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authorWesley Wolfe <weswolf@aol.com>2013-12-06 16:44:32 -0600
committerWesley Wolfe <weswolf@aol.com>2013-12-06 16:44:32 -0600
commit70747ca28b716101b9069a1b04b898d24229ac4d (patch)
treeaff91170193f429f6b44284f86d790d34924b1d4 /src/main/java/net
parentdc86362c9ad7c4c617640cdc1a17cb423921e7a1 (diff)
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Follow vanilla settings behavior. Fixes BUKKIT-5069
A vanilla server does a series of checks for the client black-listing certain chat types (commands or chat). This change changes a CB whitelist to the vanilla blacklist behavior.
Diffstat (limited to 'src/main/java/net')
-rw-r--r--src/main/java/net/minecraft/server/PlayerConnection.java116
1 files changed, 57 insertions, 59 deletions
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index aa6d8d80..54c8881a 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -758,7 +758,7 @@ public class PlayerConnection implements PacketPlayInListener {
}
public void a(PacketPlayInChat packetplayinchat) {
- if (this.player.getChatFlags() == EnumChatVisibility.HIDDEN) {
+ if (this.player.dead || this.player.getChatFlags() == EnumChatVisibility.HIDDEN) { // CraftBukkit - dead men tell no tales
ChatMessage chatmessage = new ChatMessage("chat.cannotSend", new Object[0]);
chatmessage.b().setColor(EnumChatFormat.RED);
@@ -835,73 +835,71 @@ public class PlayerConnection implements PacketPlayInListener {
// CraftBukkit start
public void chat(String s, boolean async) {
- if (s.isEmpty()) {
+ if (s.isEmpty() || this.player.getChatFlags() == EnumChatVisibility.HIDDEN) {
return;
}
- if (!this.player.dead) {
- if (s.startsWith("/")) {
- this.handleCommand(s);
- } else if (this.player.getChatFlags() != EnumChatVisibility.FULL) {
- // Do nothing, this is coming from a plugin
- } else {
- Player player = this.getPlayer();
- AsyncPlayerChatEvent event = new AsyncPlayerChatEvent(async, player, s, new LazyPlayerSet());
- this.server.getPluginManager().callEvent(event);
+ if (s.startsWith("/")) {
+ this.handleCommand(s);
+ } else if (this.player.getChatFlags() == EnumChatVisibility.SYSTEM) {
+ // Do nothing, this is coming from a plugin
+ } else {
+ Player player = this.getPlayer();
+ AsyncPlayerChatEvent event = new AsyncPlayerChatEvent(async, player, s, new LazyPlayerSet());
+ this.server.getPluginManager().callEvent(event);
- if (PlayerChatEvent.getHandlerList().getRegisteredListeners().length != 0) {
- // Evil plugins still listening to deprecated event
- final PlayerChatEvent queueEvent = new PlayerChatEvent(player, event.getMessage(), event.getFormat(), event.getRecipients());
- queueEvent.setCancelled(event.isCancelled());
- Waitable waitable = new Waitable() {
- @Override
- protected Object evaluate() {
- org.bukkit.Bukkit.getPluginManager().callEvent(queueEvent);
+ if (PlayerChatEvent.getHandlerList().getRegisteredListeners().length != 0) {
+ // Evil plugins still listening to deprecated event
+ final PlayerChatEvent queueEvent = new PlayerChatEvent(player, event.getMessage(), event.getFormat(), event.getRecipients());
+ queueEvent.setCancelled(event.isCancelled());
+ Waitable waitable = new Waitable() {
+ @Override
+ protected Object evaluate() {
+ org.bukkit.Bukkit.getPluginManager().callEvent(queueEvent);
- if (queueEvent.isCancelled()) {
- return null;
- }
+ if (queueEvent.isCancelled()) {
+ return null;
+ }
- String message = String.format(queueEvent.getFormat(), queueEvent.getPlayer().getDisplayName(), queueEvent.getMessage());
- PlayerConnection.this.minecraftServer.console.sendMessage(message);
- if (((LazyPlayerSet) queueEvent.getRecipients()).isLazy()) {
- for (Object player : PlayerConnection.this.minecraftServer.getPlayerList().players) {
- ((EntityPlayer) player).sendMessage(CraftChatMessage.fromString(message));
- }
- } else {
- for (Player player : queueEvent.getRecipients()) {
- player.sendMessage(message);
- }
+ String message = String.format(queueEvent.getFormat(), queueEvent.getPlayer().getDisplayName(), queueEvent.getMessage());
+ PlayerConnection.this.minecraftServer.console.sendMessage(message);
+ if (((LazyPlayerSet) queueEvent.getRecipients()).isLazy()) {
+ for (Object player : PlayerConnection.this.minecraftServer.getPlayerList().players) {
+ ((EntityPlayer) player).sendMessage(CraftChatMessage.fromString(message));
}
- return null;
- }};
- if (async) {
- minecraftServer.processQueue.add(waitable);
- } else {
- waitable.run();
- }
- try {
- waitable.get();
- } catch (InterruptedException e) {
- Thread.currentThread().interrupt(); // This is proper habit for java. If we aren't handling it, pass it on!
- } catch (ExecutionException e) {
- throw new RuntimeException("Exception processing chat event", e.getCause());
- }
+ } else {
+ for (Player player : queueEvent.getRecipients()) {
+ player.sendMessage(message);
+ }
+ }
+ return null;
+ }};
+ if (async) {
+ minecraftServer.processQueue.add(waitable);
} else {
- if (event.isCancelled()) {
- return;
- }
+ waitable.run();
+ }
+ try {
+ waitable.get();
+ } catch (InterruptedException e) {
+ Thread.currentThread().interrupt(); // This is proper habit for java. If we aren't handling it, pass it on!
+ } catch (ExecutionException e) {
+ throw new RuntimeException("Exception processing chat event", e.getCause());
+ }
+ } else {
+ if (event.isCancelled()) {
+ return;
+ }
- s = String.format(event.getFormat(), event.getPlayer().getDisplayName(), event.getMessage());
- minecraftServer.console.sendMessage(s);
- if (((LazyPlayerSet) event.getRecipients()).isLazy()) {
- for (Object recipient : minecraftServer.getPlayerList().players) {
- ((EntityPlayer) recipient).sendMessage(CraftChatMessage.fromString(s));
- }
- } else {
- for (Player recipient : event.getRecipients()) {
- recipient.sendMessage(s);
- }
+ s = String.format(event.getFormat(), event.getPlayer().getDisplayName(), event.getMessage());
+ minecraftServer.console.sendMessage(s);
+ if (((LazyPlayerSet) event.getRecipients()).isLazy()) {
+ for (Object recipient : minecraftServer.getPlayerList().players) {
+ ((EntityPlayer) recipient).sendMessage(CraftChatMessage.fromString(s));
+ }
+ } else {
+ for (Player recipient : event.getRecipients()) {
+ recipient.sendMessage(s);
}
}
}