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authorEvilSeph <evilseph@unaligned.org>2011-06-07 00:57:36 -0400
committerEvilSeph <evilseph@unaligned.org>2011-06-07 00:57:36 -0400
commitef9295707aaf3abde7cb44c51ebf67b272f202d2 (patch)
tree2d029436a2c353723d50243d33b9226bf33c181b /src/main/java/net/minecraft
parent8b3f90f232725e94b38859c757400d990b77d45d (diff)
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Fixed entity damaged by entity event firing twice when players damage each other. Thanks Xolsom!
Diffstat (limited to 'src/main/java/net/minecraft')
-rw-r--r--src/main/java/net/minecraft/server/EntityHuman.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index 57727cab..713b973e 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -516,8 +516,8 @@ public abstract class EntityHuman extends EntityLiving {
++i;
}
- // CraftBukkit start
- if (entity instanceof EntityLiving) {
+ // CraftBukkit start - Don't call the event when the entity is human since it will be called with damageEntity
+ if (entity instanceof EntityLiving && !(entity instanceof EntityHuman)) {
CraftServer server = ((WorldServer) this.world).getServer();
org.bukkit.entity.Entity damager = this.getBukkitEntity();
org.bukkit.entity.Entity damagee = (entity == null) ? null : entity.getBukkitEntity();