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author | Celtic Minstrel <celtic.minstrel.ca@some.place> | 2012-02-29 13:56:35 -0500 |
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committer | EvilSeph <evilseph@gmail.com> | 2012-02-29 15:19:07 -0500 |
commit | 0842bab48b1c24f113c61606a294f5bcdf2e1315 (patch) | |
tree | e10864f22a8c54129d4e670ec15b8da594c333eb /src/main/java/net/minecraft/server/InventoryCrafting.java | |
parent | 10e593649c224db2f0a4227bdf6eef44bfa16865 (diff) | |
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[Bleeding] Implementation of inventory framework. Addresses BUKKIT-856
See the corresponding Bukkit commit for details.
Implementation details:
- Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack
- Better handling of null itemstacks in general (ie less converting them to air stacks)
- Inventory.setContents() can now take an array smaller than the inventory without error
- Player.updateInventory() should now correctly update the result slot in a crafting inventory
Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
Diffstat (limited to 'src/main/java/net/minecraft/server/InventoryCrafting.java')
-rw-r--r-- | src/main/java/net/minecraft/server/InventoryCrafting.java | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/src/main/java/net/minecraft/server/InventoryCrafting.java b/src/main/java/net/minecraft/server/InventoryCrafting.java index 1ed97d79..1e22c7cc 100644 --- a/src/main/java/net/minecraft/server/InventoryCrafting.java +++ b/src/main/java/net/minecraft/server/InventoryCrafting.java @@ -1,5 +1,15 @@ package net.minecraft.server; +// CraftBukkit start +import java.util.ArrayList; +import java.util.List; + +import org.bukkit.craftbukkit.entity.CraftHumanEntity; +import org.bukkit.entity.HumanEntity; +import org.bukkit.event.inventory.InventoryType; +import org.bukkit.inventory.InventoryHolder; +// CraftBukkit end + public class InventoryCrafting implements IInventory { private ItemStack[] items; @@ -7,9 +17,33 @@ public class InventoryCrafting implements IInventory { private Container c; // CraftBukkit start + public List<HumanEntity> transaction = new ArrayList<HumanEntity>(); + public CraftingRecipe currentRecipe; + public IInventory resultInventory; + public ItemStack[] getContents() { return this.items; } + + public void onOpen(CraftHumanEntity who) { + transaction.add(who); + } + + public InventoryType getInvType() { + return items.length == 4 ? InventoryType.CRAFTING : InventoryType.WORKBENCH; + } + + public void onClose(CraftHumanEntity who) { + transaction.remove(who); + } + + public List<HumanEntity> getViewers() { + return transaction; + } + + public InventoryHolder getOwner() { + return null; // TODO: Crafting grids don't really have an owner? Maybe they should? + } // CraftBukkit end public InventoryCrafting(Container container, int i, int j) { |