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author | Celtic Minstrel <celtic.minstrel.ca@> | 2011-04-15 22:11:13 -0400 |
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committer | EvilSeph <evilseph@unaligned.org> | 2011-05-01 23:40:48 -0400 |
commit | 5a5ce79035f7ed3d77974c4eb8bc94b2ffae54e7 (patch) | |
tree | 5c01022ac2f21947669a4ef02e3213f491ce2963 /src/main/java/net/minecraft/server/CraftingManager.java | |
parent | 017b15c3a62a2cf066f2ec061da0de582bc5c596 (diff) | |
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Implemented addRecipe method in CraftServer and associated recipe classes.
Diffstat (limited to 'src/main/java/net/minecraft/server/CraftingManager.java')
-rw-r--r-- | src/main/java/net/minecraft/server/CraftingManager.java | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/src/main/java/net/minecraft/server/CraftingManager.java b/src/main/java/net/minecraft/server/CraftingManager.java new file mode 100644 index 00000000..c5ec460e --- /dev/null +++ b/src/main/java/net/minecraft/server/CraftingManager.java @@ -0,0 +1,179 @@ +package net.minecraft.server; + +import java.util.ArrayList; +import java.util.Collections; +import java.util.HashMap; +import java.util.List; + +public class CraftingManager { + + private static final CraftingManager a = new CraftingManager(); + private List b = new ArrayList(); + + public static final CraftingManager a() { + return a; + } + + private CraftingManager() { + (new RecipesTools()).a(this); + (new RecipesWeapons()).a(this); + (new RecipeIngots()).a(this); + (new RecipesFood()).a(this); + (new RecipesCrafting()).a(this); + (new RecipesArmor()).a(this); + (new RecipesDyes()).a(this); + this.a(new ItemStack(Item.PAPER, 3), new Object[] { "###", Character.valueOf('#'), Item.SUGAR_CANE}); + this.a(new ItemStack(Item.BOOK, 1), new Object[] { "#", "#", "#", Character.valueOf('#'), Item.PAPER}); + this.a(new ItemStack(Block.FENCE, 2), new Object[] { "###", "###", Character.valueOf('#'), Item.STICK}); + this.a(new ItemStack(Block.JUKEBOX, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Block.WOOD, Character.valueOf('X'), Item.DIAMOND}); + this.a(new ItemStack(Block.NOTE_BLOCK, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Block.WOOD, Character.valueOf('X'), Item.REDSTONE}); + this.a(new ItemStack(Block.BOOKSHELF, 1), new Object[] { "###", "XXX", "###", Character.valueOf('#'), Block.WOOD, Character.valueOf('X'), Item.BOOK}); + this.a(new ItemStack(Block.SNOW_BLOCK, 1), new Object[] { "##", "##", Character.valueOf('#'), Item.SNOW_BALL}); + this.a(new ItemStack(Block.CLAY, 1), new Object[] { "##", "##", Character.valueOf('#'), Item.CLAY_BALL}); + this.a(new ItemStack(Block.BRICK, 1), new Object[] { "##", "##", Character.valueOf('#'), Item.CLAY_BRICK}); + this.a(new ItemStack(Block.GLOWSTONE, 1), new Object[] { "###", "###", "###", Character.valueOf('#'), Item.GLOWSTONE_DUST}); + this.a(new ItemStack(Block.WOOL, 1), new Object[] { "###", "###", "###", Character.valueOf('#'), Item.STRING}); + this.a(new ItemStack(Block.TNT, 1), new Object[] { "X#X", "#X#", "X#X", Character.valueOf('X'), Item.SULPHUR, Character.valueOf('#'), Block.SAND}); + this.a(new ItemStack(Block.STEP, 3, 3), new Object[] { "###", Character.valueOf('#'), Block.COBBLESTONE}); + this.a(new ItemStack(Block.STEP, 3, 0), new Object[] { "###", Character.valueOf('#'), Block.STONE}); + this.a(new ItemStack(Block.STEP, 3, 1), new Object[] { "###", Character.valueOf('#'), Block.SANDSTONE}); + this.a(new ItemStack(Block.STEP, 3, 2), new Object[] { "###", Character.valueOf('#'), Block.WOOD}); + this.a(new ItemStack(Block.LADDER, 2), new Object[] { "# #", "###", "# #", Character.valueOf('#'), Item.STICK}); + this.a(new ItemStack(Item.WOOD_DOOR, 1), new Object[] { "##", "##", "##", Character.valueOf('#'), Block.WOOD}); + this.a(new ItemStack(Item.IRON_DOOR, 1), new Object[] { "##", "##", "##", Character.valueOf('#'), Item.IRON_INGOT}); + this.a(new ItemStack(Item.SIGN, 1), new Object[] { "###", "###", " X ", Character.valueOf('#'), Block.WOOD, Character.valueOf('X'), Item.STICK}); + this.a(new ItemStack(Item.CAKE, 1), new Object[] { "AAA", "BEB", "CCC", Character.valueOf('A'), Item.MILK_BUCKET, Character.valueOf('B'), Item.SUGAR, Character.valueOf('C'), Item.WHEAT, Character.valueOf('E'), Item.EGG}); + this.a(new ItemStack(Item.SUGAR, 1), new Object[] { "#", Character.valueOf('#'), Item.SUGAR_CANE}); + this.a(new ItemStack(Block.WOOD, 4), new Object[] { "#", Character.valueOf('#'), Block.LOG}); + this.a(new ItemStack(Item.STICK, 4), new Object[] { "#", "#", Character.valueOf('#'), Block.WOOD}); + this.a(new ItemStack(Block.TORCH, 4), new Object[] { "X", "#", Character.valueOf('X'), Item.COAL, Character.valueOf('#'), Item.STICK}); + this.a(new ItemStack(Block.TORCH, 4), new Object[] { "X", "#", Character.valueOf('X'), new ItemStack(Item.COAL, 1, 1), Character.valueOf('#'), Item.STICK}); + this.a(new ItemStack(Item.BOWL, 4), new Object[] { "# #", " # ", Character.valueOf('#'), Block.WOOD}); + this.a(new ItemStack(Block.RAILS, 16), new Object[] { "X X", "X#X", "X X", Character.valueOf('X'), Item.IRON_INGOT, Character.valueOf('#'), Item.STICK}); + this.a(new ItemStack(Block.GOLDEN_RAIL, 6), new Object[] { "X X", "X#X", "XRX", Character.valueOf('X'), Item.GOLD_INGOT, Character.valueOf('R'), Item.REDSTONE, Character.valueOf('#'), Item.STICK}); + this.a(new ItemStack(Block.DETECTOR_RAIL, 6), new Object[] { "X X", "X#X", "XRX", Character.valueOf('X'), Item.IRON_INGOT, Character.valueOf('R'), Item.REDSTONE, Character.valueOf('#'), Block.STONE_PLATE}); + this.a(new ItemStack(Item.MINECART, 1), new Object[] { "# #", "###", Character.valueOf('#'), Item.IRON_INGOT}); + this.a(new ItemStack(Block.JACK_O_LANTERN, 1), new Object[] { "A", "B", Character.valueOf('A'), Block.PUMPKIN, Character.valueOf('B'), Block.TORCH}); + this.a(new ItemStack(Item.STORAGE_MINECART, 1), new Object[] { "A", "B", Character.valueOf('A'), Block.CHEST, Character.valueOf('B'), Item.MINECART}); + this.a(new ItemStack(Item.POWERED_MINECART, 1), new Object[] { "A", "B", Character.valueOf('A'), Block.FURNACE, Character.valueOf('B'), Item.MINECART}); + this.a(new ItemStack(Item.BOAT, 1), new Object[] { "# #", "###", Character.valueOf('#'), Block.WOOD}); + this.a(new ItemStack(Item.BUCKET, 1), new Object[] { "# #", " # ", Character.valueOf('#'), Item.IRON_INGOT}); + this.a(new ItemStack(Item.FLINT_AND_STEEL, 1), new Object[] { "A ", " B", Character.valueOf('A'), Item.IRON_INGOT, Character.valueOf('B'), Item.FLINT}); + this.a(new ItemStack(Item.BREAD, 1), new Object[] { "###", Character.valueOf('#'), Item.WHEAT}); + this.a(new ItemStack(Block.WOOD_STAIRS, 4), new Object[] { "# ", "## ", "###", Character.valueOf('#'), Block.WOOD}); + this.a(new ItemStack(Item.FISHING_ROD, 1), new Object[] { " #", " #X", "# X", Character.valueOf('#'), Item.STICK, Character.valueOf('X'), Item.STRING}); + this.a(new ItemStack(Block.COBBLESTONE_STAIRS, 4), new Object[] { "# ", "## ", "###", Character.valueOf('#'), Block.COBBLESTONE}); + this.a(new ItemStack(Item.PAINTING, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Item.STICK, Character.valueOf('X'), Block.WOOL}); + this.a(new ItemStack(Item.GOLDEN_APPLE, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Block.GOLD_BLOCK, Character.valueOf('X'), Item.APPLE}); + this.a(new ItemStack(Block.LEVER, 1), new Object[] { "X", "#", Character.valueOf('#'), Block.COBBLESTONE, Character.valueOf('X'), Item.STICK}); + this.a(new ItemStack(Block.REDSTONE_TORCH_ON, 1), new Object[] { "X", "#", Character.valueOf('#'), Item.STICK, Character.valueOf('X'), Item.REDSTONE}); + this.a(new ItemStack(Item.DIODE, 1), new Object[] { "#X#", "III", Character.valueOf('#'), Block.REDSTONE_TORCH_ON, Character.valueOf('X'), Item.REDSTONE, Character.valueOf('I'), Block.STONE}); + this.a(new ItemStack(Item.WATCH, 1), new Object[] { " # ", "#X#", " # ", Character.valueOf('#'), Item.GOLD_INGOT, Character.valueOf('X'), Item.REDSTONE}); + this.a(new ItemStack(Item.COMPASS, 1), new Object[] { " # ", "#X#", " # ", Character.valueOf('#'), Item.IRON_INGOT, Character.valueOf('X'), Item.REDSTONE}); + this.a(new ItemStack(Block.STONE_BUTTON, 1), new Object[] { "#", "#", Character.valueOf('#'), Block.STONE}); + this.a(new ItemStack(Block.STONE_PLATE, 1), new Object[] { "##", Character.valueOf('#'), Block.STONE}); + this.a(new ItemStack(Block.WOOD_PLATE, 1), new Object[] { "##", Character.valueOf('#'), Block.WOOD}); + this.a(new ItemStack(Block.DISPENSER, 1), new Object[] { "###", "#X#", "#R#", Character.valueOf('#'), Block.COBBLESTONE, Character.valueOf('X'), Item.BOW, Character.valueOf('R'), Item.REDSTONE}); + this.a(new ItemStack(Item.BED, 1), new Object[] { "###", "XXX", Character.valueOf('#'), Block.WOOL, Character.valueOf('X'), Block.WOOD}); + Collections.sort(this.b, new RecipeSorter(this)); + System.out.println(this.b.size() + " recipes"); + } + + public void a(ItemStack itemstack, Object[] aobject) { // CraftBukkit - default -> public and Object... -> Object[] + String s = ""; + int i = 0; + int j = 0; + int k = 0; + + if (aobject[i] instanceof String[]) { + String[] astring = (String[]) ((String[]) aobject[i++]); + + for (int l = 0; l < astring.length; ++l) { + String s1 = astring[l]; + + ++k; + j = s1.length(); + s = s + s1; + } + } else { + while (aobject[i] instanceof String) { + String s2 = (String) aobject[i++]; + + ++k; + j = s2.length(); + s = s + s2; + } + } + + HashMap hashmap; + + for (hashmap = new HashMap(); i < aobject.length; i += 2) { + Character character = (Character) aobject[i]; + ItemStack itemstack1 = null; + + if (aobject[i + 1] instanceof Item) { + itemstack1 = new ItemStack((Item) aobject[i + 1]); + } else if (aobject[i + 1] instanceof Block) { + itemstack1 = new ItemStack((Block) aobject[i + 1], 1, -1); + } else if (aobject[i + 1] instanceof ItemStack) { + itemstack1 = (ItemStack) aobject[i + 1]; + } + + hashmap.put(character, itemstack1); + } + + ItemStack[] aitemstack = new ItemStack[j * k]; + + for (int i1 = 0; i1 < j * k; ++i1) { + char c0 = s.charAt(i1); + + if (hashmap.containsKey(Character.valueOf(c0))) { + aitemstack[i1] = ((ItemStack) hashmap.get(Character.valueOf(c0))).j(); + } else { + aitemstack[i1] = null; + } + } + + this.b.add(new ShapedRecipes(j, k, aitemstack, itemstack)); + } + + public void b(ItemStack itemstack, Object[] aobject) { // CraftBukkit - default -> public and Object... -> Object[] + ArrayList arraylist = new ArrayList(); + Object[] aobject1 = aobject; + int i = aobject.length; + + for (int j = 0; j < i; ++j) { + Object object = aobject1[j]; + + if (object instanceof ItemStack) { + arraylist.add(((ItemStack) object).j()); + } else if (object instanceof Item) { + arraylist.add(new ItemStack((Item) object)); + } else { + if (!(object instanceof Block)) { + throw new RuntimeException("Invalid shapeless recipy!"); + } + + arraylist.add(new ItemStack((Block) object)); + } + } + + this.b.add(new ShapelessRecipes(itemstack, arraylist)); + } + + public ItemStack a(InventoryCrafting inventorycrafting) { + for (int i = 0; i < this.b.size(); ++i) { + CraftingRecipe craftingrecipe = (CraftingRecipe) this.b.get(i); + + if (craftingrecipe.a(inventorycrafting)) { + return craftingrecipe.b(inventorycrafting); + } + } + + return null; + } + + public List b() { + return this.b; + } +} |