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authorCeltic Minstrel <celtic.minstrel.ca@some.place>2012-02-29 13:56:35 -0500
committerEvilSeph <evilseph@gmail.com>2012-02-29 15:19:07 -0500
commit0842bab48b1c24f113c61606a294f5bcdf2e1315 (patch)
treee10864f22a8c54129d4e670ec15b8da594c333eb /src/main/java/net/minecraft/server/ContainerPlayer.java
parent10e593649c224db2f0a4227bdf6eef44bfa16865 (diff)
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[Bleeding] Implementation of inventory framework. Addresses BUKKIT-856
See the corresponding Bukkit commit for details. Implementation details: - Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack - Better handling of null itemstacks in general (ie less converting them to air stacks) - Inventory.setContents() can now take an array smaller than the inventory without error - Player.updateInventory() should now correctly update the result slot in a crafting inventory Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
Diffstat (limited to 'src/main/java/net/minecraft/server/ContainerPlayer.java')
-rw-r--r--src/main/java/net/minecraft/server/ContainerPlayer.java29
1 files changed, 26 insertions, 3 deletions
diff --git a/src/main/java/net/minecraft/server/ContainerPlayer.java b/src/main/java/net/minecraft/server/ContainerPlayer.java
index f5d995e0..fd8bb495 100644
--- a/src/main/java/net/minecraft/server/ContainerPlayer.java
+++ b/src/main/java/net/minecraft/server/ContainerPlayer.java
@@ -1,18 +1,29 @@
package net.minecraft.server;
+// CraftBukkit start
+import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
+import org.bukkit.craftbukkit.inventory.CraftInventoryView;
+// CraftBukkit end
+
public class ContainerPlayer extends Container {
public InventoryCrafting craftInventory;
public IInventory resultInventory;
public boolean c;
+ // CraftBukkit start
+ private CraftInventoryView bukkitEntity = null;
+ private PlayerInventory player;
+ // CraftBukkit end
public ContainerPlayer(PlayerInventory playerinventory) {
this(playerinventory, true);
}
public ContainerPlayer(PlayerInventory playerinventory, boolean flag) {
+ this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction
this.craftInventory = new InventoryCrafting(this, 2, 2);
- this.resultInventory = new InventoryCraftResult();
+ this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot
+ this.player = playerinventory; // CraftBukkit - save player
this.c = false;
this.c = flag;
this.a((Slot) (new SlotResult(playerinventory.d, this.craftInventory, this.resultInventory, 0, 144, 36)));
@@ -40,11 +51,12 @@ public class ContainerPlayer extends Container {
this.a(new Slot(playerinventory, i, 8 + i * 18, 142));
}
- this.a((IInventory) this.craftInventory);
+ // this.a((IInventory) this.craftInventory); // CraftBukkit - unneeded since it just sets result slot to empty
}
public void a(IInventory iinventory) {
- // CraftBukkit start
+ // CraftBukkit start (Note: the following line would cause an error if called during construction)
+ CraftingManager.getInstance().lastCraftView = getBukkitView();
ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory);
this.resultInventory.setItem(0, craftResult);
if (super.listeners.size() < 1) {
@@ -112,4 +124,15 @@ public class ContainerPlayer extends Container {
return itemstack;
}
+
+ // CraftBukkit start
+ public CraftInventoryView getBukkitView() {
+ if (bukkitEntity != null) {
+ return bukkitEntity;
+ }
+ CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory);
+ bukkitEntity = new CraftInventoryView(this.player.d.getBukkitEntity(), inventory, this);
+ return bukkitEntity;
+ }
+ // CraftBukkit end
}