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authorThinkofdeath <thinkofdeath@spigotmc.org>2014-11-26 08:32:16 +1100
committermd_5 <git@md-5.net>2014-11-28 17:16:30 +1100
commit24557bc2b37deb6a0edf497d547471832457b1dd (patch)
treec560572889a3b0b34964a0cddb35dc87fda3c914 /nms-patches/EntityLiving.patch
parenta4805dbd77da057cc1ea0bf344379bc6e53ca1f6 (diff)
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Update to Minecraft 1.8
For more information please see http://www.spigotmc.org/
Diffstat (limited to 'nms-patches/EntityLiving.patch')
-rw-r--r--nms-patches/EntityLiving.patch440
1 files changed, 440 insertions, 0 deletions
diff --git a/nms-patches/EntityLiving.patch b/nms-patches/EntityLiving.patch
new file mode 100644
index 00000000..880a5b32
--- /dev/null
+++ b/nms-patches/EntityLiving.patch
@@ -0,0 +1,440 @@
+--- ../work/decompile-bb26c12b/net/minecraft/server/EntityLiving.java 2014-11-27 08:59:46.705421829 +1100
++++ src/main/java/net/minecraft/server/EntityLiving.java 2014-11-27 08:42:10.160850895 +1100
+@@ -8,6 +8,15 @@
+ import java.util.Random;
+ import java.util.UUID;
+
++// CraftBukkit start
++import java.util.ArrayList;
++import com.google.common.base.Function;
++import org.bukkit.craftbukkit.event.CraftEventFactory;
++import org.bukkit.event.entity.EntityDamageEvent;
++import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
++import org.bukkit.event.entity.EntityRegainHealthEvent;
++// CraftBukkit end
++
+ public abstract class EntityLiving extends Entity {
+
+ private static final UUID a = UUID.fromString("662A6B8D-DA3E-4C1C-8813-96EA6097278D");
+@@ -67,6 +76,11 @@
+ private float bk;
+ private int bl;
+ private float bm;
++ // CraftBukkit start
++ public int expToDrop;
++ public int maxAirTicks = 300;
++ ArrayList<org.bukkit.inventory.ItemStack> drops = null;
++ // CraftBukkit end
+
+ public void G() {
+ this.damageEntity(DamageSource.OUT_OF_WORLD, Float.MAX_VALUE);
+@@ -75,7 +89,8 @@
+ public EntityLiving(World world) {
+ super(world);
+ this.aW();
+- this.setHealth(this.getMaxHealth());
++ // CraftBukkit - setHealth(getMaxHealth()) inlined and simplified to skip the instanceof check for EntityPlayer, as getBukkitEntity() is not initialized in constructor
++ this.datawatcher.watch(6, (float) this.getAttributeInstance(GenericAttributes.maxHealth).getValue());
+ this.k = true;
+ this.aF = (float) ((Math.random() + 1.0D) * 0.009999999776482582D);
+ this.setPosition(this.locX, this.locY, this.locZ);
+@@ -116,8 +131,14 @@
+ }
+
+ int i = (int) (150.0D * d1);
+-
+- ((WorldServer) this.world).a(EnumParticle.BLOCK_DUST, this.locX, this.locY, this.locZ, i, 0.0D, 0.0D, 0.0D, 0.15000000596046448D, new int[] { Block.getCombinedId(iblockdata)});
++
++ // CraftBukkit start - visiblity api
++ if (this instanceof EntityPlayer) {
++ ((WorldServer) this.world).sendParticles((EntityPlayer) this, EnumParticle.BLOCK_DUST, false, this.locX, this.locY, this.locZ, i, 0.0D, 0.0D, 0.0D, 0.15000000596046448D, new int[] { Block.getCombinedId(iblockdata)});
++ } else {
++ ((WorldServer) this.world).a(EnumParticle.BLOCK_DUST, this.locX, this.locY, this.locZ, i, 0.0D, 0.0D, 0.0D, 0.15000000596046448D, new int[] { Block.getCombinedId(iblockdata)});
++ }
++ // CraftBukkit end
+ }
+ }
+
+@@ -174,7 +195,11 @@
+ this.mount((Entity) null);
+ }
+ } else {
+- this.setAirTicks(300);
++ // CraftBukkit start - Only set if needed to work around a DataWatcher inefficiency
++ if (this.getAirTicks() != 300) {
++ this.setAirTicks(maxAirTicks);
++ }
++ // CraftBukkit end
+ }
+
+ if (this.isAlive() && this.U()) {
+@@ -220,6 +245,18 @@
+ this.lastPitch = this.pitch;
+ this.world.methodProfiler.b();
+ }
++
++ // CraftBukkit start
++ public int getExpReward() {
++ int exp = this.getExpValue(this.killer);
++
++ if (!this.world.isStatic && (this.lastDamageByPlayerTime > 0 || this.alwaysGivesExp()) && this.aZ() && this.world.getGameRules().getBoolean("doMobLoot")) {
++ return exp;
++ } else {
++ return 0;
++ }
++ }
++ // CraftBukkit end
+
+ public boolean isBaby() {
+ return false;
+@@ -227,19 +264,18 @@
+
+ protected void aY() {
+ ++this.deathTicks;
+- if (this.deathTicks == 20) {
++ if (this.deathTicks >= 20 && !this.dead) { // CraftBukkit - (this.deathTicks == 20) -> (this.deathTicks >= 20 && !this.dead)
+ int i;
+
+- if (!this.world.isStatic && (this.lastDamageByPlayerTime > 0 || this.alwaysGivesExp()) && this.aZ() && this.world.getGameRules().getBoolean("doMobLoot")) {
+- i = this.getExpValue(this.killer);
+-
+- while (i > 0) {
+- int j = EntityExperienceOrb.getOrbValue(i);
+-
+- i -= j;
+- this.world.addEntity(new EntityExperienceOrb(this.world, this.locX, this.locY, this.locZ, j));
+- }
++ // CraftBukkit start - Update getExpReward() above if the removed if() changes!
++ i = this.expToDrop;
++ while (i > 0) {
++ int j = EntityExperienceOrb.getOrbValue(i);
++ i -= j;
++ this.world.addEntity(new EntityExperienceOrb(this.world, this.locX, this.locY, this.locZ, j));
+ }
++ this.expToDrop = 0;
++ // CraftBukkit end
+
+ this.die();
+
+@@ -375,6 +411,17 @@
+ }
+ }
+ }
++
++ // CraftBukkit start
++ if (nbttagcompound.hasKey("Bukkit.MaxHealth")) {
++ NBTBase nbtbase = nbttagcompound.get("Bukkit.MaxHealth");
++ if (nbtbase.getTypeId() == 5) {
++ this.getAttributeInstance(GenericAttributes.maxHealth).setValue((double) ((NBTTagFloat) nbtbase).c());
++ } else if (nbtbase.getTypeId() == 3) {
++ this.getAttributeInstance(GenericAttributes.maxHealth).setValue((double) ((NBTTagInt) nbtbase).d());
++ }
++ }
++ // CraftBukkit end
+
+ if (nbttagcompound.hasKeyOfType("HealF", 99)) {
+ this.setHealth(nbttagcompound.getFloat("HealF"));
+@@ -486,7 +533,8 @@
+ }
+
+ public boolean hasEffect(int i) {
+- return this.effects.containsKey(Integer.valueOf(i));
++ // CraftBukkit - Add size check for efficiency
++ return this.effects.size() != 0 && this.effects.containsKey(Integer.valueOf(i));
+ }
+
+ public boolean hasEffect(MobEffectList mobeffectlist) {
+@@ -560,20 +608,52 @@
+
+ }
+
++ // CraftBukkit start - Delegate so we can handle providing a reason for health being regained
+ public void heal(float f) {
++ heal(f, EntityRegainHealthEvent.RegainReason.CUSTOM);
++ }
++
++ public void heal(float f, EntityRegainHealthEvent.RegainReason regainReason) {
+ float f1 = this.getHealth();
+
+ if (f1 > 0.0F) {
+- this.setHealth(f1 + f);
++ EntityRegainHealthEvent event = new EntityRegainHealthEvent(this.getBukkitEntity(), f, regainReason);
++ this.world.getServer().getPluginManager().callEvent(event);
++
++ if (!event.isCancelled()) {
++ this.setHealth((float) (this.getHealth() + event.getAmount()));
++ }
++ // CraftBukkit end
+ }
+
+ }
+
+ public final float getHealth() {
++ // CraftBukkit start - Use unscaled health
++ if (this instanceof EntityPlayer) {
++ return (float) ((EntityPlayer) this).getBukkitEntity().getHealth();
++ }
++ // CraftBukkit end
+ return this.datawatcher.getFloat(6);
+ }
+
+ public void setHealth(float f) {
++ // CraftBukkit start - Handle scaled health
++ if (this instanceof EntityPlayer) {
++ org.bukkit.craftbukkit.entity.CraftPlayer player = ((EntityPlayer) this).getBukkitEntity();
++ // Squeeze
++ if (f < 0.0F) {
++ player.setRealHealth(0.0D);
++ } else if (f > player.getMaxHealth()) {
++ player.setRealHealth(player.getMaxHealth());
++ } else {
++ player.setRealHealth(f);
++ }
++
++ this.datawatcher.watch(6, Float.valueOf(player.getScaledHealth()));
++ return;
++ }
++ // CraftBukkit end
+ this.datawatcher.watch(6, Float.valueOf(MathHelper.a(f, 0.0F, this.getMaxHealth())));
+ }
+
+@@ -589,7 +669,8 @@
+ } else if (damagesource.o() && this.hasEffect(MobEffectList.FIRE_RESISTANCE)) {
+ return false;
+ } else {
+- if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) {
++ // CraftBukkit - Moved into d(DamageSource, float)
++ if (false && (damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) {
+ this.getEquipment(4).damage((int) (f * 4.0F + this.random.nextFloat() * f * 2.0F), this);
+ f *= 0.75F;
+ }
+@@ -602,13 +683,22 @@
+ return false;
+ }
+
+- this.d(damagesource, f - this.lastDamage);
++ // CraftBukkit start
++ if (!this.d(damagesource, f - this.lastDamage)) {
++ return false;
++ }
++ // CraftBukkit end
+ this.lastDamage = f;
+ flag = false;
+ } else {
++ // CraftBukkit start
++ float previousHealth = this.getHealth();
++ if (!this.d(damagesource, f)) {
++ return false;
++ }
+ this.lastDamage = f;
+ this.noDamageTicks = this.maxNoDamageTicks;
+- this.d(damagesource, f);
++ // CraftBukkit end
+ this.hurtTicks = this.at = 10;
+ }
+
+@@ -717,11 +807,19 @@
+ }
+
+ if (this.aZ() && this.world.getGameRules().getBoolean("doMobLoot")) {
++ this.drops = new ArrayList<org.bukkit.inventory.ItemStack>(); // CraftBukkit - Setup drop capture
++
+ this.dropDeathLoot(this.lastDamageByPlayerTime > 0, i);
+ this.dropEquipment(this.lastDamageByPlayerTime > 0, i);
+ if (this.lastDamageByPlayerTime > 0 && this.random.nextFloat() < 0.025F + (float) i * 0.01F) {
+ this.getRareDrop();
+- }
++ }
++ // CraftBukkit start - Call death event
++ CraftEventFactory.callEntityDeathEvent(this, this.drops);
++ this.drops = null;
++ } else {
++ CraftEventFactory.callEntityDeathEvent(this);
++ // CraftBukkit end
+ }
+ }
+
+@@ -781,8 +879,13 @@
+ int i = MathHelper.f((f - 3.0F - f2) * f1);
+
+ if (i > 0) {
++ // CraftBukkit start
++ if (!this.damageEntity(DamageSource.FALL, (float) i)) {
++ return;
++ }
++ // CraftBukkit end
+ this.makeSound(this.n(i), 1.0F, 1.0F);
+- this.damageEntity(DamageSource.FALL, (float) i);
++ // this.damageEntity(DamageSource.FALL, (float) i); // CraftBukkit - moved up
+ int j = MathHelper.floor(this.locX);
+ int k = MathHelper.floor(this.locY - 0.20000000298023224D);
+ int l = MathHelper.floor(this.locZ);
+@@ -826,7 +929,7 @@
+ int i = 25 - this.bq();
+ float f1 = f * (float) i;
+
+- this.damageArmor(f);
++ // this.damageArmor(f); // CraftBukkit - Moved into d(DamageSource, float)
+ f = f1 / 25.0F;
+ }
+
+@@ -840,8 +943,9 @@
+ int i;
+ int j;
+ float f1;
+-
+- if (this.hasEffect(MobEffectList.RESISTANCE) && damagesource != DamageSource.OUT_OF_WORLD) {
++
++ // CraftBukkit - Moved to d(DamageSource, float)
++ if (false && this.hasEffect(MobEffectList.RESISTANCE) && damagesource != DamageSource.OUT_OF_WORLD) {
+ i = (this.getEffect(MobEffectList.RESISTANCE).getAmplifier() + 1) * 5;
+ j = 25 - i;
+ f1 = f * (float) j;
+@@ -867,22 +971,117 @@
+ }
+ }
+
+- protected void d(DamageSource damagesource, float f) {
++ // CraftBukkit start
++ protected boolean d(final DamageSource damagesource, float f) { // void -> boolean, add final
+ if (!this.isInvulnerable(damagesource)) {
+- f = this.applyArmorModifier(damagesource, f);
+- f = this.applyMagicModifier(damagesource, f);
+- float f1 = f;
++ final boolean human = this instanceof EntityHuman;
++ float originalDamage = f;
++ Function<Double, Double> hardHat = new Function<Double, Double>() {
++ @Override
++ public Double apply(Double f) {
++ if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && EntityLiving.this.getEquipment(4) != null) {
++ return -(f - (f * 0.75F));
++ }
++ return -0.0;
++ }
++ };
++ float hardHatModifier = hardHat.apply((double) f).floatValue();
++ f += hardHatModifier;
++
++ Function<Double, Double> blocking = new Function<Double, Double>() {
++ @Override
++ public Double apply(Double f) {
++ if (human) {
++ if (!damagesource.ignoresArmor() && ((EntityHuman) EntityLiving.this).isBlocking() && f > 0.0F) {
++ return -(f - ((1.0F + f) * 0.5F));
++ }
++ }
++ return -0.0;
++ }
++ };
++ float blockingModifier = blocking.apply((double) f).floatValue();
++ f += blockingModifier;
++
++ Function<Double, Double> armor = new Function<Double, Double>() {
++ @Override
++ public Double apply(Double f) {
++ return -(f - EntityLiving.this.applyArmorModifier(damagesource, f.floatValue()));
++ }
++ };
++ float armorModifier = armor.apply((double) f).floatValue();
++ f += armorModifier;
++
++ Function<Double, Double> resistance = new Function<Double, Double>() {
++ @Override
++ public Double apply(Double f) {
++ if (!damagesource.isStarvation() && EntityLiving.this.hasEffect(MobEffectList.RESISTANCE) && damagesource != DamageSource.OUT_OF_WORLD) {
++ int i = (EntityLiving.this.getEffect(MobEffectList.RESISTANCE).getAmplifier() + 1) * 5;
++ int j = 25 - i;
++ float f1 = f.floatValue() * (float) j;
++ return -(f - (f1 / 25.0F));
++ }
++ return -0.0;
++ }
++ };
++ float resistanceModifier = resistance.apply((double) f).floatValue();
++ f += resistanceModifier;
++
++ Function<Double, Double> magic = new Function<Double, Double>() {
++ @Override
++ public Double apply(Double f) {
++ return -(f - EntityLiving.this.applyMagicModifier(damagesource, f.floatValue()));
++ }
++ };
++ float magicModifier = magic.apply((double) f).floatValue();
++ f += magicModifier;
++
++ Function<Double, Double> absorption = new Function<Double, Double>() {
++ @Override
++ public Double apply(Double f) {
++ return -(Math.max(f - Math.max(f - EntityLiving.this.getAbsorptionHearts(), 0.0F), 0.0F));
++ }
++ };
++ float absorptionModifier = absorption.apply((double) f).floatValue();
++
++ EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, hardHat, blocking, armor, resistance, magic, absorption);
++ if (event.isCancelled()) {
++ return false;
++ }
++
++ f = (float) event.getFinalDamage();
+
+- f = Math.max(f - this.getAbsorptionHearts(), 0.0F);
+- this.setAbsorptionHearts(this.getAbsorptionHearts() - (f1 - f));
++ // Apply damage to helmet
++ if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) {
++ this.getEquipment(4).damage((int) (event.getDamage() * 4.0F + this.random.nextFloat() * event.getDamage() * 2.0F), this);
++ }
++
++ // Apply damage to armor
++ if (!damagesource.ignoresArmor()) {
++ float armorDamage = (float) (event.getDamage() + event.getDamage(DamageModifier.BLOCKING) + event.getDamage(DamageModifier.HARD_HAT));
++ this.damageArmor(armorDamage);
++ }
++
++ absorptionModifier = (float) -event.getDamage(DamageModifier.ABSORPTION);
++ this.setAbsorptionHearts(Math.max(this.getAbsorptionHearts() - absorptionModifier, 0.0F));
+ if (f != 0.0F) {
++ if (human) {
++ ((EntityHuman) this).applyExhaustion(damagesource.getExhaustionCost());
++ }
++ // CraftBukkit end
+ float f2 = this.getHealth();
+
+ this.setHealth(f2 - f);
+ this.br().a(damagesource, f2, f);
++ // CraftBukkit start
++ if (human) {
++ return true;
++ }
++ // CraftBukkit end
+ this.setAbsorptionHearts(this.getAbsorptionHearts() - f);
+ }
++ return true; // CraftBukkit
+ }
++ return false; // CraftBukkit
+ }
+
+ public CombatTracker br() {
+@@ -1236,7 +1435,8 @@
+ if (f > 0.0025000002F) {
+ f3 = 1.0F;
+ f2 = (float) Math.sqrt((double) f) * 3.0F;
+- f1 = (float) Math.atan2(d1, d0) * 180.0F / 3.1415927F - 90.0F;
++ // CraftBukkit - Math -> TrigMath
++ f1 = (float) org.bukkit.craftbukkit.TrigMath.atan2(d1, d0) * 180.0F / 3.1415927F - 90.0F;
+ }
+
+ if (this.ax > 0.0F) {
+@@ -1400,6 +1600,13 @@
+ if (list != null && !list.isEmpty()) {
+ for (int i = 0; i < list.size(); ++i) {
+ Entity entity = (Entity) list.get(i);
++
++ // TODO better check now?
++ // CraftBukkit start - Only handle mob (non-player) collisions every other tick
++ if (entity instanceof EntityLiving && !(this instanceof EntityPlayer) && this.ticksLived % 2 == 0) {
++ continue;
++ }
++ // CraftBukkit end
+
+ if (entity.ae()) {
+ this.s(entity);