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author | t00thpick1 <t00thpick1dirko@gmail.com> | 2014-01-07 00:25:11 -0500 |
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committer | feildmaster <admin@feildmaster.com> | 2014-01-18 15:52:54 -0600 |
commit | 771c41c691fe71af78039b747f565a2c8320b6a9 (patch) | |
tree | 829e418b77f7ec01e42b230e48348cdccc98160a | |
parent | fef9f9692f5f5e494910e81af7ffd677c3e3e0f9 (diff) | |
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[Bleeding] Account for null in EntityDamageEvent handling. Fixes BUKKIT-5317
Damage caused by explosions will return null for the event as of
6588d6f72bbca74bf150de65593ac575b846111b. As such, a null check is
now necessary when handling non-living entity damage events.
-rw-r--r-- | src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java index 72121547..a91ffb17 100644 --- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java +++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java @@ -455,8 +455,10 @@ public class CraftEventFactory { if (!(source instanceof EntityDamageSource)) { return false; } - // We don't need to check for null, since EntityDamageSource will always return an event EntityDamageEvent event = handleEntityDamageEvent(entity, source, damage); + if (event == null) { + return false; + } return event.isCancelled() || event.getDamage() == 0; } |