package org.bukkit.block; import org.bukkit.Material; import org.bukkit.OfflinePlayer; import org.bukkit.SkullType; import org.bukkit.block.data.BlockData; /** * Represents a captured state of a skull block. */ public interface Skull extends BlockState { /** * Checks to see if the skull has an owner * * @return true if the skull has an owner */ public boolean hasOwner(); /** * Gets the owner of the skull, if one exists * * @return the owner of the skull or null if the skull does not have an owner * @deprecated See {@link #getOwningPlayer()}. */ @Deprecated public String getOwner(); /** * Sets the owner of the skull *

* Involves a potentially blocking web request to acquire the profile data for * the provided name. * * @param name the new owner of the skull * @return true if the owner was successfully set * @deprecated see {@link #setOwningPlayer(org.bukkit.OfflinePlayer)}. */ @Deprecated public boolean setOwner(String name); /** * Get the player which owns the skull. This player may appear as the * texture depending on skull type. * * @return owning player */ public OfflinePlayer getOwningPlayer(); /** * Set the player which owns the skull. This player may appear as the * texture depending on skull type. * * @param player the owning player */ public void setOwningPlayer(OfflinePlayer player); /** * Gets the rotation of the skull in the world * * @return the rotation of the skull * @deprecated use {@link BlockData} */ @Deprecated public BlockFace getRotation(); /** * Sets the rotation of the skull in the world * * @param rotation the rotation of the skull * @deprecated use {@link BlockData} */ @Deprecated public void setRotation(BlockFace rotation); /** * Gets the type of skull * * @return the type of skull * @deprecated check {@link Material} instead */ @Deprecated public SkullType getSkullType(); /** * Sets the type of skull * * @param skullType the type of skull * @deprecated check {@link Material} instead */ @Deprecated public void setSkullType(SkullType skullType); }