diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/main/java/org/bukkit/inventory/EntityEquipment.java | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java index da1eb4ec..aee8163c 100644 --- a/src/main/java/org/bukkit/inventory/EntityEquipment.java +++ b/src/main/java/org/bukkit/inventory/EntityEquipment.java @@ -161,8 +161,8 @@ public interface EntityEquipment { * death. * * <ul> - * <li>A drop chance of 0F will never drop - * <li>A drop chance of 1F will always drop + * <li>A drop chance of 0.0F will never drop + * <li>A drop chance of 1.0F will always drop * </ul> * * @return chance of the currently held item being dropped (1 for players) @@ -174,8 +174,8 @@ public interface EntityEquipment { * main hand being dropped upon this creature's death. * * <ul> - * <li>A drop chance of 0F will never drop - * <li>A drop chance of 1F will always drop + * <li>A drop chance of 0.0F will never drop + * <li>A drop chance of 1.0F will always drop * </ul> * * @param chance the chance of the main hand item being dropped @@ -188,8 +188,8 @@ public interface EntityEquipment { * death. * * <ul> - * <li>A drop chance of 0F will never drop - * <li>A drop chance of 1F will always drop + * <li>A drop chance of 0.0F will never drop + * <li>A drop chance of 1.0F will always drop * </ul> * * @return chance of the off hand item being dropped (1 for players) @@ -201,8 +201,8 @@ public interface EntityEquipment { * death. * * <ul> - * <li>A drop chance of 0F will never drop - * <li>A drop chance of 1F will always drop + * <li>A drop chance of 0.0F will never drop + * <li>A drop chance of 1.0F will always drop * </ul> * * @param chance the chance of off hand item being dropped @@ -214,8 +214,8 @@ public interface EntityEquipment { * Gets the chance of the helmet being dropped upon this creature's death. * * <ul> - * <li>A drop chance of 0F will never drop - * <li>A drop chance of 1F will always drop + * <li>A drop chance of 0.0F will never drop + * <li>A drop chance of 1.0F will always drop * </ul> * * @return the chance of the helmet being dropped (1 for players) @@ -226,8 +226,8 @@ public interface EntityEquipment { * Sets the chance of the helmet being dropped upon this creature's death. * * <ul> - * <li>A drop chance of 0F will never drop - * <li>A drop chance of 1F will always drop + * <li>A drop chance of 0.0F will never drop + * <li>A drop chance of 1.0F will always drop * </ul> * * @param chance of the helmet being dropped @@ -240,8 +240,8 @@ public interface EntityEquipment { * death. * * <ul> - * <li>A drop chance of 0F will never drop - * <li>A drop chance of 1F will always drop + * <li>A drop chance of 0.0F will never drop + * <li>A drop chance of 1.0F will always drop * </ul> * * @return the chance of the chest plate being dropped (1 for players) @@ -253,8 +253,8 @@ public interface EntityEquipment { * death. * * <ul> - * <li>A drop chance of 0F will never drop - * <li>A drop chance of 1F will always drop + * <li>A drop chance of 0.0F will never drop + * <li>A drop chance of 1.0F will always drop * </ul> * * @param chance of the chest plate being dropped @@ -267,8 +267,8 @@ public interface EntityEquipment { * death. * * <ul> - * <li>A drop chance of 0F will never drop - * <li>A drop chance of 1F will always drop + * <li>A drop chance of 0.0F will never drop + * <li>A drop chance of 1.0F will always drop * </ul> * * @return the chance of the leggings being dropped (1 for players) @@ -280,8 +280,8 @@ public interface EntityEquipment { * death. * * <ul> - * <li>A drop chance of 0F will never drop - * <li>A drop chance of 1F will always drop + * <li>A drop chance of 0.0F will never drop + * <li>A drop chance of 1.0F will always drop * </ul> * * @param chance chance of the leggings being dropped @@ -293,8 +293,8 @@ public interface EntityEquipment { * Gets the chance of the boots being dropped upon this creature's death. * * <ul> - * <li>A drop chance of 0F will never drop - * <li>A drop chance of 1F will always drop + * <li>A drop chance of 0.0F will never drop + * <li>A drop chance of 1.0F will always drop * </ul> * * @return the chance of the boots being dropped (1 for players) @@ -305,8 +305,8 @@ public interface EntityEquipment { * Sets the chance of the boots being dropped upon this creature's death. * * <ul> - * <li>A drop chance of 0F will never drop - * <li>A drop chance of 1F will always drop + * <li>A drop chance of 0.0F will never drop + * <li>A drop chance of 1.0F will always drop * </ul> * * @param chance of the boots being dropped |