From 77931c01e72ff84c004a310b121a72b52f0efdd5 Mon Sep 17 00:00:00 2001 From: md_5 Date: Thu, 17 Nov 2016 12:40:51 +1100 Subject: Update to Minecraft 1.11 --- mappings/bukkit-1.11-members.csrg | 3257 +++++++++++++++++++++++++++++++++++++ 1 file changed, 3257 insertions(+) create mode 100644 mappings/bukkit-1.11-members.csrg (limited to 'mappings/bukkit-1.11-members.csrg') diff --git a/mappings/bukkit-1.11-members.csrg b/mappings/bukkit-1.11-members.csrg new file mode 100644 index 0000000..6043ec3 --- /dev/null +++ b/mappings/bukkit-1.11-members.csrg @@ -0,0 +1,3257 @@ +# (c) 2016 SpigotMC Pty. Ltd. +AttributeInstance a ()LIAttribute; getAttribute +AttributeInstance a (D)V setValue +AttributeInstance e ()D getValue +AttributeMapServer b ()Ljava/util/Set; getAttributes +AxisAlignedBB c (DDD)LAxisAlignedBB; grow +AxisAlignedBB h (D)LAxisAlignedBB; shrink +BaseBlockPosition e ZERO +BaseBlockPosition f (DDD)D distanceSquared +BaseBlockPosition p ()I getX +BaseBlockPosition q ()I getY +BaseBlockPosition r ()I getZ +BiomeBase a (ILBiomeBase;)LBiomeBase; getBiome +BiomeBase a (LEnumCreatureType;)Ljava/util/List; getMobs +BiomeBase b (I)LBiomeBase; getBiome +BiomeBase k ()F getHumidity +BiomeBase n ()F getTemperature +BiomeBase q REGISTRY_ID +BiomeBase$EnumTemperature a OCEAN +BiomeBase$EnumTemperature b COLD +BiomeBase$EnumTemperature c MEDIUM +BiomeBase$EnumTemperature d WARM +BiomeBigHills$Type a NORMAL +BiomeBigHills$Type b EXTRA_TREES +BiomeBigHills$Type c MUTATED +BiomeForest$Type a NORMAL +BiomeForest$Type b FLOWER +BiomeForest$Type c BIRCH +BiomeForest$Type d ROOFED +BiomeTaiga$Type a NORMAL +BiomeTaiga$Type b MEGA +BiomeTaiga$Type c MEGA_SPRUCE +Block A blockStateList +Block a (I)LIBlockData; fromLegacyData +Block a (ILjava/util/Random;)I getDropCount +Block a (LBlock;)I getId +Block a (LIBlockData;LEntityHuman;LWorld;LBlockPosition;)F getDamage +Block a (LIBlockData;Ljava/util/Random;I)LItem; getDropType +Block a (LItem;)LBlock; asBlock +Block a (LWorld;LBlockPosition;)Z canPlace +Block a (LWorld;LBlockPosition;LEntity;)V stepOn +Block a (LWorld;LBlockPosition;LEntity;F)V fallOn +Block a (LWorld;LBlockPosition;LEntityHuman;)V attack +Block a (LWorld;LBlockPosition;LEnumDirection;FFFILEntityLiving;)LIBlockData; getPlacedState +Block a (LWorld;LBlockPosition;LExplosion;)V wasExploded +Block a (LWorld;LBlockPosition;LIBlockData;FI)V dropNaturally +Block a (LWorld;LBlockPosition;LIBlockData;LEntityHuman;LEnumHand;LEnumDirection;FFF)Z interact +Block a (LWorld;LBlockPosition;LIBlockData;LEntityLiving;LItemStack;)V postPlace +Block b ()LBlockStateList; getStateList +Block b (I)LBlock; getById +Block b (LWorld;LBlockPosition;I)V dropExperience +Block b (LWorld;LBlockPosition;LEnumDirection;)Z canPlace +Block b (LWorld;LBlockPosition;LIBlockData;)V remove +Block b (Ljava/lang/String;)LBlock; getByName +Block b creativeTab +Block c ()Ljava/lang/String; getName +Block c (I)LIBlockData; getByCombinedId +Block c (LIBlockData;LIBlockAccess;LBlockPosition;)LIBlockData; updateState +Block c (LWorld;LBlockPosition;LIBlockData;)V onPlace +Block c blockData +Block d (LIBlockData;)I getDropData +Block d (LWorld;LBlockPosition;LIBlockData;)V postBreak +Block d name +Block e (LIBlockData;)I toLegacyData +Block g (LIBlockData;)Z isPowerSource +Block h REGISTRY +Block i REGISTRY_ID +Block j (LIBlockData;)I getCombinedId +Block k ()Z isTicking +Block l ()Z isTileEntity +Block q strength +Block r durability +Block t ()LIBlockData; getBlockData +Block t (LIBlockData;)Z isOccluding +Block u isTileEntity +Block v ()LSoundEffectType; getStepSound +Block v stepSound +Block x (LIBlockData;)Z isComplexRedstone +Block x material +Block z frictionFactor +Block$EnumRandomOffset a NONE +Block$EnumRandomOffset b XZ +Block$EnumRandomOffset c XYZ +BlockAnvil a FACING +BlockAnvil b DAMAGE +BlockBanner a FACING +BlockBanner b ROTATION +BlockBed a PART +BlockBed b OCCUPIED +BlockBed$EnumBedPart a HEAD +BlockBed$EnumBedPart b FOOT +BlockBrewingStand a HAS_BOTTLE +BlockButtonAbstract a POWERED +BlockCactus a AGE +BlockCake a BITES +BlockCarpet a COLOR +BlockCauldron a LEVEL +BlockChest a FACING +BlockChest$Type a BASIC +BlockChest$Type b TRAP +BlockChorusFlower a AGE +BlockCloth a COLOR +BlockCobbleWall a UP +BlockCobbleWall b NORTH +BlockCobbleWall c EAST +BlockCobbleWall d SOUTH +BlockCobbleWall e WEST +BlockCobbleWall f VARIANT +BlockCobbleWall$EnumCobbleVariant a NORMAL +BlockCobbleWall$EnumCobbleVariant b MOSSY +BlockCocoa a AGE +BlockCrops a (LWorld;LBlockPosition;LIBlockData;FI)V dropNaturally +BlockCrops c AGE +BlockCrops e (I)LIBlockData; setAge +BlockDaylightDetector a POWER +BlockDiodeAbstract D (LIBlockData;)Z isDiode +BlockDirectional H FACING +BlockDirt a VARIANT +BlockDirt b SNOWY +BlockDirt$EnumDirtVariant a DIRT +BlockDirt$EnumDirtVariant b COARSE_DIRT +BlockDirt$EnumDirtVariant c PODZOL +BlockDispenser a FACING +BlockDispenser b TRIGGERED +BlockDispenser c (LWorld;LBlockPosition;)V dispense +BlockDispenser c REGISTRY +BlockDoor a (LWorld;LBlockPosition;Z)V setDoor +BlockDoor a FACING +BlockDoor b OPEN +BlockDoor c HINGE +BlockDoor d POWERED +BlockDoor e HALF +BlockDoor$EnumDoorHalf a UPPER +BlockDoor$EnumDoorHalf b LOWER +BlockDoor$EnumDoorHinge a LEFT +BlockDoor$EnumDoorHinge b RIGHT +BlockDoubleStepAbstract d SEAMLESS +BlockDoubleStepAbstract e VARIANT +BlockDoubleStepAbstract$EnumStoneSlabVariant a STONE +BlockDoubleStepAbstract$EnumStoneSlabVariant b SAND +BlockDoubleStepAbstract$EnumStoneSlabVariant c WOOD +BlockDoubleStepAbstract$EnumStoneSlabVariant d COBBLESTONE +BlockDoubleStepAbstract$EnumStoneSlabVariant e BRICK +BlockDoubleStepAbstract$EnumStoneSlabVariant f SMOOTHBRICK +BlockDoubleStepAbstract$EnumStoneSlabVariant g NETHERBRICK +BlockDoubleStepAbstract$EnumStoneSlabVariant h QUARTZ +BlockDoubleStoneStepAbstract d SEAMLESS +BlockDoubleStoneStepAbstract e VARIANT +BlockDoubleStoneStepAbstract$EnumStoneSlab2Variant a RED_SANDSTONE +BlockEnderChest a FACING +BlockEnderPortalFrame a FACING +BlockEnderPortalFrame b EYE +BlockFacingHorizontal D FACING +BlockFalling f instaFall +BlockFence a NORTH +BlockFence b EAST +BlockFence c SOUTH +BlockFence d WEST +BlockFenceGate a OPEN +BlockFenceGate b POWERED +BlockFenceGate c IN_WALL +BlockFire a AGE +BlockFire b NORTH +BlockFire c EAST +BlockFire d SOUTH +BlockFire e WEST +BlockFire f UPPER +BlockFire g flameChances +BlockFloorSign b ROTATION +BlockFlowerPot a LEGACY_DATA +BlockFlowerPot b CONTENTS +BlockFlowerPot$EnumFlowerPotContents a EMPTY +BlockFlowerPot$EnumFlowerPotContents b POPPY +BlockFlowerPot$EnumFlowerPotContents c BLUE_ORCHID +BlockFlowerPot$EnumFlowerPotContents d ALLIUM +BlockFlowerPot$EnumFlowerPotContents e HOUSTONIA +BlockFlowerPot$EnumFlowerPotContents f RED_TULIP +BlockFlowerPot$EnumFlowerPotContents g ORANGE_TULIP +BlockFlowerPot$EnumFlowerPotContents h WHITE_TULIP +BlockFlowerPot$EnumFlowerPotContents i PINK_TULIP +BlockFlowerPot$EnumFlowerPotContents j OXEYE_DAISY +BlockFlowerPot$EnumFlowerPotContents k DANDELION +BlockFlowerPot$EnumFlowerPotContents l OAK_SAPLING +BlockFlowerPot$EnumFlowerPotContents m SPRUCE_SAPLING +BlockFlowerPot$EnumFlowerPotContents n BIRCH_SAPLING +BlockFlowerPot$EnumFlowerPotContents o JUNGLE_SAPLING +BlockFlowerPot$EnumFlowerPotContents p ACACIA_SAPLING +BlockFlowerPot$EnumFlowerPotContents q DARK_OAK_SAPLING +BlockFlowerPot$EnumFlowerPotContents r MUSHROOM_RED +BlockFlowerPot$EnumFlowerPotContents s MUSHROOM_BROWN +BlockFlowerPot$EnumFlowerPotContents t DEAD_BUSH +BlockFlowerPot$EnumFlowerPotContents u FERN 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+BlockHugeMushroom$EnumHugeMushroomVariant c NORTH_EAST +BlockHugeMushroom$EnumHugeMushroomVariant d WEST +BlockHugeMushroom$EnumHugeMushroomVariant e CENTER +BlockHugeMushroom$EnumHugeMushroomVariant f EAST +BlockHugeMushroom$EnumHugeMushroomVariant g SOUTH_WEST +BlockHugeMushroom$EnumHugeMushroomVariant h SOUTH +BlockHugeMushroom$EnumHugeMushroomVariant i SOUTH_EAST +BlockHugeMushroom$EnumHugeMushroomVariant j STEM +BlockHugeMushroom$EnumHugeMushroomVariant k ALL_INSIDE +BlockHugeMushroom$EnumHugeMushroomVariant l ALL_OUTSIDE +BlockHugeMushroom$EnumHugeMushroomVariant m ALL_STEM +BlockJukeBox a HAS_RECORD +BlockJukeBox e (LWorld;LBlockPosition;LIBlockData;)V dropRecord +BlockJukeBox$TileEntityRecordPlayer a ()LItemStack; getRecord +BlockJukeBox$TileEntityRecordPlayer a (LItemStack;)V setRecord +BlockJukeBox$TileEntityRecordPlayer a record +BlockLadder a FACING +BlockLeaves a DECAYABLE +BlockLeaves b CHECK_DECAY +BlockLeaves1 e VARIANT +BlockLeaves2 e VARIANT +BlockLever a FACING 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+BlockMinecartTrackAbstract$EnumTrackPosition d ASCENDING_WEST +BlockMinecartTrackAbstract$EnumTrackPosition e ASCENDING_NORTH +BlockMinecartTrackAbstract$EnumTrackPosition f ASCENDING_SOUTH +BlockMinecartTrackAbstract$EnumTrackPosition g SOUTH_EAST +BlockMinecartTrackAbstract$EnumTrackPosition h SOUTH_WEST +BlockMinecartTrackAbstract$EnumTrackPosition i NORTH_WEST +BlockMinecartTrackAbstract$EnumTrackPosition j NORTH_EAST +BlockMonsterEggs a VARIANT +BlockMonsterEggs$EnumMonsterEggVarient a STONE +BlockMonsterEggs$EnumMonsterEggVarient b COBBLESTONE +BlockMonsterEggs$EnumMonsterEggVarient c STONEBRICK +BlockMonsterEggs$EnumMonsterEggVarient d MOSSY_STONEBRICK +BlockMonsterEggs$EnumMonsterEggVarient e CRACKED_STONEBRICK +BlockMonsterEggs$EnumMonsterEggVarient f CHISELED_STONEBRICK +BlockMycel a SNOWY +BlockNetherWart a AGE +BlockPiston B sticky +BlockPiston a EXTENDED +BlockPistonExtension a TYPE +BlockPistonExtension b SHORT +BlockPistonExtension$EnumPistonType a DEFAULT +BlockPistonExtension$EnumPistonType b STICKY +BlockPistonMoving a FACING +BlockPistonMoving b TYPE +BlockPlant a (LWorld;LBlockPosition;)Z canPlace +BlockPortal a AXIS +BlockPortal$Shape e ()V createPortal +BlockPortal$Shape f position +BlockPortal$Shape g height +BlockPortal$Shape h width +BlockPosition a ()LBlockPosition; up +BlockPosition a (J)LBlockPosition; fromLong +BlockPosition a (LEnumDirection;)LBlockPosition; shift +BlockPosition a (LEnumDirection;I)LBlockPosition; shift +BlockPosition a ZERO +BlockPosition b ()LBlockPosition; down +BlockPosition b (I)LBlockPosition; up +BlockPosition c ()LBlockPosition; north +BlockPosition c (I)LBlockPosition; down +BlockPosition d ()LBlockPosition; south +BlockPosition d (I)LBlockPosition; north +BlockPosition e ()LBlockPosition; west +BlockPosition e (I)LBlockPosition; south +BlockPosition f ()LBlockPosition; east +BlockPosition f (I)LBlockPosition; west +BlockPosition g ()J asLong +BlockPosition g (I)LBlockPosition; east +BlockPoweredRail d SHAPE +BlockPoweredRail e POWERED +BlockPressurePlateAbstract i (LIBlockData;)I getPower +BlockPressurePlateBinary d POWERED +BlockPressurePlateBinary$EnumMobType a EVERYTHING +BlockPressurePlateBinary$EnumMobType b MOBS +BlockPressurePlateWeighted d POWER +BlockPressurePlateWeighted e weight +BlockPrismarine a VARIANT +BlockPrismarine$EnumPrismarineVariant a ROUGH +BlockPrismarine$EnumPrismarineVariant b BRICKS +BlockPrismarine$EnumPrismarineVariant c DARK +BlockPumpkin a snowGolemPart +BlockPumpkin b snowGolem +BlockPumpkin c ironGolemPart +BlockPumpkin d ironGolem +BlockPumpkin e ()LShapeDetector; getDetectorSnowGolemPart +BlockPumpkin g ()LShapeDetector; getDetectorSnowGolem +BlockPumpkin h ()LShapeDetector; getDetectorIronGolemPart +BlockPumpkin i ()LShapeDetector; getDetectorIronGolem +BlockPurpurSlab$Type a DEFAULT +BlockQuartz a VARIANT +BlockQuartz$EnumQuartzVariant a DEFAULT +BlockQuartz$EnumQuartzVariant b CHISELED +BlockQuartz$EnumQuartzVariant c LINES_Y +BlockQuartz$EnumQuartzVariant d LINES_X +BlockQuartz$EnumQuartzVariant e LINES_Z +BlockRedSandstone a TYPE +BlockRedSandstone$EnumRedSandstoneVariant a DEFAULT +BlockRedSandstone$EnumRedSandstoneVariant b CHISELED +BlockRedSandstone$EnumRedSandstoneVariant c SMOOTH +BlockRedstoneComparator a POWERED +BlockRedstoneComparator b MODE +BlockRedstoneComparator$EnumComparatorMode a COMPARE +BlockRedstoneComparator$EnumComparatorMode b SUBTRACT +BlockRedstoneOre b (LWorld;LBlockPosition;)V interact +BlockRedstoneOre c (LWorld;LBlockPosition;)V playEffect +BlockRedstoneTorch B isOn +BlockRedstoneWire a (LWorld;LBlockPosition;I)I getPower +BlockRedstoneWire a NORTH +BlockRedstoneWire b EAST +BlockRedstoneWire c SOUTH +BlockRedstoneWire d WEST +BlockRedstoneWire e POWER +BlockRedstoneWire$EnumRedstoneWireConnection a UP +BlockRedstoneWire$EnumRedstoneWireConnection b SIDE +BlockRedstoneWire$EnumRedstoneWireConnection c NONE +BlockReed a AGE +BlockRepeater a LOCKED +BlockRepeater b DELAY +BlockRotatable c AXIS +BlockSand a VARIANT +BlockSand$EnumSandVariant a SAND +BlockSand$EnumSandVariant b RED_SAND +BlockSandStone a TYPE +BlockSandStone$EnumSandstoneVariant a DEFAULT +BlockSandStone$EnumSandstoneVariant b CHISELED +BlockSandStone$EnumSandstoneVariant c SMOOTH +BlockSapling a TYPE +BlockSapling c (LWorld;LBlockPosition;LIBlockData;Ljava/util/Random;)V grow +BlockSapling c STAGE +BlockSkull a FACING +BlockSkull b NODROP +BlockSmoothBrick a VARIANT +BlockSmoothBrick$EnumStonebrickType a DEFAULT +BlockSmoothBrick$EnumStonebrickType b MOSSY +BlockSmoothBrick$EnumStonebrickType c CRACKED +BlockSmoothBrick$EnumStonebrickType d CHISELED +BlockSnow a LAYERS +BlockSoil a MOISTURE +BlockSponge a WET +BlockStainedGlass a COLOR +BlockStainedGlassPane a COLOR +BlockStairs a FACING +BlockStairs b HALF +BlockStairs c SHAPE +BlockStairs$EnumHalf a TOP +BlockStairs$EnumHalf b BOTTOM +BlockStairs$EnumStairShape a STRAIGHT +BlockStairs$EnumStairShape b INNER_LEFT +BlockStairs$EnumStairShape c INNER_RIGHT +BlockStairs$EnumStairShape d OUTER_LEFT +BlockStairs$EnumStairShape e OUTER_RIGHT +BlockStateBoolean a (Ljava/lang/String;)LBlockStateBoolean; of +BlockStateDirection a (Ljava/lang/String;)LBlockStateDirection; of +BlockStateDirection a (Ljava/lang/String;Lcom/google/common/base/Predicate;)LBlockStateDirection; of +BlockStateEnum a (Ljava/lang/String;Ljava/lang/Class;)LBlockStateEnum; of +BlockStateEnum a (Ljava/lang/String;Ljava/lang/Class;[Ljava/lang/Enum;)LBlockStateEnum; of +BlockStateInteger a (Ljava/lang/String;II)LBlockStateInteger; of +BlockStateList b ()LIBlockData; getBlockData +BlockStateList c ()LBlock; getBlock +BlockStem a AGE +BlockStem c FACING +BlockStem e blockFruit +BlockStepAbstract a HALF +BlockStepAbstract$EnumSlabHalf a TOP +BlockStepAbstract$EnumSlabHalf b BOTTOM +BlockStone a VARIANT +BlockStone$EnumStoneVariant a STONE +BlockStone$EnumStoneVariant b GRANITE +BlockStone$EnumStoneVariant c GRANITE_SMOOTH +BlockStone$EnumStoneVariant d DIORITE +BlockStone$EnumStoneVariant e DIORITE_SMOOTH +BlockStone$EnumStoneVariant f ANDESITE +BlockStone$EnumStoneVariant g ANDESITE_SMOOTH +BlockTNT a EXPLODE +BlockTallPlant a VARIANT +BlockTallPlant c HALF +BlockTallPlant$EnumTallFlowerVariants a SUNFLOWER +BlockTallPlant$EnumTallFlowerVariants b SYRINGA +BlockTallPlant$EnumTallFlowerVariants c GRASS +BlockTallPlant$EnumTallFlowerVariants d FERN +BlockTallPlant$EnumTallFlowerVariants e ROSE +BlockTallPlant$EnumTallFlowerVariants f PAEONIA +BlockTallPlant$EnumTallPlantHalf a UPPER +BlockTallPlant$EnumTallPlantHalf b LOWER +BlockThin b NORTH +BlockThin c EAST +BlockThin d SOUTH +BlockThin e WEST +BlockTorch a FACING +BlockTorch c (LWorld;LBlockPosition;LIBlockData;)V onPlace +BlockTrapdoor a FACING +BlockTrapdoor b OPEN +BlockTrapdoor c HALF +BlockTrapdoor$EnumTrapdoorHalf a TOP +BlockTrapdoor$EnumTrapdoorHalf b BOTTOM +BlockTripwire a POWERED +BlockTripwire b ATTACHED +BlockTripwire c DISARMED 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IRON_BLOCK +Blocks T DOUBLE_STONE_SLAB +Blocks U STONE_SLAB +Blocks V BRICK_BLOCK +Blocks W TNT +Blocks X BOOKSHELF +Blocks Y MOSSY_COBBLESTONE +Blocks Z OBSIDIAN +Blocks a (Ljava/lang/String;)LBlock; get +Blocks a AIR +Blocks aA IRON_DOOR +Blocks aB WOODEN_PRESSURE_PLATE +Blocks aC REDSTONE_ORE +Blocks aD LIT_REDSTONE_ORE +Blocks aE UNLIT_REDSTONE_TORCH +Blocks aF REDSTONE_TORCH +Blocks aG STONE_BUTTON +Blocks aH SNOW_LAYER +Blocks aI ICE +Blocks aJ SNOW +Blocks aK CACTUS +Blocks aL CLAY +Blocks aM REEDS +Blocks aN JUKEBOX +Blocks aO FENCE +Blocks aP SPRUCE_FENCE +Blocks aQ BIRCH_FENCE +Blocks aR JUNGLE_FENCE +Blocks aS DARK_OAK_FENCE +Blocks aT ACACIA_FENCE +Blocks aU PUMPKIN +Blocks aV NETHERRACK +Blocks aW SOUL_SAND +Blocks aX GLOWSTONE +Blocks aY PORTAL +Blocks aZ LIT_PUMPKIN +Blocks aa TORCH +Blocks ab FIRE +Blocks ac MOB_SPAWNER +Blocks ad OAK_STAIRS +Blocks ae CHEST +Blocks af REDSTONE_WIRE +Blocks ag DIAMOND_ORE +Blocks ah DIAMOND_BLOCK +Blocks ai CRAFTING_TABLE +Blocks aj WHEAT +Blocks ak FARMLAND +Blocks al FURNACE +Blocks am LIT_FURNACE +Blocks an STANDING_SIGN +Blocks ao WOODEN_DOOR +Blocks ap SPRUCE_DOOR +Blocks aq BIRCH_DOOR +Blocks ar JUNGLE_DOOR +Blocks as ACACIA_DOOR +Blocks at DARK_OAK_DOOR +Blocks au LADDER +Blocks av RAIL +Blocks aw STONE_STAIRS +Blocks ax WALL_SIGN +Blocks ay LEVER +Blocks az STONE_PRESSURE_PLATE +Blocks b STONE +Blocks bA NETHER_BRICK_STAIRS +Blocks bB NETHER_WART +Blocks bC ENCHANTING_TABLE +Blocks bD BREWING_STAND +Blocks bE cauldron +Blocks bF END_PORTAL +Blocks bG END_PORTAL_FRAME +Blocks bH END_STONE +Blocks bI DRAGON_EGG +Blocks bJ REDSTONE_LAMP +Blocks bK LIT_REDSTONE_LAMP +Blocks bL DOUBLE_WOODEN_SLAB +Blocks bM WOODEN_SLAB +Blocks bN COCOA +Blocks bO SANDSTONE_STAIRS +Blocks bP EMERALD_ORE +Blocks bQ ENDER_CHEST +Blocks bR TRIPWIRE_HOOK +Blocks bS TRIPWIRE +Blocks bT EMERALD_BLOCK +Blocks bU SPRUCE_STAIRS +Blocks bV BIRCH_STAIRS +Blocks bW JUNGLE_STAIRS +Blocks bX COMMAND_BLOCK +Blocks bY BEACON +Blocks bZ COBBLESTONE_WALL +Blocks ba CAKE +Blocks bb UNPOWERED_REPEATER +Blocks bc POWERED_REPEATER +Blocks bd TRAPDOOR +Blocks be MONSTER_EGG +Blocks bf STONEBRICK +Blocks bg BROWN_MUSHROOM_BLOCK +Blocks bh RED_MUSHROOM_BLOCK +Blocks bi IRON_BARS +Blocks bj GLASS_PANE +Blocks bk MELON_BLOCK +Blocks bl PUMPKIN_STEM +Blocks bm MELON_STEM +Blocks bn VINE +Blocks bo FENCE_GATE +Blocks bp SPRUCE_FENCE_GATE +Blocks bq BIRCH_FENCE_GATE +Blocks br JUNGLE_FENCE_GATE +Blocks bs DARK_OAK_FENCE_GATE +Blocks bt ACACIA_FENCE_GATE +Blocks bu BRICK_STAIRS +Blocks bv STONE_BRICK_STAIRS +Blocks bw MYCELIUM +Blocks bx WATERLILY +Blocks by NETHER_BRICK +Blocks bz NETHER_BRICK_FENCE +Blocks c GRASS +Blocks cA COAL_BLOCK +Blocks cB PACKED_ICE +Blocks cC ACACIA_STAIRS +Blocks cD DARK_OAK_STAIRS +Blocks cE SLIME +Blocks cF DOUBLE_PLANT +Blocks cG STAINED_GLASS +Blocks cH STAINED_GLASS_PANE +Blocks cI PRISMARINE +Blocks cJ SEA_LANTERN +Blocks cK STANDING_BANNER +Blocks cL WALL_BANNER +Blocks cM RED_SANDSTONE +Blocks cN RED_SANDSTONE_STAIRS +Blocks cO DOUBLE_STONE_SLAB2 +Blocks cP STONE_SLAB2 +Blocks cQ END_ROD +Blocks cR CHORUS_PLANT +Blocks cS CHORUS_FLOWER +Blocks cT PURPUR_BLOCK +Blocks cU PURPUR_PILLAR +Blocks cV PURPUR_STAIRS +Blocks cW PURPUR_DOUBLE_SLAB +Blocks cX PURPUR_SLAB +Blocks cY END_BRICKS +Blocks cZ BEETROOT +Blocks ca FLOWER_POT +Blocks cb CARROTS +Blocks cc POTATOES +Blocks cd WOODEN_BUTTON +Blocks ce SKULL +Blocks cf ANVIL +Blocks cg TRAPPED_CHEST +Blocks ch LIGHT_WEIGHTED_PRESSURE_PLATE +Blocks ci HEAVY_WEIGHTED_PRESSURE_PLATE +Blocks cj UNPOWERED_COMPARATOR +Blocks ck POWERED_COMPARATOR +Blocks cl DAYLIGHT_DETECTOR +Blocks cm DAYLIGHT_DETECTOR_INVERTED +Blocks cn REDSTONE_BLOCK +Blocks co QUARTZ_ORE +Blocks cp HOPPER +Blocks cq QUARTZ_BLOCK +Blocks cr QUARTZ_STAIRS +Blocks cs ACTIVATOR_RAIL +Blocks ct DROPPER +Blocks cu STAINED_HARDENED_CLAY +Blocks cv BARRIER +Blocks cw IRON_TRAPDOOR +Blocks cx HAY_BLOCK +Blocks cy CARPET +Blocks cz HARDENED_CLAY +Blocks d DIRT +Blocks dB STRUCTURE_BLOCK +Blocks da GRASS_PATH +Blocks db END_GATEWAY +Blocks de FROSTED_ICE +Blocks dl WHITE_SHULKER_BOX +Blocks do LIGHT_BLUE_SHULKER_BOX +Blocks e COBBLESTONE +Blocks f PLANKS +Blocks g SAPLING +Blocks h BEDROCK +Blocks i FLOWING_WATER +Blocks j WATER +Blocks k FLOWING_LAVA +Blocks l LAVA +Blocks m SAND +Blocks n GRAVEL +Blocks o GOLD_ORE +Blocks p IRON_ORE +Blocks q COAL_ORE +Blocks r LOG +Blocks s LOG2 +Blocks t LEAVES +Blocks u LEAVES2 +Blocks v SPONGE +Blocks w GLASS +Blocks x LAPIS_ORE +Blocks y LAPIS_BLOCK +Blocks z DISPENSER +BossBattle a title +BossBattle c color +BossBattle d style +BossBattle f ()F getProgress +BossBattle$BarColor a PINK +BossBattle$BarColor b BLUE +BossBattle$BarColor c RED +BossBattle$BarColor d GREEN +BossBattle$BarColor e YELLOW +BossBattle$BarColor f PURPLE +BossBattle$BarColor g WHITE +BossBattle$BarStyle a PROGRESS +BossBattle$BarStyle b NOTCHED_6 +BossBattle$BarStyle c NOTCHED_10 +BossBattle$BarStyle d NOTCHED_12 +BossBattle$BarStyle e NOTCHED_20 +BossBattleServer a (F)V setProgress +BossBattleServer a (LEntityPlayer;)V addPlayer +BossBattleServer a (LPacketPlayOutBoss$Action;)V sendUpdate +BossBattleServer a (Z)LBossBattle; setDarkenSky +BossBattleServer b (LEntityPlayer;)V removePlayer +BossBattleServer b (Z)LBossBattle; setPlayMusic +BossBattleServer c ()Ljava/util/Collection; getPlayers +BossBattleServer c (Z)LBossBattle; setCreateFog +BossBattleServer d (Z)V setVisible +BossBattleServer j visible +CancelledPacketHandleException a INSTANCE +ChatClickable$EnumClickAction a OPEN_URL +ChatClickable$EnumClickAction b OPEN_FILE +ChatClickable$EnumClickAction c RUN_COMMAND +ChatClickable$EnumClickAction d SUGGEST_COMMAND +ChatClickable$EnumClickAction e CHANGE_PAGE +ChatComponentUtils a (LICommandListener;LIChatBaseComponent;LEntity;)LIChatBaseComponent; filterForDisplay +ChatHoverable$EnumHoverAction a SHOW_TEXT +ChatHoverable$EnumHoverAction b SHOW_ACHIEVEMENT +ChatHoverable$EnumHoverAction c SHOW_ITEM +ChatHoverable$EnumHoverAction d SHOW_ENTITY +ChatModifier a ()LEnumChatFormat; getColor +ChatModifier a (LChatClickable;)LChatModifier; setChatClickable +ChatModifier a (LChatHoverable;)LChatModifier; setChatHoverable +ChatModifier a (LChatModifier;)LChatModifier; setChatModifier +ChatModifier a (LEnumChatFormat;)LChatModifier; setColor +ChatModifier a (Ljava/lang/Boolean;)LChatModifier; setBold +ChatModifier a (Ljava/lang/String;)LChatModifier; setInsertion +ChatModifier b ()Z isBold +ChatModifier b (Ljava/lang/Boolean;)LChatModifier; setItalic +ChatModifier c ()Z isItalic +ChatModifier c (Ljava/lang/Boolean;)LChatModifier; setStrikethrough +ChatModifier d ()Z isStrikethrough +ChatModifier d (Ljava/lang/Boolean;)LChatModifier; setUnderline +ChatModifier e ()Z isUnderlined +ChatModifier e (Ljava/lang/Boolean;)LChatModifier; setRandom +ChatModifier f ()Z isRandom +ChatModifier m ()LChatModifier; clone +Chunk a (LBlockPosition;)LIBlockData; getBlockData +Chunk a (LBlockPosition;LWorldChunkManager;)LBiomeBase; getBiome +Chunk a (LEnumSkyBlock;LBlockPosition;)I getBrightness +Chunk a (LIChunkProvider;LChunkGenerator;)V loadNearby +Chunk b ()V initLighting +Chunk b (J)V setLastSaved +Chunk b locX +Chunk c ()V addEntities +Chunk c locZ +Chunk d ()V removeEntities +Chunk f ()Z isEmpty +Chunk f sections +Chunk h ()[LChunkSection; getSections +Chunk i ()Z isReady +Chunk k world +Chunk l ()[B getBiomeIndex +Chunk l heightMap +Chunk n tileEntities +Chunk o entitySlices +Chunk p done +Chunk q ()LWorld; getWorld +Chunk q lit +Chunk s ()Ljava/util/Map; getTileEntities +Chunk t ()[LEntitySlice; getEntitySlices +Chunk u ()Z isDone +Chunk u lastSaved +Chunk$EnumTileEntityState a IMMEDIATE +Chunk$EnumTileEntityState b QUEUED +Chunk$EnumTileEntityState c CHECK +ChunkCoordIntPair a x +ChunkCoordIntPair b z +ChunkGenerator a (II)LChunk; getOrCreateChunk +ChunkGenerator a (LEnumCreatureType;LBlockPosition;)Ljava/util/List; getMobsFor +ChunkGenerator a (LWorld;Ljava/lang/String;LBlockPosition;Z)LBlockPosition; findNearestMapFeature +ChunkGenerator b (II)V recreateStructures +ChunkGenerator b (LChunk;II)V recreateStructures +ChunkProviderServer a (LChunk;)V unload +ChunkProviderServer b (II)LChunk; getOrLoadChunkAt +ChunkProviderServer b (LChunk;)V saveChunkNOP +ChunkProviderServer b unloadQueue +ChunkProviderServer c (LChunk;)V saveChunk +ChunkProviderServer c chunkGenerator +ChunkProviderServer d (II)Z isLoaded +ChunkProviderServer d chunkLoader +ChunkProviderServer e chunks +ChunkProviderServer f (II)LChunk; loadChunk +ChunkProviderServer f world +ChunkSection a (III)LIBlockData; getType +ChunkSection a (IIILIBlockData;)V setType +ChunkSection a yPos +ChunkSection b ()Z shouldTick +ChunkSection b nonEmptyBlockCount +ChunkSection c tickingBlockCount +ChunkSection d ()I getYPosition +ChunkSection d blockIds +ChunkSection e ()V recalcBlockCounts +ChunkSection e emittedLight +ChunkSection f skyLight +ChunkSection g ()LDataPaletteBlock; getBlocks +ChunkSection h ()LNibbleArray; getEmittedLightArray +ChunkSection i ()LNibbleArray; getSkyLightArray +CombatTracker a (LDamageSource;FF)V trackDamage +CombatTracker b ()LIChatBaseComponent; getDeathMessage +CommandAbstract b ([Ljava/lang/String;I)Z isListStart +CommandBlockListenerAbstract a (Ljava/lang/String;)V setCommand +CommandBlockListenerAbstract b (Ljava/lang/String;)V setName +CommandBlockListenerAbstract m ()Ljava/lang/String; getCommand +CommandException a ()[Ljava/lang/Object; getArgs +CommandGamemode b (LICommandListener;)Ljava/lang/String; getUsage +CommandGamemode c ()Ljava/lang/String; getCommand +CommandObjectiveExecutor$EnumCommandResult a SUCCESS_COUNT +CommandObjectiveExecutor$EnumCommandResult b AFFECTED_BLOCKS +CommandObjectiveExecutor$EnumCommandResult c AFFECTED_ENTITIES +CommandObjectiveExecutor$EnumCommandResult d AFFECTED_ITEMS +CommandObjectiveExecutor$EnumCommandResult e QUERY_RESULT +Container a (I)LSlot; getSlot +Container a (ILItemStack;)V setItem +Container a (LICrafting;)V addSlotListener +Container a (LIInventory;I)LSlot; getSlot +Container d windowId +Container e listeners +Container f dragType +ContainerBeacon a beacon +ContainerBrewingStand a brewingStand +ContainerChest a container +ContainerDispenser a items +ContainerEnchantTable a enchantSlots +ContainerEnchantTable g costs +ContainerEnchantTable j world +ContainerEnchantTable k position +ContainerFurnace a furnace +ContainerHopper a hopper +ContainerMerchant a merchant +ContainerPlayer a craftInventory +ContainerPlayer f resultInventory +ContainerPlayer i owner +ContainerWorkbench a craftInventory +ContainerWorkbench f resultInventory +ControllerMove$Operation a WAIT +ControllerMove$Operation b MOVE_TO +ControllerMove$Operation c STRAFE +ControllerMove$Operation d JUMPING +Convertable a (Ljava/lang/String;LIProgressUpdate;)Z convert +Convertable b (Ljava/lang/String;)Z isConvertable +CraftingManager a ()LCraftingManager; getInstance +CraftingManager a (LInventoryCrafting;LWorld;)LItemStack; craft +CraftingManager a (LItemStack;[Ljava/lang/Object;)LShapedRecipes; registerShapedRecipe +CraftingManager b ()Ljava/util/List; getRecipes +CraftingManager b (LItemStack;[Ljava/lang/Object;)V registerShapelessRecipe +CraftingManager b recipes +DamageSource a (LEntity;LEntity;)LDamageSource; projectile +DamageSource a (LEntityArrow;LEntity;)LDamageSource; arrow +DamageSource a (LEntityFireball;LEntity;)LDamageSource; fireball +DamageSource a (LEntityHuman;)LDamageSource; playerAttack +DamageSource a (LEntityLiving;)LDamageSource; mobAttack +DamageSource a (LExplosion;)LDamageSource; explosion +DamageSource a FIRE +DamageSource b LIGHTNING +DamageSource c ()Z isExplosion +DamageSource c (LEntityLiving;)LIChatBaseComponent; getLocalizedDeathMessage +DamageSource c BURN +DamageSource d LAVA +DamageSource e ()Z ignoresArmor +DamageSource e HOT_FLOOR +DamageSource f ()F getExhaustionCost +DamageSource f STUCK +DamageSource g ()Z ignoresInvulnerability +DamageSource g CRAMMING +DamageSource h ()Z isStarvation +DamageSource h DROWN +DamageSource i STARVE +DamageSource j ()LEntity; getEntity +DamageSource j CACTUS +DamageSource k ()LDamageSource; setIgnoreArmor +DamageSource k FALL +DamageSource l FLY_INTO_WALL +DamageSource m OUT_OF_WORLD +DamageSource n ()LDamageSource; setExplosion +DamageSource n GENERIC +DamageSource o MAGIC +DamageSource p WITHER +DamageSource q ANVIL +DamageSource r FALLING_BLOCK +DamageSource s ()Z isMagic +DamageSource s DRAGON_BREATH +DamageSource t ()LDamageSource; setMagic +DamageSource t translationIndex +DataConverterTypes a LEVEL +DataConverterTypes b PLAYER +DataConverterTypes c CHUNK +DataConverterTypes d BLOCK_ENTITY +DataConverterTypes e ENTITY +DataConverterTypes f ITEM_INSTANCE +DataConverterTypes g OPTIONS +DataConverterTypes h STRUCTURE +DataPaletteBlock a (IIILIBlockData;)V setBlock +DataPaletteBlock a ([BLNibbleArray;)LNibbleArray; exportData +DataPaletteBlock b (ILIBlockData;)V setBlockIndex +DataWatcher a (LDataWatcherObject;)Ljava/lang/Object; get +DataWatcher a (LDataWatcherObject;Ljava/lang/Object;)V register +DataWatcher b (LDataWatcherObject;)V markDirty +DataWatcher b (LDataWatcherObject;Ljava/lang/Object;)V set +DataWatcher c (LDataWatcherObject;Ljava/lang/Object;)V registerObject +DedicatedPlayerList b ()LDedicatedServer; getServer +DedicatedServer a (Ljava/lang/String;LICommandListener;)V issueCommand +DedicatedServer k LOGGER +DedicatedServer m serverCommandQueue +DedicatedServer o remoteControlCommandListener +DedicatedServer q propertyManager +DedicatedServer s generateStructures +DimensionManager a ()I getDimensionID +DimensionManager a OVERWORLD +DimensionManager b NETHER +DimensionManager c THE_END +DispenseBehaviorProjectile b ()F getPower +DragonControllerManager a (LDragonControllerPhase;)V setControllerPhase +DragonControllerManager b enderDragon +DragonControllerManager c dragonControllers +DragonControllerManager d currentDragonController +DragonControllerPhase a (I)LDragonControllerPhase; getById +Enchantment a (LItemStack;)Z canEnchant +Enchantment b ()I getMaxLevel +Enchantment b (LEnchantment;)I getId +Enchantment b enchantments +Enchantment c ()Z isTreasure +Enchantment c itemTarget +Enchantment f ()I getStartLevel +Enchantment$Rarity a COMMON +Enchantment$Rarity b UNCOMMON +Enchantment$Rarity c RARE +Enchantment$Rarity d VERY_RARE +EnchantmentManager a (LEnchantment;LItemStack;)I getEnchantmentLevel +EnchantmentManager b (LEntityLiving;)I getFireAspectEnchantmentLevel +EnchantmentManager c (LEntityLiving;)I getOxygenEnchantmentLevel +EnchantmentManager e (LEntityLiving;)I getDigSpeedEnchantmentLevel +EnchantmentProtection$DamageType a ALL +EnchantmentProtection$DamageType b FIRE +EnchantmentProtection$DamageType c FALL +EnchantmentProtection$DamageType d EXPLOSION +EnchantmentProtection$DamageType e PROJECTILE +EnchantmentSlotType a (LItem;)Z canEnchant +EnchantmentSlotType a ALL +EnchantmentSlotType b ARMOR +EnchantmentSlotType c ARMOR_FEET +EnchantmentSlotType d ARMOR_LEGS +EnchantmentSlotType e ARMOR_CHEST +EnchantmentSlotType f ARMOR_HEAD +EnchantmentSlotType g WEAPON +EnchantmentSlotType h DIGGER +EnchantmentSlotType i FISHING_ROD +EnchantmentSlotType j BREAKABLE +EnchantmentSlotType k BOW +EnchantmentSlotType l WEARABLE +Enchantments A LURE +Enchantments a PROTECTION_ENVIRONMENTAL +Enchantments b PROTECTION_FIRE +Enchantments c PROTECTION_FALL +Enchantments d PROTECTION_EXPLOSIONS +Enchantments e PROTECTION_PROJECTILE +Enchantments f OXYGEN +Enchantments g WATER_WORKER +Enchantments h THORNS +Enchantments i DEPTH_STRIDER +Enchantments l DAMAGE_ALL +Enchantments m DAMAGE_UNDEAD +Enchantments n DAMAGE_ARTHROPODS +Enchantments o KNOCKBACK +Enchantments p FIRE_ASPECT +Enchantments q LOOT_BONUS_MOBS +Enchantments r DIG_SPEED +Enchantments s SILK_TOUCH +Enchantments t DURABILITY +Enchantments u LOOT_BONUS_BLOCKS +Enchantments v ARROW_DAMAGE +Enchantments w ARROW_KNOCKBACK +Enchantments x ARROW_FIRE +Enchantments y ARROW_INFINITE +Enchantments z LUCK +Entity A positionChanged +Entity D velocityChanged +Entity F dead +Entity G width +Entity H length +Entity L fallDistance +Entity O ()I getId +Entity Q noclip +Entity R ()LDataWatcher; getDataWatcher +Entity S random +Entity T ()V die +Entity T ticksLived +Entity U inWater +Entity V noDamageTicks +Entity W ()V burnFromLava +Entity W justCreated +Entity X ()V extinguish +Entity X fireProof +Entity Y datawatcher +Entity Z ()V recalcPosition +Entity a (DDD)V enderTeleportTo +Entity a (DDDFF)V setLocation +Entity a (FF)V setSize +Entity a (LBlockPosition;FF)V setPositionRotation +Entity a (LCrashReportSystemDetails;)V appendEntityCrashDetails +Entity a (LDamageSource;F)Z damageEntity +Entity a (LEntityLightning;)V onLightningStrike +Entity a (LEnumItemSlot;LItemStack;)V setEquipment +Entity a (LEnumMoveType;DDD)V move +Entity a (LWorld;)V spawnIn +Entity aE invulnerable +Entity aH ()Ljava/lang/Iterable; getArmorItems +Entity aJ ()Z isBurning +Entity aK ()Z isPassenger +Entity aL ()Z isVehicle +Entity aM ()Z isSneaking +Entity aN ()Z isSprinting +Entity aP ()Z isInvisible +Entity aR ()I getAirTicks +Entity aU ()F getHeadRotation +Entity ac ()V checkBlockCollisions +Entity ad ()Z isSilent +Entity ae ()Z isNoGravity +Entity af ()Z playStepSound +Entity ah ()Z isFireProof +Entity ai impulse +Entity aj ()Z isInWater +Entity aj portalCooldown +Entity am dimension +Entity aq ()Z isInteractable +Entity aq uniqueID +Entity ar ()Z isCollidable +Entity as glowing +Entity at passengers +Entity au ()Z isAlive +Entity av ()Z inBlock +Entity av boundingBox +Entity ay fireTicks +Entity b (DDD)V setPosition +Entity b (DDDFF)V setPositionRotation +Entity b (FF)V setYawPitch +Entity b (IZ)V setFlag +Entity b (LDamageSource;)Z isInvulnerable +Entity bD ()I getMaxFireTicks +Entity ba ()LVec3D; getPortalOffset +Entity bb ()LEnumDirection; getPortalDirection +Entity bc ()Z isIgnoreBlockTrigger +Entity be ()Ljava/util/UUID; getUniqueID +Entity bi ()Ljava/lang/String; getCustomName +Entity bj ()Z getCustomNameVisible +Entity bl ()LEnumDirection; getDirection +Entity bo ()LAxisAlignedBB; getBoundingBox +Entity bq ()F getHeadHeight +Entity bz ()LEntity; getVehicle +Entity c (Ljava/lang/String;)V setCustomName +Entity c (Z)V setSilent +Entity d (Z)V setNoGravity +Entity e (Z)V setSneaking +Entity f (Z)V setSprinting +Entity g ()Z getSendCommandFeedback +Entity g entityCount +Entity h (Z)V setInvisible +Entity h id +Entity h_ ()Ljava/lang/String; getName +Entity i (I)V setOnFire +Entity i (LEntity;)V collide +Entity i (Z)V setInvulnerable +Entity i_ ()LIChatBaseComponent; getScoreboardDisplayName +Entity j (I)V burn +Entity j (Z)V setCustomNameVisible +Entity k (I)Z getFlag +Entity k attachedToPlayer +Entity l (I)V setAirTicks +Entity l world +Entity m (LEntity;)Z startRiding +Entity m lastX +Entity n lastY +Entity n_ ()Z hasCustomName +Entity o lastZ +Entity p ()V stopRiding +Entity p locX +Entity q locY +Entity r locZ +Entity s motX +Entity t motY +Entity u motZ +Entity v yaw +Entity w pitch +Entity x lastYaw +Entity y lastPitch +Entity z onGround +EntityAgeable a (I)V setAge +EntityAgeable a (IZ)V setAge +EntityAgeable a (LEntityAgeable;)LEntityAgeable; createChild +EntityAgeable b_ (I)V setAgeRaw +EntityAgeable l ()I getAge +EntityAnimal K ()Z isTypeNotPersistent +EntityAnimal a (LDamageSource;F)Z damageEntity +EntityAnimal a (LEntityAnimal;)Z mate +EntityAnimal b (LEntityHuman;)I getExpValue +EntityAnimal dm ()LEntityHuman; getBreedCause +EntityAnimal dn ()Z isInLove +EntityAnimal do ()V resetLove +EntityAreaEffectCloud a (F)V setRadius +EntityAreaEffectCloud a (I)V setColor +EntityAreaEffectCloud a (LEntityLiving;)V setSource +EntityAreaEffectCloud a (LEnumParticle;)V setParticle +EntityAreaEffectCloud aA radiusPerTick +EntityAreaEffectCloud av waitTime +EntityAreaEffectCloud aw reapplicationDelay +EntityAreaEffectCloud ax hasColor +EntityAreaEffectCloud ay durationOnUse +EntityAreaEffectCloud az radiusOnUse +EntityAreaEffectCloud b (F)V setRadiusOnUse +EntityAreaEffectCloud c (F)V setRadiusPerTick +EntityAreaEffectCloud e (I)V setDuration +EntityAreaEffectCloud g (I)V setWaitTime +EntityAreaEffectCloud g potionRegistry +EntityAreaEffectCloud h effects +EntityAreaEffectCloud j ()F getRadius +EntityAreaEffectCloud k ()I getColor +EntityAreaEffectCloud l ()LEnumParticle; getParticle +EntityAreaEffectCloud r ()I getDuration +EntityArmorStand a (LVector3f;)V setHeadPose +EntityArmorStand b (LVector3f;)V setBodyPose +EntityArmorStand bC headPose +EntityArmorStand bD bodyPose +EntityArmorStand bE leftArmPose +EntityArmorStand bF rightArmPose +EntityArmorStand bG leftLegPose +EntityArmorStand bH rightLegPose +EntityArmorStand c (LVector3f;)V setLeftArmPose +EntityArmorStand d (LVector3f;)V setRightArmPose +EntityArmorStand e (LVector3f;)V setLeftLegPose +EntityArmorStand f (LVector3f;)V setRightLegPose +EntityArmorStand m (Z)V setSmall +EntityArmorStand n (Z)V setArms +EntityArmorStand o ()Z isSmall +EntityArmorStand o (Z)V setBasePlate +EntityArmorStand p (Z)V setMarker +EntityArmorStand r ()Z hasArms +EntityArmorStand s ()Z hasBasePlate +EntityArmorStand t ()Z isMarker +EntityArrow a (I)V setKnockbackStrength +EntityArrow a (Z)V setCritical +EntityArrow a inGround +EntityArrow aA knockbackStrength +EntityArrow az damage +EntityArrow c fromPlayer +EntityArrow d shake +EntityArrow e shooter +EntityArrow n ()Z isCritical +EntityArrow$PickupStatus a DISALLOWED +EntityArrow$PickupStatus b ALLOWED +EntityArrow$PickupStatus c CREATIVE_ONLY +EntityBat a (Z)V setAsleep +EntityBat o ()Z isAsleep +EntityBoat a (F)V setDamage +EntityBoat a (LEntityBoat$EnumBoatType;)V setType +EntityBoat r ()LEntityBoat$EnumBoatType; getType +EntityBoat$EnumBoatType a OAK +EntityBoat$EnumBoatType b SPRUCE +EntityBoat$EnumBoatType c BIRCH +EntityBoat$EnumBoatType d JUNGLE +EntityBoat$EnumBoatType e ACACIA +EntityBoat$EnumBoatType f DARK_OAK +EntityBoat$EnumStatus a IN_WATER +EntityBoat$EnumStatus b UNDER_WATER +EntityBoat$EnumStatus c UNDER_FLOWING_WATER +EntityBoat$EnumStatus d ON_LAND +EntityBoat$EnumStatus e IN_AIR +EntityChicken dh ()Z isChickenJockey +EntityComplexPart a owner +EntityCow a (LEntityAgeable;)LEntityAgeable; createChild +EntityCreeper bx fuseTicks +EntityCreeper by maxFuseTicks +EntityCreeper bz explosionRadius +EntityCreeper dj ()Z isIgnited +EntityCreeper dl ()Z canCauseHeadDrop +EntityCreeper dm ()V setCausedHeadDrop +EntityCreeper do ()V do_ +EntityCreeper o ()Z isPowered +EntityDamageSource c (LEntityLiving;)LIChatBaseComponent; getLocalizedDeathMessage +EntityDamageSource j ()LEntity; getEntity +EntityDamageSourceIndirect v owner +EntityEnderCrystal a (LBlockPosition;)V setBeamTarget +EntityEnderCrystal a (Z)V setShowingBottom +EntityEnderCrystal j ()LBlockPosition; getBeamTarget +EntityEnderCrystal k ()Z isShowingBottom +EntityEnderDragon a PHASE +EntityEnderDragon bH currentEnderCrystal +EntityEnderDragon bu children +EntityEnderDragon da ()LDragonControllerManager; getDragonControllerManager +EntityEnderDragon e (LDamageSource;F)Z dealDamage +EntityEnderman a (LIBlockData;)V setCarried +EntityEnderman dj ()LIBlockData; getCarried +EntityEnderman$PathfinderGoalEndermanPickupBlock a enderman +EntityExperienceOrb a (I)I getOrbValue +EntityExperienceOrb e value +EntityExperienceOrb f targetPlayer +EntityExperienceOrb g targetTime +EntityFallingBlock a ticksLived +EntityFallingBlock at fallHurtAmount +EntityFallingBlock b dropItem +EntityFallingBlock c tileEntityData +EntityFallingBlock e block +EntityFallingBlock g hurtEntities +EntityFallingBlock h fallHurtMax +EntityFallingBlock l ()LIBlockData; getBlock +EntityFireball a (LDamageSource;F)Z damageEntity +EntityFireball a shooter +EntityFireball b dirX +EntityFireball c dirY +EntityFireball d dirZ +EntityFireworks a FIREWORK_ITEM +EntityFireworks b ticksFlown +EntityFireworks c expectedLifespan +EntityFishingHook a hooked +EntityFishingHook c isInGround +EntityFishingHook e owner +EntityFishingHook$HookState a FLYING +EntityFishingHook$HookState b HOOKED_IN_ENTITY +EntityFishingHook$HookState c BOBBING +EntityGhast da ()I getPower +EntityGhast$PathfinderGoalGhastAttackTarget b ghast +EntityGuardian by goalRandomStroll +EntityHanging a (LDamageSource;F)Z damageEntity +EntityHanging a (LEnumDirection;)V setDirection +EntityHanging a blockPosition +EntityHanging b direction +EntityHanging j ()V updateBoundingBox +EntityHanging k ()Z survives +EntityHanging l ()I getWidth +EntityHanging n ()I getHeight +EntityHanging q ()LBlockPosition; getBlockPosition +EntityHorse dh ()I getVariant +EntityHorse o (I)V setVariant +EntityHorseAbstract b (Ljava/util/UUID;)V setOwnerUUID +EntityHorseAbstract bB inventoryChest +EntityHorseAbstract bD jumpPower +EntityHorseAbstract bM canSlide +EntityHorseAbstract bw attributeJumpStrength +EntityHorseAbstract dC ()I getMaxDomestication +EntityHorseAbstract dp ()Z isTamed +EntityHorseAbstract dq ()Ljava/util/UUID; getOwnerUUID +EntityHorseAbstract dv ()Z hasReproduced +EntityHorseAbstract dw ()I getTemper +EntityHorseAbstract dz ()D getJumpStrength +EntityHorseAbstract m (I)V setTemper +EntityHorseAbstract q (Z)V setTamed +EntityHorseAbstract v (Z)V setStanding +EntityHorseChestedAbstract dh ()Z isCarryingChest +EntityHorseChestedAbstract p (Z)V setCarryingChest +EntityHuman a (F)V applyExhaustion +EntityHuman a (I)V levelDown +EntityHuman a (LBlockPosition;Z)V setRespawnPosition +EntityHuman a (LEntityHorseAbstract;LIInventory;)V openHorseInventory +EntityHuman a (LEntityHuman;Z)V copyTo +EntityHuman a (LIInventory;)V openContainer +EntityHuman a (LIMerchant;)V openTrade +EntityHuman a (LITileEntityContainer;)V openTileEntity +EntityHuman a (LItemStack;Z)LEntityItem; drop +EntityHuman a (LTileEntitySign;)V openSign +EntityHuman a (LWorld;LBlockPosition;Z)LBlockPosition; getBed +EntityHuman b (I)V enchantDone +EntityHuman b (LIBlockData;)Z hasBlock +EntityHuman bG sleeping +EntityHuman bH bedPosition +EntityHuman bK abilities +EntityHuman bL expLevel +EntityHuman bM expTotal +EntityHuman bN exp +EntityHuman bQ hookedFish +EntityHuman bs inventory +EntityHuman bt defaultContainer +EntityHuman bu activeContainer +EntityHuman bv foodData +EntityHuman c enderChest +EntityHuman cM ()I getScore +EntityHuman cS ()Lcom/mojang/authlib/GameProfile; getProfile +EntityHuman cU ()Z isDeeplySleeping +EntityHuman cW ()LBlockPosition; getBed +EntityHuman cX ()Z isRespawnForced +EntityHuman cZ ()I getExpToLevel +EntityHuman d sleepTicks +EntityHuman da ()LFoodMetaData; getFoodData +EntityHuman dd ()LInventoryEnderChest; getEnderChest +EntityHuman de ()LScoreboard; getScoreboard +EntityHuman f (LEntity;)V attack +EntityHuman g (I)V setScore +EntityHuman k (DDD)V checkMovement +EntityHuman m (I)V addScore +EntityHuman n (I)V giveExp +EntityHuman q ()V closeInventory +EntityHuman w ()V updateAbilities +EntityHuman y ()Z isSpectator +EntityHuman$EnumBedResult a OK +EntityHuman$EnumBedResult b NOT_POSSIBLE_HERE +EntityHuman$EnumBedResult c NOT_POSSIBLE_NOW +EntityHuman$EnumBedResult d TOO_FAR_AWAY +EntityHuman$EnumBedResult e OTHER_PROBLEM +EntityHuman$EnumBedResult f NOT_SAFE +EntityHuman$EnumChatVisibility a FULL +EntityHuman$EnumChatVisibility b SYSTEM +EntityHuman$EnumChatVisibility c HIDDEN +EntityInsentient E ()V doSpawnEffect +EntityInsentient I ()LItem; getLoot +EntityInsentient K ()Z isTypeNotPersistent +EntityInsentient a (LDifficultyDamageScaler;LGroupDataEntity;)LGroupDataEntity; prepare +EntityInsentient a (ZZ)V unleash +EntityInsentient b (LEntity;Z)V setLeashHolder +EntityInsentient b (LEntityHuman;)I getExpValue +EntityInsentient b (ZI)V dropDeathLoot +EntityInsentient b lookController +EntityInsentient bE leashHolder +EntityInsentient bq goalSelector +EntityInsentient br targetSelector +EntityInsentient bs dropChanceHand +EntityInsentient bt 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STRIPE_DOWNRIGHT +EnumBannerPatternType m STRIPE_DOWNLEFT +EnumBannerPatternType n STRIPE_SMALL +EnumBannerPatternType o CROSS +EnumBannerPatternType p STRAIGHT_CROSS +EnumBannerPatternType q TRIANGLE_BOTTOM +EnumBannerPatternType r TRIANGLE_TOP +EnumBannerPatternType s TRIANGLES_BOTTOM +EnumBannerPatternType t TRIANGLES_TOP +EnumBannerPatternType u DIAGONAL_LEFT +EnumBannerPatternType v DIAGONAL_RIGHT +EnumBannerPatternType w DIAGONAL_LEFT_MIRROR +EnumBannerPatternType x DIAGONAL_RIGHT_MIRROR +EnumBannerPatternType y CIRCLE_MIDDLE +EnumBannerPatternType z RHOMBUS_MIDDLE +EnumBlockMirror a NONE +EnumBlockMirror b LEFT_RIGHT +EnumBlockMirror c FRONT_BACK +EnumBlockRotation a NONE +EnumBlockRotation b CLOCKWISE_90 +EnumBlockRotation c CLOCKWISE_180 +EnumBlockRotation d COUNTERCLOCKWISE_90 +EnumChatFormat a BLACK +EnumChatFormat b DARK_BLUE +EnumChatFormat c ()Z isFormat +EnumChatFormat c DARK_GREEN +EnumChatFormat d DARK_AQUA +EnumChatFormat e DARK_RED +EnumChatFormat f DARK_PURPLE 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+PlayerAbilities d canInstantlyBuild +PlayerAbilities e mayBuild +PlayerAbilities f flySpeed +PlayerAbilities g walkSpeed +PlayerChunk b playerChunkMap +PlayerChunk c (LEntityPlayer;)V sendChunk +PlayerChunk d location +PlayerChunk e dirtyBlocks +PlayerChunk f chunk +PlayerChunk g dirtyCount +PlayerChunk j done +PlayerChunkMap a ()LWorldServer; getWorld +PlayerChunkMap a (LBlockPosition;)V flagDirty +PlayerChunkMap a (LEntityPlayer;)V addPlayer +PlayerChunkMap b (I)I getFurthestViewableBlock +PlayerChunkMap b (II)LPlayerChunk; getChunk +PlayerChunkMap b (LEntityPlayer;)V removePlayer +PlayerChunkMap c ()V flush +PlayerChunkMap c (LEntityPlayer;)V movePlayer +PlayerChunkMap c world +PlayerChunkMap d managedPlayers +PlayerConnection F receivedMovePackets +PlayerConnection G processedMovePackets +PlayerConnection a (LPacket;)V sendPacket +PlayerConnection a networkManager +PlayerConnection b player +PlayerConnection c (Ljava/lang/String;)V disconnect +PlayerConnection c LOGGER +PlayerConnection d ()V syncPosition +PlayerConnection d (Ljava/lang/String;)V handleCommand +PlayerConnection d minecraftServer +PlayerConnection i chatThrottle +PlayerConnection y teleportPos +PlayerConnection z teleportAwait +PlayerConnectionUtils a (LPacket;LPacketListener;LIAsyncTaskHandler;)V ensureMainThread +PlayerInteractManager a (LEnumGamemode;)V setGameMode +PlayerInteractManager a world +PlayerInteractManager b ()LEnumGamemode; +PlayerInteractManager b ()LEnumGamemode; getGameMode +PlayerInteractManager b (LBlockPosition;)Z breakBlock +PlayerInteractManager b player +PlayerInteractManager c gamemode +PlayerInteractManager d ()Z isCreative +PlayerInteractManager e lastDigTick +PlayerInteractManager g currentTick +PlayerInventory a items +PlayerInventory b armor +PlayerInventory c (LItemStack;)Z pickup +PlayerInventory c extraSlots +PlayerInventory d itemInHandIndex +PlayerInventory e (LItemStack;)V setCarried +PlayerInventory e player +PlayerInventory h (LItemStack;)I firstPartial +PlayerInventory h carried +PlayerInventory i ()LItemStack; getItemInHand +PlayerInventory j ()I getHotbarSize +PlayerInventory k ()I getFirstEmptySlotIndex +PlayerInventory p ()LItemStack; getCarried +PlayerList a ()V reloadWhitelist +PlayerList a (LEntity;ILWorldServer;LWorldServer;)V changeWorld +PlayerList a (LEntityHuman;DDDDILPacket;)V sendPacketNearby +PlayerList a (LEntityPlayer;IZ)LEntityPlayer; moveToWorld +PlayerList a (LIChatBaseComponent;)V sendMessage +PlayerList a (LIChatBaseComponent;Z)V sendMessage +PlayerList a (LPacket;)V sendAll +PlayerList a (LScoreboardServer;LEntityPlayer;)V sendScoreboard +PlayerList a (Lcom/mojang/authlib/GameProfile;)V addOp +PlayerList a (Ljava/lang/String;)LEntityPlayer; getPlayer +PlayerList a (Ljava/net/SocketAddress;Lcom/mojang/authlib/GameProfile;)Ljava/lang/String; attemptLogin +PlayerList a (Z)V setHasWhitelist +PlayerList a ([LWorldServer;)V setPlayerFileData +PlayerList b (LEntityPlayer;)V savePlayerFile +PlayerList b (Lcom/mojang/authlib/GameProfile;)V removeOp +PlayerList c ()Lnet/minecraft/server/MinecraftServer; getServer +PlayerList c (LEntityPlayer;)V onPlayerJoin +PlayerList c (Lcom/mojang/authlib/GameProfile;)V removeWhitelist +PlayerList d (Lcom/mojang/authlib/GameProfile;)V addWhitelist +PlayerList e ()V tick +PlayerList e (LEntityPlayer;)V disconnect +PlayerList e (Lcom/mojang/authlib/GameProfile;)Z isWhitelisted +PlayerList e maxPlayers +PlayerList g (LEntityPlayer;)V updateClient +PlayerList g (Lcom/mojang/authlib/GameProfile;)LEntityPlayer; processLogin +PlayerList h ()LGameProfileBanList; getProfileBans +PlayerList h (Lcom/mojang/authlib/GameProfile;)Z isOp +PlayerList h server +PlayerList i ()LIpBanList; getIPBans +PlayerList i players +PlayerList j ()V savePlayers +PlayerList k ()LWhiteList; getWhitelist +PlayerList l ()[Ljava/lang/String; getWhitelisted +PlayerList m ()LOpList; getOPs +PlayerList m operators +PlayerList n whitelist +PlayerList o ()I getPlayerCount +PlayerList p ()I getMaxPlayers +PlayerList p playerFileData +PlayerList q ()[Ljava/lang/String; getSeenPlayers +PlayerList q hasWhitelist +PlayerList r ()Z getHasWhitelist +PlayerSelector a (LICommandListener;Ljava/lang/String;)LEntityPlayer; getPlayer +PlayerSelector a (LICommandListener;Ljava/lang/String;Ljava/lang/Class;)LEntity; getEntity +PlayerSelector a (Ljava/lang/String;)Z isList +PlayerSelector b (LICommandListener;Ljava/lang/String;)LIChatBaseComponent; getPlayerNames +PlayerSelector b (LICommandListener;Ljava/lang/String;Ljava/lang/Class;)Ljava/util/List; getPlayers +PlayerSelector b (Ljava/lang/String;)Z isPattern +PortalTravelAgent a world +PotionUtil a (LItemStack;)Ljava/util/List; getEffects +Potions a EMPTY +PropertyManager a (Ljava/lang/String;I)I getInt +PropertyManager a (Ljava/lang/String;J)J getLong +PropertyManager a (Ljava/lang/String;Ljava/lang/Object;)V setProperty +PropertyManager a (Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String; getString +PropertyManager a (Ljava/lang/String;Z)Z getBoolean +PropertyManager b ()V savePropertiesFile +PropertyManager b properties +PropertyManager c file +RecipesFurnace a ()LRecipesFurnace; getInstance +RecipesFurnace a (LBlock;LItemStack;F)V registerRecipe +RecipesFurnace a (LItemStack;)LItemStack; getResult +RecipesFurnace b ()Ljava/util/Map; getRecipes +RecipesFurnace b recipes +RecipesFurnace c experience +RegistryBlockID a (I)Ljava/lang/Object; fromId +RegistryBlockID a (Ljava/lang/Object;)I getId +RegistryID a (I)Ljava/lang/Object; fromId +RegistryID a (Ljava/lang/Object;)I getId +RegistryMaterials a (I)Ljava/lang/Object; getId +RegistryMaterials c (Ljava/lang/Object;)Ljava/lang/Object; get +RegistrySimple c ()Ljava/util/Set; keySet +RegistrySimple c (Ljava/lang/Object;)Ljava/lang/Object; get +RemoteControlCommandListener i ()V clearMessages +RemoteControlCommandListener j ()Ljava/lang/String; getMessages +RemoteStatusListener$RemoteStatusChallenge b time +RemoteStatusListener$RemoteStatusChallenge c token +RemoteStatusListener$RemoteStatusChallenge d identity +RemoteStatusListener$RemoteStatusChallenge e response +Scoreboard a (I)LScoreboardObjective; getObjectiveForSlot +Scoreboard a (ILScoreboardObjective;)V setDisplaySlot +Scoreboard a (LIScoreboardCriteria;)Ljava/util/Collection; getObjectivesForCriteria +Scoreboard a (LScoreboardObjective;)V handleObjectiveAdded +Scoreboard a (LScoreboardScore;)V handleScoreChanged +Scoreboard a (LScoreboardTeam;)V handleTeamAdded +Scoreboard a (Ljava/lang/String;)V handlePlayerRemoved +Scoreboard a (Ljava/lang/String;LIScoreboardCriteria;)LScoreboardObjective; registerObjective +Scoreboard a (Ljava/lang/String;LScoreboardTeam;)V removePlayerFromTeam +Scoreboard a (Ljava/lang/String;Ljava/lang/String;)Z addPlayerToTeam +Scoreboard a objectivesByName +Scoreboard b (I)Ljava/lang/String; getSlotName +Scoreboard b (LScoreboardObjective;)V handleObjectiveChanged +Scoreboard b (LScoreboardTeam;)V handleTeamChanged +Scoreboard b (Ljava/lang/String;)LScoreboardObjective; getObjective +Scoreboard b objectivesByCriteria +Scoreboard c ()Ljava/util/Collection; getObjectives +Scoreboard c (LScoreboardObjective;)V handleObjectiveRemoved +Scoreboard c (LScoreboardTeam;)V handleTeamRemoved +Scoreboard c (Ljava/lang/String;)Ljava/util/Map; getPlayerObjectives +Scoreboard c (Ljava/lang/String;LScoreboardObjective;)LScoreboardScore; getPlayerScoreForObjective +Scoreboard c playerScores +Scoreboard d ()Ljava/util/Collection; getPlayers +Scoreboard d (LScoreboardTeam;)V removeTeam +Scoreboard d (Ljava/lang/String;)LScoreboardTeam; getTeam +Scoreboard d (Ljava/lang/String;LScoreboardObjective;)V resetPlayerScores +Scoreboard d displaySlots +Scoreboard e ()Ljava/util/Collection; getScores +Scoreboard e (Ljava/lang/String;)LScoreboardTeam; createTeam +Scoreboard e teamsByName +Scoreboard f ()Ljava/util/Collection; getTeamNames +Scoreboard f (Ljava/lang/String;)Z removePlayerFromTeam +Scoreboard f teamsByPlayer +Scoreboard g ()Ljava/util/Collection; getTeams +Scoreboard g (Ljava/lang/String;)LScoreboardTeam; getPlayerTeam +Scoreboard h (Ljava/lang/String;)I getSlotForName +Scoreboard i (LScoreboardObjective;)Ljava/util/Collection; getScoresForObjective +Scoreboard k (LScoreboardObjective;)V unregisterObjective +ScoreboardBaseCriteria b ()Z isReadOnly +ScoreboardObjective a (Ljava/lang/String;)V setDisplayName +ScoreboardObjective b ()Ljava/lang/String; getName +ScoreboardObjective c ()LIScoreboardCriteria; getCriteria +ScoreboardObjective d ()Ljava/lang/String; getDisplayName +ScoreboardScore a ()V incrementScore +ScoreboardScore a (I)V addScore +ScoreboardScore b (I)V removeScore +ScoreboardScore c ()I getScore +ScoreboardScore c (I)V setScore +ScoreboardScore d ()LScoreboardObjective; getObjective +ScoreboardScore d playerName +ScoreboardScore e ()Ljava/lang/String; getPlayerName +ScoreboardScore e score +ScoreboardServer d (LScoreboardObjective;)Ljava/util/List; getScoreboardScorePacketsForObjective +ScoreboardTeam a (LScoreboardTeamBase$EnumNameTagVisibility;)V setNameTagVisibility +ScoreboardTeam a (LScoreboardTeamBase$EnumTeamPush;)V setCollisionRule +ScoreboardTeam a (LScoreboardTeamBase;Ljava/lang/String;)Ljava/lang/String; getPlayerDisplayName +ScoreboardTeam a (Ljava/lang/String;)V setDisplayName +ScoreboardTeam a (Z)V setAllowFriendlyFire +ScoreboardTeam b (LScoreboardTeamBase$EnumNameTagVisibility;)V setDeathMessageVisibility +ScoreboardTeam b (Ljava/lang/String;)V setPrefix +ScoreboardTeam b (Z)V setCanSeeFriendlyInvisibles +ScoreboardTeam c ()Ljava/lang/String; getDisplayName +ScoreboardTeam c (Ljava/lang/String;)V setSuffix +ScoreboardTeam e ()Ljava/lang/String; getPrefix +ScoreboardTeam f ()Ljava/lang/String; getSuffix +ScoreboardTeam h ()Z canSeeFriendlyInvisibles +ScoreboardTeam i ()LScoreboardTeamBase$EnumNameTagVisibility; getNameTagVisibility +ScoreboardTeam l ()I packOptionData +ScoreboardTeamBase a (LScoreboardTeamBase;)Z isAlly +ScoreboardTeamBase b ()Ljava/lang/String; getName +ScoreboardTeamBase d ()Ljava/util/Collection; getPlayerNameSet +ScoreboardTeamBase d (Ljava/lang/String;)Ljava/lang/String; getFormattedName +ScoreboardTeamBase g ()Z allowFriendlyFire +ScoreboardTeamBase j ()LScoreboardTeamBase$EnumNameTagVisibility; getDeathMessageVisibility +ScoreboardTeamBase k ()LScoreboardTeamBase$EnumTeamPush; getCollisionRule +ScoreboardTeamBase$EnumNameTagVisibility a ALWAYS +ScoreboardTeamBase$EnumNameTagVisibility b NEVER +ScoreboardTeamBase$EnumNameTagVisibility c HIDE_FOR_OTHER_TEAMS +ScoreboardTeamBase$EnumNameTagVisibility d HIDE_FOR_OWN_TEAM +ScoreboardTeamBase$EnumTeamPush a ALWAYS +ScoreboardTeamBase$EnumTeamPush b NEVER +ScoreboardTeamBase$EnumTeamPush c HIDE_FOR_OTHER_TEAMS +ScoreboardTeamBase$EnumTeamPush d HIDE_FOR_OWN_TEAM +ServerCommand a command +ServerCommand b source +ServerGUI a ()Ljavax/swing/JComponent; a +ServerGUI a (Ljavax/swing/JTextArea;Ljavax/swing/JScrollPane;Ljava/lang/String;)V a +ServerGUI b ()Ljavax/swing/JComponent; b +ServerGUI c ()Ljavax/swing/JComponent; c +ServerPing a (LIChatBaseComponent;)V setMOTD +ServerPing a (LServerPing$ServerData;)V setServerInfo +ServerPing a (LServerPing$ServerPingPlayerSample;)V setPlayerSample +ServerPing a (Ljava/lang/String;)V setFavicon +ServerPing c ()LServerPing$ServerData; getServerData +ServerPing$ServerData b ()I getProtocolVersion +ServerStatisticManager b (LEntityPlayer;)V updateStatistics +ShapeDetector$ShapeDetectorCollection b ()LEnumDirection; getFacing +ShapeDetectorBlock d ()LBlockPosition; getPosition +ShapedRecipes a width +ShapedRecipes b height +ShapedRecipes c items +ShapedRecipes d result +ShapelessRecipes a result +ShapelessRecipes b ingredients +SharedConstants a (C)Z isAllowedChatCharacter +SharedConstants c allowedCharacters +Slot a ()I getMaxStackSize +Slot a (LEntityHuman;)Z isAllowed +Slot a (LItemStack;)Z isAllowed +Slot a index +Slot b (LItemStack;)I getMaxStackSize +Slot d ()LItemStack; getItem +Slot d (LItemStack;)V set +Slot d inventory +Slot e ()Z hasItem +Slot e rawSlotIndex +SoundCategory a MASTER +SoundCategory b MUSIC +SoundCategory c RECORDS +SoundCategory d WEATHER +SoundCategory e BLOCKS +SoundCategory f HOSTILE +SoundCategory g NEUTRAL +SoundCategory h PLAYERS +SoundCategory i AMBIENT +SoundCategory j VOICE +SoundEffects dQ BLOCK_METAL_PRESSUREPLATE_CLICK_OFF +SoundEffects eG ENTITY_PLAYER_HURT +SoundEffects ew ENTITY_PLAYER_ATTACK_CRIT +SpawnerCreature a (LWorld;II)LBlockPosition; getRandomPosition +Statistic e name +StatisticList a (Ljava/lang/String;)LStatistic; getStatistic +StatisticList b stats +StatisticManager a (LAchievement;)Z hasAchievement +StatisticManager a (LEntityHuman;LStatistic;I)V setStatistic +StatisticManager a (LStatistic;)I getStatisticValue +StructureGenerator a (LWorld;LBlockPosition;Z)LBlockPosition; getNearestGeneratedFeature +TileEntity B ()V invalidateBlockCache +TileEntity C ()Z isFilteredNBT +TileEntity D ()LWorld; getWorld +TileEntity a (LBlockPosition;)V setPosition +TileEntity b (LNBTTagCompound;)LNBTTagCompound; save +TileEntity b world +TileEntity c ()LPacketPlayOutTileEntityData; getUpdatePacket +TileEntity c position +TileEntity w ()LBlockPosition; getPosition +TileEntity x ()LBlock; getBlock +TileEntity x_ ()V update +TileEntityBanner f color +TileEntityBanner g patterns +TileEntityBeacon k levels +TileEntityBeacon l primaryEffect +TileEntityBeacon m secondaryEffect +TileEntityBeacon n inventorySlot +TileEntityBrewingStand h items +TileEntityBrewingStand i brewTime +TileEntityChest p items +TileEntityCommand a ()LCommandBlockListenerAbstract; getCommandBlock +TileEntityCommand$Type a SEQUENCE +TileEntityCommand$Type b AUTO +TileEntityCommand$Type c REDSTONE +TileEntityDispenser a (LItemStack;)I addItem +TileEntityDispenser f items +TileEntityDispenser h_ ()Ljava/lang/String; getName +TileEntityDispenser l ()Ljava/lang/String; getContainerName +TileEntityEndGateway h exitPortal +TileEntityEndGateway i exactTeleport +TileEntityFlowerPot a ()LItemStack; getContents +TileEntityFlowerPot a (LItemStack;)V setContents +TileEntityFlowerPot e ()LItem; getItem +TileEntityFlowerPot f ()I getData +TileEntityFurnace b (LItemStack;)I fuelTime +TileEntityFurnace c (LItemStack;)Z isFuel +TileEntityFurnace h items +TileEntityFurnace i burnTime +TileEntityFurnace j ticksForCurrentFuel +TileEntityFurnace k cookTime +TileEntityFurnace l cookTimeTotal +TileEntityFurnace n ()Z isBurning +TileEntityFurnace o ()V burn +TileEntityFurnace p ()Z canBurn +TileEntityHopper a (LIInventory;LIInventory;LItemStack;LEnumDirection;)LItemStack; addItem +TileEntityHopper a items +TileEntityHopper d (I)V setCooldown +TileEntityMobSpawner a ()LMobSpawnerAbstract; getSpawner +TileEntityNote a (LWorld;LBlockPosition;)V play +TileEntityNote a note +TileEntityShulkerBox$AnimationPhase a CLOSED +TileEntityShulkerBox$AnimationPhase b OPENING +TileEntityShulkerBox$AnimationPhase c OPENED +TileEntityShulkerBox$AnimationPhase d CLOSING +TileEntitySign a lines +TileEntitySign g isEditable +TileEntitySkull a ()Lcom/mojang/authlib/GameProfile; getGameProfile +TileEntitySkull a (I)V setSkullType +TileEntitySkull a (Lcom/mojang/authlib/GameProfile;)V setGameProfile +TileEntitySkull b (I)V setRotation +TileEntitySkull e ()I getSkullType +TileEntitySkull f rotation +TileEntityStructure$UsageMode a SAVE +TileEntityStructure$UsageMode b LOAD +TileEntityStructure$UsageMode c CORNER +TileEntityStructure$UsageMode d DATA +UserCache a (Ljava/lang/String;)Lcom/mojang/authlib/GameProfile; getProfile +Vec3D b (DDD)LVec3D; add +Vec3D b x +Vec3D c y +Vec3D d z +Vec3D g (LVec3D;)D distanceSquared +Vector3f a x +Vector3f b ()F getX +Vector3f b y +Vector3f c ()F getY +Vector3f c z +Vector3f d ()F getZ +WeightedRandomEnchant b enchantment +WeightedRandomEnchant c level +WhiteList a (Lcom/mojang/authlib/GameProfile;)Z isWhitelisted +World A ()LWorldChunkManager; getWorldChunkManager +World A villages +World B (LBlockPosition;)Z isRainingAt +World C methodProfiler +World D scoreboard +World E isClientSide +World F allowMonsters +World G allowAnimals +World N ()V checkSession +World O ()J getSeed +World P ()J getTime +World Q ()J getDayTime +World R ()LBlockPosition; getSpawn +World S ()LIDataManager; getDataManager +World T ()LWorldData; getWorldData +World U ()LGameRules; getGameRules +World Y ()I getHeight +World a (DDDD)Z isPlayerNearby +World a (I)LEntity; getEntity +World a (II)LChunk; getChunkAt +World a (IIIIIIZ)Z isAreaLoaded +World a (IIZ)Z isChunkLoaded +World a (LBlockPosition;)Z isValidLocation +World a (LBlockPosition;I)Z areChunksLoaded +World a (LBlockPosition;IZ)Z areChunksLoaded +World a (LBlockPosition;LBlock;Z)V update +World a (LBlockPosition;LBlockPosition;)Z areChunksLoadedBetween +World a (LBlockPosition;LBlockPosition;Z)Z areChunksLoadedBetween +World a (LBlockPosition;LIBlockData;)Z setTypeUpdate +World a (LBlockPosition;LIBlockData;I)Z setTypeAndData +World a (LBlockPosition;LIBlockData;LIBlockData;I)V notify +World a (LBlockPosition;LTileEntity;)V setTileEntity +World a (LEntity;)Z addEntity +World a (LEntity;B)V broadcastEntityEffect +World a (LEntity;D)LEntityHuman; findNearbyPlayer +World a (LEntity;DDDFZ)LExplosion; explode +World a (LEntity;DDDFZZ)LExplosion; createExplosion +World a (LEntity;LAxisAlignedBB;)Ljava/util/List; getCubes +World a (LEntity;LAxisAlignedBB;Lcom/google/common/base/Predicate;)Ljava/util/List; getEntities +World a (LEntity;Z)V entityJoinedWorld +World a (LEntityHuman;LBlockPosition;LEnumDirection;)Z douseFire +World a (LEnumParticle;DDDDDD[I)V addParticle +World a (LIWorldAccess;)V addIWorldAccess +World a (LVec3D;LVec3D;)LMovingObjectPosition; rayTrace +World a (LVec3D;LVec3D;Z)LMovingObjectPosition; rayTrace +World a (LVec3D;LVec3D;ZZZ)LMovingObjectPosition; rayTrace +World a (ZZ)V setSpawnFlags +World ad ()LScoreboard; getScoreboard +World ae ()LEnumDifficulty; getDifficulty +World aj ()LWorldBorder; getWorldBorder +World b (ILBlockPosition;I)V triggerEffect +World b (J)V setDayTime +World b (LBlockPosition;)LBiomeBase; getBiome +World b (LBlockPosition;LBlock;Z)V applyPhysics +World b (LBlockPosition;LEnumDirection;)Z isBlockFacePowered +World b (LBlockPosition;Z)Z setAir +World b (LEntity;LAxisAlignedBB;)Ljava/util/List; getEntities +World b (LEnumSkyBlock;LBlockPosition;)I getBrightness +World c (LBlockPosition;LBlock;II)V playBlockAction +World c (LBlockPosition;LEnumDirection;)I getBlockFacePower +World c tileEntityListUnload +World d ()V doTick +World d (LBlockPosition;LBlock;)V updateAdjacentComparators +World d (LEntity;)Z strikeLightning +World e ()V everyoneSleeping +World e (LAxisAlignedBB;)Z containsLiquid +World e (LBlockPosition;)Z isLoaded +World e (LEntity;)V kill +World e entityList +World f (LBlockPosition;)LChunk; getChunkAtWorldCoords +World f (LEntity;)V removeEntity +World g (LBlockPosition;)Z setAir +World g tileEntityList +World h tileEntityListTick +World i players +World k ()V tickEntities +World k (LBlockPosition;)I getLightLevel +World k entitiesById +World l (LBlockPosition;)LBlockPosition; getHighestBlockYAt +World r random +World s worldProvider +World u ()Lnet/minecraft/server/MinecraftServer; getMinecraftServer +World v chunkProvider +World w dataManager +World x (LBlockPosition;)I getBlockPower +World x worldData +World y (LBlockPosition;)Z isBlockIndirectlyPowered +World y isLoading +World z ()LIChunkProvider; getChunkProvider +World z worldMaps +WorldBorder a ()LEnumWorldBorderState; getState +WorldBorder a (D)V setSize +WorldBorder a (DDJ)V transitionSizeBetween +WorldBorder a (LChunkCoordIntPair;)Z isInBounds +WorldBorder b (D)V setDamageBuffer +WorldBorder b (I)V setWarningTime +WorldBorder c (D)V setDamageAmount +WorldBorder c (DD)V setCenter +WorldBorder c (I)V setWarningDistance +WorldBorder f ()D getCenterX +WorldBorder g ()D getCenterZ +WorldBorder h ()D getSize +WorldBorder m ()D getDamageBuffer +WorldBorder n ()D getDamageAmount +WorldBorder p ()I getWarningTime +WorldBorder q ()I getWarningDistance +WorldChunkManager a (LBlockPosition;)LBiomeBase; getBiome +WorldChunkManager a (LBlockPosition;LBiomeBase;)LBiomeBase; getBiome +WorldChunkManager a ([LBiomeBase;IIII)[LBiomeBase; getBiomes +WorldChunkManager b ([LBiomeBase;IIII)[LBiomeBase; getBiomeBlock +WorldData A ()Ljava/lang/String; getGeneratorOptions +WorldData a ()J getSeed +WorldData a (LBlockPosition;)V setSpawn +WorldData a (LEnumDifficulty;)V setDifficulty +WorldData a (LEnumGamemode;)V setGameType +WorldData a (Z)V setThundering +WorldData b (J)V setTime +WorldData b (Z)V setStorm +WorldData c (J)V setDayTime +WorldData e ()J getTime +WorldData f ()J getDayTime +WorldData f (I)V setThunderDuration +WorldData g (I)V setWeatherDuration +WorldData j ()Ljava/lang/String; getName +WorldData m ()Z isThundering +WorldData n ()I getThunderDuration +WorldData o ()Z hasStorm +WorldData p ()I getWeatherDuration +WorldData q ()LEnumGamemode; getGameType +WorldData q levelName +WorldData r ()Z shouldGenerateMapFeatures +WorldData s ()Z isHardcore +WorldData t ()LWorldType; getType +WorldData x ()LEnumDifficulty; getDifficulty +WorldData y ()Z isDifficultyLocked +WorldGenFlatInfo a layers +WorldGenFlatInfo b structures +WorldGenMineshaft$Type a NORMAL +WorldGenMineshaft$Type b MESA +WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType a OPENING +WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType b WOOD_DOOR +WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType c GRATES +WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType d IRON_DOOR +WorldGenTrees b (LWorld;Ljava/util/Random;LBlockPosition;)Z generate +WorldGenerator b (LWorld;Ljava/util/Random;LBlockPosition;)Z generate +WorldManager b world +WorldMap a (II)V flagDirty +WorldMap b centerX +WorldMap c centerZ +WorldMap d map +WorldMap e track +WorldMap f unlimitedTracking +WorldMap 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