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<!DOCTYPE html>
<html class="a">
<head>
<title>AudioBuffer IDL Test</title>
<script src="/resources/testharness.js"></script><script src="/resources/testharnessreport.js"></script><script src="/resources/idlharness.js"></script><script src="/resources/WebIDLParser.js"></script><script src="/webaudio/js/lodash.js"></script><script src="/webaudio/js/vendor-prefixes.js"></script><script src="/webaudio/js/helpers.js"></script><style type="text/css">
#event-target-idl,
#audio-context-idl
{ visibility:hidden; height: 0px;}
</style>
</head>
<body class="a">
<pre id="event-target-idl">interface EventTarget {
void addEventListener(DOMString type, EventListener? callback, optional boolean capture = false);
void removeEventListener(DOMString type, EventListener? callback, optional boolean capture = false);
boolean dispatchEvent(Event event);
};
/*
callback interface EventListener {
void handleEvent(Event event);
};
*/
// Callback interfaces are not supported yet, but that's ok
interface EventListener {};
</pre>
<pre id="audio-context-idl">callback DecodeSuccessCallback = void (AudioBuffer decodedData);
callback DecodeErrorCallback = void ();
[Constructor]
interface AudioContext : EventTarget {
readonly attribute AudioDestinationNode destination;
readonly attribute float sampleRate;
readonly attribute double currentTime;
readonly attribute AudioListener listener;
AudioBuffer createBuffer(unsigned long numberOfChannels, unsigned long length, float sampleRate);
void decodeAudioData(ArrayBuffer audioData,
DecodeSuccessCallback successCallback,
optional DecodeErrorCallback errorCallback);
// AudioNode creation
AudioBufferSourceNode createBufferSource();
MediaElementAudioSourceNode createMediaElementSource(HTMLMediaElement mediaElement);
MediaStreamAudioSourceNode createMediaStreamSource(MediaStream mediaStream);
MediaStreamAudioDestinationNode createMediaStreamDestination();
ScriptProcessorNode createScriptProcessor(optional unsigned long bufferSize = 0,
optional unsigned long numberOfInputChannels = 2,
optional unsigned long numberOfOutputChannels = 2);
AnalyserNode createAnalyser();
GainNode createGain();
DelayNode createDelay(optional double maxDelayTime = 1.0);
BiquadFilterNode createBiquadFilter();
WaveShaperNode createWaveShaper();
PannerNode createPanner();
ConvolverNode createConvolver();
ChannelSplitterNode createChannelSplitter(optional unsigned long numberOfOutputs = 6);
ChannelMergerNode createChannelMerger(optional unsigned long numberOfInputs = 6);
DynamicsCompressorNode createDynamicsCompressor();
OscillatorNode createOscillator();
PeriodicWave createPeriodicWave(Float32Array real, Float32Array imag);
};</pre>
<pre id="audio-buffer-idl">interface AudioBuffer {
readonly attribute float sampleRate;
readonly attribute long length;
// in seconds
readonly attribute double duration;
readonly attribute long numberOfChannels;
Float32Array getChannelData(unsigned long channel);
};</pre>
<div id="log"></div>
<script>
(function() {
var idl_array = new IdlArray();
idl_array.add_untested_idls(document.getElementById("event-target-idl").textContent);
idl_array.add_untested_idls(document.getElementById("audio-context-idl").textContent);
idl_array.add_idls(document.getElementById("audio-buffer-idl").textContent);
// For these tests the value of the arguments is unimportant.
audio_buffer = (new AudioContext).createBuffer(numberOfChannels = 1, length = 256, sampleRate = 44100);
idl_array.add_objects({AudioBuffer: ["audio_buffer"]});
idl_array.test();
})();
</script>
</body>
</html>
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