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var gEffectEasingTests = [
{
desc: 'step-start function',
easing: 'step-start',
easingFunction: stepStart(1),
serialization: 'steps(1, start)'
},
{
desc: 'steps(1, start) function',
easing: 'steps(1, start)',
easingFunction: stepStart(1)
},
{
desc: 'steps(2, start) function',
easing: 'steps(2, start)',
easingFunction: stepStart(2)
},
{
desc: 'step-end function',
easing: 'step-end',
easingFunction: stepEnd(1),
serialization: 'steps(1)'
},
{
desc: 'steps(1) function',
easing: 'steps(1)',
easingFunction: stepEnd(1)
},
{
desc: 'steps(1, end) function',
easing: 'steps(1, end)',
easingFunction: stepEnd(1),
serialization: 'steps(1)'
},
{
desc: 'steps(2, end) function',
easing: 'steps(2, end)',
easingFunction: stepEnd(2),
serialization: 'steps(2)'
},
{
desc: 'linear function',
easing: 'linear', // cubic-bezier(0, 0, 1.0, 1.0)
easingFunction: cubicBezier(0, 0, 1.0, 1.0)
},
{
desc: 'ease function',
easing: 'ease', // cubic-bezier(0.25, 0.1, 0.25, 1.0)
easingFunction: cubicBezier(0.25, 0.1, 0.25, 1.0)
},
{
desc: 'ease-in function',
easing: 'ease-in', // cubic-bezier(0.42, 0, 1.0, 1.0)
easingFunction: cubicBezier(0.42, 0, 1.0, 1.0)
},
{
desc: 'ease-in-out function',
easing: 'ease-in-out', // cubic-bezier(0.42, 0, 0.58, 1.0)
easingFunction: cubicBezier(0.42, 0, 0.58, 1.0)
},
{
desc: 'ease-out function',
easing: 'ease-out', // cubic-bezier(0, 0, 0.58, 1.0)
easingFunction: cubicBezier(0, 0, 0.58, 1.0)
},
{
desc: 'easing function which produces values greater than 1',
easing: 'cubic-bezier(0, 1.5, 1, 1.5)',
easingFunction: cubicBezier(0, 1.5, 1, 1.5)
}
];
var gInvalidEasingTests = [
{
easing: ''
},
{
easing: 'test'
},
{
easing: 'cubic-bezier(1.1, 0, 1, 1)'
},
{
easing: 'cubic-bezier(0, 0, 1.1, 1)'
},
{
easing: 'cubic-bezier(-0.1, 0, 1, 1)'
},
{
easing: 'cubic-bezier(0, 0, -0.1, 1)'
},
{
easing: 'steps(-1, start)'
},
{
easing: 'steps(0.1, start)'
},
];
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