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<!DOCTYPE html>
<meta charset=utf-8>
<title>Animation.onfinish</title>
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-onfinish">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../../testcommon.js"></script>
<body>
<div id="log"></div>
<script>
"use strict";

async_test(function(t) {
  var div = createDiv(t);
  var animation = div.animate({}, 100 * MS_PER_SEC);
  var finishedTimelineTime;
  animation.finished.then(function() {
    finishedTimelineTime = animation.timeline.currentTime;
  });

  animation.onfinish = t.step_func_done(function(event) {
    assert_equals(event.currentTime, 0,
      'event.currentTime should be zero');
    assert_equals(event.timelineTime, finishedTimelineTime,
      'event.timelineTime should equal to the animation timeline ' +
      'when finished promise is resolved');
  });

  animation.playbackRate = -1;
}, 'onfinish event is fired when the currentTime < 0 and ' +
   'the playbackRate < 0');

async_test(function(t) {
  var div = createDiv(t);
  var animation = div.animate({}, 100 * MS_PER_SEC);

  var finishedTimelineTime;
  animation.finished.then(function() {
    finishedTimelineTime = animation.timeline.currentTime;
  });

  animation.onfinish = t.step_func_done(function(event) {
    assert_equals(event.currentTime, 100 * MS_PER_SEC,
      'event.currentTime should be the effect end');
    assert_equals(event.timelineTime, finishedTimelineTime,
      'event.timelineTime should equal to the animation timeline ' +
      'when finished promise is resolved');
  });

  animation.currentTime = 100 * MS_PER_SEC;
}, 'onfinish event is fired when the currentTime > 0 and ' +
   'the playbackRate > 0');

async_test(function(t) {
  var div = createDiv(t);
  var animation = div.animate({}, 100 * MS_PER_SEC);

  var finishedTimelineTime;
  animation.finished.then(function() {
    finishedTimelineTime = animation.timeline.currentTime;
  });

  animation.onfinish = t.step_func_done(function(event) {
    assert_equals(event.currentTime, 100 * MS_PER_SEC,
      'event.currentTime should be the effect end');
    assert_equals(event.timelineTime, finishedTimelineTime,
      'event.timelineTime should equal to the animation timeline ' +
      'when finished promise is resolved');
  });

  animation.finish();
}, 'onfinish event is fired when animation.finish() is called');

promise_test(function(t) {
  var div = createDiv(t);
  var animation = div.animate({}, 100 * MS_PER_SEC);

  animation.onfinish = function(event) {
    assert_unreached('onfinish event should not be fired');
  };

  animation.currentTime = 100 * MS_PER_SEC / 2;
  animation.pause();

  return animation.ready.then(function() {
    animation.currentTime = 100 * MS_PER_SEC;
    return waitForAnimationFrames(2);
  });
}, 'onfinish event is not fired when paused');

promise_test(function(t) {
  var div = createDiv(t);
  var animation = div.animate({}, 100 * MS_PER_SEC);
  animation.onfinish = function(event) {
    assert_unreached('onfinish event should not be fired');
  };

  return animation.ready.then(function() {
    animation.playbackRate = 0;
    animation.currentTime = 100 * MS_PER_SEC;
    return waitForAnimationFrames(2);
  });
}, 'onfinish event is not fired when the playbackRate is zero');

promise_test(function(t) {
  var div = createDiv(t);
  var animation = div.animate({}, 100 * MS_PER_SEC);
  animation.onfinish = function(event) {
    assert_unreached('onfinish event should not be fired');
  };

  return animation.ready.then(function() {
    animation.currentTime = 100 * MS_PER_SEC;
    animation.currentTime = 100 * MS_PER_SEC / 2;
    return waitForAnimationFrames(2);
  });
}, 'onfinish event is not fired when the animation falls out ' +
   'finished state immediately');

</script>
</body>