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// PropertyName.cpp #include "StdAfx.h" #include "../../../Common/IntToString.h" #include "LangUtils.h" #include "PropertyName.h" UString GetNameOfProperty(PROPID propID, const wchar_t *name) { if (propID < 1000) { UString s = LangString(1000 + propID); if (!s.IsEmpty()) return s; } if (name) return name; wchar_t temp[16]; ConvertUInt32ToString(propID, temp); return temp; }