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|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef vm_Shape_h
#define vm_Shape_h
#include "mozilla/Attributes.h"
#include "mozilla/GuardObjects.h"
#include "mozilla/MathAlgorithms.h"
#include "mozilla/Maybe.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/TemplateLib.h"
#include "jsapi.h"
#include "jsfriendapi.h"
#include "jspropertytree.h"
#include "jstypes.h"
#include "NamespaceImports.h"
#include "gc/Barrier.h"
#include "gc/Heap.h"
#include "gc/Marking.h"
#include "gc/Rooting.h"
#include "js/HashTable.h"
#include "js/MemoryMetrics.h"
#include "js/RootingAPI.h"
#include "js/UbiNode.h"
#include "vm/ObjectGroup.h"
#include "vm/String.h"
#include "vm/Symbol.h"
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4800)
#pragma warning(push)
#pragma warning(disable:4100) /* Silence unreferenced formal parameter warnings */
#endif
/*
* In isolation, a Shape represents a property that exists in one or more
* objects; it has an id, flags, etc. (But it doesn't represent the property's
* value.) However, Shapes are always stored in linked linear sequence of
* Shapes, called "shape lineages". Each shape lineage represents the layout of
* an entire object.
*
* Every JSObject has a pointer, |shape_|, accessible via lastProperty(), to
* the last Shape in a shape lineage, which identifies the property most
* recently added to the object. This pointer permits fast object layout
* tests. The shape lineage order also dictates the enumeration order for the
* object; ECMA requires no particular order but this implementation has
* promised and delivered property definition order.
*
* Shape lineages occur in two kinds of data structure.
*
* 1. N-ary property trees. Each path from a non-root node to the root node in
* a property tree is a shape lineage. Property trees permit full (or
* partial) sharing of Shapes between objects that have fully (or partly)
* identical layouts. The root is an EmptyShape whose identity is determined
* by the object's class, compartment and prototype. These Shapes are shared
* and immutable.
*
* 2. Dictionary mode lists. Shapes in such lists are said to be "in
* dictionary mode", as are objects that point to such Shapes. These Shapes
* are unshared, private to a single object, and immutable except for their
* links in the dictionary list.
*
* All shape lineages are bi-directionally linked, via the |parent| and
* |kids|/|listp| members.
*
* Shape lineages start out life in the property tree. They can be converted
* (by copying) to dictionary mode lists in the following circumstances.
*
* 1. The shape lineage's size reaches MAX_HEIGHT. This reasonable limit avoids
* potential worst cases involving shape lineage mutations.
*
* 2. A property represented by a non-last Shape in a shape lineage is removed
* from an object. (In the last Shape case, obj->shape_ can be easily
* adjusted to point to obj->shape_->parent.) We originally tried lazy
* forking of the property tree, but this blows up for delete/add
* repetitions.
*
* 3. A property represented by a non-last Shape in a shape lineage has its
* attributes modified.
*
* To find the Shape for a particular property of an object initially requires
* a linear search. But if the number of searches starting at any particular
* Shape in the property tree exceeds LINEAR_SEARCHES_MAX and the Shape's
* lineage has (excluding the EmptyShape) at least MIN_ENTRIES, we create an
* auxiliary hash table -- the ShapeTable -- that allows faster lookup.
* Furthermore, a ShapeTable is always created for dictionary mode lists,
* and it is attached to the last Shape in the lineage. Shape tables for
* property tree Shapes never change, but shape tables for dictionary mode
* Shapes can grow and shrink.
*
* To save memory, shape tables can be discarded on GC and recreated when
* needed. AutoKeepShapeTables can be used to avoid discarding shape tables
* for a particular zone. Methods operating on ShapeTables take either an
* AutoCheckCannotGC or AutoKeepShapeTables argument, to help ensure tables
* are not purged while we're using them.
*
* There used to be a long, math-heavy comment here explaining why property
* trees are more space-efficient than alternatives. This was removed in bug
* 631138; see that bug for the full details.
*
* For getters/setters, an AccessorShape is allocated. This is a slightly fatter
* type with extra fields for the getter/setter data.
*
* Because many Shapes have similar data, there is actually a secondary type
* called a BaseShape that holds some of a Shape's data. Many shapes can share
* a single BaseShape.
*/
#define JSSLOT_FREE(clasp) JSCLASS_RESERVED_SLOTS(clasp)
namespace js {
class TenuringTracer;
typedef JSGetterOp GetterOp;
typedef JSSetterOp SetterOp;
/* Limit on the number of slotful properties in an object. */
static const uint32_t SHAPE_INVALID_SLOT = JS_BIT(24) - 1;
static const uint32_t SHAPE_MAXIMUM_SLOT = JS_BIT(24) - 2;
enum class MaybeAdding { Adding = true, NotAdding = false };
class AutoKeepShapeTables;
/*
* Shapes use multiplicative hashing, but specialized to
* minimize footprint.
*/
class ShapeTable {
public:
friend class NativeObject;
friend class BaseShape;
static const uint32_t MIN_ENTRIES = 11;
class Entry {
// js::Shape pointer tag bit indicating a collision.
static const uintptr_t SHAPE_COLLISION = 1;
static Shape* const SHAPE_REMOVED; // = SHAPE_COLLISION
Shape* shape_;
Entry() = delete;
Entry(const Entry&) = delete;
Entry& operator=(const Entry&) = delete;
public:
bool isFree() const { return shape_ == nullptr; }
bool isRemoved() const { return shape_ == SHAPE_REMOVED; }
bool isLive() const { return !isFree() && !isRemoved(); }
bool hadCollision() const { return uintptr_t(shape_) & SHAPE_COLLISION; }
void setFree() { shape_ = nullptr; }
void setRemoved() { shape_ = SHAPE_REMOVED; }
Shape* shape() const {
return reinterpret_cast<Shape*>(uintptr_t(shape_) & ~SHAPE_COLLISION);
}
void setShape(Shape* shape) {
MOZ_ASSERT(isFree());
MOZ_ASSERT(shape);
MOZ_ASSERT(shape != SHAPE_REMOVED);
shape_ = shape;
MOZ_ASSERT(!hadCollision());
}
void flagCollision() {
shape_ = reinterpret_cast<Shape*>(uintptr_t(shape_) | SHAPE_COLLISION);
}
void setPreservingCollision(Shape* shape) {
shape_ = reinterpret_cast<Shape*>(uintptr_t(shape) | uintptr_t(hadCollision()));
}
};
private:
static const uint32_t HASH_BITS = mozilla::tl::BitSize<HashNumber>::value;
// This value is low because it's common for a ShapeTable to be created
// with an entryCount of zero.
static const uint32_t MIN_SIZE_LOG2 = 2;
static const uint32_t MIN_SIZE = JS_BIT(MIN_SIZE_LOG2);
uint32_t hashShift_; /* multiplicative hash shift */
uint32_t entryCount_; /* number of entries in table */
uint32_t removedCount_; /* removed entry sentinels in table */
uint32_t freeList_; /* SHAPE_INVALID_SLOT or head of slot
freelist in owning dictionary-mode
object */
Entry* entries_; /* table of ptrs to shared tree nodes */
template<MaybeAdding Adding>
Entry& searchUnchecked(jsid id);
public:
explicit ShapeTable(uint32_t nentries)
: hashShift_(HASH_BITS - MIN_SIZE_LOG2),
entryCount_(nentries),
removedCount_(0),
freeList_(SHAPE_INVALID_SLOT),
entries_(nullptr)
{
/* NB: entries is set by init, which must be called. */
}
~ShapeTable() {
js_free(entries_);
}
uint32_t entryCount() const { return entryCount_; }
uint32_t freeList() const { return freeList_; }
void setFreeList(uint32_t slot) { freeList_ = slot; }
/*
* This counts the ShapeTable object itself (which must be
* heap-allocated) and its |entries| array.
*/
size_t sizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) const {
return mallocSizeOf(this) + mallocSizeOf(entries_);
}
// init() is fallible and reports OOM to the context.
bool init(ExclusiveContext* cx, Shape* lastProp);
// change() is fallible but does not report OOM.
bool change(ExclusiveContext* cx, int log2Delta);
template<MaybeAdding Adding>
MOZ_ALWAYS_INLINE Entry& search(jsid id, const AutoKeepShapeTables&) {
return searchUnchecked<Adding>(id);
}
template<MaybeAdding Adding>
MOZ_ALWAYS_INLINE Entry& search(jsid id, const JS::AutoCheckCannotGC&) {
return searchUnchecked<Adding>(id);
}
void trace(JSTracer* trc);
#ifdef JSGC_HASH_TABLE_CHECKS
void checkAfterMovingGC();
#endif
private:
Entry& getEntry(uint32_t i) const {
MOZ_ASSERT(i < capacity());
return entries_[i];
}
void decEntryCount() {
MOZ_ASSERT(entryCount_ > 0);
entryCount_--;
}
void incEntryCount() {
entryCount_++;
MOZ_ASSERT(entryCount_ + removedCount_ <= capacity());
}
void incRemovedCount() {
removedCount_++;
MOZ_ASSERT(entryCount_ + removedCount_ <= capacity());
}
/* By definition, hashShift = HASH_BITS - log2(capacity). */
uint32_t capacity() const { return JS_BIT(HASH_BITS - hashShift_); }
/* Whether we need to grow. We want to do this if the load factor is >= 0.75 */
bool needsToGrow() const {
uint32_t size = capacity();
return entryCount_ + removedCount_ >= size - (size >> 2);
}
/*
* Try to grow the table. On failure, reports out of memory on cx
* and returns false. This will make any extant pointers into the
* table invalid. Don't call this unless needsToGrow() is true.
*/
bool grow(ExclusiveContext* cx);
};
// Ensures no shape tables are purged in the current zone.
class MOZ_RAII AutoKeepShapeTables
{
ExclusiveContext* cx_;
bool prev_;
AutoKeepShapeTables(const AutoKeepShapeTables&) = delete;
void operator=(const AutoKeepShapeTables&) = delete;
public:
explicit inline AutoKeepShapeTables(ExclusiveContext* cx);
inline ~AutoKeepShapeTables();
};
/*
* Use the reserved attribute bit to mean shadowability.
*/
#define JSPROP_SHADOWABLE JSPROP_INTERNAL_USE_BIT
/*
* Shapes encode information about both a property lineage *and* a particular
* property. This information is split across the Shape and the BaseShape
* at shape->base(). Both Shape and BaseShape can be either owned or unowned
* by, respectively, the Object or Shape referring to them.
*
* Owned Shapes are used in dictionary objects, and form a doubly linked list
* whose entries are all owned by that dictionary. Unowned Shapes are all in
* the property tree.
*
* Owned BaseShapes are used for shapes which have shape tables, including the
* last properties in all dictionaries. Unowned BaseShapes compactly store
* information common to many shapes. In a given zone there is a single
* BaseShape for each combination of BaseShape information. This information is
* cloned in owned BaseShapes so that information can be quickly looked up for a
* given object or shape without regard to whether the base shape is owned or
* not.
*
* All combinations of owned/unowned Shapes/BaseShapes are possible:
*
* Owned Shape, Owned BaseShape:
*
* Last property in a dictionary object. The BaseShape is transferred from
* property to property as the object's last property changes.
*
* Owned Shape, Unowned BaseShape:
*
* Property in a dictionary object other than the last one.
*
* Unowned Shape, Owned BaseShape:
*
* Property in the property tree which has a shape table.
*
* Unowned Shape, Unowned BaseShape:
*
* Property in the property tree which does not have a shape table.
*
* BaseShapes additionally encode some information about the referring object
* itself. This includes the object's class and various flags that may be set
* for the object. Except for the class, this information is mutable and may
* change when the object has an established property lineage. On such changes
* the entire property lineage is not updated, but rather only the last property
* (and its base shape). This works because only the object's last property is
* used to query information about the object. Care must be taken to call
* JSObject::canRemoveLastProperty when unwinding an object to an earlier
* property, however.
*/
class AccessorShape;
class Shape;
class UnownedBaseShape;
struct StackBaseShape;
class BaseShape : public gc::TenuredCell
{
public:
friend class Shape;
friend struct StackBaseShape;
friend struct StackShape;
friend void gc::MergeCompartments(JSCompartment* source, JSCompartment* target);
enum Flag {
/* Owned by the referring shape. */
OWNED_SHAPE = 0x1,
/* (0x2 and 0x4 are unused) */
/*
* Flags set which describe the referring object. Once set these cannot
* be unset (except during object densification of sparse indexes), and
* are transferred from shape to shape as the object's last property
* changes.
*
* If you add a new flag here, please add appropriate code to
* JSObject::dump to dump it as part of object representation.
*/
DELEGATE = 0x8,
NOT_EXTENSIBLE = 0x10,
INDEXED = 0x20,
/* (0x40 is unused) */
HAD_ELEMENTS_ACCESS = 0x80,
WATCHED = 0x100,
ITERATED_SINGLETON = 0x200,
NEW_GROUP_UNKNOWN = 0x400,
UNCACHEABLE_PROTO = 0x800,
IMMUTABLE_PROTOTYPE = 0x1000,
// See JSObject::isQualifiedVarObj().
QUALIFIED_VAROBJ = 0x2000,
// 0x4000 is unused.
// For a function used as an interpreted constructor, whether a 'new'
// type had constructor information cleared.
NEW_SCRIPT_CLEARED = 0x8000,
OBJECT_FLAG_MASK = 0xfff8
};
private:
const Class* clasp_; /* Class of referring object. */
uint32_t flags; /* Vector of above flags. */
uint32_t slotSpan_; /* Object slot span for BaseShapes at
* dictionary last properties. */
/* For owned BaseShapes, the canonical unowned BaseShape. */
GCPtrUnownedBaseShape unowned_;
/* For owned BaseShapes, the shape's shape table. */
ShapeTable* table_;
#if JS_BITS_PER_WORD == 32
// Ensure sizeof(BaseShape) is a multiple of gc::CellSize.
uint32_t padding_;
#endif
BaseShape(const BaseShape& base) = delete;
BaseShape& operator=(const BaseShape& other) = delete;
public:
void finalize(FreeOp* fop);
explicit inline BaseShape(const StackBaseShape& base);
/* Not defined: BaseShapes must not be stack allocated. */
~BaseShape();
const Class* clasp() const { return clasp_; }
bool isOwned() const { return !!(flags & OWNED_SHAPE); }
static void copyFromUnowned(BaseShape& dest, UnownedBaseShape& src);
inline void adoptUnowned(UnownedBaseShape* other);
void setOwned(UnownedBaseShape* unowned) {
flags |= OWNED_SHAPE;
unowned_ = unowned;
}
uint32_t getObjectFlags() const { return flags & OBJECT_FLAG_MASK; }
bool hasTable() const { MOZ_ASSERT_IF(table_, isOwned()); return table_ != nullptr; }
void setTable(ShapeTable* table) { MOZ_ASSERT(isOwned()); table_ = table; }
ShapeTable* maybeTable(const AutoKeepShapeTables&) const {
MOZ_ASSERT_IF(table_, isOwned());
return table_;
}
ShapeTable* maybeTable(const JS::AutoCheckCannotGC&) const {
MOZ_ASSERT_IF(table_, isOwned());
return table_;
}
void maybePurgeTable() {
if (table_ && table_->freeList() == SHAPE_INVALID_SLOT) {
js_delete(table_);
table_ = nullptr;
}
}
uint32_t slotSpan() const { MOZ_ASSERT(isOwned()); return slotSpan_; }
void setSlotSpan(uint32_t slotSpan) { MOZ_ASSERT(isOwned()); slotSpan_ = slotSpan; }
/*
* Lookup base shapes from the zone's baseShapes table, adding if not
* already found.
*/
static UnownedBaseShape* getUnowned(ExclusiveContext* cx, StackBaseShape& base);
/* Get the canonical base shape. */
inline UnownedBaseShape* unowned();
/* Get the canonical base shape for an owned one. */
inline UnownedBaseShape* baseUnowned();
/* Get the canonical base shape for an unowned one (i.e. identity). */
inline UnownedBaseShape* toUnowned();
/* Check that an owned base shape is consistent with its unowned base. */
void assertConsistency();
/* For JIT usage */
static inline size_t offsetOfFlags() { return offsetof(BaseShape, flags); }
static const JS::TraceKind TraceKind = JS::TraceKind::BaseShape;
void traceChildren(JSTracer* trc);
void traceChildrenSkipShapeTable(JSTracer* trc);
#ifdef DEBUG
bool canSkipMarkingShapeTable(Shape* lastShape);
#endif
private:
static void staticAsserts() {
JS_STATIC_ASSERT(offsetof(BaseShape, clasp_) == offsetof(js::shadow::BaseShape, clasp_));
static_assert(sizeof(BaseShape) % gc::CellSize == 0,
"Things inheriting from gc::Cell must have a size that's "
"a multiple of gc::CellSize");
}
void traceShapeTable(JSTracer* trc);
};
class UnownedBaseShape : public BaseShape {};
UnownedBaseShape*
BaseShape::unowned()
{
return isOwned() ? baseUnowned() : toUnowned();
}
UnownedBaseShape*
BaseShape::toUnowned()
{
MOZ_ASSERT(!isOwned() && !unowned_);
return static_cast<UnownedBaseShape*>(this);
}
UnownedBaseShape*
BaseShape::baseUnowned()
{
MOZ_ASSERT(isOwned() && unowned_);
return unowned_;
}
/* Entries for the per-zone baseShapes set of unowned base shapes. */
struct StackBaseShape : public DefaultHasher<ReadBarriered<UnownedBaseShape*>>
{
uint32_t flags;
const Class* clasp;
explicit StackBaseShape(BaseShape* base)
: flags(base->flags & BaseShape::OBJECT_FLAG_MASK),
clasp(base->clasp_)
{}
inline StackBaseShape(ExclusiveContext* cx, const Class* clasp, uint32_t objectFlags);
explicit inline StackBaseShape(Shape* shape);
struct Lookup
{
uint32_t flags;
const Class* clasp;
MOZ_IMPLICIT Lookup(const StackBaseShape& base)
: flags(base.flags), clasp(base.clasp)
{}
MOZ_IMPLICIT Lookup(UnownedBaseShape* base)
: flags(base->getObjectFlags()), clasp(base->clasp())
{
MOZ_ASSERT(!base->isOwned());
}
};
static inline HashNumber hash(const Lookup& lookup);
static inline bool match(ReadBarriered<UnownedBaseShape*> key, const Lookup& lookup);
};
static MOZ_ALWAYS_INLINE js::HashNumber
HashId(jsid id)
{
// HashGeneric alone would work, but bits of atom and symbol addresses
// could then be recovered from the hash code. See bug 1330769.
if (MOZ_LIKELY(JSID_IS_ATOM(id)))
return JSID_TO_ATOM(id)->hash();
if (JSID_IS_SYMBOL(id))
return JSID_TO_SYMBOL(id)->hash();
return mozilla::HashGeneric(JSID_BITS(id));
}
template <>
struct DefaultHasher<jsid>
{
typedef jsid Lookup;
static HashNumber hash(jsid id) {
return HashId(id);
}
static bool match(jsid id1, jsid id2) {
return id1 == id2;
}
};
using BaseShapeSet = JS::GCHashSet<ReadBarriered<UnownedBaseShape*>,
StackBaseShape,
SystemAllocPolicy>;
class Shape : public gc::TenuredCell
{
friend class ::JSObject;
friend class ::JSFunction;
friend class NativeObject;
friend class PropertyTree;
friend class TenuringTracer;
friend struct StackBaseShape;
friend struct StackShape;
friend class JS::ubi::Concrete<Shape>;
friend class js::gc::RelocationOverlay;
protected:
GCPtrBaseShape base_;
PreBarrieredId propid_;
enum SlotInfo : uint32_t
{
/* Number of fixed slots in objects with this shape. */
// FIXED_SLOTS_MAX is the biggest count of fixed slots a Shape can store
FIXED_SLOTS_MAX = 0x1f,
FIXED_SLOTS_SHIFT = 27,
FIXED_SLOTS_MASK = uint32_t(FIXED_SLOTS_MAX << FIXED_SLOTS_SHIFT),
/*
* numLinearSearches starts at zero and is incremented initially on
* search() calls. Once numLinearSearches reaches LINEAR_SEARCHES_MAX,
* the table is created on the next search() call. The table can also
* be created when hashifying for dictionary mode.
*/
LINEAR_SEARCHES_MAX = 0x7,
LINEAR_SEARCHES_SHIFT = 24,
LINEAR_SEARCHES_MASK = LINEAR_SEARCHES_MAX << LINEAR_SEARCHES_SHIFT,
/*
* Mask to get the index in object slots for shapes which hasSlot().
* For !hasSlot() shapes in the property tree with a parent, stores the
* parent's slot index (which may be invalid), and invalid for all
* other shapes.
*/
SLOT_MASK = JS_BIT(24) - 1
};
uint32_t slotInfo; /* mask of above info */
uint8_t attrs; /* attributes, see jsapi.h JSPROP_* */
uint8_t flags; /* flags, see below for defines */
GCPtrShape parent; /* parent node, reverse for..in order */
/* kids is valid when !inDictionary(), listp is valid when inDictionary(). */
union {
KidsPointer kids; /* null, single child, or a tagged ptr
to many-kids data structure */
GCPtrShape* listp; /* dictionary list starting at shape_
has a double-indirect back pointer,
either to the next shape's parent if not
last, else to obj->shape_ */
};
template<MaybeAdding Adding = MaybeAdding::NotAdding>
static inline Shape* search(ExclusiveContext* cx, Shape* start, jsid id);
template<MaybeAdding Adding = MaybeAdding::NotAdding>
static inline MOZ_MUST_USE bool search(ExclusiveContext* cx, Shape* start, jsid id,
const AutoKeepShapeTables&,
Shape** pshape, ShapeTable::Entry** pentry);
static inline Shape* searchNoHashify(Shape* start, jsid id);
void removeFromDictionary(NativeObject* obj);
void insertIntoDictionary(GCPtrShape* dictp);
inline void initDictionaryShape(const StackShape& child, uint32_t nfixed,
GCPtrShape* dictp);
/* Replace the base shape of the last shape in a non-dictionary lineage with base. */
static Shape* replaceLastProperty(ExclusiveContext* cx, StackBaseShape& base,
TaggedProto proto, HandleShape shape);
/*
* This function is thread safe if every shape in the lineage of |shape|
* is thread local, which is the case when we clone the entire shape
* lineage in preparation for converting an object to dictionary mode.
*/
static bool hashify(ExclusiveContext* cx, Shape* shape);
void handoffTableTo(Shape* newShape);
void setParent(Shape* p) {
MOZ_ASSERT_IF(p && !p->hasMissingSlot() && !inDictionary(),
p->maybeSlot() <= maybeSlot());
MOZ_ASSERT_IF(p && !inDictionary(),
hasSlot() == (p->maybeSlot() != maybeSlot()));
parent = p;
}
bool ensureOwnBaseShape(ExclusiveContext* cx) {
if (base()->isOwned())
return true;
return makeOwnBaseShape(cx);
}
bool makeOwnBaseShape(ExclusiveContext* cx);
MOZ_ALWAYS_INLINE MOZ_MUST_USE bool maybeCreateTableForLookup(ExclusiveContext* cx);
public:
bool hasTable() const { return base()->hasTable(); }
ShapeTable* maybeTable(const AutoKeepShapeTables& keep) const {
return base()->maybeTable(keep);
}
ShapeTable* maybeTable(const JS::AutoCheckCannotGC& check) const {
return base()->maybeTable(check);
}
template <typename T>
MOZ_MUST_USE ShapeTable* ensureTableForDictionary(ExclusiveContext* cx, const T& nogc) {
MOZ_ASSERT(inDictionary());
if (ShapeTable* table = maybeTable(nogc))
return table;
if (!hashify(cx, this))
return nullptr;
ShapeTable* table = maybeTable(nogc);
MOZ_ASSERT(table);
return table;
}
void addSizeOfExcludingThis(mozilla::MallocSizeOf mallocSizeOf,
JS::ShapeInfo* info) const
{
JS::AutoCheckCannotGC nogc;
if (ShapeTable* table = maybeTable(nogc)) {
if (inDictionary())
info->shapesMallocHeapDictTables += table->sizeOfIncludingThis(mallocSizeOf);
else
info->shapesMallocHeapTreeTables += table->sizeOfIncludingThis(mallocSizeOf);
}
if (!inDictionary() && kids.isHash())
info->shapesMallocHeapTreeKids += kids.toHash()->sizeOfIncludingThis(mallocSizeOf);
}
bool isAccessorShape() const {
MOZ_ASSERT_IF(flags & ACCESSOR_SHAPE, getAllocKind() == gc::AllocKind::ACCESSOR_SHAPE);
return flags & ACCESSOR_SHAPE;
}
AccessorShape& asAccessorShape() const {
MOZ_ASSERT(isAccessorShape());
return *(AccessorShape*)this;
}
const GCPtrShape& previous() const { return parent; }
template <AllowGC allowGC>
class Range {
protected:
friend class Shape;
typename MaybeRooted<Shape*, allowGC>::RootType cursor;
public:
Range(ExclusiveContext* cx, Shape* shape) : cursor(cx, shape) {
JS_STATIC_ASSERT(allowGC == CanGC);
}
explicit Range(Shape* shape) : cursor((ExclusiveContext*) nullptr, shape) {
JS_STATIC_ASSERT(allowGC == NoGC);
}
bool empty() const {
return !cursor || cursor->isEmptyShape();
}
Shape& front() const {
MOZ_ASSERT(!empty());
return *cursor;
}
void popFront() {
MOZ_ASSERT(!empty());
cursor = cursor->parent;
}
};
const Class* getObjectClass() const {
return base()->clasp_;
}
static Shape* setObjectFlags(ExclusiveContext* cx,
BaseShape::Flag flag, TaggedProto proto, Shape* last);
uint32_t getObjectFlags() const { return base()->getObjectFlags(); }
bool hasAllObjectFlags(BaseShape::Flag flags) const {
MOZ_ASSERT(flags);
MOZ_ASSERT(!(flags & ~BaseShape::OBJECT_FLAG_MASK));
return (base()->flags & flags) == flags;
}
protected:
/*
* Implementation-private bits stored in shape->flags. See public: enum {}
* flags further below, which were allocated FCFS over time, so interleave
* with these bits.
*/
enum {
/* Property stored in per-object dictionary, not shared property tree. */
IN_DICTIONARY = 0x01,
/*
* Slotful property was stored to more than once. This is used as a
* hint for type inference.
*/
OVERWRITTEN = 0x02,
/*
* This shape is an AccessorShape, a fat Shape that can store
* getter/setter information.
*/
ACCESSOR_SHAPE = 0x04,
/* Flags used to speed up isBigEnoughForAShapeTable(). */
HAS_CACHED_BIG_ENOUGH_FOR_SHAPE_TABLE = 0x08,
CACHED_BIG_ENOUGH_FOR_SHAPE_TABLE = 0x10,
};
/* Get a shape identical to this one, without parent/kids information. */
inline Shape(const StackShape& other, uint32_t nfixed);
/* Used by EmptyShape (see jsscopeinlines.h). */
inline Shape(UnownedBaseShape* base, uint32_t nfixed);
/* Copy constructor disabled, to avoid misuse of the above form. */
Shape(const Shape& other) = delete;
/* Allocate a new shape based on the given StackShape. */
static inline Shape* new_(ExclusiveContext* cx, Handle<StackShape> other, uint32_t nfixed);
/*
* Whether this shape has a valid slot value. This may be true even if
* !hasSlot() (see SlotInfo comment above), and may be false even if
* hasSlot() if the shape is being constructed and has not had a slot
* assigned yet. After construction, hasSlot() implies !hasMissingSlot().
*/
bool hasMissingSlot() const { return maybeSlot() == SHAPE_INVALID_SLOT; }
public:
bool inDictionary() const {
return (flags & IN_DICTIONARY) != 0;
}
inline GetterOp getter() const;
bool hasDefaultGetter() const { return !getter(); }
GetterOp getterOp() const { MOZ_ASSERT(!hasGetterValue()); return getter(); }
inline JSObject* getterObject() const;
bool hasGetterObject() const { return hasGetterValue() && getterObject(); }
// Per ES5, decode null getterObj as the undefined value, which encodes as null.
Value getterValue() const {
MOZ_ASSERT(hasGetterValue());
if (JSObject* getterObj = getterObject())
return ObjectValue(*getterObj);
return UndefinedValue();
}
Value getterOrUndefined() const {
return hasGetterValue() ? getterValue() : UndefinedValue();
}
inline SetterOp setter() const;
bool hasDefaultSetter() const { return !setter(); }
SetterOp setterOp() const { MOZ_ASSERT(!hasSetterValue()); return setter(); }
inline JSObject* setterObject() const;
bool hasSetterObject() const { return hasSetterValue() && setterObject(); }
// Per ES5, decode null setterObj as the undefined value, which encodes as null.
Value setterValue() const {
MOZ_ASSERT(hasSetterValue());
if (JSObject* setterObj = setterObject())
return ObjectValue(*setterObj);
return UndefinedValue();
}
Value setterOrUndefined() const {
return hasSetterValue() ? setterValue() : UndefinedValue();
}
void setOverwritten() {
flags |= OVERWRITTEN;
}
bool hadOverwrite() const {
return flags & OVERWRITTEN;
}
void update(GetterOp getter, SetterOp setter, uint8_t attrs);
bool matches(const Shape* other) const {
return propid_.get() == other->propid_.get() &&
matchesParamsAfterId(other->base(), other->maybeSlot(), other->attrs, other->flags,
other->getter(), other->setter());
}
inline bool matches(const StackShape& other) const;
bool matchesParamsAfterId(BaseShape* base, uint32_t aslot, unsigned aattrs, unsigned aflags,
GetterOp rawGetter, SetterOp rawSetter) const
{
return base->unowned() == this->base()->unowned() &&
maybeSlot() == aslot &&
attrs == aattrs &&
getter() == rawGetter &&
setter() == rawSetter;
}
BaseShape* base() const { return base_.get(); }
bool hasSlot() const {
return (attrs & JSPROP_SHARED) == 0;
}
uint32_t slot() const { MOZ_ASSERT(hasSlot() && !hasMissingSlot()); return maybeSlot(); }
uint32_t maybeSlot() const {
return slotInfo & SLOT_MASK;
}
bool isEmptyShape() const {
MOZ_ASSERT_IF(JSID_IS_EMPTY(propid_), hasMissingSlot());
return JSID_IS_EMPTY(propid_);
}
uint32_t slotSpan(const Class* clasp) const {
MOZ_ASSERT(!inDictionary());
uint32_t free = JSSLOT_FREE(clasp);
return hasMissingSlot() ? free : Max(free, maybeSlot() + 1);
}
uint32_t slotSpan() const {
return slotSpan(getObjectClass());
}
void setSlot(uint32_t slot) {
MOZ_ASSERT(slot <= SHAPE_INVALID_SLOT);
slotInfo = slotInfo & ~Shape::SLOT_MASK;
slotInfo = slotInfo | slot;
}
uint32_t numFixedSlots() const {
return slotInfo >> FIXED_SLOTS_SHIFT;
}
void setNumFixedSlots(uint32_t nfixed) {
MOZ_ASSERT(nfixed < FIXED_SLOTS_MAX);
slotInfo = slotInfo & ~FIXED_SLOTS_MASK;
slotInfo = slotInfo | (nfixed << FIXED_SLOTS_SHIFT);
}
uint32_t numLinearSearches() const {
return (slotInfo & LINEAR_SEARCHES_MASK) >> LINEAR_SEARCHES_SHIFT;
}
void incrementNumLinearSearches() {
uint32_t count = numLinearSearches();
MOZ_ASSERT(count < LINEAR_SEARCHES_MAX);
slotInfo = slotInfo & ~LINEAR_SEARCHES_MASK;
slotInfo = slotInfo | ((count + 1) << LINEAR_SEARCHES_SHIFT);
}
const PreBarrieredId& propid() const {
MOZ_ASSERT(!isEmptyShape());
MOZ_ASSERT(!JSID_IS_VOID(propid_));
return propid_;
}
PreBarrieredId& propidRef() { MOZ_ASSERT(!JSID_IS_VOID(propid_)); return propid_; }
jsid propidRaw() const {
// Return the actual jsid, not an internal reference.
return propid();
}
uint8_t attributes() const { return attrs; }
bool configurable() const { return (attrs & JSPROP_PERMANENT) == 0; }
bool enumerable() const { return (attrs & JSPROP_ENUMERATE) != 0; }
bool writable() const {
return (attrs & JSPROP_READONLY) == 0;
}
bool hasGetterValue() const { return attrs & JSPROP_GETTER; }
bool hasSetterValue() const { return attrs & JSPROP_SETTER; }
bool isDataDescriptor() const {
return (attrs & (JSPROP_SETTER | JSPROP_GETTER)) == 0;
}
bool isAccessorDescriptor() const {
return (attrs & (JSPROP_SETTER | JSPROP_GETTER)) != 0;
}
bool hasShadowable() const { return attrs & JSPROP_SHADOWABLE; }
uint32_t entryCount() {
JS::AutoCheckCannotGC nogc;
if (ShapeTable* table = maybeTable(nogc))
return table->entryCount();
uint32_t count = 0;
for (Shape::Range<NoGC> r(this); !r.empty(); r.popFront())
++count;
return count;
}
private:
bool isBigEnoughForAShapeTableSlow() {
uint32_t count = 0;
for (Shape::Range<NoGC> r(this); !r.empty(); r.popFront()) {
++count;
if (count >= ShapeTable::MIN_ENTRIES)
return true;
}
return false;
}
void clearCachedBigEnoughForShapeTable() {
flags &= ~(HAS_CACHED_BIG_ENOUGH_FOR_SHAPE_TABLE | CACHED_BIG_ENOUGH_FOR_SHAPE_TABLE);
}
public:
bool isBigEnoughForAShapeTable() {
MOZ_ASSERT(!hasTable());
// isBigEnoughForAShapeTableSlow is pretty inefficient so we only call
// it once and cache the result.
if (flags & HAS_CACHED_BIG_ENOUGH_FOR_SHAPE_TABLE) {
bool res = flags & CACHED_BIG_ENOUGH_FOR_SHAPE_TABLE;
MOZ_ASSERT(res == isBigEnoughForAShapeTableSlow());
return res;
}
MOZ_ASSERT(!(flags & CACHED_BIG_ENOUGH_FOR_SHAPE_TABLE));
bool res = isBigEnoughForAShapeTableSlow();
if (res)
flags |= CACHED_BIG_ENOUGH_FOR_SHAPE_TABLE;
flags |= HAS_CACHED_BIG_ENOUGH_FOR_SHAPE_TABLE;
return res;
}
#ifdef DEBUG
void dump(FILE* fp) const;
void dumpSubtree(int level, FILE* fp) const;
#endif
void sweep();
void finalize(FreeOp* fop);
void removeChild(Shape* child);
static const JS::TraceKind TraceKind = JS::TraceKind::Shape;
void traceChildren(JSTracer* trc);
inline Shape* search(ExclusiveContext* cx, jsid id);
MOZ_ALWAYS_INLINE Shape* searchLinear(jsid id);
void fixupAfterMovingGC();
void fixupGetterSetterForBarrier(JSTracer* trc);
void updateBaseShapeAfterMovingGC();
/* For JIT usage */
static inline size_t offsetOfBase() { return offsetof(Shape, base_); }
static inline size_t offsetOfSlotInfo() { return offsetof(Shape, slotInfo); }
static inline uint32_t fixedSlotsMask() { return FIXED_SLOTS_MASK; }
private:
void fixupDictionaryShapeAfterMovingGC();
void fixupShapeTreeAfterMovingGC();
static void staticAsserts() {
JS_STATIC_ASSERT(offsetof(Shape, base_) == offsetof(js::shadow::Shape, base));
JS_STATIC_ASSERT(offsetof(Shape, slotInfo) == offsetof(js::shadow::Shape, slotInfo));
JS_STATIC_ASSERT(FIXED_SLOTS_SHIFT == js::shadow::Shape::FIXED_SLOTS_SHIFT);
}
};
/* Fat Shape used for accessor properties. */
class AccessorShape : public Shape
{
friend class Shape;
friend class NativeObject;
union {
GetterOp rawGetter; /* getter hook for shape */
JSObject* getterObj; /* user-defined callable "get" object or
null if shape->hasGetterValue() */
};
union {
SetterOp rawSetter; /* setter hook for shape */
JSObject* setterObj; /* user-defined callable "set" object or
null if shape->hasSetterValue() */
};
public:
/* Get a shape identical to this one, without parent/kids information. */
inline AccessorShape(const StackShape& other, uint32_t nfixed);
};
inline
StackBaseShape::StackBaseShape(Shape* shape)
: flags(shape->getObjectFlags()),
clasp(shape->getObjectClass())
{}
class MOZ_RAII AutoRooterGetterSetter
{
class Inner final : private JS::CustomAutoRooter
{
public:
inline Inner(ExclusiveContext* cx, uint8_t attrs, GetterOp* pgetter_, SetterOp* psetter_);
private:
virtual void trace(JSTracer* trc);
uint8_t attrs;
GetterOp* pgetter;
SetterOp* psetter;
};
public:
inline AutoRooterGetterSetter(ExclusiveContext* cx, uint8_t attrs,
GetterOp* pgetter, SetterOp* psetter
MOZ_GUARD_OBJECT_NOTIFIER_PARAM);
inline AutoRooterGetterSetter(ExclusiveContext* cx, uint8_t attrs,
JSNative* pgetter, JSNative* psetter
MOZ_GUARD_OBJECT_NOTIFIER_PARAM);
private:
mozilla::Maybe<Inner> inner;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
struct EmptyShape : public js::Shape
{
EmptyShape(UnownedBaseShape* base, uint32_t nfixed)
: js::Shape(base, nfixed)
{ }
static Shape* new_(ExclusiveContext* cx, Handle<UnownedBaseShape*> base, uint32_t nfixed);
/*
* Lookup an initial shape matching the given parameters, creating an empty
* shape if none was found.
*/
static Shape* getInitialShape(ExclusiveContext* cx, const Class* clasp,
TaggedProto proto, size_t nfixed, uint32_t objectFlags = 0);
static Shape* getInitialShape(ExclusiveContext* cx, const Class* clasp,
TaggedProto proto, gc::AllocKind kind, uint32_t objectFlags = 0);
/*
* Reinsert an alternate initial shape, to be returned by future
* getInitialShape calls, until the new shape becomes unreachable in a GC
* and the table entry is purged.
*/
static void insertInitialShape(ExclusiveContext* cx, HandleShape shape, HandleObject proto);
/*
* Some object subclasses are allocated with a built-in set of properties.
* The first time such an object is created, these built-in properties must
* be set manually, to compute an initial shape. Afterward, that initial
* shape can be reused for newly-created objects that use the subclass's
* standard prototype. This method should be used in a post-allocation
* init method, to ensure that objects of such subclasses compute and cache
* the initial shape, if it hasn't already been computed.
*/
template<class ObjectSubclass>
static inline bool
ensureInitialCustomShape(ExclusiveContext* cx, Handle<ObjectSubclass*> obj);
};
// InitialShapeProto stores either:
//
// * A TaggedProto (or ReadBarriered<TaggedProto>).
//
// * A JSProtoKey. This is used instead of the TaggedProto if the proto is one
// of the global's builtin prototypes. For instance, if the proto is the
// initial Object.prototype, we use key_ = JSProto_Object, proto_ = nullptr.
//
// Using the JSProtoKey here is an optimization that lets us share more shapes
// across compartments within a zone.
template <typename PtrType>
class InitialShapeProto
{
template <typename T> friend class InitialShapeProto;
JSProtoKey key_;
PtrType proto_;
public:
InitialShapeProto()
: key_(JSProto_LIMIT), proto_()
{}
InitialShapeProto(JSProtoKey key, TaggedProto proto)
: key_(key), proto_(proto)
{}
template <typename T>
explicit InitialShapeProto(const InitialShapeProto<T>& other)
: key_(other.key()), proto_(other.proto_)
{}
explicit InitialShapeProto(TaggedProto proto)
: key_(JSProto_LIMIT), proto_(proto)
{}
explicit InitialShapeProto(JSProtoKey key)
: key_(key), proto_(nullptr)
{
MOZ_ASSERT(key < JSProto_LIMIT);
}
HashNumber hashCode() const {
return proto_.hashCode() ^ HashNumber(key_);
}
template <typename T>
bool match(const InitialShapeProto<T>& other) const {
return key_ == other.key_ &&
proto_.uniqueId() == other.proto_.unbarrieredGet().uniqueId();
}
JSProtoKey key() const {
return key_;
}
const PtrType& proto() const {
return proto_;
}
void setProto(TaggedProto proto) {
proto_ = proto;
}
};
/*
* Entries for the per-zone initialShapes set indexing initial shapes for
* objects in the zone and the associated types.
*/
struct InitialShapeEntry
{
/*
* Initial shape to give to the object. This is an empty shape, except for
* certain classes (e.g. String, RegExp) which may add certain baked-in
* properties.
*/
ReadBarriered<Shape*> shape;
/*
* Matching prototype for the entry. The shape of an object determines its
* prototype, but the prototype cannot be determined from the shape itself.
*/
using ShapeProto = InitialShapeProto<ReadBarriered<TaggedProto>>;
ShapeProto proto;
/* State used to determine a match on an initial shape. */
struct Lookup {
using ShapeProto = InitialShapeProto<TaggedProto>;
const Class* clasp;
ShapeProto proto;
uint32_t nfixed;
uint32_t baseFlags;
Lookup(const Class* clasp, ShapeProto proto, uint32_t nfixed, uint32_t baseFlags)
: clasp(clasp), proto(proto), nfixed(nfixed), baseFlags(baseFlags)
{}
};
inline InitialShapeEntry();
inline InitialShapeEntry(Shape* shape, const Lookup::ShapeProto& proto);
static inline HashNumber hash(const Lookup& lookup);
static inline bool match(const InitialShapeEntry& key, const Lookup& lookup);
static void rekey(InitialShapeEntry& k, const InitialShapeEntry& newKey) { k = newKey; }
bool needsSweep() {
Shape* ushape = shape.unbarrieredGet();
JSObject* protoObj = proto.proto().raw();
return (gc::IsAboutToBeFinalizedUnbarriered(&ushape) ||
(proto.proto().isObject() && gc::IsAboutToBeFinalizedUnbarriered(&protoObj)));
}
};
using InitialShapeSet = JS::GCHashSet<InitialShapeEntry, InitialShapeEntry, SystemAllocPolicy>;
struct StackShape
{
/* For performance, StackShape only roots when absolutely necessary. */
UnownedBaseShape* base;
jsid propid;
GetterOp rawGetter;
SetterOp rawSetter;
uint32_t slot_;
uint8_t attrs;
uint8_t flags;
explicit StackShape(UnownedBaseShape* base, jsid propid, uint32_t slot,
unsigned attrs, unsigned flags)
: base(base),
propid(propid),
rawGetter(nullptr),
rawSetter(nullptr),
slot_(slot),
attrs(uint8_t(attrs)),
flags(uint8_t(flags))
{
MOZ_ASSERT(base);
MOZ_ASSERT(!JSID_IS_VOID(propid));
MOZ_ASSERT(slot <= SHAPE_INVALID_SLOT);
MOZ_ASSERT_IF(attrs & (JSPROP_GETTER | JSPROP_SETTER), attrs & JSPROP_SHARED);
}
explicit StackShape(Shape* shape)
: base(shape->base()->unowned()),
propid(shape->propidRef()),
rawGetter(shape->getter()),
rawSetter(shape->setter()),
slot_(shape->maybeSlot()),
attrs(shape->attrs),
flags(shape->flags)
{}
void updateGetterSetter(GetterOp rawGetter, SetterOp rawSetter) {
if (rawGetter || rawSetter || (attrs & (JSPROP_GETTER|JSPROP_SETTER)))
flags |= Shape::ACCESSOR_SHAPE;
else
flags &= ~Shape::ACCESSOR_SHAPE;
this->rawGetter = rawGetter;
this->rawSetter = rawSetter;
}
bool hasSlot() const { return (attrs & JSPROP_SHARED) == 0; }
bool hasMissingSlot() const { return maybeSlot() == SHAPE_INVALID_SLOT; }
uint32_t slot() const { MOZ_ASSERT(hasSlot() && !hasMissingSlot()); return slot_; }
uint32_t maybeSlot() const { return slot_; }
uint32_t slotSpan() const {
uint32_t free = JSSLOT_FREE(base->clasp_);
return hasMissingSlot() ? free : (maybeSlot() + 1);
}
void setSlot(uint32_t slot) {
MOZ_ASSERT(slot <= SHAPE_INVALID_SLOT);
slot_ = slot;
}
bool isAccessorShape() const {
return flags & Shape::ACCESSOR_SHAPE;
}
HashNumber hash() const {
HashNumber hash = uintptr_t(base);
/* Accumulate from least to most random so the low bits are most random. */
hash = mozilla::RotateLeft(hash, 4) ^ attrs;
hash = mozilla::RotateLeft(hash, 4) ^ slot_;
hash = mozilla::RotateLeft(hash, 4) ^ HashId(propid);
hash = mozilla::RotateLeft(hash, 4) ^ uintptr_t(rawGetter);
hash = mozilla::RotateLeft(hash, 4) ^ uintptr_t(rawSetter);
return hash;
}
// Traceable implementation.
static void trace(StackShape* stackShape, JSTracer* trc) { stackShape->trace(trc); }
void trace(JSTracer* trc);
};
template <typename Outer>
class StackShapeOperations {
const StackShape& ss() const { return static_cast<const Outer*>(this)->get(); }
public:
bool hasSlot() const { return ss().hasSlot(); }
bool hasMissingSlot() const { return ss().hasMissingSlot(); }
uint32_t slot() const { return ss().slot(); }
uint32_t maybeSlot() const { return ss().maybeSlot(); }
uint32_t slotSpan() const { return ss().slotSpan(); }
bool isAccessorShape() const { return ss().isAccessorShape(); }
uint8_t attrs() const { return ss().attrs; }
};
template <typename Outer>
class MutableStackShapeOperations : public StackShapeOperations<Outer> {
StackShape& ss() { return static_cast<Outer*>(this)->get(); }
public:
void updateGetterSetter(GetterOp rawGetter, SetterOp rawSetter) {
ss().updateGetterSetter(rawGetter, rawSetter);
}
void setSlot(uint32_t slot) { ss().setSlot(slot); }
void setBase(UnownedBaseShape* base) { ss().base = base; }
void setAttrs(uint8_t attrs) { ss().attrs = attrs; }
};
template <>
class RootedBase<StackShape> : public MutableStackShapeOperations<JS::Rooted<StackShape>>
{};
template <>
class HandleBase<StackShape> : public StackShapeOperations<JS::Handle<StackShape>>
{};
template <>
class MutableHandleBase<StackShape>
: public MutableStackShapeOperations<JS::MutableHandle<StackShape>>
{};
inline
Shape::Shape(const StackShape& other, uint32_t nfixed)
: base_(other.base),
propid_(other.propid),
slotInfo(other.maybeSlot() | (nfixed << FIXED_SLOTS_SHIFT)),
attrs(other.attrs),
flags(other.flags),
parent(nullptr)
{
#ifdef DEBUG
gc::AllocKind allocKind = getAllocKind();
MOZ_ASSERT_IF(other.isAccessorShape(), allocKind == gc::AllocKind::ACCESSOR_SHAPE);
MOZ_ASSERT_IF(allocKind == gc::AllocKind::SHAPE, !other.isAccessorShape());
#endif
MOZ_ASSERT_IF(attrs & (JSPROP_GETTER | JSPROP_SETTER), attrs & JSPROP_SHARED);
kids.setNull();
}
// This class is used to add a post barrier on the AccessorShape's getter/setter
// objects. It updates the pointers and the shape's entry in the parent's
// KidsHash table.
class ShapeGetterSetterRef : public gc::BufferableRef
{
AccessorShape* shape_;
public:
explicit ShapeGetterSetterRef(AccessorShape* shape) : shape_(shape) {}
void trace(JSTracer* trc) override { shape_->fixupGetterSetterForBarrier(trc); }
};
static inline void
GetterSetterWriteBarrierPost(AccessorShape* shape)
{
MOZ_ASSERT(shape);
if (shape->hasGetterObject()) {
gc::StoreBuffer* sb = reinterpret_cast<gc::Cell*>(shape->getterObject())->storeBuffer();
if (sb) {
sb->putGeneric(ShapeGetterSetterRef(shape));
return;
}
}
if (shape->hasSetterObject()) {
gc::StoreBuffer* sb = reinterpret_cast<gc::Cell*>(shape->setterObject())->storeBuffer();
if (sb) {
sb->putGeneric(ShapeGetterSetterRef(shape));
return;
}
}
}
inline
AccessorShape::AccessorShape(const StackShape& other, uint32_t nfixed)
: Shape(other, nfixed),
rawGetter(other.rawGetter),
rawSetter(other.rawSetter)
{
MOZ_ASSERT(getAllocKind() == gc::AllocKind::ACCESSOR_SHAPE);
GetterSetterWriteBarrierPost(this);
}
inline
Shape::Shape(UnownedBaseShape* base, uint32_t nfixed)
: base_(base),
propid_(JSID_EMPTY),
slotInfo(SHAPE_INVALID_SLOT | (nfixed << FIXED_SLOTS_SHIFT)),
attrs(JSPROP_SHARED),
flags(0),
parent(nullptr)
{
MOZ_ASSERT(base);
kids.setNull();
}
inline GetterOp
Shape::getter() const
{
return isAccessorShape() ? asAccessorShape().rawGetter : nullptr;
}
inline SetterOp
Shape::setter() const
{
return isAccessorShape() ? asAccessorShape().rawSetter : nullptr;
}
inline JSObject*
Shape::getterObject() const
{
MOZ_ASSERT(hasGetterValue());
return asAccessorShape().getterObj;
}
inline JSObject*
Shape::setterObject() const
{
MOZ_ASSERT(hasSetterValue());
return asAccessorShape().setterObj;
}
inline void
Shape::initDictionaryShape(const StackShape& child, uint32_t nfixed, GCPtrShape* dictp)
{
if (child.isAccessorShape())
new (this) AccessorShape(child, nfixed);
else
new (this) Shape(child, nfixed);
this->flags |= IN_DICTIONARY;
this->listp = nullptr;
if (dictp)
insertIntoDictionary(dictp);
}
inline Shape*
Shape::searchLinear(jsid id)
{
for (Shape* shape = this; shape; ) {
if (shape->propidRef() == id)
return shape;
shape = shape->parent;
}
return nullptr;
}
/*
* Keep this function in sync with search. It neither hashifies the start
* shape nor increments linear search count.
*/
inline Shape*
Shape::searchNoHashify(Shape* start, jsid id)
{
/*
* If we have a table, search in the shape table, else do a linear
* search. We never hashify into a table in parallel.
*/
JS::AutoCheckCannotGC nogc;
if (ShapeTable* table = start->maybeTable(nogc)) {
ShapeTable::Entry& entry = table->search<MaybeAdding::NotAdding>(id, nogc);
return entry.shape();
}
return start->searchLinear(id);
}
inline bool
Shape::matches(const StackShape& other) const
{
return propid_.get() == other.propid &&
matchesParamsAfterId(other.base, other.slot_, other.attrs, other.flags,
other.rawGetter, other.rawSetter);
}
// Property lookup hooks on objects are required to return a non-nullptr shape
// to signify that the property has been found. For cases where the property is
// not actually represented by a Shape, use a dummy value. This includes all
// properties of non-native objects, and dense elements for native objects.
// Use separate APIs for these two cases.
template <AllowGC allowGC>
static inline void
MarkNonNativePropertyFound(typename MaybeRooted<Shape*, allowGC>::MutableHandleType propp)
{
propp.set(reinterpret_cast<Shape*>(1));
}
template <AllowGC allowGC>
static inline void
MarkDenseOrTypedArrayElementFound(typename MaybeRooted<Shape*, allowGC>::MutableHandleType propp)
{
propp.set(reinterpret_cast<Shape*>(1));
}
static inline bool
IsImplicitDenseOrTypedArrayElement(Shape* prop)
{
return prop == reinterpret_cast<Shape*>(1);
}
static inline bool
IsImplicitNonNativeProperty(Shape* prop)
{
return prop == reinterpret_cast<Shape*>(1);
}
Shape*
ReshapeForAllocKind(JSContext* cx, Shape* shape, TaggedProto proto,
gc::AllocKind allocKind);
} // namespace js
#ifdef _MSC_VER
#pragma warning(pop)
#pragma warning(pop)
#endif
// JS::ubi::Nodes can point to Shapes and BaseShapes; they're js::gc::Cell
// instances that occupy a compartment.
namespace JS {
namespace ubi {
template<>
class Concrete<js::Shape> : TracerConcrete<js::Shape> {
protected:
explicit Concrete(js::Shape *ptr) : TracerConcrete<js::Shape>(ptr) { }
public:
static void construct(void *storage, js::Shape *ptr) { new (storage) Concrete(ptr); }
Size size(mozilla::MallocSizeOf mallocSizeOf) const override;
const char16_t* typeName() const override { return concreteTypeName; }
static const char16_t concreteTypeName[];
};
template<>
class Concrete<js::BaseShape> : TracerConcrete<js::BaseShape> {
protected:
explicit Concrete(js::BaseShape *ptr) : TracerConcrete<js::BaseShape>(ptr) { }
public:
static void construct(void *storage, js::BaseShape *ptr) { new (storage) Concrete(ptr); }
Size size(mozilla::MallocSizeOf mallocSizeOf) const override;
const char16_t* typeName() const override { return concreteTypeName; }
static const char16_t concreteTypeName[];
};
} // namespace ubi
} // namespace JS
#endif /* vm_Shape_h */
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