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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
 * vim: set ts=8 sts=4 et sw=4 tw=99:
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef jit_arm_Architecture_arm_h
#define jit_arm_Architecture_arm_h

#include "mozilla/MathAlgorithms.h"

#include <limits.h>
#include <stdint.h>

#include "js/Utility.h"

// GCC versions 4.6 and above define __ARM_PCS_VFP to denote a hard-float
// ABI target. The iOS toolchain doesn't define anything specific here,
// but iOS always supports VFP.
#ifdef__ARM_PCS_VFP
#define JS_CODEGEN_ARM_HARDFP
#endif

namespace js {
namespace jit {

// In bytes: slots needed for potential memory->memory move spills.
//   +8 for cycles
//   +4 for gpr spills
//   +8 for double spills
static const uint32_t ION_FRAME_SLACK_SIZE   = 20;

// These offsets are specific to nunboxing, and capture offsets into the
// components of a js::Value.
static const int32_t NUNBOX32_TYPE_OFFSET    = 4;
static const int32_t NUNBOX32_PAYLOAD_OFFSET = 0;

static const uint32_t ShadowStackSpace = 0;

// How far forward/back can a jump go? Provide a generous buffer for thunks.
static const uint32_t JumpImmediateRange = 25 * 1024 * 1024;

////
// These offsets are related to bailouts.
////

// Size of each bailout table entry. On arm, this is presently a single call
// (which is wrong!). The call clobbers lr.
// For now, I've dealt with this by ensuring that we never allocate to lr. It
// should probably be 8 bytes, a mov of an immediate into r12 (not allocated
// presently, or ever) followed by a branch to the apropriate code.
static const uint32_t BAILOUT_TABLE_ENTRY_SIZE    = 4;

class Registers
{
  public:
    enum RegisterID {
        r0 = 0,
        r1,
        r2,
        r3,
        S0 = r3,
        r4,
        r5,
        r6,
        r7,
        r8,
        S1 = r8,
        r9,
        r10,
        r11,
        r12,
        ip = r12,
        r13,
        sp = r13,
        r14,
        lr = r14,
        r15,
        pc = r15,
        invalid_reg
    };
    typedef uint8_t Code;
    typedef RegisterID Encoding;

    // Content spilled during bailouts.
    union RegisterContent {
        uintptr_t r;
    };

    static const char* GetName(Code code) {
        MOZ_ASSERT(code < Total);
        static const char * const Names[] = { "r0", "r1", "r2", "r3", "r4", "r5", "r6", "r7",
                                              "r8", "r9", "r10", "r11", "r12", "sp", "r14", "pc"};
        return Names[code];
    }
    static const char* GetName(Encoding i) {
        return GetName(Code(i));
    }

    static Code FromName(const char* name);

    static const Encoding StackPointer = sp;
    static const Encoding Invalid = invalid_reg;

    static const uint32_t Total = 16;
    static const uint32_t Allocatable = 13;

    typedef uint32_t SetType;

    static const SetType AllMask = (1 << Total) - 1;
    static const SetType ArgRegMask = (1 << r0) | (1 << r1) | (1 << r2) | (1 << r3);

    static const SetType VolatileMask =
        (1 << r0) |
        (1 << r1) |
        (1 << Registers::r2) |
        (1 << Registers::r3);

    static const SetType NonVolatileMask =
        (1 << Registers::r4) |
        (1 << Registers::r5) |
        (1 << Registers::r6) |
        (1 << Registers::r7) |
        (1 << Registers::r8) |
        (1 << Registers::r9) |
        (1 << Registers::r10) |
        (1 << Registers::r11) |
        (1 << Registers::r12) |
        (1 << Registers::r14);

    static const SetType WrapperMask =
        VolatileMask |         // = arguments
        (1 << Registers::r4) | // = outReg
        (1 << Registers::r5);  // = argBase

    static const SetType SingleByteRegs =
        VolatileMask | NonVolatileMask;

    static const SetType NonAllocatableMask =
        (1 << Registers::sp) |
        (1 << Registers::r12) | // r12 = ip = scratch
        (1 << Registers::lr) |
        (1 << Registers::pc);

    // Registers that can be allocated without being saved, generally.
    static const SetType TempMask = VolatileMask & ~NonAllocatableMask;

    // Registers returned from a JS -> JS call.
    static const SetType JSCallMask =
        (1 << Registers::r2) |
        (1 << Registers::r3);

    // Registers returned from a JS -> C call.
    static const SetType CallMask =
        (1 << Registers::r0) |
        (1 << Registers::r1);  // Used for double-size returns.

    static const SetType AllocatableMask = AllMask & ~NonAllocatableMask;

    static uint32_t SetSize(SetType x) {
        static_assert(sizeof(SetType) == 4, "SetType must be 32 bits");
        return mozilla::CountPopulation32(x);
    }
    static uint32_t FirstBit(SetType x) {
        return mozilla::CountTrailingZeroes32(x);
    }
    static uint32_t LastBit(SetType x) {
        return 31 - mozilla::CountLeadingZeroes32(x);
    }
};

// Smallest integer type that can hold a register bitmask.
typedef uint16_t PackedRegisterMask;
typedef uint16_t PackedRegisterMask;

class FloatRegisters
{
  public:
    enum FPRegisterID {
        s0,
        s1,
        s2,
        s3,
        s4,
        s5,
        s6,
        s7,
        s8,
        s9,
        s10,
        s11,
        s12,
        s13,
        s14,
        s15,
        s16,
        s17,
        s18,
        s19,
        s20,
        s21,
        s22,
        s23,
        s24,
        s25,
        s26,
        s27,
        s28,
        s29,
        s30,
        s31,
        d0,
        d1,
        d2,
        d3,
        d4,
        d5,
        d6,
        d7,
        d8,
        d9,
        d10,
        d11,
        d12,
        d13,
        d14,
        d15,
        d16,
        d17,
        d18,
        d19,
        d20,
        d21,
        d22,
        d23,
        d24,
        d25,
        d26,
        d27,
        d28,
        d29,
        d30,
        d31,
        invalid_freg
    };

    typedef uint32_t Code;
    typedef FPRegisterID Encoding;

    // Content spilled during bailouts.
    union RegisterContent {
        double d;
    };

    static const char* GetDoubleName(Encoding code) {
        static const char * const Names[] = { "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7",
                                              "d8", "d9", "d10", "d11", "d12", "d13", "d14", "d15",
                                              "d16", "d17", "d18", "d19", "d20", "d21", "d22", "d23",
                                              "d24", "d25", "d26", "d27", "d28", "d29", "d30", "d31"};
        return Names[code];
    }
    static const char* GetSingleName(Encoding code) {
        static const char * const Names[] = { "s0", "s1", "s2", "s3", "s4", "s5", "s6", "s7",
                                              "s8", "s9", "s10", "s11", "s12", "s13", "s14", "s15",
                                              "s16", "s17", "s18", "s19", "s20", "s21", "s22", "s23",
                                              "s24", "s25", "s26", "s27", "s28", "s29", "s30", "s31"};
        return Names[code];
    }

    static Code FromName(const char* name);

    static const Encoding Invalid = invalid_freg;
    static const uint32_t Total = 48;
    static const uint32_t TotalDouble = 16;
    static const uint32_t TotalSingle = 32;
    static const uint32_t Allocatable = 45;
    // There are only 32 places that we can put values.
    static const uint32_t TotalPhys = 32;
    static uint32_t ActualTotalPhys();

    typedef uint64_t SetType;
    static const SetType AllSingleMask = (1ull << TotalSingle) - 1;
    static const SetType AllDoubleMask = ((1ull << TotalDouble) - 1) << TotalSingle;
    static const SetType AllMask = AllDoubleMask | AllSingleMask;

    // d15 is the ScratchFloatReg.
    static const SetType NonVolatileDoubleMask =
         ((1ULL << d8) |
          (1ULL << d9) |
          (1ULL << d10) |
          (1ULL << d11) |
          (1ULL << d12) |
          (1ULL << d13) |
          (1ULL << d14));
    // s30 and s31 alias d15.
    static const SetType NonVolatileMask =
        (NonVolatileDoubleMask |
         ((1 << s16) |
          (1 << s17) |
          (1 << s18) |
          (1 << s19) |
          (1 << s20) |
          (1 << s21) |
          (1 << s22) |
          (1 << s23) |
          (1 << s24) |
          (1 << s25) |
          (1 << s26) |
          (1 << s27) |
          (1 << s28) |
          (1 << s29) |
          (1 << s30)));

    static const SetType VolatileMask = AllMask & ~NonVolatileMask;
    static const SetType VolatileDoubleMask = AllDoubleMask & ~NonVolatileDoubleMask;

    static const SetType WrapperMask = VolatileMask;

    // d15 is the ARM scratch float register.
    // s30 and s31 alias d15.
    static const SetType NonAllocatableMask = ((1ULL << d15)) |
                                               (1ULL << s30) |
                                               (1ULL << s31);

    // Registers that can be allocated without being saved, generally.
    static const SetType TempMask = VolatileMask & ~NonAllocatableMask;

    static const SetType AllocatableMask = AllMask & ~NonAllocatableMask;
};

template <typename T>
class TypedRegisterSet;

class VFPRegister
{
  public:
    // What type of data is being stored in this register? UInt / Int are
    // specifically for vcvt, where we need to know how the data is supposed to
    // be converted.
    enum RegType {
        Single = 0x0,
        Double = 0x1,
        UInt   = 0x2,
        Int    = 0x3
    };

    typedef FloatRegisters Codes;
    typedef Codes::Code Code;
    typedef Codes::Encoding Encoding;

  protected:
    RegType kind : 2;
    // ARM doesn't have more than 32 registers. Don't take more bits than we'll
    // need. Presently, we don't have plans to address the upper and lower
    // halves of the double registers seprately, so 5 bits should suffice. If we
    // do decide to address them seprately (vmov, I'm looking at you), we will
    // likely specify it as a separate field.
  public:
    uint32_t code_ : 5;
  protected:
    bool _isInvalid : 1;
    bool _isMissing : 1;

  public:
    constexpr VFPRegister(uint32_t r, RegType k)
      : kind(k), code_ (Code(r)), _isInvalid(false), _isMissing(false)
    { }
    constexpr VFPRegister()
      : kind(Double), code_(Code(0)), _isInvalid(true), _isMissing(false)
    { }

    constexpr VFPRegister(RegType k, uint32_t id, bool invalid, bool missing) :
        kind(k), code_(Code(id)), _isInvalid(invalid), _isMissing(missing) {
    }

    explicit constexpr VFPRegister(Code id)
      : kind(Double), code_(id), _isInvalid(false), _isMissing(false)
    { }
    bool operator==(const VFPRegister& other) const {
        MOZ_ASSERT(!isInvalid());
        MOZ_ASSERT(!other.isInvalid());
        return kind == other.kind && code_ == other.code_;
    }

    bool isSingle() const { return kind == Single; }
    bool isDouble() const { return kind == Double; }
    bool isSimd128() const { return false; }
    bool isFloat() const { return (kind == Double) || (kind == Single); }
    bool isInt() const { return (kind == UInt) || (kind == Int); }
    bool isSInt() const { return kind == Int; }
    bool isUInt() const { return kind == UInt; }
    bool equiv(const VFPRegister& other) const { return other.kind == kind; }
    size_t size() const { return (kind == Double) ? 8 : 4; }
    bool isInvalid() const;
    bool isMissing() const;

    VFPRegister doubleOverlay(unsigned int which = 0) const;
    VFPRegister singleOverlay(unsigned int which = 0) const;
    VFPRegister sintOverlay(unsigned int which = 0) const;
    VFPRegister uintOverlay(unsigned int which = 0) const;

    VFPRegister asSingle() const { return singleOverlay(); }
    VFPRegister asDouble() const { return doubleOverlay(); }
    VFPRegister asSimd128() const { MOZ_CRASH("NYI"); }

    struct VFPRegIndexSplit;
    VFPRegIndexSplit encode();

    // For serializing values.
    struct VFPRegIndexSplit {
        const uint32_t block : 4;
        const uint32_t bit : 1;

      private:
        friend VFPRegIndexSplit js::jit::VFPRegister::encode();

        VFPRegIndexSplit(uint32_t block_, uint32_t bit_)
          : block(block_), bit(bit_)
        {
            MOZ_ASSERT(block == block_);
            MOZ_ASSERT(bit == bit_);
        }
    };

    Code code() const {
        MOZ_ASSERT(!_isInvalid && !_isMissing);
        // This should only be used in areas where we only have doubles and
        // singles.
        MOZ_ASSERT(isFloat());
        return Code(code_ | (kind << 5));
    }
    Encoding encoding() const {
        MOZ_ASSERT(!_isInvalid && !_isMissing);
        return Encoding(code_);
    }
    uint32_t id() const {
        return code_;
    }
    static VFPRegister FromCode(uint32_t i) {
        uint32_t code = i & 31;
        uint32_t kind = i >> 5;
        return VFPRegister(code, RegType(kind));
    }
    bool volatile_() const {
        if (isDouble())
            return !!((1 << (code_ >> 1)) & FloatRegisters::VolatileMask);
        return !!((1 << code_) & FloatRegisters::VolatileMask);
    }
    const char* name() const {
        if (isDouble())
            return FloatRegisters::GetDoubleName(Encoding(code_));
        return FloatRegisters::GetSingleName(Encoding(code_));
    }
    bool operator != (const VFPRegister& other) const {
        return other.kind != kind || code_ != other.code_;
    }
    bool aliases(const VFPRegister& other) {
        if (kind == other.kind)
            return code_ == other.code_;
        return doubleOverlay() == other.doubleOverlay();
    }
    static const int NumAliasedDoubles = 16;
    uint32_t numAliased() const {
        if (isDouble()) {
            if (code_ < NumAliasedDoubles)
                return 3;
            return 1;
        }
        return 2;
    }

    // N.B. FloatRegister is an explicit outparam here because msvc-2010
    // miscompiled it on win64 when the value was simply returned
    void aliased(uint32_t aliasIdx, VFPRegister* ret) {
        if (aliasIdx == 0) {
            *ret = *this;
            return;
        }
        if (isDouble()) {
            MOZ_ASSERT(code_ < NumAliasedDoubles);
            MOZ_ASSERT(aliasIdx <= 2);
            *ret = singleOverlay(aliasIdx - 1);
            return;
        }
        MOZ_ASSERT(aliasIdx == 1);
        *ret = doubleOverlay(aliasIdx - 1);
    }
    uint32_t numAlignedAliased() const {
        if (isDouble()) {
            if (code_ < NumAliasedDoubles)
                return 2;
            return 1;
        }
        // s1 has 0 other aligned aliases, 1 total.
        // s0 has 1 other aligned aliase, 2 total.
        return 2 - (code_ & 1);
    }
    // |   d0    |
    // | s0 | s1 |
    // If we've stored s0 and s1 in memory, we also want to say that d0 is
    // stored there, but it is only stored at the location where it is aligned
    // e.g. at s0, not s1.
    void alignedAliased(uint32_t aliasIdx, VFPRegister* ret) {
        if (aliasIdx == 0) {
            *ret = *this;
            return;
        }
        MOZ_ASSERT(aliasIdx == 1);
        if (isDouble()) {
            MOZ_ASSERT(code_ < NumAliasedDoubles);
            *ret = singleOverlay(aliasIdx - 1);
            return;
        }
        MOZ_ASSERT((code_ & 1) == 0);
        *ret = doubleOverlay(aliasIdx - 1);
        return;
    }

    typedef FloatRegisters::SetType SetType;

    // This function is used to ensure that Register set can take all Single
    // registers, even if we are taking a mix of either double or single
    // registers.
    //
    //   s0.alignedOrDominatedAliasedSet() == s0 | d0.
    //   s1.alignedOrDominatedAliasedSet() == s1.
    //   d0.alignedOrDominatedAliasedSet() == s0 | s1 | d0.
    //
    // This way the Allocator register set does not have to do any arithmetics
    // to know if a register is available or not, as we have the following
    // relations:
    //
    //   d0.alignedOrDominatedAliasedSet() ==
    //       s0.alignedOrDominatedAliasedSet() | s1.alignedOrDominatedAliasedSet()
    //
    //   s0.alignedOrDominatedAliasedSet() & s1.alignedOrDominatedAliasedSet() == 0
    //
    SetType alignedOrDominatedAliasedSet() const {
        if (isSingle()) {
            if (code_ % 2 != 0)
                return SetType(1) << code_;
            return (SetType(1) << code_) | (SetType(1) << (32 + code_ / 2));
        }

        MOZ_ASSERT(isDouble());
        return (SetType(0b11) << (code_ * 2)) | (SetType(1) << (32 + code_));
    }

    static uint32_t SetSize(SetType x) {
        static_assert(sizeof(SetType) == 8, "SetType must be 64 bits");
        return mozilla::CountPopulation32(x);
    }
    static Code FromName(const char* name) {
        return FloatRegisters::FromName(name);
    }
    static TypedRegisterSet<VFPRegister> ReduceSetForPush(const TypedRegisterSet<VFPRegister>& s);
    static uint32_t GetPushSizeInBytes(const TypedRegisterSet<VFPRegister>& s);
    uint32_t getRegisterDumpOffsetInBytes();
    static uint32_t FirstBit(SetType x) {
        return mozilla::CountTrailingZeroes64(x);
    }
    static uint32_t LastBit(SetType x) {
        return 63 - mozilla::CountLeadingZeroes64(x);
    }

};

// The only floating point register set that we work with are the VFP Registers.
typedef VFPRegister FloatRegister;

uint32_t GetARMFlags();
bool HasARMv7();
bool HasMOVWT();
bool HasLDSTREXBHD();           // {LD,ST}REX{B,H,D}
bool HasDMBDSBISB();            // DMB, DSB, and ISB
bool HasVFPv3();
bool HasVFP();
bool Has32DP();
bool HasIDIV();

extern volatile uint32_t armHwCapFlags;

// Not part of the HWCAP flag, but we need to know these and these bits are not
// used. Define these here so that their use can be inlined by the simulator.

// A bit to flag when signaled alignment faults are to be fixed up.
#define HWCAP_FIXUP_FAULT (1 << 24)

// A bit to flag when the flags are uninitialized, so they can be atomically set.
#define HWCAP_UNINITIALIZED (1 << 25)

// A bit to flag when alignment faults are enabled and signal.
#define HWCAP_ALIGNMENT_FAULT (1 << 26)

// A bit to flag the use of the hardfp ABI.
#define HWCAP_USE_HARDFP_ABI (1 << 27)

// A bit to flag the use of the ARMv7 arch, otherwise ARMv6.
#define HWCAP_ARMv7 (1 << 28)

// Top three bits are reserved, do not use them.

// Returns true when cpu alignment faults are enabled and signaled, and thus we
// should ensure loads and stores are aligned.
inline bool HasAlignmentFault()
{
    MOZ_ASSERT(armHwCapFlags != HWCAP_UNINITIALIZED);
    return armHwCapFlags & HWCAP_ALIGNMENT_FAULT;
}

#ifdef JS_SIMULATOR_ARM
// Returns true when cpu alignment faults will be fixed up by the
// "operating system", which functionality we will emulate.
inline bool FixupFault()
{
    MOZ_ASSERT(armHwCapFlags != HWCAP_UNINITIALIZED);
    return armHwCapFlags & HWCAP_FIXUP_FAULT;
}
#endif

// Arm/D32 has double registers that can NOT be treated as float32 and this
// requires some dances in lowering.
inline bool
hasUnaliasedDouble()
{
    return Has32DP();
}

// On ARM, Dn aliases both S2n and S2n+1, so if you need to convert a float32 to
// a double as a temporary, you need a temporary double register.
inline bool
hasMultiAlias()
{
    return true;
}

bool ParseARMHwCapFlags(const char* armHwCap);
void InitARMFlags();
uint32_t GetARMFlags();

// If the simulator is used then the ABI choice is dynamic. Otherwise the ABI is
// static and useHardFpABI is inlined so that unused branches can be optimized
// away.
#ifdef JS_SIMULATOR_ARM
bool UseHardFpABI();
#else
static inline bool UseHardFpABI()
{
#if defined(JS_CODEGEN_ARM_HARDFP)
    return true;
#else
    return false;
#endif
}
#endif

bool ForceDoubleCacheFlush();

// In order to handle SoftFp ABI calls, we need to be able to express that we
// have ABIArg which are represented by pair of general purpose registers.
#define JS_CODEGEN_REGISTER_PAIR 1

} // namespace jit
} // namespace js

#endif /* jit_arm_Architecture_arm_h */