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load(libdir + 'simd.js');
if (!this.hasOwnProperty("SIMD"))
quit();
// This test case ensure that if we are able to optimize SIMD, then we can use
// recover instructions to get rid of the allocations. So, there is no value
// (and the test case would fail) if we are not able to inline SIMD
// constructors.
if (!isSimdAvailable())
quit();
setJitCompilerOption("baseline.warmup.trigger", 10);
setJitCompilerOption("ion.warmup.trigger", 20);
// This function is used to cause an invalidation after having removed a branch
// after DCE. This is made to check if we correctly recover an array
// allocation.
var uceFault = function (i) {
if (i > 98)
uceFault = function (i) { return true; };
return false;
};
// Check that we can correctly recover a boxed value.
var uceFault_simdBox_i4 = eval(uneval(uceFault).replace('uceFault', 'uceFault_simdBox_i4'));
function simdBox_i4(i) {
var a = SIMD.Int32x4(i, i, i, i);
if (uceFault_simdBox_i4(i) || uceFault_simdBox_i4(i))
assertEqX4(a, [i, i, i, i]);
assertRecoveredOnBailout(a, true);
return 0;
}
var uceFault_simdBox_u4 = eval(uneval(uceFault).replace('uceFault', 'uceFault_simdBox_u4'));
function simdBox_u4(i) {
var a = SIMD.Uint32x4(i, 98 - i, i + 0x7ffffff0, i + 0xffffff00);
if (uceFault_simdBox_u4(i) || uceFault_simdBox_u4(i))
assertEqX4(a, [i, 98 - i, i + 0x7ffffff0, i + 0xffffff00].map(x => x >>> 0));
assertRecoveredOnBailout(a, true);
return 0;
}
var uceFault_simdBox_f4 = eval(uneval(uceFault).replace('uceFault', 'uceFault_simdBox_f4'));
function simdBox_f4(i) {
var a = SIMD.Float32x4(i, i + 0.1, i + 0.2, i + 0.3);
if (uceFault_simdBox_f4(i) || uceFault_simdBox_f4(i))
assertEqX4(a, [i, i + 0.1, i + 0.2, i + 0.3].map(Math.fround));
assertRecoveredOnBailout(a, true);
return 0;
}
var uceFault_simdBox_b4 = eval(uneval(uceFault).replace('uceFault', 'uceFault_simdBox_b4'));
function simdBox_b4(i) {
var val1 = i%2 === 0,
val2 = !val1;
var a = SIMD.Bool32x4(val1, val2, val1, val2);
if (uceFault_simdBox_b4(i) || uceFault_simdBox_b4(i))
assertEqX4(a, [val1, val2, val1, val2]);
assertRecoveredOnBailout(a, true);
return 0;
}
for (var i = 0; i < 100; i++) {
simdBox_i4(i);
simdBox_u4(i);
simdBox_f4(i);
simdBox_b4(i);
}
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