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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
// Copyright (c) 2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// FilePath is a container for pathnames stored in a platform's native string
// type, providing containers for manipulation in according with the
// platform's conventions for pathnames. It supports the following path
// types:
//
// POSIX Windows
// --------------- ----------------------------------
// Fundamental type char[] wchar_t[]
// Encoding unspecified* UTF-16
// Separator / \, tolerant of /
// Drive letters no case-insensitive A-Z followed by :
// Alternate root // (surprise!) \\, for UNC paths
//
// * The encoding need not be specified on POSIX systems, although some
// POSIX-compliant systems do specify an encoding. Mac OS X uses UTF-8.
// Linux does not specify an encoding, but in practice, the locale's
// character set may be used.
//
// FilePath objects are intended to be used anywhere paths are. An
// application may pass FilePath objects around internally, masking the
// underlying differences between systems, only differing in implementation
// where interfacing directly with the system. For example, a single
// OpenFile(const FilePath &) function may be made available, allowing all
// callers to operate without regard to the underlying implementation. On
// POSIX-like platforms, OpenFile might wrap fopen, and on Windows, it might
// wrap _wfopen_s, perhaps both by calling file_path.value().c_str(). This
// allows each platform to pass pathnames around without requiring conversions
// between encodings, which has an impact on performance, but more imporantly,
// has an impact on correctness on platforms that do not have well-defined
// encodings for pathnames.
//
// Several methods are available to perform common operations on a FilePath
// object, such as determining the parent directory (DirName), isolating the
// final path component (BaseName), and appending a relative pathname string
// to an existing FilePath object (Append). These methods are highly
// recommended over attempting to split and concatenate strings directly.
// These methods are based purely on string manipulation and knowledge of
// platform-specific pathname conventions, and do not consult the filesystem
// at all, making them safe to use without fear of blocking on I/O operations.
// These methods do not function as mutators but instead return distinct
// instances of FilePath objects, and are therefore safe to use on const
// objects. The objects themselves are safe to share between threads.
//
// To aid in initialization of FilePath objects from string literals, a
// FILE_PATH_LITERAL macro is provided, which accounts for the difference
// between char[]-based pathnames on POSIX systems and wchar_t[]-based
// pathnames on Windows.
//
// Because a FilePath object should not be instantiated at the global scope,
// instead, use a FilePath::CharType[] and initialize it with
// FILE_PATH_LITERAL. At runtime, a FilePath object can be created from the
// character array. Example:
//
// | const FilePath::CharType kLogFileName[] = FILE_PATH_LITERAL("log.txt");
// |
// | void Function() {
// | FilePath log_file_path(kLogFileName);
// | [...]
// | }
#ifndef BASE_FILE_PATH_H_
#define BASE_FILE_PATH_H_
#include <string>
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/hash_tables.h"
// Windows-style drive letter support and pathname separator characters can be
// enabled and disabled independently, to aid testing. These #defines are
// here so that the same setting can be used in both the implementation and
// in the unit test.
#if defined(OS_WIN)
#define FILE_PATH_USES_DRIVE_LETTERS
#define FILE_PATH_USES_WIN_SEPARATORS
#endif // OS_WIN
// An abstraction to isolate users from the differences between native
// pathnames on different platforms.
class FilePath {
public:
#if defined(OS_POSIX)
// On most platforms, native pathnames are char arrays, and the encoding
// may or may not be specified. On Mac OS X, native pathnames are encoded
// in UTF-8.
typedef std::string StringType;
#elif defined(OS_WIN)
// On Windows, for Unicode-aware applications, native pathnames are wchar_t
// arrays encoded in UTF-16.
typedef std::wstring StringType;
#endif // OS_WIN
typedef StringType::value_type CharType;
// Null-terminated array of separators used to separate components in
// hierarchical paths. Each character in this array is a valid separator,
// but kSeparators[0] is treated as the canonical separator and will be used
// when composing pathnames.
static const CharType kSeparators[];
// A special path component meaning "this directory."
static const CharType kCurrentDirectory[];
// A special path component meaning "the parent directory."
static const CharType kParentDirectory[];
// The character used to identify a file extension.
static const CharType kExtensionSeparator;
FilePath() {}
FilePath(const FilePath& that) : path_(that.path_) {}
explicit FilePath(const StringType& path) : path_(path) {}
#if defined(OS_WIN)
explicit FilePath(const wchar_t* path) : path_(path) {}
#endif
FilePath& operator=(const FilePath& that) {
path_ = that.path_;
return *this;
}
bool operator==(const FilePath& that) const {
return path_ == that.path_;
}
bool operator!=(const FilePath& that) const {
return path_ != that.path_;
}
// Required for some STL containers and operations
bool operator<(const FilePath& that) const {
return path_ < that.path_;
}
const StringType& value() const { return path_; }
bool empty() const { return path_.empty(); }
// Returns true if |character| is in kSeparators.
static bool IsSeparator(CharType character);
// Returns a FilePath corresponding to the directory containing the path
// named by this object, stripping away the file component. If this object
// only contains one component, returns a FilePath identifying
// kCurrentDirectory. If this object already refers to the root directory,
// returns a FilePath identifying the root directory.
FilePath DirName() const;
// Returns a FilePath corresponding to the last path component of this
// object, either a file or a directory. If this object already refers to
// the root directory, returns a FilePath identifying the root directory;
// this is the only situation in which BaseName will return an absolute path.
FilePath BaseName() const;
// Returns ".jpg" for path "C:\pics\jojo.jpg", or an empty string if
// the file has no extension. If non-empty, Extension() will always start
// with precisely one ".". The following code should always work regardless
// of the value of path.
// new_path = path.RemoveExtension().value().append(path.Extension());
// ASSERT(new_path == path.value());
// NOTE: this is different from the original file_util implementation which
// returned the extension without a leading "." ("jpg" instead of ".jpg")
StringType Extension() const;
// Returns "C:\pics\jojo" for path "C:\pics\jojo.jpg"
// NOTE: this is slightly different from the similar file_util implementation
// which returned simply 'jojo'.
FilePath RemoveExtension() const;
// Inserts |suffix| after the file name portion of |path| but before the
// extension. Returns "" if BaseName() == "." or "..".
// Examples:
// path == "C:\pics\jojo.jpg" suffix == " (1)", returns "C:\pics\jojo (1).jpg"
// path == "jojo.jpg" suffix == " (1)", returns "jojo (1).jpg"
// path == "C:\pics\jojo" suffix == " (1)", returns "C:\pics\jojo (1)"
// path == "C:\pics.old\jojo" suffix == " (1)", returns "C:\pics.old\jojo (1)"
FilePath InsertBeforeExtension(const StringType& suffix) const;
// Replaces the extension of |file_name| with |extension|. If |file_name|
// does not have an extension, them |extension| is added. If |extension| is
// empty, then the extension is removed from |file_name|.
// Returns "" if BaseName() == "." or "..".
FilePath ReplaceExtension(const StringType& extension) const;
// Returns a FilePath by appending a separator and the supplied path
// component to this object's path. Append takes care to avoid adding
// excessive separators if this object's path already ends with a separator.
// If this object's path is kCurrentDirectory, a new FilePath corresponding
// only to |component| is returned. |component| must be a relative path;
// it is an error to pass an absolute path.
FilePath Append(const StringType& component) const WARN_UNUSED_RESULT;
FilePath Append(const FilePath& component) const WARN_UNUSED_RESULT;
// Although Windows StringType is std::wstring, since the encoding it uses for
// paths is well defined, it can handle ASCII path components as well.
// Mac uses UTF8, and since ASCII is a subset of that, it works there as well.
// On Linux, although it can use any 8-bit encoding for paths, we assume that
// ASCII is a valid subset, regardless of the encoding, since many operating
// system paths will always be ASCII.
FilePath AppendASCII(const std::string& component) const WARN_UNUSED_RESULT;
// Returns true if this FilePath contains an absolute path. On Windows, an
// absolute path begins with either a drive letter specification followed by
// a separator character, or with two separator characters. On POSIX
// platforms, an absolute path begins with a separator character.
bool IsAbsolute() const;
// Returns a copy of this FilePath that does not end with a trailing
// separator.
FilePath StripTrailingSeparators() const;
// Calls open on given ifstream instance
void OpenInputStream(std::ifstream &stream) const;
// Older Chromium code assumes that paths are always wstrings.
// This function converts a wstring to a FilePath, and is useful to smooth
// porting that old code to the FilePath API.
// It has "Hack" in its name so people feel bad about using it.
// TODO(port): remove these functions.
static FilePath FromWStringHack(const std::wstring& wstring);
// Older Chromium code assumes that paths are always wstrings.
// This function produces a wstring from a FilePath, and is useful to smooth
// porting that old code to the FilePath API.
// It has "Hack" in its name so people feel bad about using it.
// TODO(port): remove these functions.
std::wstring ToWStringHack() const;
private:
// Remove trailing separators from this object. If the path is absolute, it
// will never be stripped any more than to refer to the absolute root
// directory, so "////" will become "/", not "". A leading pair of
// separators is never stripped, to support alternate roots. This is used to
// support UNC paths on Windows.
void StripTrailingSeparatorsInternal();
StringType path_;
};
// Macros for string literal initialization of FilePath::CharType[].
#if defined(OS_POSIX)
#define FILE_PATH_LITERAL(x) x
#elif defined(OS_WIN)
#define FILE_PATH_LITERAL(x) L ## x
#endif // OS_WIN
// Implement hash function so that we can use FilePaths in hashsets and maps.
#if defined(COMPILER_GCC) && !defined(ANDROID)
namespace __gnu_cxx {
template<>
struct hash<FilePath> {
size_t operator()(const FilePath& f) const {
return hash<FilePath::StringType>()(f.value());
}
};
} // namespace __gnu_cxx
#elif defined(COMPILER_MSVC)
namespace stdext {
inline size_t hash_value(const FilePath& f) {
return hash_value(f.value());
}
} // namespace stdext
#endif // COMPILER
#endif // BASE_FILE_PATH_H_
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