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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrVkVaryingHandler.h"
/** Returns the number of locations take up by a given GrSLType. We assume that all
scalar values are 32 bits. */
static inline int grsltype_to_location_size(GrSLType type) {
static const uint32_t kSizes[] = {
0, // kVoid_GrSLType
1, // kFloat_GrSLType
1, // kVec2f_GrSLType
1, // kVec3f_GrSLType
1, // kVec4f_GrSLType
2, // kMat22f_GrSLType
3, // kMat33f_GrSLType
4, // kMat44f_GrSLType
0, // kTexture2DSampler_GrSLType
0, // kTextureExternalSampler_GrSLType
0, // kTexture2DRectSampler_GrSLType
0, // kTextureBufferSampler_GrSLType
1, // kBool_GrSLType
1, // kInt_GrSLType
1, // kUint_GrSLType
0, // kTexture2D_GrSLType
0, // kSampler_GrSLType
};
return kSizes[type];
GR_STATIC_ASSERT(0 == kVoid_GrSLType);
GR_STATIC_ASSERT(1 == kFloat_GrSLType);
GR_STATIC_ASSERT(2 == kVec2f_GrSLType);
GR_STATIC_ASSERT(3 == kVec3f_GrSLType);
GR_STATIC_ASSERT(4 == kVec4f_GrSLType);
GR_STATIC_ASSERT(5 == kMat22f_GrSLType);
GR_STATIC_ASSERT(6 == kMat33f_GrSLType);
GR_STATIC_ASSERT(7 == kMat44f_GrSLType);
GR_STATIC_ASSERT(8 == kTexture2DSampler_GrSLType);
GR_STATIC_ASSERT(9 == kTextureExternalSampler_GrSLType);
GR_STATIC_ASSERT(10 == kTexture2DRectSampler_GrSLType);
GR_STATIC_ASSERT(11 == kTextureBufferSampler_GrSLType);
GR_STATIC_ASSERT(12 == kBool_GrSLType);
GR_STATIC_ASSERT(13 == kInt_GrSLType);
GR_STATIC_ASSERT(14 == kUint_GrSLType);
GR_STATIC_ASSERT(15 == kTexture2D_GrSLType);
GR_STATIC_ASSERT(16 == kSampler_GrSLType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kSizes) == kGrSLTypeCount);
}
void finalize_helper(GrVkVaryingHandler::VarArray& vars) {
int locationIndex = 0;
for (int i = 0; i < vars.count(); ++i) {
GrGLSLShaderVar& var = vars[i];
SkString location;
location.appendf("location = %d", locationIndex);
var.setLayoutQualifier(location.c_str());
int elementSize = grsltype_to_location_size(var.getType());
SkASSERT(elementSize);
int numElements = 1;
if (var.isArray()) {
numElements = var.getArrayCount();
}
locationIndex += elementSize * numElements;
}
// Vulkan requires at least 64 locations to be supported for both vertex output and fragment
// input. If we ever hit this assert, then we'll need to add a cap to actually check the
// supported input and output values and adjust our supported shaders based on those values.
SkASSERT(locationIndex <= 64);
}
void GrVkVaryingHandler::onFinalize() {
finalize_helper(fVertexInputs);
finalize_helper(fVertexOutputs);
finalize_helper(fGeomInputs);
finalize_helper(fGeomOutputs);
finalize_helper(fFragInputs);
finalize_helper(fFragOutputs);
}
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