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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkGpuCommandBuffer_DEFINED
#define GrVkGpuCommandBuffer_DEFINED
#include "GrGpuCommandBuffer.h"
#include "GrColor.h"
#include "GrTypes.h"
#include "GrVkPipelineState.h"
class GrNonInstancedMesh;
class GrVkGpu;
class GrVkImage;
class GrVkRenderPass;
class GrVkRenderTarget;
class GrVkSecondaryCommandBuffer;
class GrVkGpuCommandBuffer : public GrGpuCommandBuffer {
public:
GrVkGpuCommandBuffer(GrVkGpu* gpu,
GrVkRenderTarget*,
const LoadAndStoreInfo& colorInfo,
const LoadAndStoreInfo& stencilInfo);
virtual ~GrVkGpuCommandBuffer();
void end() override;
void discard(GrRenderTarget* rt) override;
private:
GrGpu* gpu() override;
void onSubmit(const SkIRect& bounds) override;
// Bind vertex and index buffers
void bindGeometry(const GrPrimitiveProcessor&, const GrNonInstancedMesh&);
sk_sp<GrVkPipelineState> prepareDrawState(const GrPipeline&,
const GrPrimitiveProcessor&,
GrPrimitiveType,
const GrVkRenderPass&);
void onDraw(const GrPipeline& pipeline,
const GrPrimitiveProcessor& primProc,
const GrMesh* mesh,
int meshCount) override;
void onClear(GrRenderTarget* rt, const GrFixedClip&, GrColor color) override;
void onClearStencilClip(GrRenderTarget*, const GrFixedClip&, bool insideStencilMask) override;
const GrVkRenderPass* fRenderPass;
GrVkSecondaryCommandBuffer* fCommandBuffer;
GrVkGpu* fGpu;
GrVkRenderTarget* fRenderTarget;
VkClearValue fColorClearValue;
bool fIsEmpty;
bool fStartsWithClear;
typedef GrGpuCommandBuffer INHERITED;
};
#endif
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