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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLSampler_DEFINED
#define GrGLSampler_DEFINED
#include "glsl/GrGLSLSampler.h"
#include "gl/GrGLTypes.h"
#include "glsl/GrGLSLShaderVar.h"
class GrGLSampler : public GrGLSLSampler {
public:
GrGLSampler(uint32_t visibility,
GrPixelConfig config,
GrSLType type,
GrSLPrecision precision,
const char* name) : INHERITED(visibility, config) {
SkASSERT(GrSLTypeIsCombinedSamplerType(type));
fShaderVar.setType(type);
fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier);
fShaderVar.setPrecision(precision);
fShaderVar.accessName()->set(name);
}
GrGLint location() const { return fLocation; }
GrSLType type() const override { return fShaderVar.getType(); }
const char* onGetSamplerNameForTexture2D() const override { return fShaderVar.c_str(); }
const char* getSamplerNameForTexelFetch() const override { return fShaderVar.c_str(); }
private:
GrGLSLShaderVar fShaderVar;
GrGLint fLocation;
friend class GrGLUniformHandler;
typedef GrGLSLSampler INHERITED;
};
#endif
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