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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTessellatingPathRenderer.h"
#include "GrAuditTrail.h"
#include "GrBatchFlushState.h"
#include "GrBatchTest.h"
#include "GrClip.h"
#include "GrDefaultGeoProcFactory.h"
#include "GrDrawTarget.h"
#include "GrMesh.h"
#include "GrPathUtils.h"
#include "GrPipelineBuilder.h"
#include "GrResourceCache.h"
#include "GrResourceProvider.h"
#include "GrTessellator.h"
#include "SkGeometry.h"
#include "batches/GrVertexBatch.h"
#include <stdio.h>
/*
* This path renderer tessellates the path into triangles using GrTessellator, uploads the
* triangles to a vertex buffer, and renders them with a single draw call. It can do screenspace
* antialiasing with a one-pixel coverage ramp.
*/
namespace {
struct TessInfo {
SkScalar fTolerance;
int fCount;
};
// When the SkPathRef genID changes, invalidate a corresponding GrResource described by key.
class PathInvalidator : public SkPathRef::GenIDChangeListener {
public:
explicit PathInvalidator(const GrUniqueKey& key) : fMsg(key) {}
private:
GrUniqueKeyInvalidatedMessage fMsg;
void onChange() override {
SkMessageBus<GrUniqueKeyInvalidatedMessage>::Post(fMsg);
}
};
bool cache_match(GrBuffer* vertexBuffer, SkScalar tol, int* actualCount) {
if (!vertexBuffer) {
return false;
}
const SkData* data = vertexBuffer->getUniqueKey().getCustomData();
SkASSERT(data);
const TessInfo* info = static_cast<const TessInfo*>(data->data());
if (info->fTolerance == 0 || info->fTolerance < 3.0f * tol) {
*actualCount = info->fCount;
return true;
}
return false;
}
class StaticVertexAllocator : public GrTessellator::VertexAllocator {
public:
StaticVertexAllocator(size_t stride, GrResourceProvider* resourceProvider, bool canMapVB)
: VertexAllocator(stride)
, fResourceProvider(resourceProvider)
, fCanMapVB(canMapVB)
, fVertices(nullptr) {
}
void* lock(int vertexCount) override {
size_t size = vertexCount * stride();
fVertexBuffer.reset(fResourceProvider->createBuffer(
size, kVertex_GrBufferType, kStatic_GrAccessPattern, 0));
if (!fVertexBuffer.get()) {
return nullptr;
}
if (fCanMapVB) {
fVertices = fVertexBuffer->map();
} else {
fVertices = sk_malloc_throw(vertexCount * stride());
}
return fVertices;
}
void unlock(int actualCount) override {
if (fCanMapVB) {
fVertexBuffer->unmap();
} else {
fVertexBuffer->updateData(fVertices, actualCount * stride());
sk_free(fVertices);
}
fVertices = nullptr;
}
GrBuffer* vertexBuffer() { return fVertexBuffer.get(); }
private:
SkAutoTUnref<GrBuffer> fVertexBuffer;
GrResourceProvider* fResourceProvider;
bool fCanMapVB;
void* fVertices;
};
class DynamicVertexAllocator : public GrTessellator::VertexAllocator {
public:
DynamicVertexAllocator(size_t stride, GrVertexBatch::Target* target)
: VertexAllocator(stride)
, fTarget(target)
, fVertexBuffer(nullptr)
, fVertices(nullptr) {
}
void* lock(int vertexCount) override {
fVertexCount = vertexCount;
fVertices = fTarget->makeVertexSpace(stride(), vertexCount, &fVertexBuffer, &fFirstVertex);
return fVertices;
}
void unlock(int actualCount) override {
fTarget->putBackVertices(fVertexCount - actualCount, stride());
fVertices = nullptr;
}
const GrBuffer* vertexBuffer() const { return fVertexBuffer; }
int firstVertex() const { return fFirstVertex; }
private:
GrVertexBatch::Target* fTarget;
const GrBuffer* fVertexBuffer;
int fVertexCount;
int fFirstVertex;
void* fVertices;
};
} // namespace
GrTessellatingPathRenderer::GrTessellatingPathRenderer() {
}
bool GrTessellatingPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const {
// This path renderer can draw fill styles, and can do screenspace antialiasing via a
// one-pixel coverage ramp. It can do convex and concave paths, but we'll leave the convex
// ones to simpler algorithms. We pass on paths that have styles, though they may come back
// around after applying the styling information to the geometry to create a filled path. In
// the non-AA case, We skip paths thta don't have a key since the real advantage of this path
// renderer comes from caching the tessellated geometry. In the AA case, we do not cache, so we
// accept paths without keys.
if (!args.fShape->style().isSimpleFill() || args.fShape->knownToBeConvex()) {
return false;
}
if (args.fAntiAlias) {
#ifdef SK_DISABLE_SCREENSPACE_TESS_AA_PATH_RENDERER
return false;
#else
SkPath path;
args.fShape->asPath(&path);
if (path.countVerbs() > 10) {
return false;
}
#endif
} else if (!args.fShape->hasUnstyledKey()) {
return false;
}
return true;
}
class TessellatingPathBatch : public GrVertexBatch {
public:
DEFINE_BATCH_CLASS_ID
static GrDrawBatch* Create(const GrColor& color,
const GrShape& shape,
const SkMatrix& viewMatrix,
SkIRect devClipBounds,
bool antiAlias) {
return new TessellatingPathBatch(color, shape, viewMatrix, devClipBounds, antiAlias);
}
const char* name() const override { return "TessellatingPathBatch"; }
void computePipelineOptimizations(GrInitInvariantOutput* color,
GrInitInvariantOutput* coverage,
GrBatchToXPOverrides* overrides) const override {
color->setKnownFourComponents(fColor);
coverage->setUnknownSingleComponent();
}
private:
void initBatchTracker(const GrXPOverridesForBatch& overrides) override {
// Handle any color overrides
if (!overrides.readsColor()) {
fColor = GrColor_ILLEGAL;
}
overrides.getOverrideColorIfSet(&fColor);
fPipelineInfo = overrides;
}
SkPath getPath() const {
SkASSERT(!fShape.style().applies());
SkPath path;
fShape.asPath(&path);
return path;
}
void draw(Target* target, const GrGeometryProcessor* gp) const {
SkASSERT(!fAntiAlias);
GrResourceProvider* rp = target->resourceProvider();
bool inverseFill = fShape.inverseFilled();
// construct a cache key from the path's genID and the view matrix
static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
GrUniqueKey key;
static constexpr int kClipBoundsCnt = sizeof(fDevClipBounds) / sizeof(uint32_t);
int shapeKeyDataCnt = fShape.unstyledKeySize();
SkASSERT(shapeKeyDataCnt >= 0);
GrUniqueKey::Builder builder(&key, kDomain, shapeKeyDataCnt + kClipBoundsCnt);
fShape.writeUnstyledKey(&builder[0]);
// For inverse fills, the tessellation is dependent on clip bounds.
if (inverseFill) {
memcpy(&builder[shapeKeyDataCnt], &fDevClipBounds, sizeof(fDevClipBounds));
} else {
memset(&builder[shapeKeyDataCnt], 0, sizeof(fDevClipBounds));
}
builder.finish();
SkAutoTUnref<GrBuffer> cachedVertexBuffer(rp->findAndRefTByUniqueKey<GrBuffer>(key));
int actualCount;
SkScalar tol = GrPathUtils::kDefaultTolerance;
tol = GrPathUtils::scaleToleranceToSrc(tol, fViewMatrix, fShape.bounds());
if (cache_match(cachedVertexBuffer.get(), tol, &actualCount)) {
this->drawVertices(target, gp, cachedVertexBuffer.get(), 0, actualCount);
return;
}
SkRect clipBounds = SkRect::Make(fDevClipBounds);
SkMatrix vmi;
if (!fViewMatrix.invert(&vmi)) {
return;
}
vmi.mapRect(&clipBounds);
bool isLinear;
bool canMapVB = GrCaps::kNone_MapFlags != target->caps().mapBufferFlags();
StaticVertexAllocator allocator(gp->getVertexStride(), rp, canMapVB);
int count = GrTessellator::PathToTriangles(getPath(), tol, clipBounds, &allocator,
false, GrColor(), false, &isLinear);
if (count == 0) {
return;
}
this->drawVertices(target, gp, allocator.vertexBuffer(), 0, count);
TessInfo info;
info.fTolerance = isLinear ? 0 : tol;
info.fCount = count;
key.setCustomData(SkData::MakeWithCopy(&info, sizeof(info)));
rp->assignUniqueKeyToResource(key, allocator.vertexBuffer());
}
void drawAA(Target* target, const GrGeometryProcessor* gp) const {
SkASSERT(fAntiAlias);
SkPath path = getPath();
if (path.isEmpty()) {
return;
}
SkRect clipBounds = SkRect::Make(fDevClipBounds);
path.transform(fViewMatrix);
SkScalar tol = GrPathUtils::kDefaultTolerance;
bool isLinear;
DynamicVertexAllocator allocator(gp->getVertexStride(), target);
bool canTweakAlphaForCoverage = fPipelineInfo.canTweakAlphaForCoverage();
int count = GrTessellator::PathToTriangles(path, tol, clipBounds, &allocator,
true, fColor, canTweakAlphaForCoverage,
&isLinear);
if (count == 0) {
return;
}
drawVertices(target, gp, allocator.vertexBuffer(), allocator.firstVertex(), count);
}
void onPrepareDraws(Target* target) const override {
sk_sp<GrGeometryProcessor> gp;
{
using namespace GrDefaultGeoProcFactory;
Color color(fColor);
LocalCoords localCoords(fPipelineInfo.readsLocalCoords() ?
LocalCoords::kUsePosition_Type :
LocalCoords::kUnused_Type);
Coverage::Type coverageType;
if (fAntiAlias) {
color = Color(Color::kAttribute_Type);
if (fPipelineInfo.canTweakAlphaForCoverage()) {
coverageType = Coverage::kSolid_Type;
} else {
coverageType = Coverage::kAttribute_Type;
}
} else if (fPipelineInfo.readsCoverage()) {
coverageType = Coverage::kSolid_Type;
} else {
coverageType = Coverage::kNone_Type;
}
Coverage coverage(coverageType);
if (fAntiAlias) {
gp = GrDefaultGeoProcFactory::MakeForDeviceSpace(color, coverage, localCoords,
fViewMatrix);
} else {
gp = GrDefaultGeoProcFactory::Make(color, coverage, localCoords, fViewMatrix);
}
}
if (fAntiAlias) {
this->drawAA(target, gp.get());
} else {
this->draw(target, gp.get());
}
}
void drawVertices(Target* target, const GrGeometryProcessor* gp, const GrBuffer* vb,
int firstVertex, int count) const {
GrPrimitiveType primitiveType = TESSELLATOR_WIREFRAME ? kLines_GrPrimitiveType
: kTriangles_GrPrimitiveType;
GrMesh mesh;
mesh.init(primitiveType, vb, firstVertex, count);
target->draw(gp, mesh);
}
bool onCombineIfPossible(GrBatch*, const GrCaps&) override { return false; }
TessellatingPathBatch(const GrColor& color,
const GrShape& shape,
const SkMatrix& viewMatrix,
const SkIRect& devClipBounds,
bool antiAlias)
: INHERITED(ClassID())
, fColor(color)
, fShape(shape)
, fViewMatrix(viewMatrix)
, fDevClipBounds(devClipBounds)
, fAntiAlias(antiAlias) {
SkRect devBounds;
viewMatrix.mapRect(&devBounds, shape.bounds());
if (shape.inverseFilled()) {
// Because the clip bounds are used to add a contour for inverse fills, they must also
// include the path bounds.
devBounds.join(SkRect::Make(fDevClipBounds));
}
this->setBounds(devBounds, HasAABloat::kNo, IsZeroArea::kNo);
}
GrColor fColor;
GrShape fShape;
SkMatrix fViewMatrix;
SkIRect fDevClipBounds;
bool fAntiAlias;
GrXPOverridesForBatch fPipelineInfo;
typedef GrVertexBatch INHERITED;
};
bool GrTessellatingPathRenderer::onDrawPath(const DrawPathArgs& args) {
GR_AUDIT_TRAIL_AUTO_FRAME(args.fDrawContext->auditTrail(),
"GrTessellatingPathRenderer::onDrawPath");
SkIRect clipBoundsI;
args.fClip->getConservativeBounds(args.fDrawContext->width(), args.fDrawContext->height(),
&clipBoundsI);
SkAutoTUnref<GrDrawBatch> batch(TessellatingPathBatch::Create(args.fPaint->getColor(),
*args.fShape,
*args.fViewMatrix,
clipBoundsI,
args.fAntiAlias));
GrPipelineBuilder pipelineBuilder(*args.fPaint, args.fDrawContext->mustUseHWAA(*args.fPaint));
pipelineBuilder.setUserStencil(args.fUserStencilSettings);
args.fDrawContext->drawBatch(pipelineBuilder, *args.fClip, batch);
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifdef GR_TEST_UTILS
DRAW_BATCH_TEST_DEFINE(TesselatingPathBatch) {
GrColor color = GrRandomColor(random);
SkMatrix viewMatrix = GrTest::TestMatrixInvertible(random);
SkPath path = GrTest::TestPath(random);
SkIRect devClipBounds = SkIRect::MakeLTRB(
random->nextU(), random->nextU(), random->nextU(), random->nextU());
devClipBounds.sort();
bool antiAlias = random->nextBool();
GrStyle style;
do {
GrTest::TestStyle(random, &style);
} while (!style.isSimpleFill());
GrShape shape(path, style);
return TessellatingPathBatch::Create(color, shape, viewMatrix, devClipBounds, antiAlias);
}
#endif
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