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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=2 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "APZCTreeManagerTester.h"
#include "APZTestCommon.h"
#include "InputUtils.h"
class APZScrollHandoffTester : public APZCTreeManagerTester {
protected:
UniquePtr<ScopedLayerTreeRegistration> registration;
TestAsyncPanZoomController* rootApzc;
void CreateScrollHandoffLayerTree1() {
const char* layerTreeSyntax = "c(t)";
nsIntRegion layerVisibleRegion[] = {
nsIntRegion(IntRect(0, 0, 100, 100)),
nsIntRegion(IntRect(0, 50, 100, 50))
};
root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers);
SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 200, 200));
SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 100, 100));
SetScrollHandoff(layers[1], root);
registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc);
manager->UpdateHitTestingTree(0, root, false, 0, 0);
rootApzc = ApzcOf(root);
rootApzc->GetFrameMetrics().SetIsRootContent(true); // make root APZC zoomable
}
void CreateScrollHandoffLayerTree2() {
const char* layerTreeSyntax = "c(c(t))";
nsIntRegion layerVisibleRegion[] = {
nsIntRegion(IntRect(0, 0, 100, 100)),
nsIntRegion(IntRect(0, 0, 100, 100)),
nsIntRegion(IntRect(0, 50, 100, 50))
};
root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers);
SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 200, 200));
SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 2, CSSRect(-100, -100, 200, 200));
SetScrollableFrameMetrics(layers[2], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 100, 100));
SetScrollHandoff(layers[1], root);
SetScrollHandoff(layers[2], layers[1]);
// No ScopedLayerTreeRegistration as that just needs to be done once per test
// and this is the second layer tree for a particular test.
MOZ_ASSERT(registration);
manager->UpdateHitTestingTree(0, root, false, 0, 0);
rootApzc = ApzcOf(root);
}
void CreateScrollHandoffLayerTree3() {
const char* layerTreeSyntax = "c(c(t)c(t))";
nsIntRegion layerVisibleRegion[] = {
nsIntRegion(IntRect(0, 0, 100, 100)), // root
nsIntRegion(IntRect(0, 0, 100, 50)), // scrolling parent 1
nsIntRegion(IntRect(0, 0, 100, 50)), // scrolling child 1
nsIntRegion(IntRect(0, 50, 100, 50)), // scrolling parent 2
nsIntRegion(IntRect(0, 50, 100, 50)) // scrolling child 2
};
root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers);
SetScrollableFrameMetrics(layers[0], FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 100, 100));
SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 100, 100));
SetScrollableFrameMetrics(layers[2], FrameMetrics::START_SCROLL_ID + 2, CSSRect(0, 0, 100, 100));
SetScrollableFrameMetrics(layers[3], FrameMetrics::START_SCROLL_ID + 3, CSSRect(0, 50, 100, 100));
SetScrollableFrameMetrics(layers[4], FrameMetrics::START_SCROLL_ID + 4, CSSRect(0, 50, 100, 100));
SetScrollHandoff(layers[1], layers[0]);
SetScrollHandoff(layers[3], layers[0]);
SetScrollHandoff(layers[2], layers[1]);
SetScrollHandoff(layers[4], layers[3]);
registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc);
manager->UpdateHitTestingTree(0, root, false, 0, 0);
}
void CreateScrollgrabLayerTree(bool makeParentScrollable = true) {
const char* layerTreeSyntax = "c(t)";
nsIntRegion layerVisibleRegion[] = {
nsIntRegion(IntRect(0, 0, 100, 100)), // scroll-grabbing parent
nsIntRegion(IntRect(0, 20, 100, 80)) // child
};
root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers);
float parentHeight = makeParentScrollable ? 120 : 100;
SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 100, parentHeight));
SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 100, 200));
SetScrollHandoff(layers[1], root);
registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc);
manager->UpdateHitTestingTree(0, root, false, 0, 0);
rootApzc = ApzcOf(root);
rootApzc->GetScrollMetadata().SetHasScrollgrab(true);
}
void TestFlingAcceleration() {
// Jack up the fling acceleration multiplier so we can easily determine
// whether acceleration occured.
const float kAcceleration = 100.0f;
SCOPED_GFX_PREF(APZFlingAccelBaseMultiplier, float, kAcceleration);
SCOPED_GFX_PREF(APZFlingAccelMinVelocity, float, 0.0);
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
// Pan once, enough to fully scroll the scrollgrab parent and then scroll
// and fling the child.
Pan(manager, 70, 40);
// Give the fling animation a chance to start.
SampleAnimationsOnce();
float childVelocityAfterFling1 = childApzc->GetVelocityVector().y;
// Pan again.
Pan(manager, 70, 40);
// Give the fling animation a chance to start.
// This time it should be accelerated.
SampleAnimationsOnce();
float childVelocityAfterFling2 = childApzc->GetVelocityVector().y;
// We should have accelerated once.
// The division by 2 is to account for friction.
EXPECT_GT(childVelocityAfterFling2,
childVelocityAfterFling1 * kAcceleration / 2);
// We should not have accelerated twice.
// The division by 4 is to account for friction.
EXPECT_LE(childVelocityAfterFling2,
childVelocityAfterFling1 * kAcceleration * kAcceleration / 4);
}
};
// Here we test that if the processing of a touch block is deferred while we
// wait for content to send a prevent-default message, overscroll is still
// handed off correctly when the block is processed.
TEST_F(APZScrollHandoffTester, DeferredInputEventProcessing) {
// Set up the APZC tree.
CreateScrollHandoffLayerTree1();
TestAsyncPanZoomController* childApzc = ApzcOf(layers[1]);
// Enable touch-listeners so that we can separate the queueing of input
// events from them being processed.
childApzc->SetWaitForMainThread();
// Queue input events for a pan.
uint64_t blockId = 0;
ApzcPanNoFling(childApzc, 90, 30, &blockId);
// Allow the pan to be processed.
childApzc->ContentReceivedInputBlock(blockId, false);
childApzc->ConfirmTarget(blockId);
// Make sure overscroll was handed off correctly.
EXPECT_EQ(50, childApzc->GetFrameMetrics().GetScrollOffset().y);
EXPECT_EQ(10, rootApzc->GetFrameMetrics().GetScrollOffset().y);
}
// Here we test that if the layer structure changes in between two input
// blocks being queued, and the first block is only processed after the second
// one has been queued, overscroll handoff for the first block follows
// the original layer structure while overscroll handoff for the second block
// follows the new layer structure.
TEST_F(APZScrollHandoffTester, LayerStructureChangesWhileEventsArePending) {
// Set up an initial APZC tree.
CreateScrollHandoffLayerTree1();
TestAsyncPanZoomController* childApzc = ApzcOf(layers[1]);
// Enable touch-listeners so that we can separate the queueing of input
// events from them being processed.
childApzc->SetWaitForMainThread();
// Queue input events for a pan.
uint64_t blockId = 0;
ApzcPanNoFling(childApzc, 90, 30, &blockId);
// Modify the APZC tree to insert a new APZC 'middle' into the handoff chain
// between the child and the root.
CreateScrollHandoffLayerTree2();
RefPtr<Layer> middle = layers[1];
childApzc->SetWaitForMainThread();
TestAsyncPanZoomController* middleApzc = ApzcOf(middle);
// Queue input events for another pan.
uint64_t secondBlockId = 0;
ApzcPanNoFling(childApzc, 30, 90, &secondBlockId);
// Allow the first pan to be processed.
childApzc->ContentReceivedInputBlock(blockId, false);
childApzc->ConfirmTarget(blockId);
// Make sure things have scrolled according to the handoff chain in
// place at the time the touch-start of the first pan was queued.
EXPECT_EQ(50, childApzc->GetFrameMetrics().GetScrollOffset().y);
EXPECT_EQ(10, rootApzc->GetFrameMetrics().GetScrollOffset().y);
EXPECT_EQ(0, middleApzc->GetFrameMetrics().GetScrollOffset().y);
// Allow the second pan to be processed.
childApzc->ContentReceivedInputBlock(secondBlockId, false);
childApzc->ConfirmTarget(secondBlockId);
// Make sure things have scrolled according to the handoff chain in
// place at the time the touch-start of the second pan was queued.
EXPECT_EQ(0, childApzc->GetFrameMetrics().GetScrollOffset().y);
EXPECT_EQ(10, rootApzc->GetFrameMetrics().GetScrollOffset().y);
EXPECT_EQ(-10, middleApzc->GetFrameMetrics().GetScrollOffset().y);
}
// Test that putting a second finger down on an APZC while a down-chain APZC
// is overscrolled doesn't result in being stuck in overscroll.
TEST_F(APZScrollHandoffTester, StuckInOverscroll_Bug1073250) {
// Enable overscrolling.
SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true);
SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f);
CreateScrollHandoffLayerTree1();
TestAsyncPanZoomController* child = ApzcOf(layers[1]);
// Pan, causing the parent APZC to overscroll.
Pan(manager, 10, 40, true /* keep finger down */);
EXPECT_FALSE(child->IsOverscrolled());
EXPECT_TRUE(rootApzc->IsOverscrolled());
// Put a second finger down.
MultiTouchInput secondFingerDown(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0);
// Use the same touch identifier for the first touch (0) as Pan(). (A bit hacky.)
secondFingerDown.mTouches.AppendElement(SingleTouchData(0, ScreenIntPoint(10, 40), ScreenSize(0, 0), 0, 0));
secondFingerDown.mTouches.AppendElement(SingleTouchData(1, ScreenIntPoint(30, 20), ScreenSize(0, 0), 0, 0));
manager->ReceiveInputEvent(secondFingerDown, nullptr, nullptr);
// Release the fingers.
MultiTouchInput fingersUp = secondFingerDown;
fingersUp.mType = MultiTouchInput::MULTITOUCH_END;
manager->ReceiveInputEvent(fingersUp, nullptr, nullptr);
// Allow any animations to run their course.
child->AdvanceAnimationsUntilEnd();
rootApzc->AdvanceAnimationsUntilEnd();
// Make sure nothing is overscrolled.
EXPECT_FALSE(child->IsOverscrolled());
EXPECT_FALSE(rootApzc->IsOverscrolled());
}
// This is almost exactly like StuckInOverscroll_Bug1073250, except the
// APZC receiving the input events for the first touch block is the child
// (and thus not the same APZC that overscrolls, which is the parent).
TEST_F(APZScrollHandoffTester, StuckInOverscroll_Bug1231228) {
// Enable overscrolling.
SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true);
SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f);
CreateScrollHandoffLayerTree1();
TestAsyncPanZoomController* child = ApzcOf(layers[1]);
// Pan, causing the parent APZC to overscroll.
Pan(manager, 60, 90, true /* keep finger down */);
EXPECT_FALSE(child->IsOverscrolled());
EXPECT_TRUE(rootApzc->IsOverscrolled());
// Put a second finger down.
MultiTouchInput secondFingerDown(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0);
// Use the same touch identifier for the first touch (0) as Pan(). (A bit hacky.)
secondFingerDown.mTouches.AppendElement(SingleTouchData(0, ScreenIntPoint(10, 40), ScreenSize(0, 0), 0, 0));
secondFingerDown.mTouches.AppendElement(SingleTouchData(1, ScreenIntPoint(30, 20), ScreenSize(0, 0), 0, 0));
manager->ReceiveInputEvent(secondFingerDown, nullptr, nullptr);
// Release the fingers.
MultiTouchInput fingersUp = secondFingerDown;
fingersUp.mType = MultiTouchInput::MULTITOUCH_END;
manager->ReceiveInputEvent(fingersUp, nullptr, nullptr);
// Allow any animations to run their course.
child->AdvanceAnimationsUntilEnd();
rootApzc->AdvanceAnimationsUntilEnd();
// Make sure nothing is overscrolled.
EXPECT_FALSE(child->IsOverscrolled());
EXPECT_FALSE(rootApzc->IsOverscrolled());
}
TEST_F(APZScrollHandoffTester, StuckInOverscroll_Bug1240202a) {
// Enable overscrolling.
SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true);
CreateScrollHandoffLayerTree1();
TestAsyncPanZoomController* child = ApzcOf(layers[1]);
// Pan, causing the parent APZC to overscroll.
Pan(manager, 60, 90, true /* keep finger down */);
EXPECT_FALSE(child->IsOverscrolled());
EXPECT_TRUE(rootApzc->IsOverscrolled());
// Lift the finger, triggering an overscroll animation
// (but don't allow it to run).
TouchUp(manager, ScreenIntPoint(10, 90), mcc->Time());
// Put the finger down again, interrupting the animation
// and entering the TOUCHING state.
TouchDown(manager, ScreenIntPoint(10, 90), mcc->Time());
// Lift the finger once again.
TouchUp(manager, ScreenIntPoint(10, 90), mcc->Time());
// Allow any animations to run their course.
child->AdvanceAnimationsUntilEnd();
rootApzc->AdvanceAnimationsUntilEnd();
// Make sure nothing is overscrolled.
EXPECT_FALSE(child->IsOverscrolled());
EXPECT_FALSE(rootApzc->IsOverscrolled());
}
TEST_F(APZScrollHandoffTester, StuckInOverscroll_Bug1240202b) {
// Enable overscrolling.
SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true);
CreateScrollHandoffLayerTree1();
TestAsyncPanZoomController* child = ApzcOf(layers[1]);
// Pan, causing the parent APZC to overscroll.
Pan(manager, 60, 90, true /* keep finger down */);
EXPECT_FALSE(child->IsOverscrolled());
EXPECT_TRUE(rootApzc->IsOverscrolled());
// Lift the finger, triggering an overscroll animation
// (but don't allow it to run).
TouchUp(manager, ScreenIntPoint(10, 90), mcc->Time());
// Put the finger down again, interrupting the animation
// and entering the TOUCHING state.
TouchDown(manager, ScreenIntPoint(10, 90), mcc->Time());
// Put a second finger down. Since we're in the TOUCHING state,
// the "are we panned into overscroll" check will fail and we
// will not ignore the second finger, instead entering the
// PINCHING state.
MultiTouchInput secondFingerDown(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0);
// Use the same touch identifier for the first touch (0) as TouchDown(). (A bit hacky.)
secondFingerDown.mTouches.AppendElement(SingleTouchData(0, ScreenIntPoint(10, 90), ScreenSize(0, 0), 0, 0));
secondFingerDown.mTouches.AppendElement(SingleTouchData(1, ScreenIntPoint(10, 80), ScreenSize(0, 0), 0, 0));
manager->ReceiveInputEvent(secondFingerDown, nullptr, nullptr);
// Release the fingers.
MultiTouchInput fingersUp = secondFingerDown;
fingersUp.mType = MultiTouchInput::MULTITOUCH_END;
manager->ReceiveInputEvent(fingersUp, nullptr, nullptr);
// Allow any animations to run their course.
child->AdvanceAnimationsUntilEnd();
rootApzc->AdvanceAnimationsUntilEnd();
// Make sure nothing is overscrolled.
EXPECT_FALSE(child->IsOverscrolled());
EXPECT_FALSE(rootApzc->IsOverscrolled());
}
// Test that flinging in a direction where one component of the fling goes into
// overscroll but the other doesn't, results in just the one component being
// handed off to the parent, while the original APZC continues flinging in the
// other direction.
TEST_F(APZScrollHandoffTester, PartialFlingHandoff) {
CreateScrollHandoffLayerTree1();
// Fling up and to the left. The child APZC has room to scroll up, but not
// to the left, so the horizontal component of the fling should be handed
// off to the parent APZC.
Pan(manager, ScreenIntPoint(90, 90), ScreenIntPoint(55, 55));
RefPtr<TestAsyncPanZoomController> parent = ApzcOf(root);
RefPtr<TestAsyncPanZoomController> child = ApzcOf(layers[1]);
// Advance the child's fling animation once to give the partial handoff
// a chance to occur.
mcc->AdvanceByMillis(10);
child->AdvanceAnimations(mcc->Time());
// Assert that partial handoff has occurred.
child->AssertStateIsFling();
parent->AssertStateIsFling();
}
// Here we test that if two flings are happening simultaneously, overscroll
// is handed off correctly for each.
TEST_F(APZScrollHandoffTester, SimultaneousFlings) {
SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f);
// Set up an initial APZC tree.
CreateScrollHandoffLayerTree3();
RefPtr<TestAsyncPanZoomController> parent1 = ApzcOf(layers[1]);
RefPtr<TestAsyncPanZoomController> child1 = ApzcOf(layers[2]);
RefPtr<TestAsyncPanZoomController> parent2 = ApzcOf(layers[3]);
RefPtr<TestAsyncPanZoomController> child2 = ApzcOf(layers[4]);
// Pan on the lower child.
Pan(child2, 45, 5);
// Pan on the upper child.
Pan(child1, 95, 55);
// Check that child1 and child2 are in a FLING state.
child1->AssertStateIsFling();
child2->AssertStateIsFling();
// Advance the animations on child1 and child2 until their end.
child1->AdvanceAnimationsUntilEnd();
child2->AdvanceAnimationsUntilEnd();
// Check that the flings have been handed off to the parents.
child1->AssertStateIsReset();
parent1->AssertStateIsFling();
child2->AssertStateIsReset();
parent2->AssertStateIsFling();
}
TEST_F(APZScrollHandoffTester, Scrollgrab) {
// Set up the layer tree
CreateScrollgrabLayerTree();
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
// Pan on the child, enough to fully scroll the scrollgrab parent (20 px)
// and leave some more (another 15 px) for the child.
Pan(childApzc, 80, 45);
// Check that the parent and child have scrolled as much as we expect.
EXPECT_EQ(20, rootApzc->GetFrameMetrics().GetScrollOffset().y);
EXPECT_EQ(15, childApzc->GetFrameMetrics().GetScrollOffset().y);
}
TEST_F(APZScrollHandoffTester, ScrollgrabFling) {
SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f);
// Set up the layer tree
CreateScrollgrabLayerTree();
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
// Pan on the child, not enough to fully scroll the scrollgrab parent.
Pan(childApzc, 80, 70);
// Check that it is the scrollgrab parent that's in a fling, not the child.
rootApzc->AssertStateIsFling();
childApzc->AssertStateIsReset();
}
TEST_F(APZScrollHandoffTester, ScrollgrabFlingAcceleration1) {
SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f);
CreateScrollgrabLayerTree(true /* make parent scrollable */);
TestFlingAcceleration();
}
TEST_F(APZScrollHandoffTester, ScrollgrabFlingAcceleration2) {
SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f);
CreateScrollgrabLayerTree(false /* do not make parent scrollable */);
TestFlingAcceleration();
}
TEST_F(APZScrollHandoffTester, ImmediateHandoffDisallowed_Pan) {
SCOPED_GFX_PREF(APZAllowImmediateHandoff, bool, false);
CreateScrollHandoffLayerTree1();
RefPtr<TestAsyncPanZoomController> parentApzc = ApzcOf(root);
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
// Pan on the child, enough to scroll it to its end and have scroll
// left to hand off. Since immediate handoff is disallowed, we expect
// the leftover scroll not to be handed off.
Pan(childApzc, 60, 5);
// Verify that the parent has not scrolled.
EXPECT_EQ(50, childApzc->GetFrameMetrics().GetScrollOffset().y);
EXPECT_EQ(0, parentApzc->GetFrameMetrics().GetScrollOffset().y);
// Pan again on the child. This time, since the child was scrolled to
// its end when the gesture began, we expect the scroll to be handed off.
Pan(childApzc, 60, 50);
// Verify that the parent scrolled.
EXPECT_EQ(10, parentApzc->GetFrameMetrics().GetScrollOffset().y);
}
TEST_F(APZScrollHandoffTester, ImmediateHandoffDisallowed_Fling) {
SCOPED_GFX_PREF(APZAllowImmediateHandoff, bool, false);
SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f);
CreateScrollHandoffLayerTree1();
RefPtr<TestAsyncPanZoomController> parentApzc = ApzcOf(root);
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
// Pan on the child, enough to get very close to the end, so that the
// subsequent fling reaches the end and has leftover velocity to hand off.
Pan(childApzc, 60, 12);
// Allow the fling to run its course.
childApzc->AdvanceAnimationsUntilEnd();
parentApzc->AdvanceAnimationsUntilEnd();
// Verify that the parent has not scrolled.
// The first comparison needs to be an ASSERT_NEAR because the fling
// computations are such that the final scroll position can be within
// COORDINATE_EPSILON of the end rather than right at the end.
ASSERT_NEAR(50, childApzc->GetFrameMetrics().GetScrollOffset().y, COORDINATE_EPSILON);
EXPECT_EQ(0, parentApzc->GetFrameMetrics().GetScrollOffset().y);
// Pan again on the child. This time, since the child was scrolled to
// its end when the gesture began, we expect the scroll to be handed off.
Pan(childApzc, 60, 50);
// Allow the fling to run its course. The fling should also be handed off.
childApzc->AdvanceAnimationsUntilEnd();
parentApzc->AdvanceAnimationsUntilEnd();
// Verify that the parent scrolled from the fling.
EXPECT_GT(parentApzc->GetFrameMetrics().GetScrollOffset().y, 10);
}
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