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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES2.h: Validation functions for OpenGL ES 2.0 entry point parameters
#ifndef LIBANGLE_VALIDATION_ES2_H_
#define LIBANGLE_VALIDATION_ES2_H_
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
namespace gl
{
class Context;
class ValidationContext;
class Texture;
bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const GLvoid *pixels);
bool ValidateES2CopyTexImageParameters(ValidationContext *context,
GLenum target,
GLint level,
GLenum internalformat,
bool isSubImage,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border);
bool ValidateES2TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height);
bool ValidES2ReadFormatType(ValidationContext *context, GLenum format, GLenum type);
bool ValidateDiscardFramebufferEXT(Context *context, GLenum target, GLsizei numAttachments,
const GLenum *attachments);
bool ValidateDrawBuffersEXT(ValidationContext *context, GLsizei n, const GLenum *bufs);
bool ValidateBindVertexArrayOES(Context *context, GLuint array);
bool ValidateDeleteVertexArraysOES(Context *context, GLsizei n);
bool ValidateGenVertexArraysOES(Context *context, GLsizei n);
bool ValidateIsVertexArrayOES(Context *context);
bool ValidateProgramBinaryOES(Context *context,
GLuint program,
GLenum binaryFormat,
const void *binary,
GLint length);
bool ValidateGetProgramBinaryOES(Context *context,
GLuint program,
GLsizei bufSize,
GLsizei *length,
GLenum *binaryFormat,
void *binary);
// GL_KHR_debug
bool ValidateDebugMessageControlKHR(Context *context,
GLenum source,
GLenum type,
GLenum severity,
GLsizei count,
const GLuint *ids,
GLboolean enabled);
bool ValidateDebugMessageInsertKHR(Context *context,
GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar *buf);
bool ValidateDebugMessageCallbackKHR(Context *context,
GLDEBUGPROCKHR callback,
const void *userParam);
bool ValidateGetDebugMessageLogKHR(Context *context,
GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog);
bool ValidatePushDebugGroupKHR(Context *context,
GLenum source,
GLuint id,
GLsizei length,
const GLchar *message);
bool ValidatePopDebugGroupKHR(Context *context);
bool ValidateObjectLabelKHR(Context *context,
GLenum identifier,
GLuint name,
GLsizei length,
const GLchar *label);
bool ValidateGetObjectLabelKHR(Context *context,
GLenum identifier,
GLuint name,
GLsizei bufSize,
GLsizei *length,
GLchar *label);
bool ValidateObjectPtrLabelKHR(Context *context,
const void *ptr,
GLsizei length,
const GLchar *label);
bool ValidateGetObjectPtrLabelKHR(Context *context,
const void *ptr,
GLsizei bufSize,
GLsizei *length,
GLchar *label);
bool ValidateGetPointervKHR(Context *context, GLenum pname, void **params);
bool ValidateBlitFramebufferANGLE(Context *context,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
bool ValidateClear(ValidationContext *context, GLbitfield mask);
bool ValidateTexImage2D(Context *context,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const GLvoid *pixels);
bool ValidateTexSubImage2D(Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const GLvoid *pixels);
bool ValidateCompressedTexImage2D(Context *context,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const GLvoid *data);
bool ValidateCompressedTexSubImage2D(Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const GLvoid *data);
bool ValidateBindTexture(Context *context, GLenum target, GLuint texture);
bool ValidateGetBufferPointervOES(Context *context, GLenum target, GLenum pname, void **params);
bool ValidateMapBufferOES(Context *context, GLenum target, GLenum access);
bool ValidateUnmapBufferOES(Context *context, GLenum target);
bool ValidateMapBufferRangeEXT(Context *context,
GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access);
bool ValidateFlushMappedBufferRangeEXT(Context *context,
GLenum target,
GLintptr offset,
GLsizeiptr length);
bool ValidateBindUniformLocationCHROMIUM(Context *context,
GLuint program,
GLint location,
const GLchar *name);
bool ValidateCoverageModulationCHROMIUM(Context *context, GLenum components);
// CHROMIUM_path_rendering
bool ValidateMatrix(Context *context, GLenum matrixMode, const GLfloat *matrix);
bool ValidateMatrixMode(Context *context, GLenum matrixMode);
bool ValidateGenPaths(Context *context, GLsizei range);
bool ValidateDeletePaths(Context *context, GLuint first, GLsizei range);
bool ValidatePathCommands(Context *context,
GLuint path,
GLsizei numCommands,
const GLubyte *commands,
GLsizei numCoords,
GLenum coordType,
const void *coords);
bool ValidateSetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat value);
bool ValidateGetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat *value);
bool ValidatePathStencilFunc(Context *context, GLenum func, GLint ref, GLuint mask);
bool ValidateStencilFillPath(Context *context, GLuint path, GLenum fillMode, GLuint mask);
bool ValidateStencilStrokePath(Context *context, GLuint path, GLint reference, GLuint mask);
bool ValidateCoverPath(Context *context, GLuint path, GLenum coverMode);
bool ValidateStencilThenCoverFillPath(Context *context,
GLuint path,
GLenum fillMode,
GLuint mask,
GLenum coverMode);
bool ValidateStencilThenCoverStrokePath(Context *context,
GLuint path,
GLint reference,
GLuint mask,
GLenum coverMode);
bool ValidateIsPath(Context *context);
bool ValidateCoverFillPathInstanced(Context *context,
GLsizei numPaths,
GLenum pathNameType,
const void *paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues);
bool ValidateCoverStrokePathInstanced(Context *context,
GLsizei numPaths,
GLenum pathNameType,
const void *paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues);
bool ValidateStencilFillPathInstanced(Context *context,
GLsizei numPaths,
GLenum pathNameType,
const void *paths,
GLuint pathBAse,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues);
bool ValidateStencilStrokePathInstanced(Context *context,
GLsizei numPaths,
GLenum pathNameType,
const void *paths,
GLuint pathBase,
GLint reference,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues);
bool ValidateStencilThenCoverFillPathInstanced(Context *context,
GLsizei numPaths,
GLenum pathNameType,
const void *paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues);
bool ValidateStencilThenCoverStrokePathInstanced(Context *context,
GLsizei numPaths,
GLenum pathNameType,
const void *paths,
GLuint pathBase,
GLint reference,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues);
bool ValidateBindFragmentInputLocation(Context *context,
GLuint program,
GLint location,
const GLchar *name);
bool ValidateProgramPathFragmentInputGen(Context *context,
GLuint program,
GLint location,
GLenum genMode,
GLint components,
const GLfloat *coeffs);
bool ValidateCopyTextureCHROMIUM(Context *context,
GLuint sourceId,
GLuint destId,
GLint internalFormat,
GLenum destType,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
bool ValidateCopySubTextureCHROMIUM(Context *context,
GLuint sourceId,
GLuint destId,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
bool ValidateCreateShader(Context *context, GLenum type);
} // namespace gl
#endif // LIBANGLE_VALIDATION_ES2_H_
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