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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderNULL.h:
// Defines the class interface for ShaderNULL, implementing ShaderImpl.
//
#ifndef LIBANGLE_RENDERER_NULL_SHADERNULL_H_
#define LIBANGLE_RENDERER_NULL_SHADERNULL_H_
#include "libANGLE/renderer/ShaderImpl.h"
namespace rx
{
class ShaderNULL : public ShaderImpl
{
public:
ShaderNULL(const gl::ShaderState &data);
~ShaderNULL() override;
// Returns additional sh::Compile options.
ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream,
std::string *sourcePath) override;
// Returns success for compiling on the driver. Returns success.
bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) override;
std::string getDebugInfo() const override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_NULL_SHADERNULL_H_
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