1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
|
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayGLX.h: GLX implementation of egl::Display
#ifndef LIBANGLE_RENDERER_GL_GLX_DISPLAYGLX_H_
#define LIBANGLE_RENDERER_GL_GLX_DISPLAYGLX_H_
#include <string>
#include <vector>
#include "common/Optional.h"
#include "libANGLE/renderer/gl/DisplayGL.h"
#include "libANGLE/renderer/gl/glx/FunctionsGLX.h"
namespace rx
{
class FunctionsGLX;
// State-tracking data for the swap control to allow DisplayGLX to remember per
// drawable information for swap control.
struct SwapControlData
{
SwapControlData();
// Set by the drawable
int targetSwapInterval;
// DisplayGLX-side state-tracking
int maxSwapInterval;
int currentSwapInterval;
};
class DisplayGLX : public DisplayGL
{
public:
DisplayGLX();
~DisplayGLX() override;
egl::Error initialize(egl::Display *display) override;
void terminate() override;
SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
const egl::Config *configuration,
EGLNativeWindowType window,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
const egl::Config *configuration,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
const egl::Config *configuration,
EGLClientBuffer shareHandle,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
const egl::Config *configuration,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs) override;
egl::ConfigSet generateConfigs() override;
bool testDeviceLost() override;
egl::Error restoreLostDevice() override;
bool isValidNativeWindow(EGLNativeWindowType window) const override;
egl::Error getDevice(DeviceImpl **device) override;
std::string getVendorString() const override;
egl::Error waitClient() const override;
egl::Error waitNative(EGLint engine,
egl::Surface *drawSurface,
egl::Surface *readSurface) const override;
egl::Error getDriverVersion(std::string *version) const override;
// Synchronizes with the X server, if the display has been opened by ANGLE.
// Calling this is required at the end of every functions that does buffered
// X calls (not for glX calls) otherwise there might be race conditions
// between the application's display and ANGLE's one.
void syncXCommands() const;
// Depending on the supported GLX extension, swap interval can be set
// globally or per drawable. This function will make sure the drawable's
// swap interval is the one required so that the subsequent swapBuffers
// acts as expected.
void setSwapInterval(glx::Drawable drawable, SwapControlData *data);
bool isValidWindowVisualId(unsigned long visualId) const;
private:
const FunctionsGL *getFunctionsGL() const override;
egl::Error initializeContext(glx::FBConfig config,
const egl::AttributeMap &eglAttributes,
glx::Context *context);
void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
void generateCaps(egl::Caps *outCaps) const override;
int getGLXFBConfigAttrib(glx::FBConfig config, int attrib) const;
egl::Error createContextAttribs(glx::FBConfig,
const Optional<gl::Version> &version,
int profileMask,
glx::Context *context) const;
egl::Error getNVIDIADriverVersion(std::string *version) const;
FunctionsGL *mFunctionsGL;
std::map<int, glx::FBConfig> configIdToGLXConfig;
EGLint mRequestedVisual;
glx::FBConfig mContextConfig;
glx::Context mContext;
// A pbuffer the context is current on during ANGLE initialization
glx::Pbuffer mDummyPbuffer;
bool mUsesNewXDisplay;
bool mIsMesa;
bool mHasMultisample;
bool mHasARBCreateContext;
bool mHasARBCreateContextProfile;
bool mHasARBCreateContextRobustness;
bool mHasEXTCreateContextES2Profile;
enum class SwapControl
{
Absent,
EXT,
Mesa,
SGI,
};
SwapControl mSwapControl;
int mMinSwapInterval;
int mMaxSwapInterval;
int mCurrentSwapInterval;
FunctionsGLX mGLX;
Display *mXDisplay;
egl::Display *mEGLDisplay;
};
}
#endif // LIBANGLE_RENDERER_GL_GLX_DISPLAYGLX_H_
|