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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WindowSurfaceEGL.h: EGL implementation of egl::Surface for windows
#ifndef LIBANGLE_RENDERER_GL_EGL_WINDOWSURFACEEGL_H_
#define LIBANGLE_RENDERER_GL_EGL_WINDOWSURFACEEGL_H_
#include "libANGLE/renderer/gl/egl/SurfaceEGL.h"
namespace rx
{
class WindowSurfaceEGL : public SurfaceEGL
{
public:
WindowSurfaceEGL(const egl::SurfaceState &state,
const FunctionsEGL *egl,
EGLConfig config,
EGLNativeWindowType window,
const std::vector<EGLint> &attribList,
EGLContext context,
RendererGL *renderer);
~WindowSurfaceEGL() override;
egl::Error initialize() override;
private:
EGLNativeWindowType mWindow;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_EGL_WINDOWSURFACEEGL_H_
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