summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h
blob: 2f536bfd8cc906d63a594bd4efb57bee41e4b166 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
//
// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// Renderer11.h: Defines a back-end specific class for the D3D11 renderer.

#ifndef LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_H_

#include "common/angleutils.h"
#include "common/mathutil.h"
#include "libANGLE/AttributeMap.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/d3d/HLSLCompiler.h"
#include "libANGLE/renderer/d3d/ProgramD3D.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
#include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h"
#include "libANGLE/renderer/d3d/d3d11/InputLayoutCache.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "libANGLE/renderer/d3d/d3d11/RenderStateCache.h"
#include "libANGLE/renderer/d3d/d3d11/StateManager11.h"

namespace gl
{
class FramebufferAttachment;
struct ImageIndex;
}

namespace rx
{
class Blit11;
class Buffer11;
class Clear11;
class Context11;
class IndexDataManager;
struct PackPixelsParams;
class PixelTransfer11;
class RenderTarget11;
class StreamingIndexBufferInterface;
class Trim11;
class VertexDataManager;

struct Renderer11DeviceCaps
{
    D3D_FEATURE_LEVEL featureLevel;
    bool supportsDXGI1_2;               // Support for DXGI 1.2
    bool supportsClearView;             // Support for ID3D11DeviceContext1::ClearView
    bool supportsConstantBufferOffsets; // Support for Constant buffer offset
    UINT B5G6R5support;                 // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B5G6R5_UNORM
    UINT B4G4R4A4support;               // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B4G4R4A4_UNORM
    UINT B5G5R5A1support;               // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B5G5R5A1_UNORM
    Optional<LARGE_INTEGER> driverVersion;  // Four-part driver version number.
};

enum
{
    MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
    MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024
};

// Possible reasons RendererD3D initialize can fail
enum D3D11InitError
{
    // The renderer loaded successfully
    D3D11_INIT_SUCCESS = 0,
    // Failed to load the ANGLE & D3D compiler libraries
    D3D11_INIT_COMPILER_ERROR,
    // Failed to load a necessary DLL (non-compiler)
    D3D11_INIT_MISSING_DEP,
    // CreateDevice returned E_INVALIDARG
    D3D11_INIT_CREATEDEVICE_INVALIDARG,
    // CreateDevice failed with an error other than invalid arg
    D3D11_INIT_CREATEDEVICE_ERROR,
    // DXGI 1.2 required but not found
    D3D11_INIT_INCOMPATIBLE_DXGI,
    // Other initialization error
    D3D11_INIT_OTHER_ERROR,
    // CreateDevice returned E_FAIL
    D3D11_INIT_CREATEDEVICE_FAIL,
    // CreateDevice returned E_NOTIMPL
    D3D11_INIT_CREATEDEVICE_NOTIMPL,
    // CreateDevice returned E_OUTOFMEMORY
    D3D11_INIT_CREATEDEVICE_OUTOFMEMORY,
    // CreateDevice returned DXGI_ERROR_INVALID_CALL
    D3D11_INIT_CREATEDEVICE_INVALIDCALL,
    // CreateDevice returned DXGI_ERROR_SDK_COMPONENT_MISSING
    D3D11_INIT_CREATEDEVICE_COMPONENTMISSING,
    // CreateDevice returned DXGI_ERROR_WAS_STILL_DRAWING
    D3D11_INIT_CREATEDEVICE_WASSTILLDRAWING,
    // CreateDevice returned DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
    D3D11_INIT_CREATEDEVICE_NOTAVAILABLE,
    // CreateDevice returned DXGI_ERROR_DEVICE_HUNG
    D3D11_INIT_CREATEDEVICE_DEVICEHUNG,
    // CreateDevice returned NULL
    D3D11_INIT_CREATEDEVICE_NULL,
    NUM_D3D11_INIT_ERRORS
};

class Renderer11 : public RendererD3D
{
  public:
    explicit Renderer11(egl::Display *display);
    virtual ~Renderer11();

    egl::Error initialize() override;
    bool resetDevice() override;

    egl::ConfigSet generateConfigs() override;
    void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const override;

    ContextImpl *createContext(const gl::ContextState &state) override;

    gl::Error flush();
    gl::Error finish();

    bool isValidNativeWindow(EGLNativeWindowType window) const override;
    NativeWindowD3D *createNativeWindow(EGLNativeWindowType window,
                                        const egl::Config *config,
                                        const egl::AttributeMap &attribs) const override;

    SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
                                  HANDLE shareHandle,
                                  GLenum backBufferFormat,
                                  GLenum depthBufferFormat,
                                  EGLint orientation) override;

    gl::Error setSamplerState(gl::SamplerType type,
                              int index,
                              gl::Texture *texture,
                              const gl::SamplerState &sampler) override;
    gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) override;

    gl::Error setUniformBuffers(const gl::ContextState &data,
                                const std::vector<GLint> &vertexUniformBuffers,
                                const std::vector<GLint> &fragmentUniformBuffers) override;

    gl::Error updateState(const gl::ContextState &data, GLenum drawMode);

    bool applyPrimitiveType(GLenum mode, GLsizei count, bool usesPointSize);
    gl::Error applyRenderTarget(gl::Framebuffer *frameBuffer);
    gl::Error applyUniforms(const ProgramD3D &programD3D,
                            GLenum drawMode,
                            const std::vector<D3DUniform *> &uniformArray) override;
    gl::Error applyVertexBuffer(const gl::State &state,
                                GLenum mode,
                                GLint first,
                                GLsizei count,
                                GLsizei instances,
                                TranslatedIndexData *indexInfo);
    gl::Error applyIndexBuffer(const gl::ContextState &data,
                               const GLvoid *indices,
                               GLsizei count,
                               GLenum mode,
                               GLenum type,
                               TranslatedIndexData *indexInfo);
    gl::Error applyTransformFeedbackBuffers(const gl::ContextState &data);

    // lost device
    bool testDeviceLost() override;
    bool testDeviceResettable() override;

    VendorID getVendorId() const;
    SIZE_T getMaxResourceSize() const;
    std::string getRendererDescription() const;
    DeviceIdentifier getAdapterIdentifier() const override;

    unsigned int getReservedVertexUniformVectors() const;
    unsigned int getReservedFragmentUniformVectors() const;
    unsigned int getReservedVertexUniformBuffers() const override;
    unsigned int getReservedFragmentUniformBuffers() const override;

    bool getShareHandleSupport() const;

    bool getNV12TextureSupport() const;

    int getMajorShaderModel() const override;
    int getMinorShaderModel() const override;
    std::string getShaderModelSuffix() const override;

    // Pixel operations
    gl::Error copyImage2D(const gl::Framebuffer *framebuffer,
                          const gl::Rectangle &sourceRect,
                          GLenum destFormat,
                          const gl::Offset &destOffset,
                          TextureStorage *storage,
                          GLint level) override;
    gl::Error copyImageCube(const gl::Framebuffer *framebuffer,
                            const gl::Rectangle &sourceRect,
                            GLenum destFormat,
                            const gl::Offset &destOffset,
                            TextureStorage *storage,
                            GLenum target,
                            GLint level) override;
    gl::Error copyImage3D(const gl::Framebuffer *framebuffer,
                          const gl::Rectangle &sourceRect,
                          GLenum destFormat,
                          const gl::Offset &destOffset,
                          TextureStorage *storage,
                          GLint level) override;
    gl::Error copyImage2DArray(const gl::Framebuffer *framebuffer,
                               const gl::Rectangle &sourceRect,
                               GLenum destFormat,
                               const gl::Offset &destOffset,
                               TextureStorage *storage,
                               GLint level) override;

    gl::Error copyTexture(const gl::Texture *source,
                          GLint sourceLevel,
                          const gl::Rectangle &sourceRect,
                          GLenum destFormat,
                          const gl::Offset &destOffset,
                          TextureStorage *storage,
                          GLint destLevel,
                          bool unpackFlipY,
                          bool unpackPremultiplyAlpha,
                          bool unpackUnmultiplyAlpha) override;

    // RenderTarget creation
    gl::Error createRenderTarget(int width,
                                 int height,
                                 GLenum format,
                                 GLsizei samples,
                                 RenderTargetD3D **outRT) override;
    gl::Error createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT) override;

    // Shader operations
    gl::Error loadExecutable(const void *function,
                             size_t length,
                             ShaderType type,
                             const std::vector<D3DVarying> &streamOutVaryings,
                             bool separatedOutputBuffers,
                             ShaderExecutableD3D **outExecutable) override;
    gl::Error compileToExecutable(gl::InfoLog &infoLog,
                                  const std::string &shaderHLSL,
                                  ShaderType type,
                                  const std::vector<D3DVarying> &streamOutVaryings,
                                  bool separatedOutputBuffers,
                                  const D3DCompilerWorkarounds &workarounds,
                                  ShaderExecutableD3D **outExectuable) override;
    UniformStorageD3D *createUniformStorage(size_t storageSize) override;

    // Image operations
    ImageD3D *createImage() override;
    gl::Error generateMipmap(ImageD3D *dest, ImageD3D *source) override;
    gl::Error generateMipmapUsingD3D(TextureStorage *storage,
                                     const gl::TextureState &textureState) override;
    TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain) override;
    TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage,
                                                 RenderTargetD3D *renderTargetD3D) override;
    TextureStorage *createTextureStorageExternal(
        egl::Stream *stream,
        const egl::Stream::GLTextureDescription &desc) override;
    TextureStorage *createTextureStorage2D(GLenum internalformat,
                                           bool renderTarget,
                                           GLsizei width,
                                           GLsizei height,
                                           int levels,
                                           bool hintLevelZeroOnly) override;
    TextureStorage *createTextureStorageCube(GLenum internalformat,
                                             bool renderTarget,
                                             int size,
                                             int levels,
                                             bool hintLevelZeroOnly) override;
    TextureStorage *createTextureStorage3D(GLenum internalformat,
                                           bool renderTarget,
                                           GLsizei width,
                                           GLsizei height,
                                           GLsizei depth,
                                           int levels) override;
    TextureStorage *createTextureStorage2DArray(GLenum internalformat,
                                                bool renderTarget,
                                                GLsizei width,
                                                GLsizei height,
                                                GLsizei depth,
                                                int levels) override;

    VertexBuffer *createVertexBuffer() override;
    IndexBuffer *createIndexBuffer() override;

    // Stream Creation
    StreamProducerImpl *createStreamProducerD3DTextureNV12(
        egl::Stream::ConsumerType consumerType,
        const egl::AttributeMap &attribs) override;

    // D3D11-renderer specific methods
    ID3D11Device *getDevice() { return mDevice; }
    void *getD3DDevice() override;
    ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
    ID3D11DeviceContext1 *getDeviceContext1IfSupported() { return mDeviceContext1; };
    IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };

    RenderStateCache &getStateCache() { return mStateCache; }

    Blit11 *getBlitter() { return mBlit; }
    Clear11 *getClearer() { return mClear; }
    gl::DebugAnnotator *getAnnotator();

    // Buffer-to-texture and Texture-to-buffer copies
    bool supportsFastCopyBufferToTexture(GLenum internalFormat) const override;
    gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack,
                                      unsigned int offset,
                                      RenderTargetD3D *destRenderTarget,
                                      GLenum destinationFormat,
                                      GLenum sourcePixelsType,
                                      const gl::Box &destArea) override;

    void markAllStateDirty();
    gl::Error packPixels(const TextureHelper11 &textureHelper,
                         const PackPixelsParams &params,
                         uint8_t *pixelsOut);

    bool getLUID(LUID *adapterLuid) const override;
    VertexConversionType getVertexConversionType(gl::VertexFormatType vertexFormatType) const override;
    GLenum getVertexComponentType(gl::VertexFormatType vertexFormatType) const override;
    gl::ErrorOrResult<unsigned int> getVertexSpaceRequired(const gl::VertexAttribute &attrib,
                                                           GLsizei count,
                                                           GLsizei instances) const override;

    gl::Error readFromAttachment(const gl::FramebufferAttachment &srcAttachment,
                                 const gl::Rectangle &sourceArea,
                                 GLenum format,
                                 GLenum type,
                                 GLuint outputPitch,
                                 const gl::PixelPackState &pack,
                                 uint8_t *pixels);

    gl::Error blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTargetD3D *readRenderTarget,
                                   RenderTargetD3D *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor,
                                   bool colorBlit, bool depthBlit, bool stencilBlit);

    bool isES3Capable() const;
    const Renderer11DeviceCaps &getRenderer11DeviceCaps() { return mRenderer11DeviceCaps; };

    RendererClass getRendererClass() const override { return RENDERER_D3D11; }
    InputLayoutCache *getInputLayoutCache() { return &mInputLayoutCache; }
    StateManager11 *getStateManager() { return &mStateManager; }

    void onSwap();
    void onBufferCreate(const Buffer11 *created);
    void onBufferDelete(const Buffer11 *deleted);

    egl::Error getEGLDevice(DeviceImpl **device) override;

    gl::Error genericDrawArrays(Context11 *context,
                                GLenum mode,
                                GLint first,
                                GLsizei count,
                                GLsizei instances);

    gl::Error genericDrawElements(Context11 *context,
                                  GLenum mode,
                                  GLsizei count,
                                  GLenum type,
                                  const GLvoid *indices,
                                  GLsizei instances,
                                  const gl::IndexRange &indexRange);

    // Necessary hack for default framebuffers in D3D.
    FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;

    gl::Error getScratchMemoryBuffer(size_t requestedSize, MemoryBuffer **bufferOut);

    gl::Version getMaxSupportedESVersion() const override;

  protected:
    gl::Error clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd) override;

  private:
    gl::Error drawArraysImpl(const gl::ContextState &data,
                             GLenum mode,
                             GLint startVertex,
                             GLsizei count,
                             GLsizei instances);
    gl::Error drawElementsImpl(const gl::ContextState &data,
                               const TranslatedIndexData &indexInfo,
                               GLenum mode,
                               GLsizei count,
                               GLenum type,
                               const GLvoid *indices,
                               GLsizei instances);

    void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps,
                      gl::Extensions *outExtensions,
                      gl::Limitations *outLimitations) const override;

    WorkaroundsD3D generateWorkarounds() const override;

    gl::Error drawLineLoop(const gl::ContextState &data,
                           GLsizei count,
                           GLenum type,
                           const GLvoid *indices,
                           const TranslatedIndexData *indexInfo,
                           int instances);
    gl::Error drawTriangleFan(const gl::ContextState &data,
                              GLsizei count,
                              GLenum type,
                              const GLvoid *indices,
                              int minIndex,
                              int instances);

    gl::Error applyShaders(const gl::ContextState &data, GLenum drawMode);
    gl::Error generateSwizzle(gl::Texture *texture);
    gl::Error generateSwizzles(const gl::ContextState &data, gl::SamplerType type);
    gl::Error generateSwizzles(const gl::ContextState &data);

    gl::ErrorOrResult<TextureHelper11> resolveMultisampledTexture(RenderTarget11 *renderTarget,
                                                                  bool depth,
                                                                  bool stencil);

    void populateRenderer11DeviceCaps();

    void updateHistograms();

    class SamplerMetadataD3D11 final : angle::NonCopyable
    {
      public:
        SamplerMetadataD3D11();
        ~SamplerMetadataD3D11();

        struct dx_SamplerMetadata
        {
            int baseLevel;
            int internalFormatBits;
            int wrapModes;
            int padding;  // This just pads the struct to 16 bytes
        };
        static_assert(sizeof(dx_SamplerMetadata) == 16u,
                      "Sampler metadata struct must be one 4-vec / 16 bytes.");

        void initData(unsigned int samplerCount);
        void update(unsigned int samplerIndex, const gl::Texture &texture);

        const dx_SamplerMetadata *getData() const;
        size_t sizeBytes() const;
        bool isDirty() const { return mDirty; }
        void markClean() { mDirty = false; }

      private:
        std::vector<dx_SamplerMetadata> mSamplerMetadata;
        bool mDirty;
    };

    template <class TShaderConstants>
    void applyDriverConstantsIfNeeded(TShaderConstants *appliedConstants,
                                      const TShaderConstants &constants,
                                      SamplerMetadataD3D11 *samplerMetadata,
                                      size_t samplerMetadataReferencedBytes,
                                      ID3D11Buffer *driverConstantBuffer);

    gl::Error copyImageInternal(const gl::Framebuffer *framebuffer,
                                const gl::Rectangle &sourceRect,
                                GLenum destFormat,
                                const gl::Offset &destOffset,
                                RenderTargetD3D *destRenderTarget);

    HMODULE mD3d11Module;
    HMODULE mDxgiModule;
    HMODULE mDCompModule;
    std::vector<D3D_FEATURE_LEVEL> mAvailableFeatureLevels;
    D3D_DRIVER_TYPE mRequestedDriverType;
    bool mCreatedWithDeviceEXT;
    DeviceD3D *mEGLDevice;

    HLSLCompiler mCompiler;

    egl::Error initializeD3DDevice();
    void initializeDevice();
    void releaseDeviceResources();
    void release();

    d3d11::ANGLED3D11DeviceType getDeviceType() const;

    RenderStateCache mStateCache;

    // Currently applied sampler states
    std::vector<bool> mForceSetVertexSamplerStates;
    std::vector<gl::SamplerState> mCurVertexSamplerStates;

    std::vector<bool> mForceSetPixelSamplerStates;
    std::vector<gl::SamplerState> mCurPixelSamplerStates;

    StateManager11 mStateManager;

    // Currently applied primitive topology
    D3D11_PRIMITIVE_TOPOLOGY mCurrentPrimitiveTopology;

    // Currently applied index buffer
    ID3D11Buffer *mAppliedIB;
    DXGI_FORMAT mAppliedIBFormat;
    unsigned int mAppliedIBOffset;
    bool mAppliedIBChanged;

    // Currently applied transform feedback buffers
    uintptr_t mAppliedTFObject;

    // Currently applied shaders
    uintptr_t mAppliedVertexShader;
    uintptr_t mAppliedGeometryShader;
    uintptr_t mAppliedPixelShader;

    dx_VertexConstants11 mAppliedVertexConstants;
    ID3D11Buffer *mDriverConstantBufferVS;
    SamplerMetadataD3D11 mSamplerMetadataVS;
    ID3D11Buffer *mCurrentVertexConstantBuffer;
    unsigned int mCurrentConstantBufferVS[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS];
    GLintptr mCurrentConstantBufferVSOffset[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS];
    GLsizeiptr mCurrentConstantBufferVSSize[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS];

    dx_PixelConstants11 mAppliedPixelConstants;
    ID3D11Buffer *mDriverConstantBufferPS;
    SamplerMetadataD3D11 mSamplerMetadataPS;
    ID3D11Buffer *mCurrentPixelConstantBuffer;
    unsigned int mCurrentConstantBufferPS[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS];
    GLintptr mCurrentConstantBufferPSOffset[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS];
    GLsizeiptr mCurrentConstantBufferPSSize[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS];

    ID3D11Buffer *mCurrentGeometryConstantBuffer;

    // Vertex, index and input layouts
    VertexDataManager *mVertexDataManager;
    IndexDataManager *mIndexDataManager;
    InputLayoutCache mInputLayoutCache;

    StreamingIndexBufferInterface *mLineLoopIB;
    StreamingIndexBufferInterface *mTriangleFanIB;

    // Texture copy resources
    Blit11 *mBlit;
    PixelTransfer11 *mPixelTransfer;

    // Masked clear resources
    Clear11 *mClear;

    // Perform trim for D3D resources
    Trim11 *mTrim;

    // Sync query
    ID3D11Query *mSyncQuery;

    // Created objects state tracking
    std::set<const Buffer11*> mAliveBuffers;

    double mLastHistogramUpdateTime;

    ID3D11Device *mDevice;
    Renderer11DeviceCaps mRenderer11DeviceCaps;
    ID3D11DeviceContext *mDeviceContext;
    ID3D11DeviceContext1 *mDeviceContext1;
    IDXGIAdapter *mDxgiAdapter;
    DXGI_ADAPTER_DESC mAdapterDescription;
    char mDescription[128];
    IDXGIFactory *mDxgiFactory;
    ID3D11Debug *mDebug;

    std::vector<GLuint> mScratchIndexDataBuffer;

    MemoryBuffer mScratchMemoryBuffer;
    unsigned int mScratchMemoryBufferResetCounter;

    gl::DebugAnnotator *mAnnotator;

    mutable Optional<bool> mSupportsShareHandles;
};

}  // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_H_