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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at
// the beginning of main. This is to work around a Mac driver that treats unused standard/shared
// uniform blocks as inactive.
#ifndef COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
#define COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
#include <GLSLANG/ShaderLang.h>
class TIntermNode;
namespace sh
{
class TSymbolTable;
using InterfaceBlockList = std::vector<sh::InterfaceBlock>;
void UseInterfaceBlockFields(TIntermNode *root,
const InterfaceBlockList &blocks,
const TSymbolTable &symbolTable);
} // namespace sh
#endif // COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
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