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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_PRAGMA_H_
#define COMPILER_TRANSLATOR_PRAGMA_H_
struct TPragma
{
struct STDGL
{
STDGL() : invariantAll(false) { }
bool invariantAll;
};
// By default optimization is turned on and debug is turned off.
// Precision emulation is turned on by default, but has no effect unless
// the extension is enabled.
TPragma() : optimize(true), debug(false), debugShaderPrecision(true) { }
TPragma(bool o, bool d) : optimize(o), debug(d), debugShaderPrecision(true) { }
bool optimize;
bool debug;
bool debugShaderPrecision;
STDGL stdgl;
};
#endif // COMPILER_TRANSLATOR_PRAGMA_H_
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