1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
|
<!DOCTYPE html>
<html>
<head>
<title>Testcase for AudioNode channel up-mix/down-mix rules</title>
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="text/javascript" src="webaudio.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<script>
// This test is based on http://src.chromium.org/viewvc/blink/trunk/LayoutTests/webaudio/audionode-channel-rules.html
var context = null;
var sp = null;
var renderNumberOfChannels = 8;
var singleTestFrameLength = 8;
var testBuffers;
// A list of connections to an AudioNode input, each of which is to be used in one or more specific test cases.
// Each element in the list is a string, with the number of connections corresponding to the length of the string,
// and each character in the string is from '1' to '8' representing a 1 to 8 channel connection (from an AudioNode output).
// For example, the string "128" means 3 connections, having 1, 2, and 8 channels respectively.
var connectionsList = [];
for (var i = 1; i <= 8; ++i) {
connectionsList.push(i.toString());
for (var j = 1; j <= 8; ++j) {
connectionsList.push(i.toString() + j.toString());
}
}
// A list of mixing rules, each of which will be tested against all of the connections in connectionsList.
var mixingRulesList = [
{channelCount: 1, channelCountMode: "max", channelInterpretation: "speakers"},
{channelCount: 2, channelCountMode: "clamped-max", channelInterpretation: "speakers"},
{channelCount: 3, channelCountMode: "clamped-max", channelInterpretation: "speakers"},
{channelCount: 4, channelCountMode: "clamped-max", channelInterpretation: "speakers"},
{channelCount: 5, channelCountMode: "clamped-max", channelInterpretation: "speakers"},
{channelCount: 6, channelCountMode: "clamped-max", channelInterpretation: "speakers"},
{channelCount: 7, channelCountMode: "clamped-max", channelInterpretation: "speakers"},
{channelCount: 2, channelCountMode: "explicit", channelInterpretation: "speakers"},
{channelCount: 3, channelCountMode: "explicit", channelInterpretation: "speakers"},
{channelCount: 4, channelCountMode: "explicit", channelInterpretation: "speakers"},
{channelCount: 5, channelCountMode: "explicit", channelInterpretation: "speakers"},
{channelCount: 6, channelCountMode: "explicit", channelInterpretation: "speakers"},
{channelCount: 7, channelCountMode: "explicit", channelInterpretation: "speakers"},
{channelCount: 8, channelCountMode: "explicit", channelInterpretation: "speakers"},
{channelCount: 1, channelCountMode: "max", channelInterpretation: "discrete"},
{channelCount: 2, channelCountMode: "clamped-max", channelInterpretation: "discrete"},
{channelCount: 3, channelCountMode: "clamped-max", channelInterpretation: "discrete"},
{channelCount: 4, channelCountMode: "clamped-max", channelInterpretation: "discrete"},
{channelCount: 5, channelCountMode: "clamped-max", channelInterpretation: "discrete"},
{channelCount: 6, channelCountMode: "clamped-max", channelInterpretation: "discrete"},
{channelCount: 3, channelCountMode: "explicit", channelInterpretation: "discrete"},
{channelCount: 4, channelCountMode: "explicit", channelInterpretation: "discrete"},
{channelCount: 5, channelCountMode: "explicit", channelInterpretation: "discrete"},
{channelCount: 6, channelCountMode: "explicit", channelInterpretation: "discrete"},
{channelCount: 7, channelCountMode: "explicit", channelInterpretation: "discrete"},
{channelCount: 8, channelCountMode: "explicit", channelInterpretation: "discrete"},
];
var numberOfTests = mixingRulesList.length * connectionsList.length;
// Create an n-channel buffer, with all sample data zero except for a shifted impulse.
// The impulse position depends on the channel index.
// For example, for a 4-channel buffer:
// channel0: 1 0 0 0 0 0 0 0
// channel1: 0 1 0 0 0 0 0 0
// channel2: 0 0 1 0 0 0 0 0
// channel3: 0 0 0 1 0 0 0 0
function createTestBuffer(numberOfChannels) {
var buffer = context.createBuffer(numberOfChannels, singleTestFrameLength, context.sampleRate);
for (var i = 0; i < numberOfChannels; ++i) {
var data = buffer.getChannelData(i);
data[i] = 1;
}
return buffer;
}
// Discrete channel interpretation mixing:
// https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#UpMix
// up-mix by filling channels until they run out then ignore remaining dest channels.
// down-mix by filling as many channels as possible, then dropping remaining source channels.
function discreteSum(sourceBuffer, destBuffer) {
if (sourceBuffer.length != destBuffer.length) {
is(sourceBuffer.length, destBuffer.length, "source and destination buffers should have the same length");
}
var numberOfChannels = Math.min(sourceBuffer.numberOfChannels, destBuffer.numberOfChannels);
var length = sourceBuffer.length;
for (var c = 0; c < numberOfChannels; ++c) {
var source = sourceBuffer.getChannelData(c);
var dest = destBuffer.getChannelData(c);
for (var i = 0; i < length; ++i) {
dest[i] += source[i];
}
}
}
// Speaker channel interpretation mixing:
// https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#UpMix
function speakersSum(sourceBuffer, destBuffer)
{
var numberOfSourceChannels = sourceBuffer.numberOfChannels;
var numberOfDestinationChannels = destBuffer.numberOfChannels;
var length = destBuffer.length;
if ((numberOfDestinationChannels == 2 && numberOfSourceChannels == 1) ||
(numberOfDestinationChannels == 4 && numberOfSourceChannels == 1)) {
// Handle mono -> stereo/Quad case (summing mono channel into both left and right).
var source = sourceBuffer.getChannelData(0);
var destL = destBuffer.getChannelData(0);
var destR = destBuffer.getChannelData(1);
for (var i = 0; i < length; ++i) {
destL[i] += source[i];
destR[i] += source[i];
}
} else if ((numberOfDestinationChannels == 4 && numberOfSourceChannels == 2) ||
(numberOfDestinationChannels == 6 && numberOfSourceChannels == 2)) {
// Handle stereo -> Quad/5.1 case (summing left and right channels into the output's left and right).
var sourceL = sourceBuffer.getChannelData(0);
var sourceR = sourceBuffer.getChannelData(1);
var destL = destBuffer.getChannelData(0);
var destR = destBuffer.getChannelData(1);
for (var i = 0; i < length; ++i) {
destL[i] += sourceL[i];
destR[i] += sourceR[i];
}
} else if (numberOfDestinationChannels == 1 && numberOfSourceChannels == 2) {
// Handle stereo -> mono case. output += 0.5 * (input.L + input.R).
var sourceL = sourceBuffer.getChannelData(0);
var sourceR = sourceBuffer.getChannelData(1);
var dest = destBuffer.getChannelData(0);
for (var i = 0; i < length; ++i) {
dest[i] += 0.5 * (sourceL[i] + sourceR[i]);
}
} else if (numberOfDestinationChannels == 1 && numberOfSourceChannels == 4) {
// Handle Quad -> mono case. output += 0.25 * (input.L + input.R + input.SL + input.SR).
var sourceL = sourceBuffer.getChannelData(0);
var sourceR = sourceBuffer.getChannelData(1);
var sourceSL = sourceBuffer.getChannelData(2);
var sourceSR = sourceBuffer.getChannelData(3);
var dest = destBuffer.getChannelData(0);
for (var i = 0; i < length; ++i) {
dest[i] += 0.25 * (sourceL[i] + sourceR[i] + sourceSL[i] + sourceSR[i]);
}
} else if (numberOfDestinationChannels == 2 && numberOfSourceChannels == 4) {
// Handle Quad -> stereo case. outputLeft += 0.5 * (input.L + input.SL),
// outputRight += 0.5 * (input.R + input.SR).
var sourceL = sourceBuffer.getChannelData(0);
var sourceR = sourceBuffer.getChannelData(1);
var sourceSL = sourceBuffer.getChannelData(2);
var sourceSR = sourceBuffer.getChannelData(3);
var destL = destBuffer.getChannelData(0);
var destR = destBuffer.getChannelData(1);
for (var i = 0; i < length; ++i) {
destL[i] += 0.5 * (sourceL[i] + sourceSL[i]);
destR[i] += 0.5 * (sourceR[i] + sourceSR[i]);
}
} else if (numberOfDestinationChannels == 6 && numberOfSourceChannels == 4) {
// Handle Quad -> 5.1 case. outputLeft += (inputL, inputR, 0, 0, inputSL, inputSR)
var sourceL = sourceBuffer.getChannelData(0);
var sourceR = sourceBuffer.getChannelData(1);
var sourceSL = sourceBuffer.getChannelData(2);
var sourceSR = sourceBuffer.getChannelData(3);
var destL = destBuffer.getChannelData(0);
var destR = destBuffer.getChannelData(1);
var destSL = destBuffer.getChannelData(4);
var destSR = destBuffer.getChannelData(5);
for (var i = 0; i < length; ++i) {
destL[i] += sourceL[i];
destR[i] += sourceR[i];
destSL[i] += sourceSL[i];
destSR[i] += sourceSR[i];
}
} else if (numberOfDestinationChannels == 6 && numberOfSourceChannels == 1) {
// Handle mono -> 5.1 case, sum mono channel into center.
var source = sourceBuffer.getChannelData(0);
var dest = destBuffer.getChannelData(2);
for (var i = 0; i < length; ++i) {
dest[i] += source[i];
}
} else if (numberOfDestinationChannels == 1 && numberOfSourceChannels == 6) {
// Handle 5.1 -> mono.
var sourceL = sourceBuffer.getChannelData(0);
var sourceR = sourceBuffer.getChannelData(1);
var sourceC = sourceBuffer.getChannelData(2);
// skip LFE for now, according to current spec.
var sourceSL = sourceBuffer.getChannelData(4);
var sourceSR = sourceBuffer.getChannelData(5);
var dest = destBuffer.getChannelData(0);
for (var i = 0; i < length; ++i) {
dest[i] += 0.7071 * (sourceL[i] + sourceR[i]) + sourceC[i] + 0.5 * (sourceSL[i] + sourceSR[i]);
}
} else if (numberOfDestinationChannels == 2 && numberOfSourceChannels == 6) {
// Handle 5.1 -> stereo.
var sourceL = sourceBuffer.getChannelData(0);
var sourceR = sourceBuffer.getChannelData(1);
var sourceC = sourceBuffer.getChannelData(2);
// skip LFE for now, according to current spec.
var sourceSL = sourceBuffer.getChannelData(4);
var sourceSR = sourceBuffer.getChannelData(5);
var destL = destBuffer.getChannelData(0);
var destR = destBuffer.getChannelData(1);
for (var i = 0; i < length; ++i) {
destL[i] += sourceL[i] + 0.7071 * (sourceC[i] + sourceSL[i]);
destR[i] += sourceR[i] + 0.7071 * (sourceC[i] + sourceSR[i]);
}
} else if (numberOfDestinationChannels == 4 && numberOfSourceChannels == 6) {
// Handle 5.1 -> Quad.
var sourceL = sourceBuffer.getChannelData(0);
var sourceR = sourceBuffer.getChannelData(1);
var sourceC = sourceBuffer.getChannelData(2);
// skip LFE for now, according to current spec.
var sourceSL = sourceBuffer.getChannelData(4);
var sourceSR = sourceBuffer.getChannelData(5);
var destL = destBuffer.getChannelData(0);
var destR = destBuffer.getChannelData(1);
var destSL = destBuffer.getChannelData(2);
var destSR = destBuffer.getChannelData(3);
for (var i = 0; i < length; ++i) {
destL[i] += sourceL[i] + 0.7071 * sourceC[i];
destR[i] += sourceR[i] + 0.7071 * sourceC[i];
destSL[i] += sourceSL[i];
destSR[i] += sourceSR[i];
}
} else {
// Fallback for unknown combinations.
discreteSum(sourceBuffer, destBuffer);
}
}
function scheduleTest(testNumber, connections, channelCount, channelCountMode, channelInterpretation) {
var mixNode = context.createGain();
mixNode.channelCount = channelCount;
mixNode.channelCountMode = channelCountMode;
mixNode.channelInterpretation = channelInterpretation;
mixNode.connect(sp);
for (var i = 0; i < connections.length; ++i) {
var connectionNumberOfChannels = connections.charCodeAt(i) - "0".charCodeAt(0);
var source = context.createBufferSource();
// Get a buffer with the right number of channels, converting from 1-based to 0-based index.
var buffer = testBuffers[connectionNumberOfChannels - 1];
source.buffer = buffer;
source.connect(mixNode);
// Start at the right offset.
var sampleFrameOffset = testNumber * singleTestFrameLength;
var time = sampleFrameOffset / context.sampleRate;
source.start(time);
}
}
function computeNumberOfChannels(connections, channelCount, channelCountMode) {
if (channelCountMode == "explicit")
return channelCount;
var computedNumberOfChannels = 1; // Must have at least one channel.
// Compute "computedNumberOfChannels" based on all the connections.
for (var i = 0; i < connections.length; ++i) {
var connectionNumberOfChannels = connections.charCodeAt(i) - "0".charCodeAt(0);
computedNumberOfChannels = Math.max(computedNumberOfChannels, connectionNumberOfChannels);
}
if (channelCountMode == "clamped-max")
computedNumberOfChannels = Math.min(computedNumberOfChannels, channelCount);
return computedNumberOfChannels;
}
function checkTestResult(renderedBuffer, testNumber, connections, channelCount, channelCountMode, channelInterpretation) {
var computedNumberOfChannels = computeNumberOfChannels(connections, channelCount, channelCountMode);
// Create a zero-initialized silent AudioBuffer with computedNumberOfChannels.
var destBuffer = context.createBuffer(computedNumberOfChannels, singleTestFrameLength, context.sampleRate);
// Mix all of the connections into the destination buffer.
for (var i = 0; i < connections.length; ++i) {
var connectionNumberOfChannels = connections.charCodeAt(i) - "0".charCodeAt(0);
var sourceBuffer = testBuffers[connectionNumberOfChannels - 1]; // convert from 1-based to 0-based index
if (channelInterpretation == "speakers") {
speakersSum(sourceBuffer, destBuffer);
} else if (channelInterpretation == "discrete") {
discreteSum(sourceBuffer, destBuffer);
} else {
ok(false, "Invalid channel interpretation!");
}
}
// Validate that destBuffer matches the rendered output.
// We need to check the rendered output at a specific sample-frame-offset corresponding
// to the specific test case we're checking for based on testNumber.
var sampleFrameOffset = testNumber * singleTestFrameLength;
for (var c = 0; c < renderNumberOfChannels; ++c) {
var renderedData = renderedBuffer.getChannelData(c);
for (var frame = 0; frame < singleTestFrameLength; ++frame) {
var renderedValue = renderedData[frame + sampleFrameOffset];
var expectedValue = 0;
if (c < destBuffer.numberOfChannels) {
var expectedData = destBuffer.getChannelData(c);
expectedValue = expectedData[frame];
}
if (Math.abs(renderedValue - expectedValue) > 1e-4) {
var s = "connections: " + connections + ", " + channelCountMode;
// channelCount is ignored in "max" mode.
if (channelCountMode == "clamped-max" || channelCountMode == "explicit") {
s += "(" + channelCount + ")";
}
s += ", " + channelInterpretation + ". ";
var message = s + "rendered: " + renderedValue + " expected: " + expectedValue + " channel: " + c + " frame: " + frame;
is(renderedValue, expectedValue, message);
}
}
}
}
function checkResult(event) {
var buffer = event.inputBuffer;
// Sanity check result.
ok(buffer.length != numberOfTests * singleTestFrameLength ||
buffer.numberOfChannels != renderNumberOfChannels, "Sanity check");
// Check all the tests.
var testNumber = 0;
for (var m = 0; m < mixingRulesList.length; ++m) {
var mixingRules = mixingRulesList[m];
for (var i = 0; i < connectionsList.length; ++i, ++testNumber) {
checkTestResult(buffer, testNumber, connectionsList[i], mixingRules.channelCount, mixingRules.channelCountMode, mixingRules.channelInterpretation);
}
}
sp.onaudioprocess = null;
SimpleTest.finish();
}
SimpleTest.waitForExplicitFinish();
function runTest() {
// Create 8-channel offline audio context.
// Each test will render 8 sample-frames starting at sample-frame position testNumber * 8.
var totalFrameLength = numberOfTests * singleTestFrameLength;
context = new AudioContext();
var nextPowerOfTwo = 256;
while (nextPowerOfTwo < totalFrameLength) {
nextPowerOfTwo *= 2;
}
sp = context.createScriptProcessor(nextPowerOfTwo, renderNumberOfChannels);
// Set destination to discrete mixing.
sp.channelCount = renderNumberOfChannels;
sp.channelCountMode = "explicit";
sp.channelInterpretation = "discrete";
// Create test buffers from 1 to 8 channels.
testBuffers = new Array();
for (var i = 0; i < renderNumberOfChannels; ++i) {
testBuffers[i] = createTestBuffer(i + 1);
}
// Schedule all the tests.
var testNumber = 0;
for (var m = 0; m < mixingRulesList.length; ++m) {
var mixingRules = mixingRulesList[m];
for (var i = 0; i < connectionsList.length; ++i, ++testNumber) {
scheduleTest(testNumber, connectionsList[i], mixingRules.channelCount, mixingRules.channelCountMode, mixingRules.channelInterpretation);
}
}
// Render then check results.
sp.onaudioprocess = checkResult;
}
runTest();
</script>
</body>
</html>
|