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<!DOCTYPE HTML>
<html>
<head>
<title>MSE: append segments with delay</title>
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="text/javascript" src="mediasource.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test">
<script class="testbody" type="text/javascript">
SimpleTest.waitForExplicitFinish();
SimpleTest.requestFlakyTimeout("untriaged");
var updateCount = 0;
runWithMSE(function (ms, v) {
ms.addEventListener("sourceopen", function () {
var sb = ms.addSourceBuffer("video/mp4");
fetchWithXHR("bipbop/bipbop2s.mp4", function (arrayBuffer) {
sb.appendBuffer(new Uint8Array(arrayBuffer, 0, 1395));
sb.addEventListener("updateend", function () {
updateCount++;
if (updateCount == 1) {
window.setTimeout(function () {
sb.appendBuffer(new Uint8Array(arrayBuffer, 1395));
}, 1000);
}
else if (updateCount == 2) {
ms.endOfStream();
}
});
v.play();
});
});
v.addEventListener("ended", function () {
// The bipbop video doesn't start at 0. The old MSE code adjust the
// timestamps and ignore the audio track. The new one doesn't.
isfuzzy(v.duration, 1.696, 0.166, "Video has correct duration");
isfuzzy(v.currentTime, 1.696, 0.166, "Video has played to end");
SimpleTest.finish();
});
});
</script>
</pre>
</body>
</html>
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