1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
|
/*
** Copyright (c) 2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) {
var wtu = WebGLTestUtils;
var tiu = TexImageUtils;
var gl = null;
var successfullyParsed = false;
var realRedColor = [255, 0, 0];
var realGreenColor = [0, 255, 0];
var realBlueColor = [0, 0, 255];
var realCyanColor = [0, 255, 255];
var redColor = [255, 0, 0];
var greenColor = [0, 255, 0];
var blueColor = [0, 0, 255];
var cyanColor = [0, 255, 255];
function init()
{
description('Verify texImage3D and texSubImage3D code paths taking a sub-rectangle of a canvas (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')');
// Set the default context version while still allowing the webglVersion URL query string to override it.
wtu.setDefault3DContextVersion(defaultContextVersion);
gl = wtu.create3DContext("example");
if (!prologue(gl)) {
finishTest();
return;
}
switch (gl[pixelFormat]) {
case gl.RED:
case gl.RED_INTEGER:
greenColor = [0, 0, 0];
blueColor = [0, 0, 0];
cyanColor = [0, 0, 0];
break;
case gl.RG:
case gl.RG_INTEGER:
blueColor = [0, 0, 0];
cyanColor = [0, 255, 0];
break;
default:
break;
}
gl.clearColor(0,0,0,1);
gl.clearDepth(1);
var canvas2d = document.createElement('canvas');
runTest(canvas2d, setupSourceCanvas2D, '2D-rendered canvas');
var canvasWebGL = document.createElement('canvas');
runTest(canvasWebGL, setupSourceCanvasWebGL, 'WebGL-rendered canvas');
finishTest();
}
function uploadCanvasToTexture(canvas, useTexSubImage3D, flipY, bindingTarget,
depth, sourceSubRectangle, unpackImageHeight)
{
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
// Disable any writes to the alpha channel
gl.colorMask(1, 1, 1, 0);
var texture = gl.createTexture();
// Bind the texture to texture unit 0
gl.bindTexture(bindingTarget, texture);
// Set up texture parameters
gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_R, gl.CLAMP_TO_EDGE);
// Set up pixel store parameters
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
var uploadWidth = canvas.width;
var uploadHeight = canvas.height;
if (sourceSubRectangle) {
gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, sourceSubRectangle[0]);
gl.pixelStorei(gl.UNPACK_SKIP_ROWS, sourceSubRectangle[1]);
uploadWidth = sourceSubRectangle[2];
uploadHeight = sourceSubRectangle[3];
}
if (unpackImageHeight) {
gl.pixelStorei(gl.UNPACK_IMAGE_HEIGHT, unpackImageHeight);
}
// Upload the image into the texture
if (useTexSubImage3D) {
// Initialize the texture to black first
gl.texImage3D(bindingTarget, 0, gl[internalFormat], uploadWidth, uploadHeight, depth, 0,
gl[pixelFormat], gl[pixelType], null);
gl.texSubImage3D(bindingTarget, 0, 0, 0, 0, uploadWidth, uploadHeight, depth,
gl[pixelFormat], gl[pixelType], canvas);
} else {
gl.texImage3D(bindingTarget, 0, gl[internalFormat], uploadWidth, uploadHeight, depth, 0,
gl[pixelFormat], gl[pixelType], canvas);
}
gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0);
gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0);
gl.pixelStorei(gl.UNPACK_IMAGE_HEIGHT, 0);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors from texture upload");
}
function fillStyle2D(ctx, color) {
ctx.fillStyle = 'rgb(' + color[0] + ', ' + color[1] + ', ' + color[2] + ')';
}
function setupSourceCanvas2D(canvas) {
var width = canvas.width;
var height = canvas.height;
var halfWidth = Math.floor(width / 2);
var halfHeight = Math.floor(height / 2);
var ctx = canvas.getContext('2d');
// Always use the same pattern for this test: four quadrants:
// red green
// blue cyan
// Handle odd-sized canvases
fillStyle2D(ctx, realRedColor);
ctx.fillRect(0, 0, halfWidth, halfHeight);
fillStyle2D(ctx, realGreenColor);
ctx.fillRect(halfWidth, 0, width - halfWidth, halfHeight);
fillStyle2D(ctx, realBlueColor);
ctx.fillRect(0, halfHeight, halfWidth, height - halfHeight);
fillStyle2D(ctx, realCyanColor);
ctx.fillRect(halfWidth, halfHeight, width - halfWidth, height - halfHeight);
}
function clearColorWebGL(ctx, color) {
ctx.clearColor(color[0] / 255.0, color[1] / 255.0, color[2] / 255.0, 1.0);
ctx.clear(ctx.COLOR_BUFFER_BIT);
}
function setupSourceCanvasWebGL(canvas) {
var width = canvas.width;
var height = canvas.height;
var halfWidth = Math.floor(width / 2);
var halfHeight = Math.floor(height / 2);
var ctx = canvas.getContext('webgl');
// Always use the same pattern for this test: four quadrants:
// red green
// blue cyan
// Handle odd-sized canvases
ctx.viewport(0, 0, width, height);
ctx.enable(ctx.SCISSOR_TEST);
// OpenGL origin is lower-left
ctx.scissor(0, 0, halfWidth, halfHeight);
clearColorWebGL(ctx, realBlueColor);
ctx.scissor(halfWidth, 0, width - halfWidth, halfHeight);
clearColorWebGL(ctx, realCyanColor);
ctx.scissor(0, halfHeight, halfWidth, height - halfHeight);
clearColorWebGL(ctx, realRedColor);
ctx.scissor(halfWidth, halfHeight, width - halfWidth, height - halfHeight);
clearColorWebGL(ctx, realGreenColor);
}
function runOneIteration(canvas, useTexSubImage3D, flipY, bindingTarget,
depth, sourceSubRectangle, unpackImageHeight,
rTextureCoord, expectedColor, program,
canvasSize, canvasSetupFunction, sourceDescription)
{
debug('');
debug('Testing ' + sourceDescription + ' with ' +
(useTexSubImage3D ? 'texSubImage3D' : 'texImage3D') +
', flipY=' + flipY + ', bindingTarget=' +
(bindingTarget == gl.TEXTURE_3D ? 'TEXTURE_3D' : 'TEXTURE_2D_ARRAY') +
', sourceSubRectangle=' + sourceSubRectangle +
', depth=' + depth +
(unpackImageHeight ? ', unpackImageHeight=' + unpackImageHeight : '') +
', rTextureCoord=' + rTextureCoord);
// Initialize the contents of the source canvas.
var width = canvasSize[0];
var height = canvasSize[1];
var halfWidth = Math.floor(width / 2);
var halfHeight = Math.floor(height / 2);
canvas.width = width;
canvas.height = height;
canvasSetupFunction(canvas);
uploadCanvasToTexture(canvas, useTexSubImage3D, flipY, bindingTarget,
depth, sourceSubRectangle, unpackImageHeight);
var rCoordLocation = gl.getUniformLocation(program, 'uRCoord');
if (!rCoordLocation) {
testFailed('Shader incorrectly set up; couldn\'t find uRCoord uniform');
return;
}
gl.uniform1f(rCoordLocation, rTextureCoord);
// Draw the triangles
wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
// Check the rendered canvas
wtu.checkCanvasRect(gl, 0, 0, canvasSize[0], canvasSize[1], expectedColor, "shouldBe " + expectedColor);
}
function runTest(canvas, canvasSetupFunction, sourceDescription)
{
var cases = [
// Small canvas cases. Expected that these won't be
// GPU-accelerated in most browsers' implementations.
// No UNPACK_IMAGE_HEIGHT specified.
{ expected: redColor, flipY: false, size: [4, 4], subRect: [0, 0, 2, 2], depth: 2, rTextureCoord: 0.0 },
{ expected: blueColor, flipY: false, size: [4, 4], subRect: [0, 0, 2, 2], depth: 2, rTextureCoord: 1.0 },
{ expected: blueColor, flipY: true, size: [4, 4], subRect: [0, 0, 2, 2], depth: 2, rTextureCoord: 0.0 },
{ expected: redColor, flipY: true, size: [4, 4], subRect: [0, 0, 2, 2], depth: 2, rTextureCoord: 1.0 },
{ expected: greenColor, flipY: false, size: [4, 4], subRect: [2, 0, 2, 2], depth: 2, rTextureCoord: 0.0 },
{ expected: cyanColor, flipY: false, size: [4, 4], subRect: [2, 0, 2, 2], depth: 2, rTextureCoord: 1.0 },
{ expected: cyanColor, flipY: true, size: [4, 4], subRect: [2, 0, 2, 2], depth: 2, rTextureCoord: 0.0 },
{ expected: greenColor, flipY: true, size: [4, 4], subRect: [2, 0, 2, 2], depth: 2, rTextureCoord: 1.0 },
// Use UNPACK_IMAGE_HEIGHT to skip some pixels.
{ expected: redColor, flipY: false, size: [4, 4], subRect: [0, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 0.0 },
{ expected: blueColor, flipY: false, size: [4, 4], subRect: [0, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 1.0 },
{ expected: blueColor, flipY: true, size: [4, 4], subRect: [0, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 0.0 },
{ expected: redColor, flipY: true, size: [4, 4], subRect: [0, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 1.0 },
{ expected: greenColor, flipY: false, size: [4, 4], subRect: [2, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 0.0 },
{ expected: cyanColor, flipY: false, size: [4, 4], subRect: [2, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 1.0 },
{ expected: cyanColor, flipY: true, size: [4, 4], subRect: [2, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 0.0 },
{ expected: greenColor, flipY: true, size: [4, 4], subRect: [2, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 1.0 },
// Larger canvas cases. Expected that these will be
// GPU-accelerated in most browsers' implementations.
// Changes will be gladly accepted to trigger more
// browsers' heuristics to accelerate these canvases.
// No UNPACK_IMAGE_HEIGHT specified.
{ expected: redColor, flipY: false, size: [384, 384], subRect: [0, 0, 192, 192], depth: 2, rTextureCoord: 0.0 },
{ expected: blueColor, flipY: false, size: [384, 384], subRect: [0, 0, 192, 192], depth: 2, rTextureCoord: 1.0 },
{ expected: blueColor, flipY: true, size: [384, 384], subRect: [0, 0, 192, 192], depth: 2, rTextureCoord: 0.0 },
{ expected: redColor, flipY: true, size: [384, 384], subRect: [0, 0, 192, 192], depth: 2, rTextureCoord: 1.0 },
{ expected: greenColor, flipY: false, size: [384, 384], subRect: [192, 0, 192, 192], depth: 2, rTextureCoord: 0.0 },
{ expected: cyanColor, flipY: false, size: [384, 384], subRect: [192, 0, 192, 192], depth: 2, rTextureCoord: 1.0 },
{ expected: cyanColor, flipY: true, size: [384, 384], subRect: [192, 0, 192, 192], depth: 2, rTextureCoord: 0.0 },
{ expected: greenColor, flipY: true, size: [384, 384], subRect: [192, 0, 192, 192], depth: 2, rTextureCoord: 1.0 },
// Use UNPACK_IMAGE_HEIGHT to skip some pixels.
{ expected: redColor, flipY: false, size: [384, 384], subRect: [0, 0, 96, 96], depth: 2, unpackImageHeight: 192, rTextureCoord: 0.0 },
{ expected: blueColor, flipY: false, size: [384, 384], subRect: [0, 0, 96, 96], depth: 2, unpackImageHeight: 192, rTextureCoord: 1.0 },
{ expected: blueColor, flipY: true, size: [384, 384], subRect: [0, 0, 96, 96], depth: 2, unpackImageHeight: 192, rTextureCoord: 0.0 },
{ expected: redColor, flipY: true, size: [384, 384], subRect: [0, 0, 96, 96], depth: 2, unpackImageHeight: 192, rTextureCoord: 1.0 },
{ expected: greenColor, flipY: false, size: [384, 384], subRect: [192, 0, 96, 96], depth: 2, unpackImageHeight: 192, rTextureCoord: 0.0 },
{ expected: cyanColor, flipY: false, size: [384, 384], subRect: [192, 0, 96, 96], depth: 2, unpackImageHeight: 192, rTextureCoord: 1.0 },
{ expected: cyanColor, flipY: true, size: [384, 384], subRect: [192, 0, 96, 96], depth: 2, unpackImageHeight: 192, rTextureCoord: 0.0 },
{ expected: greenColor, flipY: true, size: [384, 384], subRect: [192, 0, 96, 96], depth: 2, unpackImageHeight: 192, rTextureCoord: 1.0 },
];
var program = tiu.setupTexturedQuadWith3D(gl, internalFormat);
for (var i in cases) {
runOneIteration(canvas, false, cases[i].flipY, gl.TEXTURE_3D,
cases[i].depth, cases[i].subRect,
cases[i].unpackImageHeight, cases[i].rTextureCoord,
cases[i].expected,
program, cases[i].size, canvasSetupFunction, sourceDescription);
runOneIteration(canvas, true, cases[i].flipY, gl.TEXTURE_3D,
cases[i].depth, cases[i].subRect,
cases[i].unpackImageHeight, cases[i].rTextureCoord,
cases[i].expected,
program, cases[i].size, canvasSetupFunction, sourceDescription);
}
program = tiu.setupTexturedQuadWith2DArray(gl, internalFormat);
for (var i in cases) {
runOneIteration(canvas, false, cases[i].flipY, gl.TEXTURE_2D_ARRAY,
cases[i].depth, cases[i].subRect,
cases[i].unpackImageHeight, cases[i].rTextureCoord,
cases[i].expected,
program, cases[i].size, canvasSetupFunction, sourceDescription);
runOneIteration(canvas, true, cases[i].flipY, gl.TEXTURE_2D_ARRAY,
cases[i].depth, cases[i].subRect,
cases[i].unpackImageHeight, cases[i].rTextureCoord,
cases[i].expected,
program, cases[i].size, canvasSetupFunction, sourceDescription);
}
}
return init;
}
|