function handleRequest(request, response) { var match; var requestAuth = true; // Allow the caller to drive how authentication is processed via the query. // Eg, http://localhost:8888/authenticate.sjs?user=foo&realm=bar // The extra ? allows the user/pass/realm checks to succeed if the name is // at the beginning of the query string. var query = "?" + request.queryString; var expected_user = "test", expected_pass = "testpass", realm = "mochitest"; // Look for an authentication header, if any, in the request. // // EG: Authorization: Basic QWxhZGRpbjpvcGVuIHNlc2FtZQ== // // This test only supports Basic auth. The value sent by the client is // "username:password", obscured with base64 encoding. var actual_user = "", actual_pass = "", authHeader, authPresent = false; if (request.hasHeader("Authorization")) { authPresent = true; authHeader = request.getHeader("Authorization"); match = /Basic (.+)/.exec(authHeader); if (match.length != 2) throw new Error("Couldn't parse auth header: " + authHeader); var userpass = base64ToString(match[1]); // no atob() :-( match = /(.*):(.*)/.exec(userpass); if (match.length != 3) throw new Error("Couldn't decode auth header: " + userpass); actual_user = match[1]; actual_pass = match[2]; } // Don't request authentication if the credentials we got were what we // expected. if (expected_user == actual_user && expected_pass == actual_pass) { requestAuth = false; } if (requestAuth) { response.setStatusLine("1.0", 401, "Authentication required"); response.setHeader("WWW-Authenticate", "basic realm=\"" + realm + "\"", true); } else { response.setStatusLine("1.0", 200, "OK"); } response.setHeader("Content-Type", "application/xhtml+xml", false); response.write(""); response.write("

Login: " + (requestAuth ? "FAIL" : "PASS") + "

\n"); response.write("

Auth: " + authHeader + "

\n"); response.write("

User: " + actual_user + "

\n"); response.write("

Pass: " + actual_pass + "

\n"); response.write(""); } // base64 decoder // // Yoinked from extensions/xml-rpc/src/nsXmlRpcClient.js because btoa() // doesn't seem to exist. :-( /* Convert Base64 data to a string */ const toBinaryTable = [ -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,62, -1,-1,-1,63, 52,53,54,55, 56,57,58,59, 60,61,-1,-1, -1, 0,-1,-1, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10, 11,12,13,14, 15,16,17,18, 19,20,21,22, 23,24,25,-1, -1,-1,-1,-1, -1,26,27,28, 29,30,31,32, 33,34,35,36, 37,38,39,40, 41,42,43,44, 45,46,47,48, 49,50,51,-1, -1,-1,-1,-1 ]; const base64Pad = '='; function base64ToString(data) { var result = ''; var leftbits = 0; // number of bits decoded, but yet to be appended var leftdata = 0; // bits decoded, but yet to be appended // Convert one by one. for (var i = 0; i < data.length; i++) { var c = toBinaryTable[data.charCodeAt(i) & 0x7f]; var padding = (data[i] == base64Pad); // Skip illegal characters and whitespace if (c == -1) continue; // Collect data into leftdata, update bitcount leftdata = (leftdata << 6) | c; leftbits += 6; // If we have 8 or more bits, append 8 bits to the result if (leftbits >= 8) { leftbits -= 8; // Append if not padding. if (!padding) result += String.fromCharCode((leftdata >> leftbits) & 0xff); leftdata &= (1 << leftbits) - 1; } } // If there are any bits left, the base64 string was corrupted if (leftbits) throw Components.Exception('Corrupted base64 string'); return result; }