/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Main header first: #include "nsSVGContainerFrame.h" // Keep others in (case-insensitive) order: #include "mozilla/RestyleManagerHandle.h" #include "mozilla/RestyleManagerHandleInlines.h" #include "nsCSSFrameConstructor.h" #include "nsSVGEffects.h" #include "nsSVGElement.h" #include "nsSVGUtils.h" #include "nsSVGAnimatedTransformList.h" #include "SVGTextFrame.h" using namespace mozilla; using namespace mozilla::image; NS_QUERYFRAME_HEAD(nsSVGContainerFrame) NS_QUERYFRAME_ENTRY(nsSVGContainerFrame) NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame) NS_QUERYFRAME_HEAD(nsSVGDisplayContainerFrame) NS_QUERYFRAME_ENTRY(nsSVGDisplayContainerFrame) NS_QUERYFRAME_ENTRY(nsISVGChildFrame) NS_QUERYFRAME_TAIL_INHERITING(nsSVGContainerFrame) nsIFrame* NS_NewSVGContainerFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) { nsIFrame *frame = new (aPresShell) nsSVGContainerFrame(aContext); // If we were called directly, then the frame is for a or // an unknown element type. In both cases we prevent the content // from displaying directly. frame->AddStateBits(NS_FRAME_IS_NONDISPLAY); return frame; } NS_IMPL_FRAMEARENA_HELPERS(nsSVGContainerFrame) NS_IMPL_FRAMEARENA_HELPERS(nsSVGDisplayContainerFrame) void nsSVGContainerFrame::AppendFrames(ChildListID aListID, nsFrameList& aFrameList) { InsertFrames(aListID, mFrames.LastChild(), aFrameList); } void nsSVGContainerFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, nsFrameList& aFrameList) { NS_ASSERTION(aListID == kPrincipalList, "unexpected child list"); NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this, "inserting after sibling frame with different parent"); mFrames.InsertFrames(this, aPrevFrame, aFrameList); } void nsSVGContainerFrame::RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) { NS_ASSERTION(aListID == kPrincipalList, "unexpected child list"); mFrames.DestroyFrame(aOldFrame); } bool nsSVGContainerFrame::ComputeCustomOverflow(nsOverflowAreas& aOverflowAreas) { if (mState & NS_FRAME_IS_NONDISPLAY) { // We don't maintain overflow rects. // XXX It would have be better if the restyle request hadn't even happened. return false; } return nsContainerFrame::ComputeCustomOverflow(aOverflowAreas); } /** * Traverses a frame tree, marking any SVGTextFrame frames as dirty * and calling InvalidateRenderingObservers() on it. * * The reason that this helper exists is because SVGTextFrame is special. * None of the other SVG frames ever need to be reflowed when they have the * NS_FRAME_IS_NONDISPLAY bit set on them because their PaintSVG methods * (and those of any containers that they can validly be contained within) do * not make use of mRect or overflow rects. "em" lengths, etc., are resolved * as those elements are painted. * * SVGTextFrame is different because its anonymous block and inline frames * need to be reflowed in order to get the correct metrics when things like * inherited font-size of an ancestor changes, or a delayed webfont loads and * applies. * * We assume that any change that requires the anonymous kid of an * SVGTextFrame to reflow will result in an NS_FRAME_IS_DIRTY reflow. When * that reflow reaches an NS_FRAME_IS_NONDISPLAY frame it would normally * stop, but this helper looks for any SVGTextFrame descendants of such * frames and marks them NS_FRAME_IS_DIRTY so that the next time that they are * painted their anonymous kid will first get the necessary reflow. */ /* static */ void nsSVGContainerFrame::ReflowSVGNonDisplayText(nsIFrame* aContainer) { NS_ASSERTION(aContainer->GetStateBits() & NS_FRAME_IS_DIRTY, "expected aContainer to be NS_FRAME_IS_DIRTY"); NS_ASSERTION((aContainer->GetStateBits() & NS_FRAME_IS_NONDISPLAY) || !aContainer->IsFrameOfType(nsIFrame::eSVG), "it is wasteful to call ReflowSVGNonDisplayText on a container " "frame that is not NS_FRAME_IS_NONDISPLAY"); for (nsIFrame* kid : aContainer->PrincipalChildList()) { nsIAtom* type = kid->GetType(); if (type == nsGkAtoms::svgTextFrame) { static_cast(kid)->ReflowSVGNonDisplayText(); } else { if (kid->IsFrameOfType(nsIFrame::eSVG | nsIFrame::eSVGContainer) || type == nsGkAtoms::svgForeignObjectFrame || !kid->IsFrameOfType(nsIFrame::eSVG)) { ReflowSVGNonDisplayText(kid); } } } } void nsSVGDisplayContainerFrame::Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) { if (!(GetStateBits() & NS_STATE_IS_OUTER_SVG)) { AddStateBits(aParent->GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD); } nsSVGContainerFrame::Init(aContent, aParent, aPrevInFlow); } void nsSVGDisplayContainerFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) { // mContent could be a XUL element so check for an SVG element before casting if (mContent->IsSVGElement() && !static_cast(mContent)->HasValidDimensions()) { return; } DisplayOutline(aBuilder, aLists); return BuildDisplayListForNonBlockChildren(aBuilder, aDirtyRect, aLists); } void nsSVGDisplayContainerFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, nsFrameList& aFrameList) { // memorize first old frame after insertion point // XXXbz once again, this would work a lot better if the nsIFrame // methods returned framelist iterators.... nsIFrame* nextFrame = aPrevFrame ? aPrevFrame->GetNextSibling() : GetChildList(aListID).FirstChild(); nsIFrame* firstNewFrame = aFrameList.FirstChild(); // Insert the new frames nsSVGContainerFrame::InsertFrames(aListID, aPrevFrame, aFrameList); // If we are not a non-display SVG frame and we do not have a bounds update // pending, then we need to schedule one for our new children: if (!(GetStateBits() & (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN | NS_FRAME_IS_NONDISPLAY))) { for (nsIFrame* kid = firstNewFrame; kid != nextFrame; kid = kid->GetNextSibling()) { nsISVGChildFrame* SVGFrame = do_QueryFrame(kid); if (SVGFrame) { MOZ_ASSERT(!(kid->GetStateBits() & NS_FRAME_IS_NONDISPLAY), "Check for this explicitly in the |if|, then"); bool isFirstReflow = (kid->GetStateBits() & NS_FRAME_FIRST_REFLOW); // Remove bits so that ScheduleBoundsUpdate will work: kid->RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN); // No need to invalidate the new kid's old bounds, so we just use // nsSVGUtils::ScheduleBoundsUpdate. nsSVGUtils::ScheduleReflowSVG(kid); if (isFirstReflow) { // Add back the NS_FRAME_FIRST_REFLOW bit: kid->AddStateBits(NS_FRAME_FIRST_REFLOW); } } } } } void nsSVGDisplayContainerFrame::RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) { nsSVGEffects::InvalidateRenderingObservers(aOldFrame); // nsSVGContainerFrame::RemoveFrame doesn't call down into // nsContainerFrame::RemoveFrame, so it doesn't call FrameNeedsReflow. We // need to schedule a repaint and schedule an update to our overflow rects. SchedulePaint(); PresContext()->RestyleManager()->PostRestyleEvent( mContent->AsElement(), nsRestyleHint(0), nsChangeHint_UpdateOverflow); nsSVGContainerFrame::RemoveFrame(aListID, aOldFrame); if (!(GetStateBits() & (NS_FRAME_IS_NONDISPLAY | NS_STATE_IS_OUTER_SVG))) { nsSVGUtils::NotifyAncestorsOfFilterRegionChange(this); } } bool nsSVGDisplayContainerFrame::IsSVGTransformed(gfx::Matrix *aOwnTransform, gfx::Matrix *aFromParentTransform) const { bool foundTransform = false; // Check if our parent has children-only transforms: nsIFrame *parent = GetParent(); if (parent && parent->IsFrameOfType(nsIFrame::eSVG | nsIFrame::eSVGContainer)) { foundTransform = static_cast(parent)-> HasChildrenOnlyTransform(aFromParentTransform); } // mContent could be a XUL element so check for an SVG element before casting if (mContent->IsSVGElement()) { nsSVGElement *content = static_cast(mContent); nsSVGAnimatedTransformList* transformList = content->GetAnimatedTransformList(); if ((transformList && transformList->HasTransform()) || content->GetAnimateMotionTransform()) { if (aOwnTransform) { *aOwnTransform = gfx::ToMatrix( content->PrependLocalTransformsTo( gfxMatrix(), eUserSpaceToParent)); } foundTransform = true; } } return foundTransform; } //---------------------------------------------------------------------- // nsISVGChildFrame methods DrawResult nsSVGDisplayContainerFrame::PaintSVG(gfxContext& aContext, const gfxMatrix& aTransform, const nsIntRect *aDirtyRect) { NS_ASSERTION(!NS_SVGDisplayListPaintingEnabled() || (mState & NS_FRAME_IS_NONDISPLAY) || PresContext()->IsGlyph(), "If display lists are enabled, only painting of non-display " "SVG should take this code path"); if (StyleEffects()->mOpacity == 0.0) { return DrawResult::SUCCESS; } gfxMatrix matrix = aTransform; if (GetContent()->IsSVGElement()) { // must check before cast matrix = static_cast(GetContent())-> PrependLocalTransformsTo(matrix, eChildToUserSpace); if (matrix.IsSingular()) { return DrawResult::SUCCESS; } } DrawResult result = DrawResult::SUCCESS; for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { gfxMatrix m = matrix; // PaintFrameWithEffects() expects the transform that is passed to it to // include the transform to the passed frame's user space, so add it: const nsIContent* content = kid->GetContent(); if (content->IsSVGElement()) { // must check before cast const nsSVGElement* element = static_cast(content); if (!element->HasValidDimensions()) { continue; // nothing to paint for kid } m = element->PrependLocalTransformsTo(m, eUserSpaceToParent); if (m.IsSingular()) { continue; } } result = nsSVGUtils::PaintFrameWithEffects(kid, aContext, m, aDirtyRect); if (result != DrawResult::SUCCESS) { return result; } } return result; } nsIFrame* nsSVGDisplayContainerFrame::GetFrameForPoint(const gfxPoint& aPoint) { NS_ASSERTION(!NS_SVGDisplayListHitTestingEnabled() || (mState & NS_FRAME_IS_NONDISPLAY), "If display lists are enabled, only hit-testing of a " "clipPath's contents should take this code path"); return nsSVGUtils::HitTestChildren(this, aPoint); } nsRect nsSVGDisplayContainerFrame::GetCoveredRegion() { return nsSVGUtils::GetCoveredRegion(mFrames); } void nsSVGDisplayContainerFrame::ReflowSVG() { NS_ASSERTION(nsSVGUtils::OuterSVGIsCallingReflowSVG(this), "This call is probably a wasteful mistake"); MOZ_ASSERT(!(GetStateBits() & NS_FRAME_IS_NONDISPLAY), "ReflowSVG mechanism not designed for this"); MOZ_ASSERT(GetType() != nsGkAtoms::svgOuterSVGFrame, "Do not call on outer-"); if (!nsSVGUtils::NeedsReflowSVG(this)) { return; } // If the NS_FRAME_FIRST_REFLOW bit has been removed from our parent frame, // then our outer- has previously had its initial reflow. In that case // we need to make sure that that bit has been removed from ourself _before_ // recursing over our children to ensure that they know too. Otherwise, we // need to remove it _after_ recursing over our children so that they know // the initial reflow is currently underway. bool isFirstReflow = (mState & NS_FRAME_FIRST_REFLOW); bool outerSVGHasHadFirstReflow = (GetParent()->GetStateBits() & NS_FRAME_FIRST_REFLOW) == 0; if (outerSVGHasHadFirstReflow) { mState &= ~NS_FRAME_FIRST_REFLOW; // tell our children } nsOverflowAreas overflowRects; for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsISVGChildFrame* SVGFrame = do_QueryFrame(kid); if (SVGFrame) { MOZ_ASSERT(!(kid->GetStateBits() & NS_FRAME_IS_NONDISPLAY), "Check for this explicitly in the |if|, then"); kid->AddStateBits(mState & NS_FRAME_IS_DIRTY); SVGFrame->ReflowSVG(); // We build up our child frame overflows here instead of using // nsLayoutUtils::UnionChildOverflow since SVG frame's all use the same // frame list, and we're iterating over that list now anyway. ConsiderChildOverflow(overflowRects, kid); } else { // Inside a non-display container frame, we might have some // SVGTextFrames. We need to cause those to get reflowed in // case they are the target of a rendering observer. NS_ASSERTION(kid->GetStateBits() & NS_FRAME_IS_NONDISPLAY, "expected kid to be a NS_FRAME_IS_NONDISPLAY frame"); if (kid->GetStateBits() & NS_FRAME_IS_DIRTY) { nsSVGContainerFrame* container = do_QueryFrame(kid); if (container && container->GetContent()->IsSVGElement()) { ReflowSVGNonDisplayText(container); } } } } // can create an SVG viewport with an offset due to its // x/y/width/height attributes, and can introduce an offset with an // empty mRect (any width/height is copied to an anonymous child). // Other than that containers should not set mRect since all other offsets // come from transforms, which are accounted for by nsDisplayTransform. // Note that we rely on |overflow:visible| to allow display list items to be // created for our children. MOZ_ASSERT(mContent->IsSVGElement(nsGkAtoms::svg) || (mContent->IsSVGElement(nsGkAtoms::use) && mRect.Size() == nsSize(0,0)) || mRect.IsEqualEdges(nsRect()), "Only inner-/ is expected to have mRect set"); if (isFirstReflow) { // Make sure we have our filter property (if any) before calling // FinishAndStoreOverflow (subsequent filter changes are handled off // nsChangeHint_UpdateEffects): nsSVGEffects::UpdateEffects(this); } FinishAndStoreOverflow(overflowRects, mRect.Size()); // Remove state bits after FinishAndStoreOverflow so that it doesn't // invalidate on first reflow: mState &= ~(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN); } void nsSVGDisplayContainerFrame::NotifySVGChanged(uint32_t aFlags) { MOZ_ASSERT(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED), "Invalidation logic may need adjusting"); nsSVGUtils::NotifyChildrenOfSVGChange(this, aFlags); } SVGBBox nsSVGDisplayContainerFrame::GetBBoxContribution( const Matrix &aToBBoxUserspace, uint32_t aFlags) { SVGBBox bboxUnion; nsIFrame* kid = mFrames.FirstChild(); while (kid) { nsIContent *content = kid->GetContent(); nsISVGChildFrame* svgKid = do_QueryFrame(kid); // content could be a XUL element so check for an SVG element before casting if (svgKid && (!content->IsSVGElement() || static_cast(content)->HasValidDimensions())) { gfxMatrix transform = gfx::ThebesMatrix(aToBBoxUserspace); if (content->IsSVGElement()) { transform = static_cast(content)-> PrependLocalTransformsTo(transform); } // We need to include zero width/height vertical/horizontal lines, so we have // to use UnionEdges. bboxUnion.UnionEdges(svgKid->GetBBoxContribution(gfx::ToMatrix(transform), aFlags)); } kid = kid->GetNextSibling(); } return bboxUnion; }