<!DOCTYPE html>
<html>
<head>
  <script type="application/javascript"
    src="/tests/SimpleTest/paint_listener.js"></script>
  <script type="application/javascript" src="animation_utils.js"></script>
  <style type="text/css">
    @keyframes anim {
      0% { transform: translate(0px) }
      100% { transform: translate(100px) }
    }
    .target {
      /* The animation target needs geometry in order to qualify for OMTA */
      width: 100px;
      height: 100px;
      background-color: white;
    }
  </style>
  <script>
    var ok = opener.ok.bind(opener);
    var is = opener.is.bind(opener);
    var todo = opener.todo.bind(opener);
    function finish() {
      var o = opener;
      self.close();
      o.SimpleTest.finish();
    }
  </script>
</head>
<body>
<div id="display"></div>
<script type="application/javascript">
"use strict";

runOMTATest(function() {
  runAllAsyncAnimTests().then(function() {
    finish();
  });
}, finish, opener.SpecialPowers);

addAsyncAnimTest(function *() {
  var [ div, cs ] = new_div("animation: anim 10s 1 linear forwards");
  var animation = div.getAnimations()[0];
  animation.playbackRate = 10;

  advance_clock(300);

  yield waitForPaints();
  omta_is(div, "transform", { tx: 30 }, RunningOn.Compositor,
          "at 300ms");
  done_div();
});

addAsyncAnimTest(function *() {
  var [ div, cs ] = new_div("animation: anim 10s 1 linear forwards");
  var animation = div.getAnimations()[0];
  advance_clock(300);
  yield waitForPaints();

  animation.playbackRate = 0;

  yield waitForPaintsFlushed();

  omta_is(div, "transform", { tx: 3 }, RunningOn.MainThread,
          "animation with zero playback rate should stay in the " +
          "same position and be running on the main thread");

  done_div();
});

addAsyncAnimTest(function *() {
  var [ div, cs ] = new_div("animation: anim 10s 1s");
  var animation = div.getAnimations()[0];
  animation.playbackRate = 0.5;

  advance_clock(2000); // 1s * (1 / playbackRate)

  yield waitForPaints();
  omta_is(div, "transform", { tx: 0 }, RunningOn.Compositor,
          "animation with positive delay and playbackRate > 1 should " +
          "start from the initial position at the beginning of the " +
          "active duration");
  done_div();
});

addAsyncAnimTest(function *() {
  var [ div, cs ] = new_div("animation: anim 10s 1s");
  var animation = div.getAnimations()[0];
  animation.playbackRate = 2.0;

  advance_clock(500); // 1s * (1 / playbackRate)

  yield waitForPaints();
  omta_is(div, "transform", { tx: 0 }, RunningOn.Compositor,
          "animation with positive delay and playbackRate < 1 should " +
          "start from the initial position at the beginning of the " +
          "active duration");
  done_div();
});
</script>
</body>
</html>