<!DOCTYPE html> <html> <head> <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> <script type="application/javascript" src="animation_utils.js"></script> <style type="text/css"> @keyframes anim { 0% { transform: translate(0px) } 100% { transform: translate(100px) } } .target { /* The animation target needs geometry in order to qualify for OMTA */ width: 100px; height: 100px; background-color: white; } </style> <script> var ok = opener.ok.bind(opener); var is = opener.is.bind(opener); var todo = opener.todo.bind(opener); function finish() { var o = opener; self.close(); o.SimpleTest.finish(); } </script> </head> <body> <div id="display"></div> <script type="application/javascript"> "use strict"; runOMTATest(function() { runAllAsyncAnimTests().then(function() { finish(); }); }, finish, opener.SpecialPowers); addAsyncAnimTest(function *() { var [ div, cs ] = new_div("animation: anim 10s 1 linear forwards"); var animation = div.getAnimations()[0]; animation.playbackRate = 10; advance_clock(300); yield waitForPaints(); omta_is(div, "transform", { tx: 30 }, RunningOn.Compositor, "at 300ms"); done_div(); }); addAsyncAnimTest(function *() { var [ div, cs ] = new_div("animation: anim 10s 1 linear forwards"); var animation = div.getAnimations()[0]; advance_clock(300); yield waitForPaints(); animation.playbackRate = 0; yield waitForPaintsFlushed(); omta_is(div, "transform", { tx: 3 }, RunningOn.MainThread, "animation with zero playback rate should stay in the " + "same position and be running on the main thread"); done_div(); }); addAsyncAnimTest(function *() { var [ div, cs ] = new_div("animation: anim 10s 1s"); var animation = div.getAnimations()[0]; animation.playbackRate = 0.5; advance_clock(2000); // 1s * (1 / playbackRate) yield waitForPaints(); omta_is(div, "transform", { tx: 0 }, RunningOn.Compositor, "animation with positive delay and playbackRate > 1 should " + "start from the initial position at the beginning of the " + "active duration"); done_div(); }); addAsyncAnimTest(function *() { var [ div, cs ] = new_div("animation: anim 10s 1s"); var animation = div.getAnimations()[0]; animation.playbackRate = 2.0; advance_clock(500); // 1s * (1 / playbackRate) yield waitForPaints(); omta_is(div, "transform", { tx: 0 }, RunningOn.Compositor, "animation with positive delay and playbackRate < 1 should " + "start from the initial position at the beginning of the " + "active duration"); done_div(); }); </script> </body> </html>