<!DOCTYPE HTML> <html> <head> <title>Test handling plugins invalidating during paint</title> <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> <script type="text/javascript" src="plugin-utils.js"></script> <script type="text/javascript"> setTestPluginEnabledState(SpecialPowers.Ci.nsIPluginTag.STATE_ENABLED); </script> <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> <style> embed { width:200px; height:200px; display:block; } </style> </head> <body> <p id="display"></p> <div id="content" style="display: block"> <embed id="p1" type="application/x-test" drawmode="solid" color="80808080"></embed> </div> <pre id="test"> <script class="testbody" type="text/javascript"> var p1 = document.getElementById("p1"); var initialPaintCount; function checkEnded() { var paints = p1.getPaintCount() - initialPaintCount; if (paints > 20) { ok(true, "Got " + paints + " paints"); SimpleTest.finish(); return; } setTimeout(checkEnded, 30); } function doTest() { initialPaintCount = p1.getPaintCount(); // Tell the plugin to invalidate every time it paints p1.setInvalidateDuringPaint(true); // Trigger an invalidation to get painting started p1.setColor("FFFFFFFF"); // Now we should have an infinite cycle of painting and invalidations. // Poll for more than 20 paints to happen. checkEnded(); } // Need to run 'doTest' after painting is unsuppressed, or we'll set clip // regions to empty. addLoadEvent(doTest); SimpleTest.waitForExplicitFinish(); SimpleTest.requestFlakyTimeout("untriaged"); </script> </pre> </body> </html>