/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsFieldSetFrame.h" #include #include "mozilla/gfx/2D.h" #include "mozilla/Likely.h" #include "mozilla/Maybe.h" #include "nsCSSAnonBoxes.h" #include "nsCSSRendering.h" #include "nsDisplayList.h" #include "nsGkAtoms.h" #include "nsIFrameInlines.h" #include "nsLayoutUtils.h" #include "nsLegendFrame.h" #include "nsRenderingContext.h" #include "nsStyleConsts.h" using namespace mozilla; using namespace mozilla::gfx; using namespace mozilla::layout; nsContainerFrame* NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) { return new (aPresShell) nsFieldSetFrame(aContext); } NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame) nsFieldSetFrame::nsFieldSetFrame(nsStyleContext* aContext) : nsContainerFrame(aContext) , mLegendRect(GetWritingMode()) { mLegendSpace = 0; } nsIAtom* nsFieldSetFrame::GetType() const { return nsGkAtoms::fieldSetFrame; } nsRect nsFieldSetFrame::VisualBorderRectRelativeToSelf() const { WritingMode wm = GetWritingMode(); css::Side legendSide = wm.PhysicalSide(eLogicalSideBStart); nscoord legendBorder = StyleBorder()->GetComputedBorderWidth(legendSide); LogicalRect r(wm, LogicalPoint(wm, 0, 0), GetLogicalSize(wm)); nsSize containerSize = r.Size(wm).GetPhysicalSize(wm); if (legendBorder < mLegendRect.BSize(wm)) { nscoord off = (mLegendRect.BSize(wm) - legendBorder) / 2; r.BStart(wm) += off; r.BSize(wm) -= off; } return r.GetPhysicalRect(wm, containerSize); } nsIFrame* nsFieldSetFrame::GetInner() const { nsIFrame* last = mFrames.LastChild(); if (last && last->StyleContext()->GetPseudo() == nsCSSAnonBoxes::fieldsetContent) { return last; } MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild()); return nullptr; } nsIFrame* nsFieldSetFrame::GetLegend() const { if (mFrames.FirstChild() == GetInner()) { MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild()); return nullptr; } MOZ_ASSERT(mFrames.FirstChild() && mFrames.FirstChild()->GetContentInsertionFrame()->GetType() == nsGkAtoms::legendFrame); return mFrames.FirstChild(); } class nsDisplayFieldSetBorderBackground : public nsDisplayItem { public: nsDisplayFieldSetBorderBackground(nsDisplayListBuilder* aBuilder, nsFieldSetFrame* aFrame) : nsDisplayItem(aBuilder, aFrame) { MOZ_COUNT_CTOR(nsDisplayFieldSetBorderBackground); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayFieldSetBorderBackground() { MOZ_COUNT_DTOR(nsDisplayFieldSetBorderBackground); } #endif virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) override; virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) override; virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override; virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion *aInvalidRegion) override; NS_DISPLAY_DECL_NAME("FieldSetBorderBackground", TYPE_FIELDSET_BORDER_BACKGROUND) }; void nsDisplayFieldSetBorderBackground::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) { // aPt is guaranteed to be in this item's bounds. We do the hit test based on the // frame bounds even though our background doesn't cover the whole frame. // It's not clear whether this is correct. aOutFrames->AppendElement(mFrame); } void nsDisplayFieldSetBorderBackground::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { image::DrawResult result = static_cast(mFrame)-> PaintBorder(aBuilder, *aCtx, ToReferenceFrame(), mVisibleRect); nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result); } nsDisplayItemGeometry* nsDisplayFieldSetBorderBackground::AllocateGeometry(nsDisplayListBuilder* aBuilder) { return new nsDisplayItemGenericImageGeometry(this, aBuilder); } void nsDisplayFieldSetBorderBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion *aInvalidRegion) { auto geometry = static_cast(aGeometry); if (aBuilder->ShouldSyncDecodeImages() && geometry->ShouldInvalidateToSyncDecodeImages()) { bool snap; aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap)); } nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion); } void nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) { // Paint our background and border in a special way. // REVIEW: We don't really need to check frame emptiness here; if it's empty, // the background/border display item won't do anything, and if it isn't empty, // we need to paint the outline if (!(GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) && IsVisibleForPainting(aBuilder)) { if (StyleEffects()->mBoxShadow) { aLists.BorderBackground()->AppendNewToTop(new (aBuilder) nsDisplayBoxShadowOuter(aBuilder, this)); } nsDisplayBackgroundImage::AppendBackgroundItemsToTop( aBuilder, this, VisualBorderRectRelativeToSelf(), aLists.BorderBackground(), /* aAllowWillPaintBorderOptimization = */ false); aLists.BorderBackground()->AppendNewToTop(new (aBuilder) nsDisplayFieldSetBorderBackground(aBuilder, this)); DisplayOutlineUnconditional(aBuilder, aLists); DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame"); } if (GetPrevInFlow()) { DisplayOverflowContainers(aBuilder, aLists); } nsDisplayListCollection contentDisplayItems(aBuilder); if (nsIFrame* inner = GetInner()) { // Collect the inner frame's display items into their own collection. // We need to be calling BuildDisplayList on it before the legend in // case it contains out-of-flow frames whose placeholders are in the // legend. However, we want the inner frame's display items to be // after the legend's display items in z-order, so we need to save them // and append them later. BuildDisplayListForChild(aBuilder, inner, contentDisplayItems); } if (nsIFrame* legend = GetLegend()) { // The legend's background goes on our BlockBorderBackgrounds list because // it's a block child. nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds()); BuildDisplayListForChild(aBuilder, legend, set); } // Put the inner frame's display items on the master list. Note that this // moves its border/background display items to our BorderBackground() list, // which isn't really correct, but it's OK because the inner frame is // anonymous and can't have its own border and background. contentDisplayItems.MoveTo(aLists); } image::DrawResult nsFieldSetFrame::PaintBorder( nsDisplayListBuilder* aBuilder, nsRenderingContext& aRenderingContext, nsPoint aPt, const nsRect& aDirtyRect) { // if the border is smaller than the legend. Move the border down // to be centered on the legend. // FIXME: This means border-radius clamping is incorrect; we should // override nsIFrame::GetBorderRadii. WritingMode wm = GetWritingMode(); nsRect rect = VisualBorderRectRelativeToSelf(); nscoord off = wm.IsVertical() ? rect.x : rect.y; rect += aPt; nsPresContext* presContext = PresContext(); PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages() ? PaintBorderFlags::SYNC_DECODE_IMAGES : PaintBorderFlags(); DrawResult result = DrawResult::SUCCESS; nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext, this, rect); if (nsIFrame* legend = GetLegend()) { css::Side legendSide = wm.PhysicalSide(eLogicalSideBStart); nscoord legendBorderWidth = StyleBorder()->GetComputedBorderWidth(legendSide); // Use the rect of the legend frame, not mLegendRect, so we draw our // border under the legend's inline-start and -end margins. LogicalRect legendRect(wm, legend->GetRect() + aPt, rect.Size()); // Compute clipRect using logical coordinates, so that the legend space // will be clipped out of the appropriate physical side depending on mode. LogicalRect clipRect = LogicalRect(wm, rect, rect.Size()); DrawTarget* drawTarget = aRenderingContext.GetDrawTarget(); gfxContext* gfx = aRenderingContext.ThebesContext(); int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel(); // draw inline-start portion of the block-start side of the border clipRect.ISize(wm) = legendRect.IStart(wm) - clipRect.IStart(wm); clipRect.BSize(wm) = legendBorderWidth; gfx->Save(); gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()), appUnitsPerDevPixel, *drawTarget)); result &= nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, aDirtyRect, rect, mStyleContext, borderFlags); gfx->Restore(); // draw inline-end portion of the block-start side of the border clipRect = LogicalRect(wm, rect, rect.Size()); clipRect.ISize(wm) = clipRect.IEnd(wm) - legendRect.IEnd(wm); clipRect.IStart(wm) = legendRect.IEnd(wm); clipRect.BSize(wm) = legendBorderWidth; gfx->Save(); gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()), appUnitsPerDevPixel, *drawTarget)); result &= nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, aDirtyRect, rect, mStyleContext, borderFlags); gfx->Restore(); // draw remainder of the border (omitting the block-start side) clipRect = LogicalRect(wm, rect, rect.Size()); clipRect.BStart(wm) += legendBorderWidth; clipRect.BSize(wm) = BSize(wm) - (off + legendBorderWidth); gfx->Save(); gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()), appUnitsPerDevPixel, *drawTarget)); result &= nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, aDirtyRect, rect, mStyleContext, borderFlags); gfx->Restore(); } else { result &= nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, aDirtyRect, nsRect(aPt, mRect.Size()), mStyleContext, borderFlags); } return result; } nscoord nsFieldSetFrame::GetIntrinsicISize(nsRenderingContext* aRenderingContext, nsLayoutUtils::IntrinsicISizeType aType) { nscoord legendWidth = 0; nscoord contentWidth = 0; if (nsIFrame* legend = GetLegend()) { legendWidth = nsLayoutUtils::IntrinsicForContainer(aRenderingContext, legend, aType); } if (nsIFrame* inner = GetInner()) { // Ignore padding on the inner, since the padding will be applied to the // outer instead, and the padding computed for the inner is wrong // for percentage padding. contentWidth = nsLayoutUtils::IntrinsicForContainer(aRenderingContext, inner, aType, nsLayoutUtils::IGNORE_PADDING); } return std::max(legendWidth, contentWidth); } nscoord nsFieldSetFrame::GetMinISize(nsRenderingContext* aRenderingContext) { nscoord result = 0; DISPLAY_MIN_WIDTH(this, result); result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::MIN_ISIZE); return result; } nscoord nsFieldSetFrame::GetPrefISize(nsRenderingContext* aRenderingContext) { nscoord result = 0; DISPLAY_PREF_WIDTH(this, result); result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::PREF_ISIZE); return result; } /* virtual */ LogicalSize nsFieldSetFrame::ComputeSize(nsRenderingContext *aRenderingContext, WritingMode aWM, const LogicalSize& aCBSize, nscoord aAvailableISize, const LogicalSize& aMargin, const LogicalSize& aBorder, const LogicalSize& aPadding, ComputeSizeFlags aFlags) { LogicalSize result = nsContainerFrame::ComputeSize(aRenderingContext, aWM, aCBSize, aAvailableISize, aMargin, aBorder, aPadding, aFlags); // XXX The code below doesn't make sense if the caller's writing mode // is orthogonal to this frame's. Not sure yet what should happen then; // for now, just bail out. if (aWM.IsVertical() != GetWritingMode().IsVertical()) { return result; } // Fieldsets never shrink below their min width. // If we're a container for font size inflation, then shrink // wrapping inside of us should not apply font size inflation. AutoMaybeDisableFontInflation an(this); nscoord minISize = GetMinISize(aRenderingContext); if (minISize > result.ISize(aWM)) { result.ISize(aWM) = minISize; } return result; } void nsFieldSetFrame::Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize, const ReflowInput& aReflowInput, nsReflowStatus& aStatus) { MarkInReflow(); DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame"); DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus); NS_PRECONDITION(aReflowInput.ComputedISize() != NS_INTRINSICSIZE, "Should have a precomputed inline-size!"); // Initialize OUT parameter aStatus = NS_FRAME_COMPLETE; nsOverflowAreas ocBounds; nsReflowStatus ocStatus = NS_FRAME_COMPLETE; if (GetPrevInFlow()) { ReflowOverflowContainerChildren(aPresContext, aReflowInput, ocBounds, 0, ocStatus); } //------------ Handle Incremental Reflow ----------------- bool reflowInner; bool reflowLegend; nsIFrame* legend = GetLegend(); nsIFrame* inner = GetInner(); if (aReflowInput.ShouldReflowAllKids()) { reflowInner = inner != nullptr; reflowLegend = legend != nullptr; } else { reflowInner = inner && NS_SUBTREE_DIRTY(inner); reflowLegend = legend && NS_SUBTREE_DIRTY(legend); } // We don't allow fieldsets to break vertically. If we did, we'd // need logic here to push and pull overflow frames. // Since we're not applying our padding in this frame, we need to add it here // to compute the available width for our children. WritingMode wm = GetWritingMode(); WritingMode innerWM = inner ? inner->GetWritingMode() : wm; WritingMode legendWM = legend ? legend->GetWritingMode() : wm; LogicalSize innerAvailSize = aReflowInput.ComputedSizeWithPadding(innerWM); LogicalSize legendAvailSize = aReflowInput.ComputedSizeWithPadding(legendWM); innerAvailSize.BSize(innerWM) = legendAvailSize.BSize(legendWM) = NS_UNCONSTRAINEDSIZE; NS_ASSERTION(!inner || nsLayoutUtils::IntrinsicForContainer(aReflowInput.mRenderingContext, inner, nsLayoutUtils::MIN_ISIZE) <= innerAvailSize.ISize(innerWM), "Bogus availSize.ISize; should be bigger"); NS_ASSERTION(!legend || nsLayoutUtils::IntrinsicForContainer(aReflowInput.mRenderingContext, legend, nsLayoutUtils::MIN_ISIZE) <= legendAvailSize.ISize(legendWM), "Bogus availSize.ISize; should be bigger"); // get our border and padding LogicalMargin border = aReflowInput.ComputedLogicalBorderPadding() - aReflowInput.ComputedLogicalPadding(); // Figure out how big the legend is if there is one. // get the legend's margin LogicalMargin legendMargin(wm); // reflow the legend only if needed Maybe legendReflowInput; if (legend) { legendReflowInput.emplace(aPresContext, aReflowInput, legend, legendAvailSize); } if (reflowLegend) { ReflowOutput legendDesiredSize(aReflowInput); // We'll move the legend to its proper place later, so the position // and containerSize passed here are unimportant. const nsSize dummyContainerSize; ReflowChild(legend, aPresContext, legendDesiredSize, *legendReflowInput, wm, LogicalPoint(wm), dummyContainerSize, NS_FRAME_NO_MOVE_FRAME, aStatus); #ifdef NOISY_REFLOW printf(" returned (%d, %d)\n", legendDesiredSize.Width(), legendDesiredSize.Height()); #endif // figure out the legend's rectangle legendMargin = legend->GetLogicalUsedMargin(wm); mLegendRect = LogicalRect(wm, 0, 0, legendDesiredSize.ISize(wm) + legendMargin.IStartEnd(wm), legendDesiredSize.BSize(wm) + legendMargin.BStartEnd(wm)); nscoord oldSpace = mLegendSpace; mLegendSpace = 0; if (mLegendRect.BSize(wm) > border.BStart(wm)) { // center the border on the legend mLegendSpace = mLegendRect.BSize(wm) - border.BStart(wm); } else { mLegendRect.BStart(wm) = (border.BStart(wm) - mLegendRect.BSize(wm)) / 2; } // if the legend space changes then we need to reflow the // content area as well. if (mLegendSpace != oldSpace && inner) { reflowInner = true; } FinishReflowChild(legend, aPresContext, legendDesiredSize, legendReflowInput.ptr(), wm, LogicalPoint(wm), dummyContainerSize, NS_FRAME_NO_MOVE_FRAME); } else if (!legend) { mLegendRect.SetEmpty(); mLegendSpace = 0; } else { // mLegendSpace and mLegendRect haven't changed, but we need // the used margin when placing the legend. legendMargin = legend->GetLogicalUsedMargin(wm); } // This containerSize is incomplete as yet: it does not include the size // of the |inner| frame itself. nsSize containerSize = (LogicalSize(wm, 0, mLegendSpace) + border.Size(wm)).GetPhysicalSize(wm); // reflow the content frame only if needed if (reflowInner) { ReflowInput kidReflowInput(aPresContext, aReflowInput, inner, innerAvailSize, nullptr, ReflowInput::CALLER_WILL_INIT); // Override computed padding, in case it's percentage padding kidReflowInput.Init(aPresContext, nullptr, nullptr, &aReflowInput.ComputedPhysicalPadding()); // Our child is "height:100%" but we actually want its height to be reduced // by the amount of content-height the legend is eating up, unless our // height is unconstrained (in which case the child's will be too). if (aReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE) { kidReflowInput.SetComputedBSize( std::max(0, aReflowInput.ComputedBSize() - mLegendSpace)); } if (aReflowInput.ComputedMinBSize() > 0) { kidReflowInput.ComputedMinBSize() = std::max(0, aReflowInput.ComputedMinBSize() - mLegendSpace); } if (aReflowInput.ComputedMaxBSize() != NS_UNCONSTRAINEDSIZE) { kidReflowInput.ComputedMaxBSize() = std::max(0, aReflowInput.ComputedMaxBSize() - mLegendSpace); } ReflowOutput kidDesiredSize(kidReflowInput, aDesiredSize.mFlags); // Reflow the frame NS_ASSERTION(kidReflowInput.ComputedPhysicalMargin() == nsMargin(0,0,0,0), "Margins on anonymous fieldset child not supported!"); LogicalPoint pt(wm, border.IStart(wm), border.BStart(wm) + mLegendSpace); // We don't know the correct containerSize until we have reflowed |inner|, // so we use a dummy value for now; FinishReflowChild will fix the position // if necessary. const nsSize dummyContainerSize; ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowInput, wm, pt, dummyContainerSize, 0, aStatus); // Update containerSize to account for size of the inner frame, so that // FinishReflowChild can position it correctly. containerSize += kidDesiredSize.PhysicalSize(); FinishReflowChild(inner, aPresContext, kidDesiredSize, &kidReflowInput, wm, pt, containerSize, 0); NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus); } else if (inner) { // |inner| didn't need to be reflowed but we do need to include its size // in containerSize. containerSize += inner->GetSize(); } LogicalRect contentRect(wm); if (inner) { // We don't support margins on inner, so our content rect is just the // inner's border-box. (We don't really care about container size at this // point, as we'll figure out the actual positioning later.) contentRect = inner->GetLogicalRect(wm, containerSize); } // Our content rect must fill up the available width LogicalSize availSize = aReflowInput.ComputedSizeWithPadding(wm); if (availSize.ISize(wm) > contentRect.ISize(wm)) { contentRect.ISize(wm) = innerAvailSize.ISize(wm); } if (legend) { // The legend is positioned inline-wards within the inner's content rect // (so that padding on the fieldset affects the legend position). LogicalRect innerContentRect = contentRect; innerContentRect.Deflate(wm, aReflowInput.ComputedLogicalPadding()); // If the inner content rect is larger than the legend, we can align the // legend. if (innerContentRect.ISize(wm) > mLegendRect.ISize(wm)) { // NOTE legend @align values are: left/right/center/top/bottom. // GetLogicalAlign converts left/right to start/end for the given WM. // @see HTMLLegendElement::ParseAttribute, nsLegendFrame::GetLogicalAlign int32_t align = static_cast (legend->GetContentInsertionFrame())->GetLogicalAlign(wm); switch (align) { case NS_STYLE_TEXT_ALIGN_END: mLegendRect.IStart(wm) = innerContentRect.IEnd(wm) - mLegendRect.ISize(wm); break; case NS_STYLE_TEXT_ALIGN_CENTER: // Note: rounding removed; there doesn't seem to be any need mLegendRect.IStart(wm) = innerContentRect.IStart(wm) + (innerContentRect.ISize(wm) - mLegendRect.ISize(wm)) / 2; break; case NS_STYLE_TEXT_ALIGN_START: case NS_STYLE_VERTICAL_ALIGN_TOP: case NS_STYLE_VERTICAL_ALIGN_BOTTOM: mLegendRect.IStart(wm) = innerContentRect.IStart(wm); break; default: MOZ_ASSERT_UNREACHABLE("unexpected GetLogicalAlign value"); } } else { // otherwise make place for the legend mLegendRect.IStart(wm) = innerContentRect.IStart(wm); innerContentRect.ISize(wm) = mLegendRect.ISize(wm); contentRect.ISize(wm) = mLegendRect.ISize(wm) + aReflowInput.ComputedLogicalPadding().IStartEnd(wm); } // place the legend LogicalRect actualLegendRect = mLegendRect; actualLegendRect.Deflate(wm, legendMargin); LogicalPoint actualLegendPos(actualLegendRect.Origin(wm)); // Note that legend's writing mode may be different from the fieldset's, // so we need to convert offsets before applying them to it (bug 1134534). LogicalMargin offsets = legendReflowInput->ComputedLogicalOffsets(). ConvertTo(wm, legendReflowInput->GetWritingMode()); ReflowInput::ApplyRelativePositioning(legend, wm, offsets, &actualLegendPos, containerSize); legend->SetPosition(wm, actualLegendPos, containerSize); nsContainerFrame::PositionFrameView(legend); nsContainerFrame::PositionChildViews(legend); } // Return our size and our result. LogicalSize finalSize(wm, contentRect.ISize(wm) + border.IStartEnd(wm), mLegendSpace + border.BStartEnd(wm) + (inner ? inner->BSize(wm) : 0)); aDesiredSize.SetSize(wm, finalSize); aDesiredSize.SetOverflowAreasToDesiredBounds(); if (legend) { ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend); } if (inner) { ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner); } // Merge overflow container bounds and status. aDesiredSize.mOverflowAreas.UnionWith(ocBounds); NS_MergeReflowStatusInto(&aStatus, ocStatus); FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput, aStatus); InvalidateFrame(); NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize); } #ifdef DEBUG void nsFieldSetFrame::SetInitialChildList(ChildListID aListID, nsFrameList& aChildList) { nsContainerFrame::SetInitialChildList(aListID, aChildList); MOZ_ASSERT(aListID != kPrincipalList || GetInner(), "Setting principal child list should populate our inner frame"); } void nsFieldSetFrame::AppendFrames(ChildListID aListID, nsFrameList& aFrameList) { MOZ_CRASH("nsFieldSetFrame::AppendFrames not supported"); } void nsFieldSetFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, nsFrameList& aFrameList) { MOZ_CRASH("nsFieldSetFrame::InsertFrames not supported"); } void nsFieldSetFrame::RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) { MOZ_CRASH("nsFieldSetFrame::RemoveFrame not supported"); } #endif #ifdef ACCESSIBILITY a11y::AccType nsFieldSetFrame::AccessibleType() { return a11y::eHTMLGroupboxType; } #endif nscoord nsFieldSetFrame::GetLogicalBaseline(WritingMode aWM) const { switch (StyleDisplay()->mDisplay) { case mozilla::StyleDisplay::Grid: case mozilla::StyleDisplay::InlineGrid: case mozilla::StyleDisplay::Flex: case mozilla::StyleDisplay::InlineFlex: return BaselineBOffset(aWM, BaselineSharingGroup::eFirst, AlignmentContext::eInline); default: return BSize(aWM) - BaselineBOffset(aWM, BaselineSharingGroup::eLast, AlignmentContext::eInline); } } bool nsFieldSetFrame::GetVerticalAlignBaseline(WritingMode aWM, nscoord* aBaseline) const { nsIFrame* inner = GetInner(); MOZ_ASSERT(!inner->GetWritingMode().IsOrthogonalTo(aWM)); if (!inner->GetVerticalAlignBaseline(aWM, aBaseline)) { return false; } nscoord innerBStart = inner->BStart(aWM, GetSize()); *aBaseline += innerBStart; return true; } bool nsFieldSetFrame::GetNaturalBaselineBOffset(WritingMode aWM, BaselineSharingGroup aBaselineGroup, nscoord* aBaseline) const { nsIFrame* inner = GetInner(); MOZ_ASSERT(!inner->GetWritingMode().IsOrthogonalTo(aWM)); if (!inner->GetNaturalBaselineBOffset(aWM, aBaselineGroup, aBaseline)) { return false; } nscoord innerBStart = inner->BStart(aWM, GetSize()); if (aBaselineGroup == BaselineSharingGroup::eFirst) { *aBaseline += innerBStart; } else { *aBaseline += BSize(aWM) - (innerBStart + inner->BSize(aWM)); } return true; }