<!DOCTYPE HTML> <html> <head> <title>Test that we don't get unnecessary repaints due to subpixel shifts</title> <script type="application/javascript" src="chrome://mochikit/content/tests/SimpleTest/SimpleTest.js"></script> <script type="text/javascript" src="chrome://mochikit/content/tests/SimpleTest/paint_listener.js"></script> <link rel="stylesheet" type="text/css" href="chrome://mochikit/content/tests/SimpleTest/test.css"/> </head> <!-- Need a timeout here to allow paint unsuppression before we start the test --> <body onload="setTimeout(startTest,0)"> <div id="t" style="width:400px; height:100px; background:yellow; overflow:hidden"> <div style="height:40px;"></div> <div id="e" style="height:30px; background:lime"></div> <div style="height:60.4px; background:pink"></div> </div> <pre id="test"> <script type="application/javascript"> SimpleTest.waitForExplicitFinish(); var t = document.getElementById("t"); var e = document.getElementById("e"); var utils = window.QueryInterface(Components.interfaces.nsIInterfaceRequestor). getInterface(Components.interfaces.nsIDOMWindowUtils); function startTest() { // Do a scroll to ensure we trigger activity heuristics. waitForAllPaintsFlushed(function () { t.scrollTop = 5; // Scroll down as far as we can, to put our rendering layer at a subpixel offset within the layer waitForAllPaintsFlushed(function () { t.scrollTop = 1000; waitForAllPaintsFlushed(function () { // Clear paint state now and scroll again. utils.checkAndClearPaintedState(e); // scroll up a little bit. This should not cause anything to be repainted. t.scrollTop = t.scrollTop - 10; waitForAllPaintsFlushed(function () { var painted = utils.checkAndClearPaintedState(e); is(painted, false, "Fully-visible scrolled element should not have been painted"); SimpleTest.finish(); }); }); }); }); } </script> </pre> </body> </html>