// Copyright 2009 the Sputnik authors. All rights reserved. // This code is governed by the BSD license found in the LICENSE file. /** * An Object is an unordered collection of properties * * @path ch08/8.6/S8.6_A4_T1.js * @description Simple using a few custom properties */ /////////////////////////////////////////////////////// // CHECK#1 var obj = {bar:true, some:1, foo:"a"}; var count=0; for (property in obj) count++; if (count !== 3){ $ERROR('#1: obj = {bar:true, some:1, foo:"a"}; count=0; for (property in obj) count++; count === 3. Actual: ' + (count)); } // //////////////////////////////////////////////////////// /////////////////////////////////////////////////////// // CHECK#2 var obj_ = {bar:true}; obj_.some = 1; obj_.foo = "a"; count=0; for (property in obj_) count++; if (count !== 3){ $ERROR('#2: obj_ = {bar:true}; obj_.some = 1; obj_.foo = "a"; count=0; for (property in obj_) count++; count === 3. Actual: ' + (count)); } // //////////////////////////////////////////////////////// /////////////////////////////////////////////////////// // CHECK#3 var obj__ = new Object(); obj__.bar = true; obj__.some = 1; obj__.foo = "a"; count=0; for (property in obj__) count++; if (count !== 3){ $ERROR('#3: obj__ = new Object(); obj__.bar = true; obj__.some = 1; obj__.foo = "a"; for (property in obj__) count++; count === 3. Actual: ' + (count)); } // ////////////////////////////////////////////////////////