/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: set ts=8 sts=4 et sw=4 tw=99: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "gc/GCInternals.h" #include "gc/Zone.h" #include "js/GCVector.h" #include "jsapi-tests/tests.h" static void MinimizeHeap(JSContext* cx) { // The second collection is to force us to wait for the background // sweeping that the first GC started to finish. JS_GC(cx); JS_GC(cx); js::gc::FinishGC(cx); } BEGIN_TEST(testGCUID) { uint64_t uid = 0; uint64_t tmp = 0; // Ensure the heap is as minimal as it can get. MinimizeHeap(cx); JS::RootedObject obj(cx, JS_NewPlainObject(cx)); uintptr_t nurseryAddr = uintptr_t(obj.get()); CHECK(obj); CHECK(js::gc::IsInsideNursery(obj)); // Do not start with an ID. CHECK(!obj->zone()->hasUniqueId(obj)); // Ensure we can get a new UID. CHECK(obj->zone()->getUniqueId(obj, &uid)); CHECK(uid > js::gc::LargestTaggedNullCellPointer); // We should now have an id. CHECK(obj->zone()->hasUniqueId(obj)); // Calling again should get us the same thing. CHECK(obj->zone()->getUniqueId(obj, &tmp)); CHECK(uid == tmp); // Tenure the thing and check that the UID moved with it. MinimizeHeap(cx); uintptr_t tenuredAddr = uintptr_t(obj.get()); CHECK(tenuredAddr != nurseryAddr); CHECK(!js::gc::IsInsideNursery(obj)); CHECK(obj->zone()->hasUniqueId(obj)); CHECK(obj->zone()->getUniqueId(obj, &tmp)); CHECK(uid == tmp); // Allocate a new nursery thing in the same location and check that we // removed the prior uid that was attached to the location. obj = JS_NewPlainObject(cx); CHECK(obj); CHECK(uintptr_t(obj.get()) == nurseryAddr); CHECK(!obj->zone()->hasUniqueId(obj)); // Try to get another tenured object in the same location and check that // the uid was removed correctly. obj = nullptr; MinimizeHeap(cx); obj = JS_NewPlainObject(cx); MinimizeHeap(cx); CHECK(uintptr_t(obj.get()) == tenuredAddr); CHECK(!obj->zone()->hasUniqueId(obj)); CHECK(obj->zone()->getUniqueId(obj, &tmp)); CHECK(uid != tmp); uid = tmp; // Allocate a few arenas worth of objects to ensure we get some compaction. const static size_t N = 2049; using ObjectVector = JS::GCVector; JS::Rooted vec(cx, ObjectVector(cx)); for (size_t i = 0; i < N; ++i) { obj = JS_NewPlainObject(cx); CHECK(obj); CHECK(vec.append(obj)); } // Transfer our vector to tenured if it isn't there already. MinimizeHeap(cx); // Tear holes in the heap by unrooting the even objects and collecting. JS::Rooted vec2(cx, ObjectVector(cx)); for (size_t i = 0; i < N; ++i) { if (i % 2 == 1) vec2.append(vec[i]); } vec.clear(); MinimizeHeap(cx); // Grab the last object in the vector as our object of interest. obj = vec2.back(); CHECK(obj); tenuredAddr = uintptr_t(obj.get()); CHECK(obj->zone()->getUniqueId(obj, &uid)); // Force a compaction to move the object and check that the uid moved to // the new tenured heap location. JS::PrepareForFullGC(cx); JS::GCForReason(cx, GC_SHRINK, JS::gcreason::API); MinimizeHeap(cx); CHECK(uintptr_t(obj.get()) != tenuredAddr); CHECK(obj->zone()->hasUniqueId(obj)); CHECK(obj->zone()->getUniqueId(obj, &tmp)); CHECK(uid == tmp); return true; } END_TEST(testGCUID)