/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: set ts=8 sts=4 et sw=4 tw=99: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef jit_BaselineDebugModeOSR_h #define jit_BaselineDebugModeOSR_h #include "jit/BaselineFrame.h" #include "jit/BaselineIC.h" #include "jit/BaselineJIT.h" #include "jit/JitFrameIterator.h" #include "vm/Debugger.h" namespace js { namespace jit { // Note that this file and the corresponding .cpp implement debug mode // on-stack recompilation. This is to be distinguished from ordinary // Baseline->Ion OSR, which is used to jump into compiled loops. // // A volatile location due to recompilation of an on-stack baseline script // (e.g., for debug mode toggling). // // It is usually used in fallback stubs which may trigger on-stack // recompilation by calling out into the VM. Example use: // // DebugModeOSRVolatileStub stub(frame, stub_) // // // Call out to the VM // // Other effectful operations like TypeScript::Monitor // // if (stub.invalid()) // return true; // // // First use of stub after VM call. // template class DebugModeOSRVolatileStub { ICStubCompiler::Engine engine_; T stub_; BaselineFrame* frame_; uint32_t pcOffset_; public: DebugModeOSRVolatileStub(ICStubCompiler::Engine engine, BaselineFrame* frame, ICFallbackStub* stub) : engine_(engine), stub_(static_cast(stub)), frame_(frame), pcOffset_(stub->icEntry()->pcOffset()) { } DebugModeOSRVolatileStub(BaselineFrame* frame, ICFallbackStub* stub) : engine_(ICStubCompiler::Engine::Baseline), stub_(static_cast(stub)), frame_(frame), pcOffset_(stub->icEntry()->pcOffset()) { } bool invalid() const { if (engine_ == ICStubCompiler::Engine::IonMonkey) return stub_->invalid(); MOZ_ASSERT(!frame_->isHandlingException()); ICEntry& entry = frame_->script()->baselineScript()->icEntryFromPCOffset(pcOffset_); return stub_ != entry.fallbackStub(); } operator const T&() const { MOZ_ASSERT(!invalid()); return stub_; } T operator->() const { MOZ_ASSERT(!invalid()); return stub_; } T* address() { MOZ_ASSERT(!invalid()); return &stub_; } const T* address() const { MOZ_ASSERT(!invalid()); return &stub_; } T& get() { MOZ_ASSERT(!invalid()); return stub_; } const T& get() const { MOZ_ASSERT(!invalid()); return stub_; } bool operator!=(const T& other) const { MOZ_ASSERT(!invalid()); return stub_ != other; } bool operator==(const T& other) const { MOZ_ASSERT(!invalid()); return stub_ == other; } }; // // A JitFrameIterator that updates itself in case of recompilation of an // on-stack baseline script. // class DebugModeOSRVolatileJitFrameIterator : public JitFrameIterator { DebugModeOSRVolatileJitFrameIterator** stack; DebugModeOSRVolatileJitFrameIterator* prev; public: explicit DebugModeOSRVolatileJitFrameIterator(JSContext* cx) : JitFrameIterator(cx) { stack = &cx->liveVolatileJitFrameIterators_; prev = *stack; *stack = this; } ~DebugModeOSRVolatileJitFrameIterator() { MOZ_ASSERT(*stack == this); *stack = prev; } static void forwardLiveIterators(JSContext* cx, uint8_t* oldAddr, uint8_t* newAddr); }; // // Auxiliary info to help the DebugModeOSRHandler fix up state. // struct BaselineDebugModeOSRInfo { uint8_t* resumeAddr; jsbytecode* pc; PCMappingSlotInfo slotInfo; ICEntry::Kind frameKind; // Filled in by SyncBaselineDebugModeOSRInfo. uintptr_t stackAdjust; Value valueR0; Value valueR1; BaselineDebugModeOSRInfo(jsbytecode* pc, ICEntry::Kind kind) : resumeAddr(nullptr), pc(pc), slotInfo(0), frameKind(kind), stackAdjust(0), valueR0(UndefinedValue()), valueR1(UndefinedValue()) { } void popValueInto(PCMappingSlotInfo::SlotLocation loc, Value* vp); }; MOZ_MUST_USE bool RecompileOnStackBaselineScriptsForDebugMode(JSContext* cx, const Debugger::ExecutionObservableSet& obs, Debugger::IsObserving observing); } // namespace jit } // namespace js #endif // jit_BaselineDebugModeOSR_h