// Check that an onExceptionUnwind hook can force a frame to terminate. var g = newGlobal(); var dbg = Debugger(g); g.eval("function f() { throw 'ksnife'; }"); var log = ''; dbg.onDebuggerStatement = function (frame) { log += 'd1'; assertEq(frame.eval("f();"), null); log += 'd2'; }; dbg.onExceptionUnwind = function (frame, exc) { log += 'u'; return null; }; g.eval("debugger;"); assertEq(log, "d1ud2");