// If frame.onStep returns null, the debuggee terminates. var g = newGlobal(); g.eval("function h() { debugger; }"); var dbg = Debugger(g); var hits = 0; dbg.onDebuggerStatement = function (frame) { hits++; if (hits == 1) { var rv = frame.eval("h();\n" + "throw 'fail';\n"); assertEq(rv, null); } else { frame.older.onStep = function () { return null; }; } }; g.h(); assertEq(hits, 2);