// evalWithBindings code is debuggee code, so it can trip the debugger. It nests! var g = newGlobal(); var dbg = new Debugger(g); var f1; var hits = 0; dbg.onDebuggerStatement = function (frame) { f1 = frame; // This trips the onExceptionUnwind hook. var x = frame.evalWithBindings("wrongSpeling", {rightSpelling: 2}).throw; assertEq(frame.evalWithBindings("exc.name", {exc: x}).return, "ReferenceError"); hits++; }; dbg.onExceptionUnwind = function (frame, exc) { assertEq(frame !== f1, true); // f1's environment does not contain the binding for the first evalWithBindings call. assertEq(f1.eval("rightSpelling").return, "dependent"); assertEq(f1.evalWithBindings("n + rightSpelling", {n: "in"}).return, "independent"); // frame's environment does contain the binding. assertEq(frame.eval("rightSpelling").return, 2); assertEq(frame.evalWithBindings("rightSpelling + three", {three: 3}).return, 5); hits++; }; g.eval("(function () { var rightSpelling = 'dependent'; debugger; })();");