load(libdir + 'simd.js'); if (!this.hasOwnProperty("SIMD")) quit(); // This test case ensure that if we are able to optimize SIMD, then we can use // recover instructions to get rid of the allocations. So, there is no value // (and the test case would fail) if we are not able to inline SIMD // constructors. if (!isSimdAvailable()) quit(); setJitCompilerOption("baseline.warmup.trigger", 10); setJitCompilerOption("ion.warmup.trigger", 20); // This function is used to cause an invalidation after having removed a branch // after DCE. This is made to check if we correctly recover an array // allocation. var uceFault = function (i) { if (i > 98) uceFault = function (i) { return true; }; return false; }; // Check that we can correctly recover a boxed value. var uceFault_simdBox_i4 = eval(uneval(uceFault).replace('uceFault', 'uceFault_simdBox_i4')); function simdBox_i4(i) { var a = SIMD.Int32x4(i, i, i, i); if (uceFault_simdBox_i4(i) || uceFault_simdBox_i4(i)) assertEqX4(a, [i, i, i, i]); assertRecoveredOnBailout(a, true); return 0; } var uceFault_simdBox_u4 = eval(uneval(uceFault).replace('uceFault', 'uceFault_simdBox_u4')); function simdBox_u4(i) { var a = SIMD.Uint32x4(i, 98 - i, i + 0x7ffffff0, i + 0xffffff00); if (uceFault_simdBox_u4(i) || uceFault_simdBox_u4(i)) assertEqX4(a, [i, 98 - i, i + 0x7ffffff0, i + 0xffffff00].map(x => x >>> 0)); assertRecoveredOnBailout(a, true); return 0; } var uceFault_simdBox_f4 = eval(uneval(uceFault).replace('uceFault', 'uceFault_simdBox_f4')); function simdBox_f4(i) { var a = SIMD.Float32x4(i, i + 0.1, i + 0.2, i + 0.3); if (uceFault_simdBox_f4(i) || uceFault_simdBox_f4(i)) assertEqX4(a, [i, i + 0.1, i + 0.2, i + 0.3].map(Math.fround)); assertRecoveredOnBailout(a, true); return 0; } var uceFault_simdBox_b4 = eval(uneval(uceFault).replace('uceFault', 'uceFault_simdBox_b4')); function simdBox_b4(i) { var val1 = i%2 === 0, val2 = !val1; var a = SIMD.Bool32x4(val1, val2, val1, val2); if (uceFault_simdBox_b4(i) || uceFault_simdBox_b4(i)) assertEqX4(a, [val1, val2, val1, val2]); assertRecoveredOnBailout(a, true); return 0; } for (var i = 0; i < 100; i++) { simdBox_i4(i); simdBox_u4(i); simdBox_f4(i); simdBox_b4(i); }