# Debugger.Environment A `Debugger.Environment` instance represents a lexical environment, associating names with variables. Each [`Debugger.Frame`][frame] instance representing a debuggee frame has an associated environment object describing the variables in scope in that frame; and each [`Debugger.Object`][object] instance representing a debuggee function has an environment object representing the environment the function has closed over. ECMAScript environments form a tree, in which each local environment is parented by its enclosing environment (in ECMAScript terms, its 'outer' environment). We say an environment <i>binds</i> an identifier if that environment itself associates the identifier with a variable, independently of its outer environments. We say an identifier is <i>in scope</i> in an environment if the identifier is bound in that environment or any enclosing environment. SpiderMonkey creates `Debugger.Environment` instances as needed as the debugger inspects stack frames and function objects; calling `Debugger.Environment` as a function or constructor raises a `TypeError` exception. SpiderMonkey creates exactly one `Debugger.Environment` instance for each environment it presents via a given [`Debugger`][debugger-object] instance: if the debugger encounters the same environment through two different routes (perhaps two functions have closed over the same environment), SpiderMonkey presents the same `Debugger.Environment` instance to the debugger each time. This means that the debugger can use the `==` operator to recognize when two `Debugger.Environment` instances refer to the same environment in the debuggee, and place its own properties on a `Debugger.Environment` instance to store metadata about particular environments. (If more than one [`Debugger`][debugger-object] instance is debugging the same code, each [`Debugger`][debugger-object] gets a separate `Debugger.Environment` instance for a given environment. This allows the code using each [`Debugger`][debugger-object] instance to place whatever properties it likes on its own [`Debugger.Object`][object] instances, without worrying about interfering with other debuggers.) If a `Debugger.Environment` instance's referent is not a debuggee environment, then attempting to access its properties (other than `inspectable`) or call any its methods throws an instance of `Error`. `Debugger.Environment` instances protect their referents from the garbage collector; as long as the `Debugger.Environment` instance is live, the referent remains live. Garbage collection has no visible effect on `Debugger.Environment` instances. ## Accessor Properties of the Debugger.Environment Prototype Object A `Debugger.Environment` instance inherits the following accessor properties from its prototype: `inspectable` : True if this environment is a debuggee environment, and can therefore be inspected. False otherwise. All other properties and methods of `Debugger.Environment` instances throw if applied to a non-inspectable environment. `type` : The type of this environment object, one of the following values: * "declarative", indicating that the environment is a declarative environment record. Function calls, calls to `eval`, `let` blocks, `catch` blocks, and the like create declarative environment records. * "object", indicating that the environment's bindings are the properties of an object. The global object and DOM elements appear in the chain of environments via object environments. (Note that `with` statements have their own environment type.) * "with", indicating that the environment was introduced by a `with` statement. `parent` : The environment that encloses this one (the "outer" environment, in ECMAScript terminology), or `null` if this is the outermost environment. `object` : A [`Debugger.Object`][object] instance referring to the object whose properties this environment reflects. If this is a declarative environment record, this accessor throws a `TypeError` (since declarative environment records have no such object). Both `"object"` and `"with"` environments have `object` properties that provide the object whose properties they reflect as variable bindings. `callee` : If this environment represents the variable environment (the top-level environment within the function, which receives `var` definitions) for a call to a function <i>f</i>, then this property's value is a [`Debugger.Object`][object] instance referring to <i>f</i>. Otherwise, this property's value is `null`. `optimizedOut` : True if this environment is optimized out. False otherwise. For example, functions whose locals are never aliased may present optimized-out environments. When true, `getVariable` returns an ordinary JavaScript object whose `optimizedOut` property is true on all bindings, and `setVariable` throws a `ReferenceError`. ## Function Properties of the Debugger.Environment Prototype Object The methods described below may only be called with a `this` value referring to a `Debugger.Environment` instance; they may not be used as methods of other kinds of objects. `names()` : Return an array of strings giving the names of the identifiers bound by this environment. The result does not include the names of identifiers bound by enclosing environments. <code>getVariable(<i>name</i>)</code> : Return the value of the variable bound to <i>name</i> in this environment, or `undefined` if this environment does not bind <i>name</i>. <i>Name</i> must be a string that is a valid ECMAScript identifier name. The result is a debuggee value. JavaScript engines often omit variables from environments, to save space and reduce execution time. If the given variable should be in scope, but `getVariable` is unable to produce its value, it returns an ordinary JavaScript object (not a [`Debugger.Object`][object] instance) whose `optimizedOut` property is `true`. This is not an [invocation function][inv fr]; if this call would cause debuggee code to run (say, because the environment is a `"with"` environment, and <i>name</i> refers to an accessor property of the `with` statement's operand), this call throws a [`Debugger.DebuggeeWouldRun`][wouldrun] exception. <code>setVariable(<i>name</i>, <i>value</i>)</code> : Store <i>value</i> as the value of the variable bound to <i>name</i> in this environment. <i>Name</i> must be a string that is a valid ECMAScript identifier name; <i>value</i> must be a debuggee value. If this environment binds no variable named <i>name</i>, throw a `ReferenceError`. This is not an [invocation function][inv fr]; if this call would cause debuggee code to run, this call throws a [`Debugger.DebuggeeWouldRun`][wouldrun] exception. <code>find(<i>name</i>)</code> : Return a reference to the innermost environment, starting with this environment, that binds <i>name</i>. If <i>name</i> is not in scope in this environment, return `null`. <i>Name</i> must be a string whose value is a valid ECMAScript identifier name.