# General Conventions This page describes general conventions used in the [`Debugger`][debugger] API, and defines some terminology used throughout the specification. ## Properties Properties of objects that comprise the `Debugger` interface, and those that the interface creates, follow some general conventions: - Instances and prototypes are extensible; you can add your own properties and methods to them. - Properties are configurable. This applies to both "own" and prototype properties, and to both methods and data properties. (Leaving these properties open to redefinition will hopefully make it easier for JavaScript debugger code to cope with bugs, bug fixes, and changes in the interface over time.) - Method properties are writable. - We prefer inherited accessor properties to own data properties. Both are read using the same syntax, but inherited accessors seem like a more accurate reflection of what's going on. Unless otherwise noted, these properties have getters but no setters, as they cannot meaningfully be assigned to. ## Debuggee Values The `Debugger` interface follows some conventions to help debuggers safely inspect and modify the debuggee's objects and values. Primitive values are passed freely between debugger and debuggee; copying or wrapping is handled transparently. Objects received from the debuggee (including host objects like DOM elements) are fronted in the debugger by `Debugger.Object` instances, which provide reflection-oriented methods for inspecting their referents; see `Debugger.Object`, below. Of the debugger's objects, only `Debugger.Object` instances may be passed to the debuggee: when this occurs, the debuggee receives the `Debugger.Object`'s referent, not the `Debugger.Object` instance itself. In the descriptions below, the term "debuggee value" means either a primitive value or a `Debugger.Object` instance; it is a value that might be received from the debuggee, or that could be passed to the debuggee. ## Debuggee Code Each `Debugger` instance maintains a set of global objects that, taken together, comprise the debuggee. Code evaluated in the scope of a debuggee global object, directly or indirectly, is considered *debuggee code*. Similarly: - a *debuggee frame* is a frame running debuggee code; - a *debuggee function* is a function that closes over a debuggee global object (and thus the function's code is debuggee code); - a *debuggee environment* is an environment whose outermost enclosing environment is a debuggee global object; and - a *debuggee script* is a script containing debuggee code. ## Completion Values When a debuggee stack frame completes its execution, or when some sort of debuggee call initiated by the debugger finishes, the `Debugger` interface provides a value describing how the code completed; these are called *completion values*. A completion value has one of the following forms: <code>{ return: <i>value</i> }</code> : The code completed normally, returning <i>value</i>. <i>Value</i> is a debuggee value. <code>{ throw: <i>value</i> }</code> : The code threw <i>value</i> as an exception. <i>Value</i> is a debuggee value. `null` : The code was terminated, as if by the "slow script" dialog box. If control reaches the end of a generator frame, the completion value is <code>{ throw: <i>stop</i> }</code> where <i>stop</i> is a `Debugger.Object` object representing the `StopIteration` object being thrown. ## Resumption Values As the debuggee runs, the `Debugger` interface calls various debugger-provided handler functions to report the debuggee's behavior. Some of these calls can return a value indicating how the debuggee's execution should continue; these are called *resumption values*. A resumption value has one of the following forms: `undefined` : The debuggee should continue execution normally. <code>{ return: <i>value</i> }</code> : Return <i>value</i> immediately as the current value of the function. <i>Value</i> must be a debuggee value. (Most handler functions support this, except those whose descriptions say otherwise.) If the function was called as a constructor (that is, via a `new` expression), then <i>value</i> serves as the value returned by the function's body, not that produced by the `new` expression: if the value is not an object, the `new` expression returns the frame's `this` value. Similarly, if the function is the constructor for a subclass, then a non-object value may result in a TypeError. If the frame is a generator or async function, then <i>value</i> must conform to the iterator protocol: it must be a non-proxy object of the form <code>{ done: <i>boolean</i>, value: <i>v</i> }</code>, where both `done` and `value` are ordinary properties. <code>{ throw: <i>value</i> }</code> : Throw <i>value</i> as an exception from the current bytecode instruction. <i>Value</i> must be a debuggee value. `null` : Terminate the debuggee, as if it had been cancelled by the "slow script" dialog box. If a function that would normally return a resumption value to indicate how the debuggee should continue instead throws an exception, we never propagate such an exception to the debuggee; instead, we call the associated `Debugger` instance's `uncaughtExceptionHook` property, as described below. ## Timestamps Timestamps are expressed in units of milliseconds since an arbitrary, but fixed, epoch. The resolution of timestamps is generally greater than milliseconds, though no specific resolution is guaranteed. ## The `Debugger.DebuggeeWouldRun` Exception Some debugger operations that appear to simply inspect the debuggee's state may actually cause debuggee code to run. For example, reading a variable might run a getter function on the global or on a `with` expression's operand; and getting an object's property descriptor will run a handler trap if the object is a proxy. To protect the debugger's integrity, only methods whose stated purpose is to run debuggee code can do so. These methods are called [invocation functions][inv fr], and they follow certain common conventions to report the debuggee's behavior safely. For other methods, if their normal operation would cause debuggee code to run, they throw an instance of the `Debugger.DebuggeeWouldRun` exception. If there are debugger frames on stack from multiple Debugger instances, the thrown exception is an instance of the topmost locking debugger's global's `Debugger.DebuggeeWouldRun`. A `Debugger.DebuggeeWouldRun` exception may have a `cause` property, providing more detailed information on why the debuggee would have run. The `cause` property's value is one of the following strings: <i>cause</i> value meaning -------------------- -------------------------------------------------------------------------------- "proxy" Carrying out the operation would have caused a proxy handler to run. "getter" Carrying out the operation would have caused an object property getter to run. "setter" Carrying out the operation would have caused an object property setter to run. If the system can't determine why control attempted to enter the debuggee, it will leave the exception's `cause` property undefined.