/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: set ts=8 sts=4 et sw=4 tw=99: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef builtin_SIMD_h #define builtin_SIMD_h #include "jsapi.h" #include "NamespaceImports.h" #include "builtin/TypedObjectConstants.h" #include "jit/IonTypes.h" #include "js/Conversions.h" /* * JS SIMD functions. * Spec matching polyfill: * https://github.com/tc39/ecmascript_simd/blob/master/src/ecmascript_simd.js */ // Bool8x16. #define BOOL8X16_UNARY_FUNCTION_LIST(V) \ V(not, (UnaryFunc<Bool8x16, LogicalNot, Bool8x16>), 1) \ V(check, (UnaryFunc<Bool8x16, Identity, Bool8x16>), 1) \ V(splat, (FuncSplat<Bool8x16>), 1) \ V(allTrue, (AllTrue<Bool8x16>), 1) \ V(anyTrue, (AnyTrue<Bool8x16>), 1) #define BOOL8X16_BINARY_FUNCTION_LIST(V) \ V(extractLane, (ExtractLane<Bool8x16>), 2) \ V(and, (BinaryFunc<Bool8x16, And, Bool8x16>), 2) \ V(or, (BinaryFunc<Bool8x16, Or, Bool8x16>), 2) \ V(xor, (BinaryFunc<Bool8x16, Xor, Bool8x16>), 2) \ #define BOOL8X16_TERNARY_FUNCTION_LIST(V) \ V(replaceLane, (ReplaceLane<Bool8x16>), 3) #define BOOL8X16_FUNCTION_LIST(V) \ BOOL8X16_UNARY_FUNCTION_LIST(V) \ BOOL8X16_BINARY_FUNCTION_LIST(V) \ BOOL8X16_TERNARY_FUNCTION_LIST(V) // Bool 16x8. #define BOOL16X8_UNARY_FUNCTION_LIST(V) \ V(not, (UnaryFunc<Bool16x8, LogicalNot, Bool16x8>), 1) \ V(check, (UnaryFunc<Bool16x8, Identity, Bool16x8>), 1) \ V(splat, (FuncSplat<Bool16x8>), 1) \ V(allTrue, (AllTrue<Bool16x8>), 1) \ V(anyTrue, (AnyTrue<Bool16x8>), 1) #define BOOL16X8_BINARY_FUNCTION_LIST(V) \ V(extractLane, (ExtractLane<Bool16x8>), 2) \ V(and, (BinaryFunc<Bool16x8, And, Bool16x8>), 2) \ V(or, (BinaryFunc<Bool16x8, Or, Bool16x8>), 2) \ V(xor, (BinaryFunc<Bool16x8, Xor, Bool16x8>), 2) \ #define BOOL16X8_TERNARY_FUNCTION_LIST(V) \ V(replaceLane, (ReplaceLane<Bool16x8>), 3) #define BOOL16X8_FUNCTION_LIST(V) \ BOOL16X8_UNARY_FUNCTION_LIST(V) \ BOOL16X8_BINARY_FUNCTION_LIST(V) \ BOOL16X8_TERNARY_FUNCTION_LIST(V) // Bool32x4. #define BOOL32X4_UNARY_FUNCTION_LIST(V) \ V(not, (UnaryFunc<Bool32x4, LogicalNot, Bool32x4>), 1) \ V(check, (UnaryFunc<Bool32x4, Identity, Bool32x4>), 1) \ V(splat, (FuncSplat<Bool32x4>), 1) \ V(allTrue, (AllTrue<Bool32x4>), 1) \ V(anyTrue, (AnyTrue<Bool32x4>), 1) #define BOOL32X4_BINARY_FUNCTION_LIST(V) \ V(extractLane, (ExtractLane<Bool32x4>), 2) \ V(and, (BinaryFunc<Bool32x4, And, Bool32x4>), 2) \ V(or, (BinaryFunc<Bool32x4, Or, Bool32x4>), 2) \ V(xor, (BinaryFunc<Bool32x4, Xor, Bool32x4>), 2) \ #define BOOL32X4_TERNARY_FUNCTION_LIST(V) \ V(replaceLane, (ReplaceLane<Bool32x4>), 3) #define BOOL32X4_FUNCTION_LIST(V) \ BOOL32X4_UNARY_FUNCTION_LIST(V) \ BOOL32X4_BINARY_FUNCTION_LIST(V) \ BOOL32X4_TERNARY_FUNCTION_LIST(V) // Bool64x2. #define BOOL64X2_UNARY_FUNCTION_LIST(V) \ V(not, (UnaryFunc<Bool64x2, LogicalNot, Bool64x2>), 1) \ V(check, (UnaryFunc<Bool64x2, Identity, Bool64x2>), 1) \ V(splat, (FuncSplat<Bool64x2>), 1) \ V(allTrue, (AllTrue<Bool64x2>), 1) \ V(anyTrue, (AnyTrue<Bool64x2>), 1) #define BOOL64X2_BINARY_FUNCTION_LIST(V) \ V(extractLane, (ExtractLane<Bool64x2>), 2) \ V(and, (BinaryFunc<Bool64x2, And, Bool64x2>), 2) \ V(or, (BinaryFunc<Bool64x2, Or, Bool64x2>), 2) \ V(xor, (BinaryFunc<Bool64x2, Xor, Bool64x2>), 2) \ #define BOOL64X2_TERNARY_FUNCTION_LIST(V) \ V(replaceLane, (ReplaceLane<Bool64x2>), 3) #define BOOL64X2_FUNCTION_LIST(V) \ BOOL64X2_UNARY_FUNCTION_LIST(V) \ BOOL64X2_BINARY_FUNCTION_LIST(V) \ BOOL64X2_TERNARY_FUNCTION_LIST(V) // Float32x4. #define FLOAT32X4_UNARY_FUNCTION_LIST(V) \ V(abs, (UnaryFunc<Float32x4, Abs, Float32x4>), 1) \ V(check, (UnaryFunc<Float32x4, Identity, Float32x4>), 1) \ V(fromFloat64x2Bits, (FuncConvertBits<Float64x2, Float32x4>), 1) \ V(fromInt8x16Bits, (FuncConvertBits<Int8x16, Float32x4>), 1) \ V(fromInt16x8Bits, (FuncConvertBits<Int16x8, Float32x4>), 1) \ V(fromInt32x4, (FuncConvert<Int32x4, Float32x4>), 1) \ V(fromInt32x4Bits, (FuncConvertBits<Int32x4, Float32x4>), 1) \ V(fromUint8x16Bits, (FuncConvertBits<Uint8x16, Float32x4>), 1) \ V(fromUint16x8Bits, (FuncConvertBits<Uint16x8, Float32x4>), 1) \ V(fromUint32x4, (FuncConvert<Uint32x4, Float32x4>), 1) \ V(fromUint32x4Bits, (FuncConvertBits<Uint32x4, Float32x4>), 1) \ V(neg, (UnaryFunc<Float32x4, Neg, Float32x4>), 1) \ V(reciprocalApproximation, (UnaryFunc<Float32x4, RecApprox, Float32x4>), 1) \ V(reciprocalSqrtApproximation, (UnaryFunc<Float32x4, RecSqrtApprox, Float32x4>), 1) \ V(splat, (FuncSplat<Float32x4>), 1) \ V(sqrt, (UnaryFunc<Float32x4, Sqrt, Float32x4>), 1) #define FLOAT32X4_BINARY_FUNCTION_LIST(V) \ V(add, (BinaryFunc<Float32x4, Add, Float32x4>), 2) \ V(div, (BinaryFunc<Float32x4, Div, Float32x4>), 2) \ V(equal, (CompareFunc<Float32x4, Equal, Bool32x4>), 2) \ V(extractLane, (ExtractLane<Float32x4>), 2) \ V(greaterThan, (CompareFunc<Float32x4, GreaterThan, Bool32x4>), 2) \ V(greaterThanOrEqual, (CompareFunc<Float32x4, GreaterThanOrEqual, Bool32x4>), 2) \ V(lessThan, (CompareFunc<Float32x4, LessThan, Bool32x4>), 2) \ V(lessThanOrEqual, (CompareFunc<Float32x4, LessThanOrEqual, Bool32x4>), 2) \ V(load, (Load<Float32x4, 4>), 2) \ V(load3, (Load<Float32x4, 3>), 2) \ V(load2, (Load<Float32x4, 2>), 2) \ V(load1, (Load<Float32x4, 1>), 2) \ V(max, (BinaryFunc<Float32x4, Maximum, Float32x4>), 2) \ V(maxNum, (BinaryFunc<Float32x4, MaxNum, Float32x4>), 2) \ V(min, (BinaryFunc<Float32x4, Minimum, Float32x4>), 2) \ V(minNum, (BinaryFunc<Float32x4, MinNum, Float32x4>), 2) \ V(mul, (BinaryFunc<Float32x4, Mul, Float32x4>), 2) \ V(notEqual, (CompareFunc<Float32x4, NotEqual, Bool32x4>), 2) \ V(sub, (BinaryFunc<Float32x4, Sub, Float32x4>), 2) #define FLOAT32X4_TERNARY_FUNCTION_LIST(V) \ V(replaceLane, (ReplaceLane<Float32x4>), 3) \ V(select, (Select<Float32x4, Bool32x4>), 3) \ V(store, (Store<Float32x4, 4>), 3) \ V(store3, (Store<Float32x4, 3>), 3) \ V(store2, (Store<Float32x4, 2>), 3) \ V(store1, (Store<Float32x4, 1>), 3) #define FLOAT32X4_SHUFFLE_FUNCTION_LIST(V) \ V(swizzle, Swizzle<Float32x4>, 5) \ V(shuffle, Shuffle<Float32x4>, 6) #define FLOAT32X4_FUNCTION_LIST(V) \ FLOAT32X4_UNARY_FUNCTION_LIST(V) \ FLOAT32X4_BINARY_FUNCTION_LIST(V) \ FLOAT32X4_TERNARY_FUNCTION_LIST(V) \ FLOAT32X4_SHUFFLE_FUNCTION_LIST(V) // Float64x2. #define FLOAT64X2_UNARY_FUNCTION_LIST(V) \ V(abs, (UnaryFunc<Float64x2, Abs, Float64x2>), 1) \ V(check, (UnaryFunc<Float64x2, Identity, Float64x2>), 1) \ V(fromFloat32x4Bits, (FuncConvertBits<Float32x4, Float64x2>), 1) \ V(fromInt8x16Bits, (FuncConvertBits<Int8x16, Float64x2>), 1) \ V(fromInt16x8Bits, (FuncConvertBits<Int16x8, Float64x2>), 1) \ V(fromInt32x4Bits, (FuncConvertBits<Int32x4, Float64x2>), 1) \ V(fromUint8x16Bits, (FuncConvertBits<Uint8x16, Float64x2>), 1) \ V(fromUint16x8Bits, (FuncConvertBits<Uint16x8, Float64x2>), 1) \ V(fromUint32x4Bits, (FuncConvertBits<Uint32x4, Float64x2>), 1) \ V(neg, (UnaryFunc<Float64x2, Neg, Float64x2>), 1) \ V(reciprocalApproximation, (UnaryFunc<Float64x2, RecApprox, Float64x2>), 1) \ V(reciprocalSqrtApproximation, (UnaryFunc<Float64x2, RecSqrtApprox, Float64x2>), 1) \ V(splat, (FuncSplat<Float64x2>), 1) \ V(sqrt, (UnaryFunc<Float64x2, Sqrt, Float64x2>), 1) #define FLOAT64X2_BINARY_FUNCTION_LIST(V) \ V(add, (BinaryFunc<Float64x2, Add, Float64x2>), 2) \ V(div, (BinaryFunc<Float64x2, Div, Float64x2>), 2) \ V(equal, (CompareFunc<Float64x2, Equal, Bool64x2>), 2) \ V(extractLane, (ExtractLane<Float64x2>), 2) \ V(greaterThan, (CompareFunc<Float64x2, GreaterThan, Bool64x2>), 2) \ V(greaterThanOrEqual, (CompareFunc<Float64x2, GreaterThanOrEqual, Bool64x2>), 2) \ V(lessThan, (CompareFunc<Float64x2, LessThan, Bool64x2>), 2) \ V(lessThanOrEqual, (CompareFunc<Float64x2, LessThanOrEqual, Bool64x2>), 2) \ V(load, (Load<Float64x2, 2>), 2) \ V(load1, (Load<Float64x2, 1>), 2) \ V(max, (BinaryFunc<Float64x2, Maximum, Float64x2>), 2) \ V(maxNum, (BinaryFunc<Float64x2, MaxNum, Float64x2>), 2) \ V(min, (BinaryFunc<Float64x2, Minimum, Float64x2>), 2) \ V(minNum, (BinaryFunc<Float64x2, MinNum, Float64x2>), 2) \ V(mul, (BinaryFunc<Float64x2, Mul, Float64x2>), 2) \ V(notEqual, (CompareFunc<Float64x2, NotEqual, Bool64x2>), 2) \ V(sub, (BinaryFunc<Float64x2, Sub, Float64x2>), 2) #define FLOAT64X2_TERNARY_FUNCTION_LIST(V) \ V(replaceLane, (ReplaceLane<Float64x2>), 3) \ V(select, (Select<Float64x2, Bool64x2>), 3) \ V(store, (Store<Float64x2, 2>), 3) \ V(store1, (Store<Float64x2, 1>), 3) #define FLOAT64X2_SHUFFLE_FUNCTION_LIST(V) \ V(swizzle, Swizzle<Float64x2>, 3) \ V(shuffle, Shuffle<Float64x2>, 4) #define FLOAT64X2_FUNCTION_LIST(V) \ FLOAT64X2_UNARY_FUNCTION_LIST(V) \ FLOAT64X2_BINARY_FUNCTION_LIST(V) \ FLOAT64X2_TERNARY_FUNCTION_LIST(V) \ FLOAT64X2_SHUFFLE_FUNCTION_LIST(V) // Int8x16. #define INT8X16_UNARY_FUNCTION_LIST(V) \ V(check, (UnaryFunc<Int8x16, Identity, Int8x16>), 1) \ V(fromFloat32x4Bits, (FuncConvertBits<Float32x4, Int8x16>), 1) \ V(fromFloat64x2Bits, (FuncConvertBits<Float64x2, Int8x16>), 1) \ V(fromInt16x8Bits, (FuncConvertBits<Int16x8, Int8x16>), 1) \ V(fromInt32x4Bits, (FuncConvertBits<Int32x4, Int8x16>), 1) \ V(fromUint8x16Bits, (FuncConvertBits<Uint8x16, Int8x16>), 1) \ V(fromUint16x8Bits, (FuncConvertBits<Uint16x8, Int8x16>), 1) \ V(fromUint32x4Bits, (FuncConvertBits<Uint32x4, Int8x16>), 1) \ V(neg, (UnaryFunc<Int8x16, Neg, Int8x16>), 1) \ V(not, (UnaryFunc<Int8x16, Not, Int8x16>), 1) \ V(splat, (FuncSplat<Int8x16>), 1) #define INT8X16_BINARY_FUNCTION_LIST(V) \ V(add, (BinaryFunc<Int8x16, Add, Int8x16>), 2) \ V(addSaturate, (BinaryFunc<Int8x16, AddSaturate, Int8x16>), 2) \ V(and, (BinaryFunc<Int8x16, And, Int8x16>), 2) \ V(equal, (CompareFunc<Int8x16, Equal, Bool8x16>), 2) \ V(extractLane, (ExtractLane<Int8x16>), 2) \ V(greaterThan, (CompareFunc<Int8x16, GreaterThan, Bool8x16>), 2) \ V(greaterThanOrEqual, (CompareFunc<Int8x16, GreaterThanOrEqual, Bool8x16>), 2) \ V(lessThan, (CompareFunc<Int8x16, LessThan, Bool8x16>), 2) \ V(lessThanOrEqual, (CompareFunc<Int8x16, LessThanOrEqual, Bool8x16>), 2) \ V(load, (Load<Int8x16, 16>), 2) \ V(mul, (BinaryFunc<Int8x16, Mul, Int8x16>), 2) \ V(notEqual, (CompareFunc<Int8x16, NotEqual, Bool8x16>), 2) \ V(or, (BinaryFunc<Int8x16, Or, Int8x16>), 2) \ V(sub, (BinaryFunc<Int8x16, Sub, Int8x16>), 2) \ V(subSaturate, (BinaryFunc<Int8x16, SubSaturate, Int8x16>), 2) \ V(shiftLeftByScalar, (BinaryScalar<Int8x16, ShiftLeft>), 2) \ V(shiftRightByScalar, (BinaryScalar<Int8x16, ShiftRightArithmetic>), 2) \ V(xor, (BinaryFunc<Int8x16, Xor, Int8x16>), 2) #define INT8X16_TERNARY_FUNCTION_LIST(V) \ V(replaceLane, (ReplaceLane<Int8x16>), 3) \ V(select, (Select<Int8x16, Bool8x16>), 3) \ V(store, (Store<Int8x16, 16>), 3) #define INT8X16_SHUFFLE_FUNCTION_LIST(V) \ V(swizzle, Swizzle<Int8x16>, 17) \ V(shuffle, Shuffle<Int8x16>, 18) #define INT8X16_FUNCTION_LIST(V) \ INT8X16_UNARY_FUNCTION_LIST(V) \ INT8X16_BINARY_FUNCTION_LIST(V) \ INT8X16_TERNARY_FUNCTION_LIST(V) \ INT8X16_SHUFFLE_FUNCTION_LIST(V) // Uint8x16. #define UINT8X16_UNARY_FUNCTION_LIST(V) \ V(check, (UnaryFunc<Uint8x16, Identity, Uint8x16>), 1) \ V(fromFloat32x4Bits, (FuncConvertBits<Float32x4, Uint8x16>), 1) \ V(fromFloat64x2Bits, (FuncConvertBits<Float64x2, Uint8x16>), 1) \ V(fromInt8x16Bits, (FuncConvertBits<Int8x16, Uint8x16>), 1) \ V(fromInt16x8Bits, (FuncConvertBits<Int16x8, Uint8x16>), 1) \ V(fromInt32x4Bits, (FuncConvertBits<Int32x4, Uint8x16>), 1) \ V(fromUint16x8Bits, (FuncConvertBits<Uint16x8, Uint8x16>), 1) \ V(fromUint32x4Bits, (FuncConvertBits<Uint32x4, Uint8x16>), 1) \ V(neg, (UnaryFunc<Uint8x16, Neg, Uint8x16>), 1) \ V(not, (UnaryFunc<Uint8x16, Not, Uint8x16>), 1) \ V(splat, (FuncSplat<Uint8x16>), 1) #define UINT8X16_BINARY_FUNCTION_LIST(V) \ V(add, (BinaryFunc<Uint8x16, Add, Uint8x16>), 2) \ V(addSaturate, (BinaryFunc<Uint8x16, AddSaturate, Uint8x16>), 2) \ V(and, (BinaryFunc<Uint8x16, And, Uint8x16>), 2) \ V(equal, (CompareFunc<Uint8x16, Equal, Bool8x16>), 2) \ V(extractLane, (ExtractLane<Uint8x16>), 2) \ V(greaterThan, (CompareFunc<Uint8x16, GreaterThan, Bool8x16>), 2) \ V(greaterThanOrEqual, (CompareFunc<Uint8x16, GreaterThanOrEqual, Bool8x16>), 2) \ V(lessThan, (CompareFunc<Uint8x16, LessThan, Bool8x16>), 2) \ V(lessThanOrEqual, (CompareFunc<Uint8x16, LessThanOrEqual, Bool8x16>), 2) \ V(load, (Load<Uint8x16, 16>), 2) \ V(mul, (BinaryFunc<Uint8x16, Mul, Uint8x16>), 2) \ V(notEqual, (CompareFunc<Uint8x16, NotEqual, Bool8x16>), 2) \ V(or, (BinaryFunc<Uint8x16, Or, Uint8x16>), 2) \ V(sub, (BinaryFunc<Uint8x16, Sub, Uint8x16>), 2) \ V(subSaturate, (BinaryFunc<Uint8x16, SubSaturate, Uint8x16>), 2) \ V(shiftLeftByScalar, (BinaryScalar<Uint8x16, ShiftLeft>), 2) \ V(shiftRightByScalar, (BinaryScalar<Uint8x16, ShiftRightLogical>), 2) \ V(xor, (BinaryFunc<Uint8x16, Xor, Uint8x16>), 2) #define UINT8X16_TERNARY_FUNCTION_LIST(V) \ V(replaceLane, (ReplaceLane<Uint8x16>), 3) \ V(select, (Select<Uint8x16, Bool8x16>), 3) \ V(store, (Store<Uint8x16, 16>), 3) #define UINT8X16_SHUFFLE_FUNCTION_LIST(V) \ V(swizzle, Swizzle<Uint8x16>, 17) \ V(shuffle, Shuffle<Uint8x16>, 18) #define UINT8X16_FUNCTION_LIST(V) \ UINT8X16_UNARY_FUNCTION_LIST(V) \ UINT8X16_BINARY_FUNCTION_LIST(V) \ UINT8X16_TERNARY_FUNCTION_LIST(V) \ UINT8X16_SHUFFLE_FUNCTION_LIST(V) // Int16x8. #define INT16X8_UNARY_FUNCTION_LIST(V) \ V(check, (UnaryFunc<Int16x8, Identity, Int16x8>), 1) \ V(fromFloat32x4Bits, (FuncConvertBits<Float32x4, Int16x8>), 1) \ V(fromFloat64x2Bits, (FuncConvertBits<Float64x2, Int16x8>), 1) \ V(fromInt8x16Bits, (FuncConvertBits<Int8x16, Int16x8>), 1) \ V(fromInt32x4Bits, (FuncConvertBits<Int32x4, Int16x8>), 1) \ V(fromUint8x16Bits, (FuncConvertBits<Uint8x16, Int16x8>), 1) \ V(fromUint16x8Bits, (FuncConvertBits<Uint16x8, Int16x8>), 1) \ V(fromUint32x4Bits, (FuncConvertBits<Uint32x4, Int16x8>), 1) \ V(neg, (UnaryFunc<Int16x8, Neg, Int16x8>), 1) \ V(not, (UnaryFunc<Int16x8, Not, Int16x8>), 1) \ V(splat, (FuncSplat<Int16x8>), 1) #define INT16X8_BINARY_FUNCTION_LIST(V) \ V(add, (BinaryFunc<Int16x8, Add, Int16x8>), 2) \ V(addSaturate, (BinaryFunc<Int16x8, AddSaturate, Int16x8>), 2) \ V(and, (BinaryFunc<Int16x8, And, Int16x8>), 2) \ V(equal, (CompareFunc<Int16x8, Equal, Bool16x8>), 2) \ V(extractLane, (ExtractLane<Int16x8>), 2) \ V(greaterThan, (CompareFunc<Int16x8, GreaterThan, Bool16x8>), 2) \ V(greaterThanOrEqual, (CompareFunc<Int16x8, GreaterThanOrEqual, Bool16x8>), 2) \ V(lessThan, (CompareFunc<Int16x8, LessThan, Bool16x8>), 2) \ V(lessThanOrEqual, (CompareFunc<Int16x8, LessThanOrEqual, Bool16x8>), 2) \ V(load, (Load<Int16x8, 8>), 2) \ V(mul, (BinaryFunc<Int16x8, Mul, Int16x8>), 2) \ V(notEqual, (CompareFunc<Int16x8, NotEqual, Bool16x8>), 2) \ V(or, (BinaryFunc<Int16x8, Or, Int16x8>), 2) \ V(sub, (BinaryFunc<Int16x8, Sub, Int16x8>), 2) \ V(subSaturate, (BinaryFunc<Int16x8, SubSaturate, Int16x8>), 2) \ V(shiftLeftByScalar, (BinaryScalar<Int16x8, ShiftLeft>), 2) \ V(shiftRightByScalar, (BinaryScalar<Int16x8, ShiftRightArithmetic>), 2) \ V(xor, (BinaryFunc<Int16x8, Xor, Int16x8>), 2) #define INT16X8_TERNARY_FUNCTION_LIST(V) \ V(replaceLane, (ReplaceLane<Int16x8>), 3) \ V(select, (Select<Int16x8, Bool16x8>), 3) \ V(store, (Store<Int16x8, 8>), 3) #define INT16X8_SHUFFLE_FUNCTION_LIST(V) \ V(swizzle, Swizzle<Int16x8>, 9) \ V(shuffle, Shuffle<Int16x8>, 10) #define INT16X8_FUNCTION_LIST(V) \ INT16X8_UNARY_FUNCTION_LIST(V) \ INT16X8_BINARY_FUNCTION_LIST(V) \ INT16X8_TERNARY_FUNCTION_LIST(V) \ INT16X8_SHUFFLE_FUNCTION_LIST(V) // Uint16x8. #define UINT16X8_UNARY_FUNCTION_LIST(V) \ V(check, (UnaryFunc<Uint16x8, Identity, Uint16x8>), 1) \ V(fromFloat32x4Bits, (FuncConvertBits<Float32x4, Uint16x8>), 1) \ V(fromFloat64x2Bits, (FuncConvertBits<Float64x2, Uint16x8>), 1) \ V(fromInt8x16Bits, (FuncConvertBits<Int8x16, Uint16x8>), 1) \ V(fromInt16x8Bits, (FuncConvertBits<Int16x8, Uint16x8>), 1) \ V(fromInt32x4Bits, (FuncConvertBits<Int32x4, Uint16x8>), 1) \ V(fromUint8x16Bits, (FuncConvertBits<Uint8x16, Uint16x8>), 1) \ V(fromUint32x4Bits, (FuncConvertBits<Uint32x4, Uint16x8>), 1) \ V(neg, (UnaryFunc<Uint16x8, Neg, Uint16x8>), 1) \ V(not, (UnaryFunc<Uint16x8, Not, Uint16x8>), 1) \ V(splat, (FuncSplat<Uint16x8>), 1) #define UINT16X8_BINARY_FUNCTION_LIST(V) \ V(add, (BinaryFunc<Uint16x8, Add, Uint16x8>), 2) \ V(addSaturate, (BinaryFunc<Uint16x8, AddSaturate, Uint16x8>), 2) \ V(and, (BinaryFunc<Uint16x8, And, Uint16x8>), 2) \ V(equal, (CompareFunc<Uint16x8, Equal, Bool16x8>), 2) \ V(extractLane, (ExtractLane<Uint16x8>), 2) \ V(greaterThan, (CompareFunc<Uint16x8, GreaterThan, Bool16x8>), 2) \ V(greaterThanOrEqual, (CompareFunc<Uint16x8, GreaterThanOrEqual, Bool16x8>), 2) \ V(lessThan, (CompareFunc<Uint16x8, LessThan, Bool16x8>), 2) \ V(lessThanOrEqual, (CompareFunc<Uint16x8, LessThanOrEqual, Bool16x8>), 2) \ V(load, (Load<Uint16x8, 8>), 2) \ V(mul, (BinaryFunc<Uint16x8, Mul, Uint16x8>), 2) \ V(notEqual, (CompareFunc<Uint16x8, NotEqual, Bool16x8>), 2) \ V(or, (BinaryFunc<Uint16x8, Or, Uint16x8>), 2) \ V(sub, (BinaryFunc<Uint16x8, Sub, Uint16x8>), 2) \ V(subSaturate, (BinaryFunc<Uint16x8, SubSaturate, Uint16x8>), 2) \ V(shiftLeftByScalar, (BinaryScalar<Uint16x8, ShiftLeft>), 2) \ V(shiftRightByScalar, (BinaryScalar<Uint16x8, ShiftRightLogical>), 2) \ V(xor, (BinaryFunc<Uint16x8, Xor, Uint16x8>), 2) #define UINT16X8_TERNARY_FUNCTION_LIST(V) \ V(replaceLane, (ReplaceLane<Uint16x8>), 3) \ V(select, (Select<Uint16x8, Bool16x8>), 3) \ V(store, (Store<Uint16x8, 8>), 3) #define UINT16X8_SHUFFLE_FUNCTION_LIST(V) \ V(swizzle, Swizzle<Uint16x8>, 9) \ V(shuffle, Shuffle<Uint16x8>, 10) #define UINT16X8_FUNCTION_LIST(V) \ UINT16X8_UNARY_FUNCTION_LIST(V) \ UINT16X8_BINARY_FUNCTION_LIST(V) \ UINT16X8_TERNARY_FUNCTION_LIST(V) \ UINT16X8_SHUFFLE_FUNCTION_LIST(V) // Int32x4. #define INT32X4_UNARY_FUNCTION_LIST(V) \ V(check, (UnaryFunc<Int32x4, Identity, Int32x4>), 1) \ V(fromFloat32x4, (FuncConvert<Float32x4, Int32x4>), 1) \ V(fromFloat32x4Bits, (FuncConvertBits<Float32x4, Int32x4>), 1) \ V(fromFloat64x2Bits, (FuncConvertBits<Float64x2, Int32x4>), 1) \ V(fromInt8x16Bits, (FuncConvertBits<Int8x16, Int32x4>), 1) \ V(fromInt16x8Bits, (FuncConvertBits<Int16x8, Int32x4>), 1) \ V(fromUint8x16Bits, (FuncConvertBits<Uint8x16, Int32x4>), 1) \ V(fromUint16x8Bits, (FuncConvertBits<Uint16x8, Int32x4>), 1) \ V(fromUint32x4Bits, (FuncConvertBits<Uint32x4, Int32x4>), 1) \ V(neg, (UnaryFunc<Int32x4, Neg, Int32x4>), 1) \ V(not, (UnaryFunc<Int32x4, Not, Int32x4>), 1) \ V(splat, (FuncSplat<Int32x4>), 0) #define INT32X4_BINARY_FUNCTION_LIST(V) \ V(add, (BinaryFunc<Int32x4, Add, Int32x4>), 2) \ V(and, (BinaryFunc<Int32x4, And, Int32x4>), 2) \ V(equal, (CompareFunc<Int32x4, Equal, Bool32x4>), 2) \ V(extractLane, (ExtractLane<Int32x4>), 2) \ V(greaterThan, (CompareFunc<Int32x4, GreaterThan, Bool32x4>), 2) \ V(greaterThanOrEqual, (CompareFunc<Int32x4, GreaterThanOrEqual, Bool32x4>), 2) \ V(lessThan, (CompareFunc<Int32x4, LessThan, Bool32x4>), 2) \ V(lessThanOrEqual, (CompareFunc<Int32x4, LessThanOrEqual, Bool32x4>), 2) \ V(load, (Load<Int32x4, 4>), 2) \ V(load3, (Load<Int32x4, 3>), 2) \ V(load2, (Load<Int32x4, 2>), 2) \ V(load1, (Load<Int32x4, 1>), 2) \ V(mul, (BinaryFunc<Int32x4, Mul, Int32x4>), 2) \ V(notEqual, (CompareFunc<Int32x4, NotEqual, Bool32x4>), 2) \ V(or, (BinaryFunc<Int32x4, Or, Int32x4>), 2) \ V(sub, (BinaryFunc<Int32x4, Sub, Int32x4>), 2) \ V(shiftLeftByScalar, (BinaryScalar<Int32x4, ShiftLeft>), 2) \ V(shiftRightByScalar, (BinaryScalar<Int32x4, ShiftRightArithmetic>), 2) \ V(xor, (BinaryFunc<Int32x4, Xor, Int32x4>), 2) #define INT32X4_TERNARY_FUNCTION_LIST(V) \ V(replaceLane, (ReplaceLane<Int32x4>), 3) \ V(select, (Select<Int32x4, Bool32x4>), 3) \ V(store, (Store<Int32x4, 4>), 3) \ V(store3, (Store<Int32x4, 3>), 3) \ V(store2, (Store<Int32x4, 2>), 3) \ V(store1, (Store<Int32x4, 1>), 3) #define INT32X4_SHUFFLE_FUNCTION_LIST(V) \ V(swizzle, Swizzle<Int32x4>, 5) \ V(shuffle, Shuffle<Int32x4>, 6) #define INT32X4_FUNCTION_LIST(V) \ INT32X4_UNARY_FUNCTION_LIST(V) \ INT32X4_BINARY_FUNCTION_LIST(V) \ INT32X4_TERNARY_FUNCTION_LIST(V) \ INT32X4_SHUFFLE_FUNCTION_LIST(V) // Uint32x4. #define UINT32X4_UNARY_FUNCTION_LIST(V) \ V(check, (UnaryFunc<Uint32x4, Identity, Uint32x4>), 1) \ V(fromFloat32x4, (FuncConvert<Float32x4, Uint32x4>), 1) \ V(fromFloat32x4Bits, (FuncConvertBits<Float32x4, Uint32x4>), 1) \ V(fromFloat64x2Bits, (FuncConvertBits<Float64x2, Uint32x4>), 1) \ V(fromInt8x16Bits, (FuncConvertBits<Int8x16, Uint32x4>), 1) \ V(fromInt16x8Bits, (FuncConvertBits<Int16x8, Uint32x4>), 1) \ V(fromInt32x4Bits, (FuncConvertBits<Int32x4, Uint32x4>), 1) \ V(fromUint8x16Bits, (FuncConvertBits<Uint8x16, Uint32x4>), 1) \ V(fromUint16x8Bits, (FuncConvertBits<Uint16x8, Uint32x4>), 1) \ V(neg, (UnaryFunc<Uint32x4, Neg, Uint32x4>), 1) \ V(not, (UnaryFunc<Uint32x4, Not, Uint32x4>), 1) \ V(splat, (FuncSplat<Uint32x4>), 0) #define UINT32X4_BINARY_FUNCTION_LIST(V) \ V(add, (BinaryFunc<Uint32x4, Add, Uint32x4>), 2) \ V(and, (BinaryFunc<Uint32x4, And, Uint32x4>), 2) \ V(equal, (CompareFunc<Uint32x4, Equal, Bool32x4>), 2) \ V(extractLane, (ExtractLane<Uint32x4>), 2) \ V(greaterThan, (CompareFunc<Uint32x4, GreaterThan, Bool32x4>), 2) \ V(greaterThanOrEqual, (CompareFunc<Uint32x4, GreaterThanOrEqual, Bool32x4>), 2) \ V(lessThan, (CompareFunc<Uint32x4, LessThan, Bool32x4>), 2) \ V(lessThanOrEqual, (CompareFunc<Uint32x4, LessThanOrEqual, Bool32x4>), 2) \ V(load, (Load<Uint32x4, 4>), 2) \ V(load3, (Load<Uint32x4, 3>), 2) \ V(load2, (Load<Uint32x4, 2>), 2) \ V(load1, (Load<Uint32x4, 1>), 2) \ V(mul, (BinaryFunc<Uint32x4, Mul, Uint32x4>), 2) \ V(notEqual, (CompareFunc<Uint32x4, NotEqual, Bool32x4>), 2) \ V(or, (BinaryFunc<Uint32x4, Or, Uint32x4>), 2) \ V(sub, (BinaryFunc<Uint32x4, Sub, Uint32x4>), 2) \ V(shiftLeftByScalar, (BinaryScalar<Uint32x4, ShiftLeft>), 2) \ V(shiftRightByScalar, (BinaryScalar<Uint32x4, ShiftRightLogical>), 2) \ V(xor, (BinaryFunc<Uint32x4, Xor, Uint32x4>), 2) #define UINT32X4_TERNARY_FUNCTION_LIST(V) \ V(replaceLane, (ReplaceLane<Uint32x4>), 3) \ V(select, (Select<Uint32x4, Bool32x4>), 3) \ V(store, (Store<Uint32x4, 4>), 3) \ V(store3, (Store<Uint32x4, 3>), 3) \ V(store2, (Store<Uint32x4, 2>), 3) \ V(store1, (Store<Uint32x4, 1>), 3) #define UINT32X4_SHUFFLE_FUNCTION_LIST(V) \ V(swizzle, Swizzle<Uint32x4>, 5) \ V(shuffle, Shuffle<Uint32x4>, 6) #define UINT32X4_FUNCTION_LIST(V) \ UINT32X4_UNARY_FUNCTION_LIST(V) \ UINT32X4_BINARY_FUNCTION_LIST(V) \ UINT32X4_TERNARY_FUNCTION_LIST(V) \ UINT32X4_SHUFFLE_FUNCTION_LIST(V) /* * The FOREACH macros below partition all of the SIMD operations into disjoint * sets. */ // Operations available on all SIMD types. Mixed arity. #define FOREACH_COMMON_SIMD_OP(_) \ _(extractLane) \ _(replaceLane) \ _(check) \ _(splat) // Lanewise operations available on numeric SIMD types. // Include lane-wise select here since it is not arithmetic and defined on // numeric types too. #define FOREACH_LANE_SIMD_OP(_) \ _(select) \ _(swizzle) \ _(shuffle) // Memory operations available on numeric SIMD types. #define FOREACH_MEMORY_SIMD_OP(_) \ _(load) \ _(store) // Memory operations available on numeric X4 SIMD types. #define FOREACH_MEMORY_X4_SIMD_OP(_) \ _(load1) \ _(load2) \ _(load3) \ _(store1) \ _(store2) \ _(store3) // Unary operations on Bool vectors. #define FOREACH_BOOL_SIMD_UNOP(_) \ _(allTrue) \ _(anyTrue) // Unary bitwise SIMD operators defined on all integer and boolean SIMD types. #define FOREACH_BITWISE_SIMD_UNOP(_) \ _(not) // Binary bitwise SIMD operators defined on all integer and boolean SIMD types. #define FOREACH_BITWISE_SIMD_BINOP(_) \ _(and) \ _(or) \ _(xor) // Bitwise shifts defined on integer SIMD types. #define FOREACH_SHIFT_SIMD_OP(_) \ _(shiftLeftByScalar) \ _(shiftRightByScalar) // Unary arithmetic operators defined on numeric SIMD types. #define FOREACH_NUMERIC_SIMD_UNOP(_) \ _(neg) // Binary arithmetic operators defined on numeric SIMD types. #define FOREACH_NUMERIC_SIMD_BINOP(_) \ _(add) \ _(sub) \ _(mul) // Unary arithmetic operators defined on floating point SIMD types. #define FOREACH_FLOAT_SIMD_UNOP(_) \ _(abs) \ _(sqrt) \ _(reciprocalApproximation) \ _(reciprocalSqrtApproximation) // Binary arithmetic operators defined on floating point SIMD types. #define FOREACH_FLOAT_SIMD_BINOP(_) \ _(div) \ _(max) \ _(min) \ _(maxNum) \ _(minNum) // Binary operations on small integer (< 32 bits) vectors. #define FOREACH_SMINT_SIMD_BINOP(_) \ _(addSaturate) \ _(subSaturate) // Comparison operators defined on numeric SIMD types. #define FOREACH_COMP_SIMD_OP(_) \ _(lessThan) \ _(lessThanOrEqual) \ _(equal) \ _(notEqual) \ _(greaterThan) \ _(greaterThanOrEqual) /* * All SIMD operations, excluding casts. */ #define FORALL_SIMD_NONCAST_OP(_) \ FOREACH_COMMON_SIMD_OP(_) \ FOREACH_LANE_SIMD_OP(_) \ FOREACH_MEMORY_SIMD_OP(_) \ FOREACH_MEMORY_X4_SIMD_OP(_) \ FOREACH_BOOL_SIMD_UNOP(_) \ FOREACH_BITWISE_SIMD_UNOP(_) \ FOREACH_BITWISE_SIMD_BINOP(_) \ FOREACH_SHIFT_SIMD_OP(_) \ FOREACH_NUMERIC_SIMD_UNOP(_) \ FOREACH_NUMERIC_SIMD_BINOP(_) \ FOREACH_FLOAT_SIMD_UNOP(_) \ FOREACH_FLOAT_SIMD_BINOP(_) \ FOREACH_SMINT_SIMD_BINOP(_) \ FOREACH_COMP_SIMD_OP(_) /* * All operations on integer SIMD types, excluding casts and * FOREACH_MEMORY_X4_OP. */ #define FORALL_INT_SIMD_OP(_) \ FOREACH_COMMON_SIMD_OP(_) \ FOREACH_LANE_SIMD_OP(_) \ FOREACH_MEMORY_SIMD_OP(_) \ FOREACH_BITWISE_SIMD_UNOP(_) \ FOREACH_BITWISE_SIMD_BINOP(_) \ FOREACH_SHIFT_SIMD_OP(_) \ FOREACH_NUMERIC_SIMD_UNOP(_) \ FOREACH_NUMERIC_SIMD_BINOP(_) \ FOREACH_COMP_SIMD_OP(_) /* * All operations on floating point SIMD types, excluding casts and * FOREACH_MEMORY_X4_OP. */ #define FORALL_FLOAT_SIMD_OP(_) \ FOREACH_COMMON_SIMD_OP(_) \ FOREACH_LANE_SIMD_OP(_) \ FOREACH_MEMORY_SIMD_OP(_) \ FOREACH_NUMERIC_SIMD_UNOP(_) \ FOREACH_NUMERIC_SIMD_BINOP(_) \ FOREACH_FLOAT_SIMD_UNOP(_) \ FOREACH_FLOAT_SIMD_BINOP(_) \ FOREACH_COMP_SIMD_OP(_) /* * All operations on Bool SIMD types. * * These types don't have casts, so no need to specialize. */ #define FORALL_BOOL_SIMD_OP(_) \ FOREACH_COMMON_SIMD_OP(_) \ FOREACH_BOOL_SIMD_UNOP(_) \ FOREACH_BITWISE_SIMD_UNOP(_) \ FOREACH_BITWISE_SIMD_BINOP(_) /* * The sets of cast operations are listed per type below. * * These sets are not disjoint. */ #define FOREACH_INT8X16_SIMD_CAST(_) \ _(fromFloat32x4Bits) \ _(fromFloat64x2Bits) \ _(fromInt16x8Bits) \ _(fromInt32x4Bits) #define FOREACH_INT16X8_SIMD_CAST(_) \ _(fromFloat32x4Bits) \ _(fromFloat64x2Bits) \ _(fromInt8x16Bits) \ _(fromInt32x4Bits) #define FOREACH_INT32X4_SIMD_CAST(_) \ _(fromFloat32x4) \ _(fromFloat32x4Bits) \ _(fromFloat64x2Bits) \ _(fromInt8x16Bits) \ _(fromInt16x8Bits) #define FOREACH_FLOAT32X4_SIMD_CAST(_)\ _(fromFloat64x2Bits) \ _(fromInt8x16Bits) \ _(fromInt16x8Bits) \ _(fromInt32x4) \ _(fromInt32x4Bits) #define FOREACH_FLOAT64X2_SIMD_CAST(_)\ _(fromFloat32x4Bits) \ _(fromInt8x16Bits) \ _(fromInt16x8Bits) \ _(fromInt32x4Bits) // All operations on Int32x4. #define FORALL_INT32X4_SIMD_OP(_) \ FORALL_INT_SIMD_OP(_) \ FOREACH_MEMORY_X4_SIMD_OP(_) \ FOREACH_INT32X4_SIMD_CAST(_) // All operations on Float32X4 #define FORALL_FLOAT32X4_SIMD_OP(_) \ FORALL_FLOAT_SIMD_OP(_) \ FOREACH_MEMORY_X4_SIMD_OP(_) \ FOREACH_FLOAT32X4_SIMD_CAST(_) /* * All SIMD operations assuming only 32x4 types exist. * This is used in the current asm.js impl. */ #define FORALL_SIMD_ASMJS_OP(_) \ FORALL_SIMD_NONCAST_OP(_) \ _(fromFloat32x4) \ _(fromFloat32x4Bits) \ _(fromInt8x16Bits) \ _(fromInt16x8Bits) \ _(fromInt32x4) \ _(fromInt32x4Bits) \ _(fromUint8x16Bits) \ _(fromUint16x8Bits) \ _(fromUint32x4) \ _(fromUint32x4Bits) // All operations on Int8x16 or Uint8x16 in the asm.js world. // Note: this does not include conversions and casts to/from Uint8x16 because // this list is shared between Int8x16 and Uint8x16. #define FORALL_INT8X16_ASMJS_OP(_) \ FORALL_INT_SIMD_OP(_) \ FOREACH_SMINT_SIMD_BINOP(_) \ _(fromInt16x8Bits) \ _(fromInt32x4Bits) \ _(fromFloat32x4Bits) // All operations on Int16x8 or Uint16x8 in the asm.js world. // Note: this does not include conversions and casts to/from Uint16x8 because // this list is shared between Int16x8 and Uint16x8. #define FORALL_INT16X8_ASMJS_OP(_) \ FORALL_INT_SIMD_OP(_) \ FOREACH_SMINT_SIMD_BINOP(_) \ _(fromInt8x16Bits) \ _(fromInt32x4Bits) \ _(fromFloat32x4Bits) // All operations on Int32x4 or Uint32x4 in the asm.js world. // Note: this does not include conversions and casts to/from Uint32x4 because // this list is shared between Int32x4 and Uint32x4. #define FORALL_INT32X4_ASMJS_OP(_) \ FORALL_INT_SIMD_OP(_) \ FOREACH_MEMORY_X4_SIMD_OP(_) \ _(fromInt8x16Bits) \ _(fromInt16x8Bits) \ _(fromFloat32x4) \ _(fromFloat32x4Bits) // All operations on Float32X4 in the asm.js world. #define FORALL_FLOAT32X4_ASMJS_OP(_) \ FORALL_FLOAT_SIMD_OP(_) \ FOREACH_MEMORY_X4_SIMD_OP(_) \ _(fromInt8x16Bits) \ _(fromInt16x8Bits) \ _(fromInt32x4Bits) \ _(fromInt32x4) \ _(fromUint32x4) namespace js { // Complete set of SIMD types. // It must be kept in sync with the enumeration of values in // TypedObjectConstants.h; in particular we need to ensure that Count is // appropriately set with respect to the number of actual types. enum class SimdType { Int8x16 = JS_SIMDTYPEREPR_INT8X16, Int16x8 = JS_SIMDTYPEREPR_INT16X8, Int32x4 = JS_SIMDTYPEREPR_INT32X4, Uint8x16 = JS_SIMDTYPEREPR_UINT8X16, Uint16x8 = JS_SIMDTYPEREPR_UINT16X8, Uint32x4 = JS_SIMDTYPEREPR_UINT32X4, Float32x4 = JS_SIMDTYPEREPR_FLOAT32X4, Float64x2 = JS_SIMDTYPEREPR_FLOAT64X2, Bool8x16 = JS_SIMDTYPEREPR_BOOL8X16, Bool16x8 = JS_SIMDTYPEREPR_BOOL16X8, Bool32x4 = JS_SIMDTYPEREPR_BOOL32X4, Bool64x2 = JS_SIMDTYPEREPR_BOOL64X2, Count }; // The integer SIMD types have a lot of operations that do the exact same thing // for signed and unsigned integer types. Sometimes it is simpler to treat // signed and unsigned integer SIMD types as the same type, using a SimdSign to // distinguish the few cases where there is a difference. enum class SimdSign { // Signedness is not applicable to this type. (i.e., Float or Bool). NotApplicable, // Treat as an unsigned integer with a range 0 .. 2^N-1. Unsigned, // Treat as a signed integer in two's complement encoding. Signed, }; // Get the signedness of a SIMD type. inline SimdSign GetSimdSign(SimdType t) { switch(t) { case SimdType::Int8x16: case SimdType::Int16x8: case SimdType::Int32x4: return SimdSign::Signed; case SimdType::Uint8x16: case SimdType::Uint16x8: case SimdType::Uint32x4: return SimdSign::Unsigned; default: return SimdSign::NotApplicable; } } inline bool IsSignedIntSimdType(SimdType type) { return GetSimdSign(type) == SimdSign::Signed; } // Get the boolean SIMD type with the same shape as t. // // This is the result type of a comparison operation, and it can also be used to // identify the geometry of a SIMD type. inline SimdType GetBooleanSimdType(SimdType t) { switch(t) { case SimdType::Int8x16: case SimdType::Uint8x16: case SimdType::Bool8x16: return SimdType::Bool8x16; case SimdType::Int16x8: case SimdType::Uint16x8: case SimdType::Bool16x8: return SimdType::Bool16x8; case SimdType::Int32x4: case SimdType::Uint32x4: case SimdType::Float32x4: case SimdType::Bool32x4: return SimdType::Bool32x4; case SimdType::Float64x2: case SimdType::Bool64x2: return SimdType::Bool64x2; case SimdType::Count: break; } MOZ_MAKE_COMPILER_ASSUME_IS_UNREACHABLE("Bad SIMD type"); } // Get the number of lanes in a SIMD type. inline unsigned GetSimdLanes(SimdType t) { switch(t) { case SimdType::Int8x16: case SimdType::Uint8x16: case SimdType::Bool8x16: return 16; case SimdType::Int16x8: case SimdType::Uint16x8: case SimdType::Bool16x8: return 8; case SimdType::Int32x4: case SimdType::Uint32x4: case SimdType::Float32x4: case SimdType::Bool32x4: return 4; case SimdType::Float64x2: case SimdType::Bool64x2: return 2; case SimdType::Count: break; } MOZ_MAKE_COMPILER_ASSUME_IS_UNREACHABLE("Bad SIMD type"); } // Complete set of SIMD operations. // // No SIMD types implement all of these operations. // // C++ defines keywords and/or/xor/not, so prepend Fn_ to all named functions to // avoid clashes. // // Note: because of a gcc < v4.8's compiler bug, uint8_t can't be used as the // storage class here. See bug 1243810. See also // https://gcc.gnu.org/bugzilla/show_bug.cgi?id=64037 . enum class SimdOperation { // The constructor call. No Fn_ prefix here. Constructor, // All the operations, except for casts. #define DEFOP(x) Fn_##x, FORALL_SIMD_NONCAST_OP(DEFOP) #undef DEFOP // Int <-> Float conversions. Fn_fromInt32x4, Fn_fromUint32x4, Fn_fromFloat32x4, // Bitcasts. One for each type with a memory representation. Fn_fromInt8x16Bits, Fn_fromInt16x8Bits, Fn_fromInt32x4Bits, Fn_fromUint8x16Bits, Fn_fromUint16x8Bits, Fn_fromUint32x4Bits, Fn_fromFloat32x4Bits, Fn_fromFloat64x2Bits, Last = Fn_fromFloat64x2Bits }; // These classes implement the concept containing the following constraints: // - requires typename Elem: this is the scalar lane type, stored in each lane // of the SIMD vector. // - requires static const unsigned lanes: this is the number of lanes (length) // of the SIMD vector. // - requires static const SimdType type: this is the SimdType enum value // corresponding to the SIMD type. // - requires static bool Cast(JSContext*, JS::HandleValue, Elem*): casts a // given Value to the current scalar lane type and saves it in the Elem // out-param. // - requires static Value ToValue(Elem): returns a Value of the right type // containing the given value. // // This concept is used in the templates above to define the functions // associated to a given type and in their implementations, to avoid code // redundancy. struct Float32x4 { typedef float Elem; static const unsigned lanes = 4; static const SimdType type = SimdType::Float32x4; static MOZ_MUST_USE bool Cast(JSContext* cx, JS::HandleValue v, Elem* out) { double d; if (!ToNumber(cx, v, &d)) return false; *out = float(d); return true; } static Value ToValue(Elem value) { return DoubleValue(JS::CanonicalizeNaN(value)); } }; struct Float64x2 { typedef double Elem; static const unsigned lanes = 2; static const SimdType type = SimdType::Float64x2; static MOZ_MUST_USE bool Cast(JSContext* cx, JS::HandleValue v, Elem* out) { return ToNumber(cx, v, out); } static Value ToValue(Elem value) { return DoubleValue(JS::CanonicalizeNaN(value)); } }; struct Int8x16 { typedef int8_t Elem; static const unsigned lanes = 16; static const SimdType type = SimdType::Int8x16; static MOZ_MUST_USE bool Cast(JSContext* cx, JS::HandleValue v, Elem* out) { return ToInt8(cx, v, out); } static Value ToValue(Elem value) { return NumberValue(value); } }; struct Int16x8 { typedef int16_t Elem; static const unsigned lanes = 8; static const SimdType type = SimdType::Int16x8; static MOZ_MUST_USE bool Cast(JSContext* cx, JS::HandleValue v, Elem* out) { return ToInt16(cx, v, out); } static Value ToValue(Elem value) { return NumberValue(value); } }; struct Int32x4 { typedef int32_t Elem; static const unsigned lanes = 4; static const SimdType type = SimdType::Int32x4; static MOZ_MUST_USE bool Cast(JSContext* cx, JS::HandleValue v, Elem* out) { return ToInt32(cx, v, out); } static Value ToValue(Elem value) { return NumberValue(value); } }; struct Uint8x16 { typedef uint8_t Elem; static const unsigned lanes = 16; static const SimdType type = SimdType::Uint8x16; static MOZ_MUST_USE bool Cast(JSContext* cx, JS::HandleValue v, Elem* out) { return ToUint8(cx, v, out); } static Value ToValue(Elem value) { return NumberValue(value); } }; struct Uint16x8 { typedef uint16_t Elem; static const unsigned lanes = 8; static const SimdType type = SimdType::Uint16x8; static MOZ_MUST_USE bool Cast(JSContext* cx, JS::HandleValue v, Elem* out) { return ToUint16(cx, v, out); } static Value ToValue(Elem value) { return NumberValue(value); } }; struct Uint32x4 { typedef uint32_t Elem; static const unsigned lanes = 4; static const SimdType type = SimdType::Uint32x4; static MOZ_MUST_USE bool Cast(JSContext* cx, JS::HandleValue v, Elem* out) { return ToUint32(cx, v, out); } static Value ToValue(Elem value) { return NumberValue(value); } }; struct Bool8x16 { typedef int8_t Elem; static const unsigned lanes = 16; static const SimdType type = SimdType::Bool8x16; static MOZ_MUST_USE bool Cast(JSContext* cx, JS::HandleValue v, Elem* out) { *out = ToBoolean(v) ? -1 : 0; return true; } static Value ToValue(Elem value) { return BooleanValue(value); } }; struct Bool16x8 { typedef int16_t Elem; static const unsigned lanes = 8; static const SimdType type = SimdType::Bool16x8; static MOZ_MUST_USE bool Cast(JSContext* cx, JS::HandleValue v, Elem* out) { *out = ToBoolean(v) ? -1 : 0; return true; } static Value ToValue(Elem value) { return BooleanValue(value); } }; struct Bool32x4 { typedef int32_t Elem; static const unsigned lanes = 4; static const SimdType type = SimdType::Bool32x4; static MOZ_MUST_USE bool Cast(JSContext* cx, JS::HandleValue v, Elem* out) { *out = ToBoolean(v) ? -1 : 0; return true; } static Value ToValue(Elem value) { return BooleanValue(value); } }; struct Bool64x2 { typedef int64_t Elem; static const unsigned lanes = 2; static const SimdType type = SimdType::Bool64x2; static MOZ_MUST_USE bool Cast(JSContext* cx, JS::HandleValue v, Elem* out) { *out = ToBoolean(v) ? -1 : 0; return true; } static Value ToValue(Elem value) { return BooleanValue(value); } }; // Get the well known name of the SIMD.* object corresponding to type. PropertyName* SimdTypeToName(const JSAtomState& atoms, SimdType type); // Check if name is the well known name of a SIMD type. // Returns true and sets *type iff name is known. bool IsSimdTypeName(const JSAtomState& atoms, const PropertyName* name, SimdType* type); const char* SimdTypeToString(SimdType type); template<typename V> JSObject* CreateSimd(JSContext* cx, const typename V::Elem* data); template<typename V> bool IsVectorObject(HandleValue v); template<typename V> MOZ_MUST_USE bool ToSimdConstant(JSContext* cx, HandleValue v, jit::SimdConstant* out); JSObject* InitSimdClass(JSContext* cx, HandleObject obj); namespace jit { extern const JSJitInfo JitInfo_SimdInt32x4_extractLane; extern const JSJitInfo JitInfo_SimdFloat32x4_extractLane; } // namespace jit #define DECLARE_SIMD_FLOAT32X4_FUNCTION(Name, Func, Operands) \ extern MOZ_MUST_USE bool \ simd_float32x4_##Name(JSContext* cx, unsigned argc, Value* vp); FLOAT32X4_FUNCTION_LIST(DECLARE_SIMD_FLOAT32X4_FUNCTION) #undef DECLARE_SIMD_FLOAT32X4_FUNCTION #define DECLARE_SIMD_FLOAT64X2_FUNCTION(Name, Func, Operands) \ extern MOZ_MUST_USE bool \ simd_float64x2_##Name(JSContext* cx, unsigned argc, Value* vp); FLOAT64X2_FUNCTION_LIST(DECLARE_SIMD_FLOAT64X2_FUNCTION) #undef DECLARE_SIMD_FLOAT64X2_FUNCTION #define DECLARE_SIMD_INT8X16_FUNCTION(Name, Func, Operands) \ extern MOZ_MUST_USE bool \ simd_int8x16_##Name(JSContext* cx, unsigned argc, Value* vp); INT8X16_FUNCTION_LIST(DECLARE_SIMD_INT8X16_FUNCTION) #undef DECLARE_SIMD_INT8X16_FUNCTION #define DECLARE_SIMD_INT16X8_FUNCTION(Name, Func, Operands) \ extern MOZ_MUST_USE bool \ simd_int16x8_##Name(JSContext* cx, unsigned argc, Value* vp); INT16X8_FUNCTION_LIST(DECLARE_SIMD_INT16X8_FUNCTION) #undef DECLARE_SIMD_INT16X8_FUNCTION #define DECLARE_SIMD_INT32X4_FUNCTION(Name, Func, Operands) \ extern MOZ_MUST_USE bool \ simd_int32x4_##Name(JSContext* cx, unsigned argc, Value* vp); INT32X4_FUNCTION_LIST(DECLARE_SIMD_INT32X4_FUNCTION) #undef DECLARE_SIMD_INT32X4_FUNCTION #define DECLARE_SIMD_UINT8X16_FUNCTION(Name, Func, Operands) \ extern MOZ_MUST_USE bool \ simd_uint8x16_##Name(JSContext* cx, unsigned argc, Value* vp); UINT8X16_FUNCTION_LIST(DECLARE_SIMD_UINT8X16_FUNCTION) #undef DECLARE_SIMD_UINT8X16_FUNCTION #define DECLARE_SIMD_UINT16X8_FUNCTION(Name, Func, Operands) \ extern MOZ_MUST_USE bool \ simd_uint16x8_##Name(JSContext* cx, unsigned argc, Value* vp); UINT16X8_FUNCTION_LIST(DECLARE_SIMD_UINT16X8_FUNCTION) #undef DECLARE_SIMD_UINT16X8_FUNCTION #define DECLARE_SIMD_UINT32X4_FUNCTION(Name, Func, Operands) \ extern MOZ_MUST_USE bool \ simd_uint32x4_##Name(JSContext* cx, unsigned argc, Value* vp); UINT32X4_FUNCTION_LIST(DECLARE_SIMD_UINT32X4_FUNCTION) #undef DECLARE_SIMD_UINT32X4_FUNCTION #define DECLARE_SIMD_BOOL8X16_FUNCTION(Name, Func, Operands) \ extern MOZ_MUST_USE bool \ simd_bool8x16_##Name(JSContext* cx, unsigned argc, Value* vp); BOOL8X16_FUNCTION_LIST(DECLARE_SIMD_BOOL8X16_FUNCTION) #undef DECLARE_SIMD_BOOL8X16_FUNCTION #define DECLARE_SIMD_BOOL16X8_FUNCTION(Name, Func, Operands) \ extern MOZ_MUST_USE bool \ simd_bool16x8_##Name(JSContext* cx, unsigned argc, Value* vp); BOOL16X8_FUNCTION_LIST(DECLARE_SIMD_BOOL16X8_FUNCTION) #undef DECLARE_SIMD_BOOL16X8_FUNCTION #define DECLARE_SIMD_BOOL32X4_FUNCTION(Name, Func, Operands) \ extern MOZ_MUST_USE bool \ simd_bool32x4_##Name(JSContext* cx, unsigned argc, Value* vp); BOOL32X4_FUNCTION_LIST(DECLARE_SIMD_BOOL32X4_FUNCTION) #undef DECLARE_SIMD_BOOL32X4_FUNCTION #define DECLARE_SIMD_BOOL64X2_FUNCTION(Name, Func, Operands) \ extern MOZ_MUST_USE bool \ simd_bool64x2_##Name(JSContext* cx, unsigned argc, Value* vp); BOOL64X2_FUNCTION_LIST(DECLARE_SIMD_BOOL64X2_FUNCTION) #undef DECLARE_SIMD_BOOL64X2_FUNCTION } /* namespace js */ #endif /* builtin_SIMD_h */