#include "TestBadActor.h" #include "IPDLUnitTests.h" #include "mozilla/Unused.h" namespace mozilla { namespace _ipdltest { void TestBadActorParent::Main() { // This test is designed to test a race condition where the child sends us // a message on an actor that we've already destroyed. The child process // should die, and the parent process should not abort. PTestBadActorSubParent* child = SendPTestBadActorSubConstructor(); if (!child) fail("Sending constructor"); Unused << child->Call__delete__(child); } PTestBadActorSubParent* TestBadActorParent::AllocPTestBadActorSubParent() { return new TestBadActorSubParent(); } bool TestBadActorSubParent::RecvPing() { fail("Shouldn't have received ping."); return false; } PTestBadActorSubChild* TestBadActorChild::AllocPTestBadActorSubChild() { return new TestBadActorSubChild(); } bool TestBadActorChild::RecvPTestBadActorSubConstructor(PTestBadActorSubChild* actor) { if (!actor->SendPing()) { fail("Couldn't send ping to an actor which supposedly isn't dead yet."); } return true; } } // namespace _ipdltest } // namespace mozilla